Guys, later on my lunch break I'm going to fire up HS and play some games. I'm currently playing a midrange demon warlock in standard.
Based on facts, what deck am I going to see played against me the most? I want to use science to predict what is going to happen.
Yesterday when I played, I found I was getting matched with a lot of zoo warlock. Is that normal for D10+?
Maybe the game sees me playing warlock with a relatively low curve and thinks I am also playing zoo, so it matches me with zoo to try and get me to buy more packs to get more warlock cards? I'm not running Wicked Whispers, so it probably thinks I need to get that card. Except I have it in my collection... ah, the complexity of Blizzard's plan to sway me into more purchases! Those crafty fellows.
I should also note, I was on a small winstreak when I stopped playing last time, so this will probably influence my draw today. All the cards I need against whatever I'm matched with must be shuffled to the bottom of my deck today.
But wait-! If I change decks and play something else, will my winstreak be reset or will it continue? If I guess my opponents will be weapon rogues, and I suddenly change decks with weapon tech... what will happen?
I mostly stopped playing ladder because the MMR(s) matchmaking is messed up and not transparent. I don't see any legitimate reason for matchups to be arranged by any other means other than from a random narrow pool based on actual rank. The only logical reason is to make more people struggle earlier in the ladder so there is more pressure to spend on resources. That they are secretive about their methods furthers my distrust and disapproval.
My only advice from my experience is if you are winning a lot to instead conceded a bunch of those games to keep your winrate from standing out. You may want to use the places you can't drop levels to bring your winrate down.
thought of getting a few pts on my road to hit 1k wins with my DH last night so i queued the otk list for some quick matches... 5 times in a row queued into secret mage (wild btw), like come on ffs, u can say w/e u want, but i'm more than convinced by now of the "randomness" of HS. every1 is free to have their own opinions, mine is that deff there are patterns into the claimed "rng"...
Well given that secret mage is like 12% of wild, you should run into it a lot. 5 in a row is like rolling a yatzee in one go, which actually happens surprisingly often. Then we of course have to remember that rank, mmr and time of day has an impact too
I mostly stopped playing ladder because the MMR(s) matchmaking is messed up and not transparent. I don't see any reason for matchups to be arranged by any other means other than from a random narrow pool based on actual rank. That they are secretive about their methods furthers my distrust and disapproval.
My only advice from my experience is if you are winning a lot to instead conceded a bunch of those games to keep your winrate from standing out. You may want to use the places you can't drop levels to bring your winrate down.
Well the new mm system was no secret and pretty well explained when AoO launched. Why not just rank? Because new players don't want to get crushed by hardcore old timers at bronze 10, old players don't like grinding through roping newbies when trying to test a new deck. Rank will only display your actual skill, experience and collection after a while, so you'd have a system that only works about half of the time. I haven't played a lot of ranked this month, but finished in 1600 legend the other month. Should new players be prevented from climbing for 2 weeks, because I'm too lazy to just grind to legend on day 1?
OH and to Pherosizm!
I guess you'll face some Treant druid running Goru, so that you'll craft him just before rotation ;) As long as you have Ooze there shouldn't be much fear of Rouges, since I bealieve you have Jandice right? My 1000% scientific and objective diagnosis will be that you'll face about 90% Goru, Pure pala (with alura) and tonk hunter with maxima, so that you really feel the midrange match-ups hard and envy all those spicy cards ;)
Oh man, you guys either overestimate or underestimate the system and it's purpose.
It's not for profit, it's not match fixing and it only slightly skews the odds against or towards you, it is necessary for the ranked system to work properly, otherwise things would be insane and it is standard practice for competitive gaming. Let me explain how the League of Legends system works, since it is already widely known to be true.
There, they also want to keep every single player at 50% and it is required for a player to have >50% to climb, not only that, but when you are trying to promote to a higher league, you need to beat someone else into yours, taking it's place, they want that every single league have a fixed amount of player %. Now, how does the matchmaking works? The game will attempt assemble teams with roughly the same MMR rating, this rating comes from the players themselves and if there DUO players(Queuing as duo increases the MMR required, as it boosts the team strenght), this means that the better you are, the worse will be your teammates, sure the same thing can happen there, but it is more probable for them to have a more stable and consistent player line. Having a winstreak also plays a role, as it greatly increases your MMR, since the game wants you to rank up faster to prevent further disruption on low leagues and it assumes it will average out when get to a higher league will better players.
