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    posted a message on Devolving missles bugged?

    Personally I don't see any promises of absolute randomness from Blizzard.  I mean they have to report odds with regards to pack purchases by law and do so.  But I don't see any reason for them to be bound to absolute randomness.  When cards don't quite work for a meta or game I could see them doing small tweaks to how the card plays without disclosing rather then remove the card or nurf it.

    I am not saying that this is occurring here. But blind trust is a corporation is arguably drinking more koolaid then questioning and checking occasionally. 

    Obsessive questioning is a waste of time but obsessive trust and mocking of questioning is meh.

     

    Posted in: Card Discussion
  • 2

    posted a message on Devolving missles bugged?

    Data sample size of just 3 so far. 

    First event: cast missiles with 2 minions on board. All 3 hit same minion.

    Second event: cast missiles with 3 minions on board. All 3 hit same minion. 

    Event 3: 2 minions on board, hit 1 twice and the other once. 

    Event 4: 2 minions on board, hit 1 twice and the other once.

    Event 5: 5 minions on board, hit 3 different minions.

    Not playing much lately but will report back with more data as available.  But it seems so far like there's nothing to see here.

    Posted in: Card Discussion
  • 0

    posted a message on Devolving missles bugged?
    Quote from TallStranger >>
    Quote from DickDraggin >>
    Quote from EnderBSG >>

    Nothing to see here, just full blown confirmation bias party.

     Unless you have collected sufficient statistical data to disprove this your opinion is just as unfounded.

     But reason IS on his side. There is no logical reason for Blizzard to deliberately make DM non-random. It makes them no money, nor does it make any difference to them who wins or loses a given game. So the only way this could happen is if there's a bug in the code causing this problem. Unfortunately for this theory:

    1. I don't write code, but this has to be trivially easy to write; and

    2. Blizzard is almost certainly using exactly the same code it uses for Arcane Missiles, just making it hit only minions and changing the effect of a hit.

    But your response is too common:

    Poster #1: "The game is rigged."

    Poster #2: "Where's your data proving it's rigged?"

    Poster #1: "I don't have to prove it. YOU have to prove it's not."

    Poster #2: "......" [Smacks his head on the desk, begins weeping at the utter failure of the educational system.]

     I guess I should have winked or something.  I was just being a smart ass turning the default argument on itself.

    Posted in: Card Discussion
  • 0

    posted a message on Devolving missles bugged?
    Quote from EnderBSG >>

    Nothing to see here, just full blown confirmation bias party.

     Unless you have collected sufficient statistical data to disprove this your opinion is just as unfounded.

    Posted in: Card Discussion
  • 1

    posted a message on Top 3 - Tavern Brawl #272

    Violet Spellwing

    Elemental Evocation

    Animated Avalance

     

    Posted in: Tavern Brawl
  • 0

    posted a message on Pre-opening of pre-ordered Scholo packs, What did YOU get? :D

    4 legendaries in 89 regular packs +5 golden packs.

    Vectus, Shan'do Wildclaw, Headmaster Kel'Thazud and  Lorekeeper Pokelt. 

    Several duplicated Epics.

    One golden epic, zero golden legendaries. 

    Meh

     

    Posted in: General Discussion
  • 1

    posted a message on Ben's Scholomanc Academy Set Review

     

    I don't think anyone is thanking him for his absolute accuracy but rather the effort to prepare and share his opinions with us for consideration.  

    Thanks Ben.

    Posted in: Card Discussion
  • 0

    posted a message on How do you setup fireside gathering inregistered event?

    I've never hosted or joined an event.  It seems to require 3+ people to join.  Is that correct?

     

    Never mind, looks like a hassle.  I can wait.

    Posted in: General Discussion
  • 0

    posted a message on New Card - Headmaster Kel'Thuzad

    Synergy in Highlander Mage with Kalecgos +free spell as well as Cojurer's Calling and Rolling Fireball.

    Also may be good for picking off some pre-Prime cards for stronger effects later.

     

    Posted in: Card Discussion
  • -3

    posted a message on New Neutral Legendary Card Revealed - Vectus

    So that's why Mage gets Devolving Missiles, to be not otherwise be obliterated by Rez Priest.

    Posted in: News
  • 0

    posted a message on Face Mage

    I hit Diamond in wild with this yesterday.

    Posted in: General Deck Building
  • 0

    posted a message on [SA] New cards discussion

    Devolving Missiles seems to be good counter for Mage vs. Rez Priest, Druid and Paladin. 

    I am assuming that transform gets rid of all enchantments and does not trigger death rattles.

    Posted in: Card Discussion
  • 0

    posted a message on 4 draws and a win?

    I can confirm that I win on turns 4-6 regularly in wild. I even had a turn 3 win but that was vs the Warrior that likes to self-harm and draw a weapon that doubles his damage. 

    Posted in: General Discussion
  • 1

    posted a message on Forever stuck on Gold 9-8 for 2-3 Month now

     Thank you for the links slice_of_pi.

    Posted in: Standard Format
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