The fact that as of right now, the voting section is exactly equal... is amazing.
Who would have thought that the opinions of players would be split evenly down the middle on this. No wonder there were so many threads about it before.
I wonder how many cards in the past have been so collectively debated in the past. Is Tickatus the most troubling card ever made thus far? Certainly it couldn't be.
But maybe it's not such a bad thing to have one (1) card making such a fuss at any given time. If we had many, perhaps the design team really is malevolent in their planning... but since they don't create a lot of these types of cards at any one time, maybe it's fine to just leave it alone?
And if people are being bullied by Tickatus warlocks game after game after game... I'd like to see the proof that it's as bad as they say.
I don't own it and thus don't use it, but i really don't find that effect that broken, is it annoying when it happens multiple times? in a single match, yes of course, but that's probably one of the slowest game plans in the history of hearthstone, you need to corrupt the thing by playing a 7+mana card, then make sure the thing is the lowest cost demon in your hand then duplicate it, then play both of them over two turns, honestly even if you are playing a control or Combo deck, falling victim to a double tickatus should signal nothing other than the fact that your deck needs some fine tuning.
If you couldn't get multiple copies of Tickatus then it wouldn't be that bad. But because you can that's where it gets really out of hand. Sure you can make the argument that you prob won't play it against aggro and it's slow to corrupt but the first answer is obvious but the second argument made is redundant because against control or other slow matchups you have pretty much all the time in the world to get Tickatus online.
Tickatus is a big problem against slow matchups, I don't see why it shouldn't get nerfed if previous control killers and late game cards in the past got nerfed. Examples would be The Caverns Below, Archivist Elysiana, Open the Waygate, Solarian Prime, Tortollan Pilgrim, Luna's Pocket Galaxy, etc, etc...It feels as bad to play against as the Rogue quest once was during it's reign of terror as a control player, imo.
It's just hard to nerf Tickatus right now. In the next expansion if they print like 9-10 cost cards for Warlock then I can see it being changed to 8 mana, that way it'll be more difficult to corrupt it. Besides that it would probably need a different text.
The new card Envoy Rustwix feels balanced, fun, and a great card to play against control matchups, it's a perfect example of a good control card. Tickatus on the other hand is a bad example of a card for control on top of it being a combo killer. It just does too much too easily.
During this month's and last month's climb, I exclusively played res priest, control priest and otk mage (the one with Antonidus). For the former two, Tickatus warlock is one of my preferred and better match ups. I mulligan for the zoo lock and pray for the slow lock. If I draw Galakrond or Archivist, then I pretty much won guaranteed. Besides Insight, I have no card draw, so even when they play Tickatus, they are typically around 10 cards left in their deck to my 15, so it is only the second one, if there is a second one before fatigue, that gains them in the fatigue race.
As for the otk deck, yeah it loses instantly when tickitus burns one of it's 6 combo pieces, but i don't get mad about that. If my deck has exactly one win condition that is so easily disrupted, then that is not the card being broken or unfair, that is how the world should be.
I am honestly wondering what these control players win conditions are that get so easily wiped out. If you were planning on fatiguing your opponents to death, then you would lose to either of my decks, priest for doing what you would but better, and mage because you would do nothing as I draw my combo and kill you with infinite fireball. I don't think blaming your losses on a single card is a fair or wise decision.
The fact that as of right now, the voting section is exactly equal... is amazing.
Who would have thought that the opinions of players would be split evenly down the middle on this. No wonder there were so many threads about it before.
I wonder how many cards in the past have been so collectively debated in the past. Is Tickatus the most troubling card ever made thus far? Certainly it couldn't be.
But maybe it's not such a bad thing to have one (1) card making such a fuss at any given time. If we had many, perhaps the design team really is malevolent in their planning... but since they don't create a lot of these types of cards at any one time, maybe it's fine to just leave it alone?
And if people are being bullied by Tickatus warlocks game after game after game... I'd like to see the proof that it's as bad as they say.
While standard control Warlock lists do not have many ways to abuse Tickatus because that's not what their decks are centred around, but there are certainly ways you can. You can tutor for Tickatus, then copy it with Felosophy, and obv from Y'shaarj. I have even come across decks that run Demonic Studies and Sathrovarr probably to get more Tickatus, it's an extremely toxic gameplan. A mechanic like that feels unhealthy to play against in standard and should belong in wild, why do you think Coldlight Oracle was sent to Wild?
During this month's and last month's climb, I exclusively played res priest, control priest and otk mage (the one with Antonidus). For the former two, Tickatus warlock is one of my preferred and better match ups. I mulligan for the zoo lock and pray for the slow lock. If I draw Galakrond or Archivist, then I pretty much won guaranteed. Besides Insight, I have no card draw, so even when they play Tickatus, they are typically around 10 cards left in their deck to my 15, so it is only the second one, if there is a second one before fatigue, that gains them in the fatigue race.