Hearthstone wants to do the same thing, if the system was simply based off MMR there would an increasingly higher number of players with higher and lower WR at lower ranks, creating a wonky situation where the player pockets would try to balance themselves creating even more disparity, they do not want 70% of the active player base trapped at rank 25 with the top 1% at rank 10. Having nothing to balance out besides MMR also create a Circular Meta, which is highly exploitable, as you are matched randomly, it is highly likely that you will be matched with popular decks, to give yourself a boost, play a counter deck, eventually it will be the most popular one, then play a counter to that one instead and on and on. Remember, all you need to climb is a >50%, you don't need to face the most popular deck 70% of the time to do this, if the counter is neutral across the board, if the popular one shows up only 3% more than other classes, it is already effective. This is why it is they have this parameters into play, they don't want +70%WR players running rampant, there is a very unhappy and unstaisfied player with -30% for every single one of those players.
The new system was not well explained IMHO. Just because words are spoken doesn't mean anything was actually stated and any lawyer, politician and CEO can explain to you the art. Additionally, the intended implied interpretation of the loose and vague explanations given differ notably from my experience.
It's not for profit, it's not match fixing and it only slightly skews the odds against or towards you, it is necessary for the ranked system to work properly, otherwise things would be insane and it is standard practice for competitive gaming.
In a game as obsessed with randomness as Hearthstone, it is an outrage that there is a system that tricks the chances of victory of one player over another.
It is a shame that instead of facing players with a similar winrate and letting the randomness and skill of each one decide, it is Blizzard who cheats and, in his own interest, decides who should win and who should lose.
Let's not forget that Blizzard's cheating system affects everything that in theory should be random: which card you are going to draw from the deck at any given moment, what options will be presented to you when you Discover an option and of course, against what type of decks you are going toface taking into account the deck and cards with which you are going to play.
Yes its rigged. The game will pair you against players who sometimes will give you easy games, and sometimes impossible games.. including the draws.. sometimes it gives you the insane draws , sometimes you draw like crap.. all so that most people will have balanced experience..
They keep tabs on decks, cards and player winrates and they will pair you up to the perfect opponent to keep your WR balanced. It is like this ever since the game started.
intersting. how do you know this? it would explain why the sudden change of opponents based on tech cards etc...l
It would be pretty easy to set up an algorithm which states that a player (on a win streak) running X card will not face another player (on a losing streak) running Y card. So a player on an 8 game streak running Acidic Swamp Ooze will not queue against a player running Self-Sharpening Sword.
Now I’m not saying this is the case! I’ve seen no hard evidence that Blizzard are doing anything to even the field outside of MMR which they openly admit. But it would not take hugely complex coding wizardry to implement.
thats probably what they use. something similar. programmers are like gods eh? amazing stuff.
I personally FEEL someone is out to get me. I switch decks to counter one type BAM run into the one who counters my type instead. I run into the match-up I want, I don't draw my cards right. But I know luck is not in our control. It sucks. But I don't have the time these pros do to grind all day.
Its impossible to state if the Matchmaking is riged. And if is rigged is pretty unlikely that this is just in this game and is just blizzard. Why? because this happens very often on a lot of card games and you can see plenty examples on Videos front youtubers. For example: someone wants to present a deck anti-meta in a game and run 10 testing matches. Even if the last day the play get matched 50% of their matches with the deck they now want to counter, there is not reaso why now that he is testing the new deck he will get matched the same amount of times against that deck.
Why? Because he could be hit by any other non-rogue deck on ladder (for example). If a deck is heavy played you eventually will find that deck but you can also never find it or varely find it in certain margent of time. That is specially true in card-games because EVEN when a deck is heavy played get a stupid playrate like over 20% of the matches there is still a 60% of other decks being played at same time (and if there was a deck that was played more than 20% or 30% of the times in the game it would be nerfed to dead for sure the same day or week).
Oh man, you guys either overestimate or underestimate the system and it's purpose.
It's not for profit, it's not match fixing and it only slightly skews the odds against or towards you, it is necessary for the ranked system to work properly, otherwise things would be insane and it is standard practice for competitive gaming. Let me explain how the League of Legends system works, since it is already widely known to be true.
