It's a good game, the gameplay is very appealing, there were bad times and there were good times, expansions this year are pretty good, unlike the hellhole quests brought last year.
Start analyzing your plays and matchups, it's just your skill ceiling. At this point you are playing against players that are also pushing for Legend and putting out their best game.
I've been here since the very conception of this game and this has to be the best thread I've have ever had the pleasure to lay my eyes on. It's the one the reaches insanity the furthest. A fine critique of capitalist society spawned from blame shifting to the company the fact that you don't have a niche legendary card that you really want, but don't have the means(yet!) by calling it p2w(and it is not)
Great post OP. Unfortunatelly most commenters fail to get the point.
Nerfing Guff is absolutely useless, Guff main use is simply to go beyond 10 mana and overwhelm the opponent, if you take this away there is no point in the card existing, the only sensible nerf is for him to always grant a empty mana crystal to deter highly mana efficient plays, slowing him down. Taking away Kazakusan is just as shortsighted, the deck doesnt require him to win or to steamroll control decks, the card is simply widely available and much flashier.
The true solution is to bring one of his weaknesses back, nerfing either his healing with Scales or his board control capabilities, as his consistency and ramping shanenigans are going nowhere(but Nourish to 6 is kinda okay), this way he will have a much harder time against Aggro and Midrange strategies, but will keep his intended strong control matchup.
Freeze/Battlecry Shaman, chaining board freezes with Snowfall and Macaw almost snuffs out completely their play potential as their board will get increasingly clogged and eventually locked. Freezing their face is also very effective as it shuts down their important synergies.
A experienced Quest Warrior will play the matchup by trading minions and pushing damage with effects instead, trying to keep only Defias Cannoneer avoiding the board clog problem and closing the game with weapon hits, cannon fire from the quest or a Mr. Smite play. It's very difficult to keep this strategy going and it often results in failure, but it's the only way for them to win.
For the first time in ages there is nothing truly breaking the game but its obvious that the Two mech decks (Mage/Paladin) and Pirate Warrior package is just too strong because they don't run out of resources. Pirate Warrior though is the obvious target because its an "old deck", its probably the strongest deck of the Tier 1 decks and Blizzard does like to nerf "old" decks to sell new packs.
You can hit all these 3 decks by making amalgam of the deep 3 mana 2/4 which will cause a 3 drop gut in the current deck lists and that alone will really knock down the resource spam for these 3 decks.
That being said I could see pirate warrior questline requiring yet another step for its final stage (up to 3). Personally I don't think Mr. Smite should exist like it does in it current state but that is too much to change but adding another step should slow down the deck.
I don't think shark is a problem in Mech Mage at this point. The problem are the neutrals spamming unlimited resources before dropping the shark. I rather hit the neutrals that fuel the resource spam before getting into the class cards. That being said I do wish they add some "pack filler" mechs/pirates to the core set, not for viability, but to dilute the chances of chain pulling Mr. Smites/Sharks due to the lack of cards but that won't happen but I could dream.
Other than that I don't see anything to blatant for standard but I really wish Boar be dispatched once again...that thing keeps causing so many issues and like the Mr. Smite example above, only this time on steroids, shouldn't even exist for wild due to turn 2/3 kills
Thats a pretty good read. We are reaching a point where a Banned Card List is a necessity
As of now on diamond, faced plenty innovative decks, a murloc warlock, a Hero Power Spell Mage, Naga Spell Priest, Actual Control Warrior. The four decks put on a very good game and 3 of them won.
Is it not crazy that after every release, expansion and middle set, we are always waiting for the nerfs?
I mean, the game is already out and everything should be already in balance, tested and working.
This is a thing that makes me mad about this game. Have you in mind other games-companies that sell their games, make the consumers test these games and then nerf everything? I don't have any in mind. Testing is a company's cost and not a consumer's cost. Yes, because this is a cost for consumers, in time and because when you craft something you always risk finding the deck destroyed for a one-card nerf. And even worst this seems a marketing strategy. Releasing obviously broken cards in order to increase the sale and then nerf everything. But I mean, who purchased, bought the broken cards, not the nerfed ones.
For me is crazy this behaviour, one time can happen, but not in every expansion and middle set within 2-4 weeks.
Just because we take nerfs for granted, given the past, is madness.
It's impossible for a company to balance test a TCG expansion to perfection, it's a small group of people with very limited time, therefore they focus on extreme cases, yet some of those slip by from time to time. It is way more efficient and intelligent to focus your efforts into quickly identify and fix problems after the product is available to the public.
It happens to every single game, it doesn't matter it's age, prestige or quality, MTG has busted metas, Yugioh has busted metas, Pokemon has busted metas, Runeterra has busted metas, Gwent has busted metas, Vanguard has busted metas, Shadowverse has busted metas......
i cant handle it. its too much pirates. pirates everywhere. what is wrong with these people. i am the captain now.
Way too many greedy companies around, people will get their stuff either way. After the expansion they became more organized and are really pushing for a collective effort to show those bad practices even further. Those companies gotta do something.