As for the otk deck, yeah it loses instantly when tickitus burns one of it's 6 combo pieces, but i don't get mad about that. If my deck has exactly one win condition that is so easily disrupted, then that is not the card being broken or unfair, that is how the world should be.
I am honestly wondering what these control players win conditions are that get so easily wiped out. If you were planning on fatiguing your opponents to death, then you would lose to either of my decks, priest for doing what you would but better, and mage because you would do nothing as I draw my combo and kill you with infinite fireball. I don't think blaming your losses on a single card is a fair or wise decision.
Of course you would lose against Tickatus as a fatigue deck, that's a given and I would go as far as to say a good tech for those decks if they ever become a problem. But the problem with Tickatus is it can even crumble other gameplans quite easily. C'thun, Recruit Warrior, Animal Druid, after playing Ysera and shuffling dream cards in the deck...I can go on. Basically decks that rely on cards from their deck to win.
*Barely veiled bragging about consistently beating Tickatus with control priest.*
*Valid points about other decks*
I think you might have misunderstood my point. I am saying if your deck only has one winning tactic that can be disrupted so late in the game, then you shouldn't expect consistent wins. Back when holy wrath/shiv Paladin was a thing, I am sure people would have loved a card like Tickatus since that deck literally had no other way to win. If your win condition is, for example, cthun and nothing else, then you put all your eggs in one basket and that is never a good idea for a deck.
Sorry for abridging your words, but nested quotes are eyesores
(...) But the problem with Tickatus is it can even crumble other gameplans quite easily.
In that regard, what's the difference between Tickatus and any combo deck, that can OTK you on turn 6-7 (like Mozaki Mage)? Is Mozaki OK, but Tickatus not? Why so?
(...) But the problem with Tickatus is it can even crumble other gameplans quite easily.
In that regard, what's the difference between Tickatus and any combo deck, that can OTK you on turn 6-7 (like Mozaki Mage)? Is Mozaki OK, but Tickatus not? Why so?
OKay first of all, Mozaki is nothing like Tickatus and nowhere near as strong as Tickatus. Second, The difference between Tickatus and any other combo deck is that it specifically counters a handful of gameplans with little to no effort. Yes, you can beat it with control decks, but you have to throw in cards like Archivist Elysiana and hope you draw it before it gets burned. That's extremely unhealthy.
*Barely veiled bragging about consistently beating Tickatus with control priest.*
*Valid points about other decks*
I think you might have misunderstood my point. I am saying if your deck only has one winning tactic that can be disrupted so late in the game, then you shouldn't expect consistent wins. Back when holy wrath/shiv Paladin was a thing, I am sure people would have loved a card like Tickatus since that deck literally had no other way to win. If your win condition is, for example, cthun and nothing else, then you put all your eggs in one basket and that is never a good idea for a deck.
Sorry for abridging your words, but nested quotes are eyesores
Haha np, but I see your point. The problem is alot of gamestyles right now in standard have decks that include synergies from their deck specifically, and Tickatus just sais "no" to those decks. Don't get me started on Combo decks either. And IMO revolving around Tickatus is such a degenerate style of gameplan that belongs in wild, and like I said before it's reminiscent of Coldlight Oracle and how Rogue players would abuse it, and that card got sent to wild and might not come back.
it's always good atm. destroy five cards is too much for every deck because we don't have a way to add cards in our deck or ability to manipulate card draw. and 6 mana is too easy to corrupt for every warlock non aggro ( highlander with aoe effect, alex). Probably i change from 5 to 4 and should be 7 mana 9/6 ( easy to remove with a direct speel but not so easy)
I still think this card is fine as is, but I have always thought that the most elegant way to balance it would be this.
Drop the cost to 5 mana, and change the battlecry to a deathrattle. In it's uncorrupted form, it would be on par with hydra and fel reaver which both saw plenty of play, and when it is corrupted, it's effect is limited to being subject to silence or polymorph, or having to be paired with a combo piece like sacrificial pact. This would limit it's immediate, uninteractive use by forcing the warlock to draw more specific cards to guarentee the mill effect, and also open up new, but slow, combos such as Willow and Faceless Manipulater.
Well, they did HOF Coldlight for a reason, so I can say that this card existing is unhealthy by the devs' own contradictory standards.
I think this is an unwise comparison, as it only serves to highlight the power gap between the two cards, Coldlight is Vastly more powerful, so the devs making a weaker card is not necessarily a contradictory choice.
Terrible card to play against. It doesnt matter even if has a low winrate; feeling helpless as your opponent burns through one sixth of your deck so easily is unfun.
I think he's fine despite hating losing to his effect destroying 10 of my cards.