There, they also want to keep every single player at 50% and it is required for a player to have >50% to climb, not only that, but when you are trying to promote to a higher league, you need to beat someone else into yours, taking it's place, they want that every single league have a fixed amount of player %. Now, how does the matchmaking works? The game will attempt assemble teams with roughly the same MMR rating, this rating comes from the players themselves and if there DUO players(Queuing as duo increases the MMR required, as it boosts the team strenght), this means that the better you are, the worse will be your teammates, sure the same thing can happen there, but it is more probable for them to have a more stable and consistent player line. Having a winstreak also plays a role, as it greatly increases your MMR, since the game wants you to rank up faster to prevent further disruption on low leagues and it assumes it will average out when get to a higher league will better players.
Hearthstone wants to do the same thing, if the system was simply based off MMR there would an increasingly higher number of players with higher and lower WR at lower ranks, creating a wonky situation where the player pockets would try to balance themselves creating even more disparity, they do not want 70% of the active player base trapped at rank 25 with the top 1% at rank 10. Having nothing to balance out besides MMR also create a Circular Meta, which is highly exploitable, as you are matched randomly, it is highly likely that you will be matched with popular decks, to give yourself a boost, play a counter deck, eventually it will be the most popular one, then play a counter to that one instead and on and on. Remember, all you need to climb is a >50%, you don't need to face the most popular deck 70% of the time to do this, if the counter is neutral across the board, if the popular one shows up only 3% more than other classes, it is already effective. This is why it is they have this parameters into play, they don't want +70%WR players running rampant, there is a very unhappy and unstaisfied player with -30% for every single one of those players.
In HS you only need an above 50% win rate to get to Legend. Due to win streaks you can get to Diamond 5 with a sub 50% win rate.
Here’s why everybody has close to 50%: if you lose, you try to get better, and beat the people you lose against. So therefore, once that player starts beating the players they lost against, the gap will close. The same thing will happen in a cycle. Everyone is trying to win which makes it difficult to get above 50%, because as soon as a deck is good enough to have say 60% win rate against everything, it is considered overpowered and gets nerfed. There is some skill involved, which is why players at high legend have higher than 50% win rate. I, for one, have had 60-65% win rate with mill rogue playing hundreds of games over the course of a few months. Why is that? Because I am pay to win? No. I haven’t bought packs since knights of the frozen throne. I don’t get honeymoon phases when I make new decks. I get honeymoon phases when I make GOOD decks. Oh but then the meta adjusts and it’s not that good anymore. There are other times where I make new decks with crappy cards and it’s bad from the very beginning. Why? Because it’s a BAD deck. Nothing to do with blizzard saying “oh I’m so proud of you for crafting a new legendary, here have some wins”. I’ve won 2500+ mill rogue games and still probably have 55% win rate overall, and it’s only improved since the release of armor vendor and cloak of shadows. Is blizzard trying to make me lose games by putting me against secret mage? Maybe? But I also played diamond players when in bronze at the beginning of the month, added some people while in bronze to prove it to myself. Some of the people I added at the beginning of the month are now top 100 legend. I also play a lot of other good players that aren’t secret mage. It’s much more likely that instead of putting me against secret mage to try and make me lose, blizzard is putting me against high ranked players with high win rates to try and make me lose. Vice versa, for players with less than 50% win rate, they will put you against other players with low rank and less than 50% win rate to help you win
It has also been explained that that video is filled with lies and unsubstantiated leaps from what is said in the patent to pure fantasy.
If you watch that video and don't spot 30 things that are obviously false, feel free to search post history and find a gigantic point by point reaming of that crap.
The patent is real and true, nobody can deny that. Its objective is also clear and self-explanatory.
For example, you only have to play Heroes of the Storm and you will know how evident is that this patent is being put into practice.
Now it is up to each one to think if it is possible for Blizzard to make use of that patent in Hearthstone or not... But come on, Blizzard is not known for being greedy at all, is it?
Of course the patent is true. It's the 20 minutes of complete fantasy indulged in that video you posted that is false. But again, I posted point by point. There's nothing in the patent that substantiates any claims here.