There was a "Core Mukla" and a "Classic Mukla". You probably had "Core Mukla" in your deck and as it doesn't exist anymore you have to put the "Classic Mukla" in your deck now.
Did Core Mukla come first? Because like I said I've had him since forever. They won't even let me remove him and re-add him. How do I keep playing with my owned card? I shouldn't have to disenchant and reenchant him....
It's probably a bug, just delete the deck and the exactly the same again, core cards that rotated out cease existing in the database, but use the same properties as the original one, it even hides the original one in any general search, thus causing the bug as it is recognizing something that both is and isnt in the game.
Just choose to see either Wild cards or Legacy and your Mukla will be there, also remember to make a Wild deck, sometimes we forget that we need to actually choose the format the deck belongs to, despite standard deck being legal in Wild.
It's a tribal minion centric expansion with some really obvious synergy, what did you think people would play on the first day of expansion?
Control decks takes time and knowledge to make, specially Highlander ones, how one could have knowledge on the meta, if there is no meta?
These kids thinks that slapping Reno Jackson into a deck and calling it day makes a strong control deck, only to come here crying because he got obliterated by common cards he didn't know existed.
0
Yeah, I would say so.
It's a good game, the gameplay is very appealing, there were bad times and there were good times, expansions this year are pretty good, unlike the hellhole quests brought last year.
0
Start analyzing your plays and matchups, it's just your skill ceiling. At this point you are playing against players that are also pushing for Legend and putting out their best game.
0
I'm just waiting for a Kobolds and Catacombs diamond card, the only expansion set I completed prior to diamond cards
1
I play minions on curve and win, I also play pressing Armor Up a lot and win. Warlock very annoying though.
4
I've been here since the very conception of this game and this has to be the best thread I've have ever had the pleasure to lay my eyes on. It's the one the reaches insanity the furthest. A fine critique of capitalist society spawned from blame shifting to the company the fact that you don't have a niche legendary card that you really want, but don't have the means(yet!) by calling it p2w(and it is not)
0
Great post OP. Unfortunatelly most commenters fail to get the point.
Nerfing Guff is absolutely useless, Guff main use is simply to go beyond 10 mana and overwhelm the opponent, if you take this away there is no point in the card existing, the only sensible nerf is for him to always grant a empty mana crystal to deter highly mana efficient plays, slowing him down. Taking away Kazakusan is just as shortsighted, the deck doesnt require him to win or to steamroll control decks, the card is simply widely available and much flashier.
The true solution is to bring one of his weaknesses back, nerfing either his healing with Scales or his board control capabilities, as his consistency and ramping shanenigans are going nowhere(but Nourish to 6 is kinda okay), this way he will have a much harder time against Aggro and Midrange strategies, but will keep his intended strong control matchup.
2
Freeze/Battlecry Shaman, chaining board freezes with Snowfall and Macaw almost snuffs out completely their play potential as their board will get increasingly clogged and eventually locked. Freezing their face is also very effective as it shuts down their important synergies.
A experienced Quest Warrior will play the matchup by trading minions and pushing damage with effects instead, trying to keep only Defias Cannoneer avoiding the board clog problem and closing the game with weapon hits, cannon fire from the quest or a Mr. Smite play. It's very difficult to keep this strategy going and it often results in failure, but it's the only way for them to win.
0
Thats a pretty good read.
We are reaching a point where a Banned Card List is a necessity
1
As of now on diamond, faced plenty innovative decks, a murloc warlock, a Hero Power Spell Mage, Naga Spell Priest, Actual Control Warrior. The four decks put on a very good game and 3 of them won.
0
It's impossible for a company to balance test a TCG expansion to perfection, it's a small group of people with very limited time, therefore they focus on extreme cases, yet some of those slip by from time to time. It is way more efficient and intelligent to focus your efforts into quickly identify and fix problems after the product is available to the public.
It happens to every single game, it doesn't matter it's age, prestige or quality, MTG has busted metas, Yugioh has busted metas, Pokemon has busted metas, Runeterra has busted metas, Gwent has busted metas, Vanguard has busted metas, Shadowverse has busted metas......
2
Way too many greedy companies around, people will get their stuff either way. After the expansion they became more organized and are really pushing for a collective effort to show those bad practices even further. Those companies gotta do something.
0
It's probably a bug, just delete the deck and the exactly the same again, core cards that rotated out cease existing in the database, but use the same properties as the original one, it even hides the original one in any general search, thus causing the bug as it is recognizing something that both is and isnt in the game.
Just choose to see either Wild cards or Legacy and your Mukla will be there, also remember to make a Wild deck, sometimes we forget that we need to actually choose the format the deck belongs to, despite standard deck being legal in Wild.
0
It's a tribal minion centric expansion with some really obvious synergy, what did you think people would play on the first day of expansion?
Control decks takes time and knowledge to make, specially Highlander ones, how one could have knowledge on the meta, if there is no meta?
These kids thinks that slapping Reno Jackson into a deck and calling it day makes a strong control deck, only to come here crying because he got obliterated by common cards he didn't know existed.
2
Who the F had the brilliant idea to unnerf Kael'thas before he rotated out of standard, holy crap that shit is broken.
1
Why does this subject never die?