It's a deck that already is unfavored against aggro or midrange decks. It's specifically designed to beat heavy control decks, and even then can still lose easily if you don't find him or the cards to corrupt him.
Perhaps if anything, change his cost could be adjusted to 7 so that he can't be corrupted with Soulciologist Malicia. But then again, I don't mind, these things have a way of working themselves out.
As a Tickatus player myself here is my two cents. I believe that while he is not overpowered in the same way as the Caverns Below or Patches the Pirate is, he is still debatably one of the most feels bad cards in the game. I also believe that their is no real way to properly nerf him without killing the card, to the extent that those who hate him will agree with at least. To be honest he should never have been printed in the first place, another equally powerful card with a less abrasive effect should have been made instead. To reiterate, I do not believe he is necessarily overpowered, just annoying mechanically (Shown by the 49% win rate held by decks using him). So to conclude we realistically have two options, just bare with occasionally having Tickatus matchups or find an equally powerful yet less annoying replacement.
I like cards that say, "You want to play that irritating combo that no one likes? Too bad, go fuck yourself!"
Tickatus is one of those cards.
I really cannot understand the hatred that the card gets - I see it as a necessary card in Wild, where Mecha'thun and other such combos exist. I see the people who whine about this card 95% either have never played against Giantslock, AK47/Toggwaggle Druid, and that shitty Hysteria combo deck, or whiteknight those decks and whine when Blizzard does necessary nerfs. The fact that Coldlight Oracle, which is infinitely more oppressive than Tickatus, can do the same fucking thing, yet have so many defenders of that shitty excuse of a card, is the express reason that I auto-nerf any Rogue card I come across in packs, because FUCK. THAT. CARD.
I mean, you could play that shitty as hell excuse that Wizards of the Coast passes off as MTG: Arena, where there they drag their heels on nerfing cards because they have to make broken shit to sell their powercreeped sets. Because that is the mindset that I think that these Tickatus whiners have.
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The fact that as of right now, the voting section is exactly equal... is amazing.
Who would have thought that the opinions of players would be split evenly down the middle on this. No wonder there were so many threads about it before.
I wonder how many cards in the past have been so collectively debated in the past. Is Tickatus the most troubling card ever made thus far? Certainly it couldn't be.
But maybe it's not such a bad thing to have one (1) card making such a fuss at any given time. If we had many, perhaps the design team really is malevolent in their planning... but since they don't create a lot of these types of cards at any one time, maybe it's fine to just leave it alone?
And if people are being bullied by Tickatus warlocks game after game after game... I'd like to see the proof that it's as bad as they say.
I don't own it and thus don't use it, but i really don't find that effect that broken, is it annoying when it happens multiple times? in a single match, yes of course, but that's probably one of the slowest game plans in the history of hearthstone, you need to corrupt the thing by playing a 7+mana card, then make sure the thing is the lowest cost demon in your hand then duplicate it, then play both of them over two turns, honestly even if you are playing a control or Combo deck, falling victim to a double tickatus should signal nothing other than the fact that your deck needs some fine tuning.
If you couldn't get multiple copies of Tickatus then it wouldn't be that bad. But because you can that's where it gets really out of hand. Sure you can make the argument that you prob won't play it against aggro and it's slow to corrupt but the first answer is obvious but the second argument made is redundant because against control or other slow matchups you have pretty much all the time in the world to get Tickatus online.
Tickatus is a big problem against slow matchups, I don't see why it shouldn't get nerfed if previous control killers and late game cards in the past got nerfed. Examples would be The Caverns Below, Archivist Elysiana, Open the Waygate, Solarian Prime, Tortollan Pilgrim, Luna's Pocket Galaxy, etc, etc...It feels as bad to play against as the Rogue quest once was during it's reign of terror as a control player, imo.
It's just hard to nerf Tickatus right now. In the next expansion if they print like 9-10 cost cards for Warlock then I can see it being changed to 8 mana, that way it'll be more difficult to corrupt it. Besides that it would probably need a different text.
The new card Envoy Rustwix feels balanced, fun, and a great card to play against control matchups, it's a perfect example of a good control card. Tickatus on the other hand is a bad example of a card for control on top of it being a combo killer. It just does too much too easily.
During this month's and last month's climb, I exclusively played res priest, control priest and otk mage (the one with Antonidus). For the former two, Tickatus warlock is one of my preferred and better match ups. I mulligan for the zoo lock and pray for the slow lock. If I draw Galakrond or Archivist, then I pretty much won guaranteed. Besides Insight, I have no card draw, so even when they play Tickatus, they are typically around 10 cards left in their deck to my 15, so it is only the second one, if there is a second one before fatigue, that gains them in the fatigue race.
As for the otk deck, yeah it loses instantly when tickitus burns one of it's 6 combo pieces, but i don't get mad about that. If my deck has exactly one win condition that is so easily disrupted, then that is not the card being broken or unfair, that is how the world should be.