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Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Its impossible to state if the Matchmaking is riged. And if is rigged is pretty unlikely that this is just in this game and is just blizzard. Why? because this happens very often on a lot of card games and you can see plenty examples on Videos front youtubers. For example: someone wants to present a deck anti-meta in a game and run 10 testing matches. Even if the last day the play get matched 50% of their matches with the deck they now want to counter, there is not reaso why now that he is testing the new deck he will get matched the same amount of times against that deck.
Why? Because he could be hit by any other non-rogue deck on ladder (for example). If a deck is heavy played you eventually will find that deck but you can also never find it or varely find it in certain margent of time. That is specially true in card-games because EVEN when a deck is heavy played get a stupid playrate like over 20% of the matches there is still a 60% of other decks being played at same time (and if there was a deck that was played more than 20% or 30% of the times in the game it would be nerfed to dead for sure the same day or week).
Except it isn't. Anyone who has taken a freshman level statistics course and paid attention should know how to create an experiment that could prove with 95-99% certainty (depending on how much work you wanted to do) that all of these claims being made here are true.
But one group is content to just declare things true, and another group (myself included) has no interest in trying to prove them wrong because they don't know enough about statistics to recognize it as proof and our resident racist will just declare by fiat that the statistics he doesn't like are lies.
Funnily enough and contrary to a lot of hate spam, I have never once stated the MM system isn't rigged. I simply stated if it is, it would be very easy to prove and the fact that no one has done so says a lot.
But, you can tell group A just wants to complain about their perceptions because when someone shows very clearly how the patent does not necessitate rigged matches, it gets completely ignored. Or my favorite semantic argument comes up: "we already know the MM is rigged because it matches people by ELO. SEE??? IT'S NOT RANDOM!!!" That one is always fun.
Gotta go back to work soon. Blah.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
sharing a longass video and expecting us to draw any sort of conclusion from it about how it supports this hypothesis is preposterous. If you really want to use a video like that, give timestamps and quotes and context as to how it supports this hypothesis.
There is almost certainly something going on behind the scenes, and I wouldn't put it past them to try and slow down insane winstreaks and such. Without getting too tinfoil-hatt'y, you could even argue that the game matches you against people who use cards that you don't own in an attempt to get you to buy more packs. I've personally had too many bizarre matchups or faced the same, unpopular counter deck multiple times in a row to not believe it myself.
That being said, unless someone has been tracking hundreds and hundreds of games with certain decks, we don't have anything besides anecdotal evidence.
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Guys, later on my lunch break I'm going to fire up HS and play some games. I'm currently playing a midrange demon warlock in standard.
Based on facts, what deck am I going to see played against me the most? I want to use science to predict what is going to happen.
Yesterday when I played, I found I was getting matched with a lot of zoo warlock. Is that normal for D10+?
Maybe the game sees me playing warlock with a relatively low curve and thinks I am also playing zoo, so it matches me with zoo to try and get me to buy more packs to get more warlock cards? I'm not running Wicked Whispers, so it probably thinks I need to get that card. Except I have it in my collection... ah, the complexity of Blizzard's plan to sway me into more purchases! Those crafty fellows.
I should also note, I was on a small winstreak when I stopped playing last time, so this will probably influence my draw today. All the cards I need against whatever I'm matched with must be shuffled to the bottom of my deck today.
But wait-! If I change decks and play something else, will my winstreak be reset or will it continue? If I guess my opponents will be weapon rogues, and I suddenly change decks with weapon tech... what will happen?
Help!
I mostly stopped playing ladder because the MMR(s) matchmaking is messed up and not transparent. I don't see any legitimate reason for matchups to be arranged by any other means other than from a random narrow pool based on actual rank. The only logical reason is to make more people struggle earlier in the ladder so there is more pressure to spend on resources. That they are secretive about their methods furthers my distrust and disapproval.
My only advice from my experience is if you are winning a lot to instead conceded a bunch of those games to keep your winrate from standing out. You may want to use the places you can't drop levels to bring your winrate down.
Well given that secret mage is like 12% of wild, you should run into it a lot. 5 in a row is like rolling a yatzee in one go, which actually happens surprisingly often. Then we of course have to remember that rank, mmr and time of day has an impact too
Well the new mm system was no secret and pretty well explained when AoO launched. Why not just rank? Because new players don't want to get crushed by hardcore old timers at bronze 10, old players don't like grinding through roping newbies when trying to test a new deck. Rank will only display your actual skill, experience and collection after a while, so you'd have a system that only works about half of the time. I haven't played a lot of ranked this month, but finished in 1600 legend the other month. Should new players be prevented from climbing for 2 weeks, because I'm too lazy to just grind to legend on day 1?
