Stealer of Souls Warlock does lose to hyper-Aggro.
So that is the meta now, you play either Aggro or another broken Warlock combo. Riveting.
Blizzard has a history of doing this. In WoW they would nerf difficult and respected achievements to become trivial. Players would call on Blizzard "I want X mount/title/transmog set".
Until everyone had them and then nobody wanted used them anymore.
It's human nature to want what they cannot have, and when they have them, they don't want them.
You see this behavior often in children, or less-developed adults.
I suppose in Hearthstone's case, purchasing a pre-order or winning 5 games during a season is hardly an achievement, but it was an incentive to do these things.
Nobody can answer this question for you.
If you have no intent on ever playing Wild or Duels, then there is no point holding on to those cards.
I have always preferred Wild, because Standard feels like a demo version of Hearthstone. However, Wild is in a dire place right now and Blizzard have shown no will to correct this, they always fall back on the meme of "new set coming soon, we will wait and see if that balances the meta". The meta has remained nearly the same for over a year.
You should at least give those modes a try and make that decision for yourself.
I wouldn't be surprised if there was another Murloc.
They added a ton of Murlocs to the Barrens, more than any other expansion, even though in World of Warcraft there is not a SINGLE Murloc in the Barrens or any neighboring zone, besides Dustwallow Marsh.
You can tell the new Hearthstone team have no idea about the lore and are just making it up as they go.
its hard to pilot
No, it's not.
There is a reason why some time ago, bots were playing Big Priest and Pirate Warrior. Because the decks play themselves. There is no thought process involved.
The bots only switched to Odd Warrior recently because longer dragged-out games give more exp under the new reward system.
Is this your first card game?
Hearthstone is super fast, and getting faster each expansion. We have lethals as early as turn 4 now (at least in Wild), only a few years ago a turn 7 lethal was considered aggro on steroids.
Hearthstone is as quick as you want it to be. Want 3-5 minute games? Play Aggro. Want 10-30 minute games? Play Control.
Definitely. There are at most, a few hundred people online at once. There is a mere 66 online at the time I am typing this.
There used to be tens of thousands online 3-4 years ago or so in the Ben Brode days.
Most of the sub-forums are dead, no discussion to be found.
The user-created decks part of Hearthpwn used to be decent, now it's crammed with meme decks and people get actual stats from HSReplay, TempoStorm ect.
It's not just exclusive to Hearthpwn, I have witnessed several boards become barren as Discord and Reddit become the go-to platforms for discussion.
I don't like it. I prefer old style forums with avatars and signatures ect.
And let's face it, Hearthstone as a game is long past its peak.
Shamans have many issues.
4-mana drops seem to be the least of their problems.
Blizzard has an ongoing hate-boner for Shaman.
Yep, Wild still unplayable. Water nerf did nothing.
If you play Control decks, you are too slow and you are dead by turn 4/5.
If you play Aggro decks, they freeze your board and you are dead by turn 4/5.
Mage has always been the ultimate masturbation class, ignoring the opponent and satisfying themselves. But at least it took some time to get their combos going.
My experience in Wild Casual is that people are not playing Tier 1 or 2 decks.
However, they are consistently AFK. Either they do nothing from the beginning of the game, or just rope every turn.
Probably sitting there playing on their phone while watching The Big Bang Theory or something. Plebs.
I used to feel this a little bit, years ago.
Before I hit Legend for the first time, every loss was a setback to reaching that goal. Which puts you a bit on edge.
Now I have hit Legend numerous times, often without consciously trying for it. So I don't care if I finish the month at Gold 7 or Legend, I don't care if I win 5 in a row or lose 5 in a row.
I can't fully remember (had a few beers since then), but I believe Kobolds and Catacombs was the expansion that put Secret Mage on the radar due to the additions of Explosive Runes and Aluneth, and they have kept creating new broken Secret support ever since.
Before KaC, in the days of Gadgetzan, Un'goro and Knights of the Frozen Throne, I think Mage didn't have any Tier 1 decks. It wasn't a bad class, it had Quest Exodia and Reno Mage, but they were never more than Tier 2 at best.
Iksar has a hard-on for Secret Mage, he has mentioned personally, so they will continue to receive support.
And Combo Mage decks will exist as long as Mage spells cost no mana.
Sorcerer's Apprentice needs to be catapulted into the sun.