OH and to Pherosizm!
I guess you'll face some Treant druid running Goru, so that you'll craft him just before rotation ;) As long as you have Ooze there shouldn't be much fear of Rouges, since I bealieve you have Jandice right? My 1000% scientific and objective diagnosis will be that you'll face about 90% Goru, Pure pala (with alura) and tonk hunter with maxima, so that you really feel the midrange match-ups hard and envy all those spicy cards ;)
Oh man, you guys either overestimate or underestimate the system and it's purpose.
It's not for profit, it's not match fixing and it only slightly skews the odds against or towards you, it is necessary for the ranked system to work properly, otherwise things would be insane and it is standard practice for competitive gaming. Let me explain how the League of Legends system works, since it is already widely known to be true.
There, they also want to keep every single player at 50% and it is required for a player to have >50% to climb, not only that, but when you are trying to promote to a higher league, you need to beat someone else into yours, taking it's place, they want that every single league have a fixed amount of player %. Now, how does the matchmaking works? The game will attempt assemble teams with roughly the same MMR rating, this rating comes from the players themselves and if there DUO players(Queuing as duo increases the MMR required, as it boosts the team strenght), this means that the better you are, the worse will be your teammates, sure the same thing can happen there, but it is more probable for them to have a more stable and consistent player line. Having a winstreak also plays a role, as it greatly increases your MMR, since the game wants you to rank up faster to prevent further disruption on low leagues and it assumes it will average out when get to a higher league will better players.
Hearthstone wants to do the same thing, if the system was simply based off MMR there would an increasingly higher number of players with higher and lower WR at lower ranks, creating a wonky situation where the player pockets would try to balance themselves creating even more disparity, they do not want 70% of the active player base trapped at rank 25 with the top 1% at rank 10. Having nothing to balance out besides MMR also create a Circular Meta, which is highly exploitable, as you are matched randomly, it is highly likely that you will be matched with popular decks, to give yourself a boost, play a counter deck, eventually it will be the most popular one, then play a counter to that one instead and on and on. Remember, all you need to climb is a >50%, you don't need to face the most popular deck 70% of the time to do this, if the counter is neutral across the board, if the popular one shows up only 3% more than other classes, it is already effective. This is why it is they have this parameters into play, they don't want +70%WR players running rampant, there is a very unhappy and unstaisfied player with -30% for every single one of those players.
The new system was not well explained IMHO. Just because words are spoken doesn't mean anything was actually stated and any lawyer, politician and CEO can explain to you the art. Additionally, the intended implied interpretation of the loose and vague explanations given differ notably from my experience.
In a game as obsessed with randomness as Hearthstone, it is an outrage that there is a system that tricks the chances of victory of one player over another.
It is a shame that instead of facing players with a similar winrate and letting the randomness and skill of each one decide, it is Blizzard who cheats and, in his own interest, decides who should win and who should lose.
Let's not forget that Blizzard's cheating system affects everything that in theory should be random: which card you are going to draw from the deck at any given moment, what options will be presented to you when you Discover an option and of course, against what type of decks you are going to face taking into account the deck and cards with which you are going to play.
A game as rigged as Hearthstone sucks.
Yes its rigged. The game will pair you against players who sometimes will give you easy games, and sometimes impossible games.. including the draws.. sometimes it gives you the insane draws , sometimes you draw like crap.. all so that most people will have balanced experience..
intersting. how do you know this? it would explain why the sudden change of opponents based on tech cards etc...l
very enlightening! thx for this.
thats probably what they use. something similar. programmers are like gods eh? amazing stuff.
I personally FEEL someone is out to get me. I switch decks to counter one type BAM run into the one who counters my type instead. I run into the match-up I want, I don't draw my cards right. But I know luck is not in our control. It sucks. But I don't have the time these pros do to grind all day.
Its impossible to state if the Matchmaking is riged. And if is rigged is pretty unlikely that this is just in this game and is just blizzard. Why? because this happens very often on a lot of card games and you can see plenty examples on Videos front youtubers. For example: someone wants to present a deck anti-meta in a game and run 10 testing matches. Even if the last day the play get matched 50% of their matches with the deck they now want to counter, there is not reaso why now that he is testing the new deck he will get matched the same amount of times against that deck.
Why? Because he could be hit by any other non-rogue deck on ladder (for example). If a deck is heavy played you eventually will find that deck but you can also never find it or varely find it in certain margent of time. That is specially true in card-games because EVEN when a deck is heavy played get a stupid playrate like over 20% of the matches there is still a 60% of other decks being played at same time (and if there was a deck that was played more than 20% or 30% of the times in the game it would be nerfed to dead for sure the same day or week).
In HS you only need an above 50% win rate to get to Legend. Due to win streaks you can get to Diamond 5 with a sub 50% win rate.
Here’s why everybody has close to 50%: if you lose, you try to get better, and beat the people you lose against. So therefore, once that player starts beating the players they lost against, the gap will close. The same thing will happen in a cycle. Everyone is trying to win which makes it difficult to get above 50%, because as soon as a deck is good enough to have say 60% win rate against everything, it is considered overpowered and gets nerfed. There is some skill involved, which is why players at high legend have higher than 50% win rate. I, for one, have had 60-65% win rate with mill rogue playing hundreds of games over the course of a few months. Why is that? Because I am pay to win? No. I haven’t bought packs since knights of the frozen throne. I don’t get honeymoon phases when I make new decks. I get honeymoon phases when I make GOOD decks. Oh but then the meta adjusts and it’s not that good anymore. There are other times where I make new decks with crappy cards and it’s bad from the very beginning. Why? Because it’s a BAD deck. Nothing to do with blizzard saying “oh I’m so proud of you for crafting a new legendary, here have some wins”. I’ve won 2500+ mill rogue games and still probably have 55% win rate overall, and it’s only improved since the release of armor vendor and cloak of shadows. Is blizzard trying to make me lose games by putting me against secret mage? Maybe? But I also played diamond players when in bronze at the beginning of the month, added some people while in bronze to prove it to myself. Some of the people I added at the beginning of the month are now top 100 legend. I also play a lot of other good players that aren’t secret mage. It’s much more likely that instead of putting me against secret mage to try and make me lose, blizzard is putting me against high ranked players with high win rates to try and make me lose. Vice versa, for players with less than 50% win rate, they will put you against other players with low rank and less than 50% win rate to help you win
Of course the patent is true. It's the 20 minutes of complete fantasy indulged in that video you posted that is false. But again, I posted point by point. There's nothing in the patent that substantiates any claims here.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Except it isn't. Anyone who has taken a freshman level statistics course and paid attention should know how to create an experiment that could prove with 95-99% certainty (depending on how much work you wanted to do) that all of these claims being made here are true.
But one group is content to just declare things true, and another group (myself included) has no interest in trying to prove them wrong because they don't know enough about statistics to recognize it as proof and our resident racist will just declare by fiat that the statistics he doesn't like are lies.
Funnily enough and contrary to a lot of hate spam, I have never once stated the MM system isn't rigged. I simply stated if it is, it would be very easy to prove and the fact that no one has done so says a lot.
But, you can tell group A just wants to complain about their perceptions because when someone shows very clearly how the patent does not necessitate rigged matches, it gets completely ignored. Or my favorite semantic argument comes up: "we already know the MM is rigged because it matches people by ELO. SEE??? IT'S NOT RANDOM!!!" That one is always fun.
Gotta go back to work soon. Blah.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
I'm tired now. I'll have Dr. Josh Menke, Senior System Designer at Activision do the talking.
https://www.youtube.com/watch?v=-pglxege-gU
sharing a longass video and expecting us to draw any sort of conclusion from it about how it supports this hypothesis is preposterous. If you really want to use a video like that, give timestamps and quotes and context as to how it supports this hypothesis.
There is almost certainly something going on behind the scenes, and I wouldn't put it past them to try and slow down insane winstreaks and such. Without getting too tinfoil-hatt'y, you could even argue that the game matches you against people who use cards that you don't own in an attempt to get you to buy more packs. I've personally had too many bizarre matchups or faced the same, unpopular counter deck multiple times in a row to not believe it myself.
That being said, unless someone has been tracking hundreds and hundreds of games with certain decks, we don't have anything besides anecdotal evidence.