I am honestly wondering what these control players win conditions are that get so easily wiped out. If you were planning on fatiguing your opponents to death, then you would lose to either of my decks, priest for doing what you would but better, and mage because you would do nothing as I draw my combo and kill you with infinite fireball. I don't think blaming your losses on a single card is a fair or wise decision.
While standard control Warlock lists do not have many ways to abuse Tickatus because that's not what their decks are centred around, but there are certainly ways you can. You can tutor for Tickatus, then copy it with Felosophy, and obv from Y'shaarj. I have even come across decks that run Demonic Studies and Sathrovarr probably to get more Tickatus, it's an extremely toxic gameplan. A mechanic like that feels unhealthy to play against in standard and should belong in wild, why do you think Coldlight Oracle was sent to Wild?
Of course you would lose against Tickatus as a fatigue deck, that's a given and I would go as far as to say a good tech for those decks if they ever become a problem. But the problem with Tickatus is it can even crumble other gameplans quite easily. C'thun, Recruit Warrior, Animal Druid, after playing Ysera and shuffling dream cards in the deck...I can go on. Basically decks that rely on cards from their deck to win.
I think you might have misunderstood my point. I am saying if your deck only has one winning tactic that can be disrupted so late in the game, then you shouldn't expect consistent wins. Back when holy wrath/shiv Paladin was a thing, I am sure people would have loved a card like Tickatus since that deck literally had no other way to win. If your win condition is, for example, cthun and nothing else, then you put all your eggs in one basket and that is never a good idea for a deck.
Sorry for abridging your words, but nested quotes are eyesores
In that regard, what's the difference between Tickatus and any combo deck, that can OTK you on turn 6-7 (like Mozaki Mage)? Is Mozaki OK, but Tickatus not? Why so?
OKay first of all, Mozaki is nothing like Tickatus and nowhere near as strong as Tickatus. Second, The difference between Tickatus and any other combo deck is that it specifically counters a handful of gameplans with little to no effort. Yes, you can beat it with control decks, but you have to throw in cards like Archivist Elysiana and hope you draw it before it gets burned. That's extremely unhealthy.
Haha np, but I see your point. The problem is alot of gamestyles right now in standard have decks that include synergies from their deck specifically, and Tickatus just sais "no" to those decks. Don't get me started on Combo decks either. And IMO revolving around Tickatus is such a degenerate style of gameplan that belongs in wild, and like I said before it's reminiscent of Coldlight Oracle and how Rogue players would abuse it, and that card got sent to wild and might not come back.
it's always good atm.
destroy five cards is too much for every deck because we don't have a way to add cards in our deck or ability to manipulate card draw.
and 6 mana is too easy to corrupt for every warlock non aggro ( highlander with aoe effect, alex).
Probably i change from 5 to 4 and should be 7 mana 9/6 ( easy to remove with a direct speel but not so easy)
I still think this card is fine as is, but I have always thought that the most elegant way to balance it would be this.
Drop the cost to 5 mana, and change the battlecry to a deathrattle. In it's uncorrupted form, it would be on par with hydra and fel reaver which both saw plenty of play, and when it is corrupted, it's effect is limited to being subject to silence or polymorph, or having to be paired with a combo piece like sacrificial pact. This would limit it's immediate, uninteractive use by forcing the warlock to draw more specific cards to guarentee the mill effect, and also open up new, but slow, combos such as Willow and Faceless Manipulater.
Well, they did HOF Coldlight for a reason, so I can say that this card existing is unhealthy by the devs' own contradictory standards.
I love you Dreadsteed, I will never disenchant you!
One of the worst designed cards ever
Shouldn't exist
I think this is an unwise comparison, as it only serves to highlight the power gap between the two cards, Coldlight is Vastly more powerful, so the devs making a weaker card is not necessarily a contradictory choice.
Terrible card to play against. It doesnt matter even if has a low winrate; feeling helpless as your opponent burns through one sixth of your deck so easily is unfun.
I think he's fine despite hating losing to his effect destroying 10 of my cards.
It's a deck that already is unfavored against aggro or midrange decks. It's specifically designed to beat heavy control decks, and even then can still lose easily if you don't find him or the cards to corrupt him.
He's actually got a less than 50% winrate:
https://hsreplay.net/cards/#sortBy=includedPopularity&rarity=LEGENDARY&text=tickatus
Perhaps if anything, change his cost could be adjusted to 7 so that he can't be corrupted with Soulciologist Malicia. But then again, I don't mind, these things have a way of working themselves out.
As a Tickatus player myself here is my two cents. I believe that while he is not overpowered in the same way as the Caverns Below or Patches the Pirate is, he is still debatably one of the most feels bad cards in the game. I also believe that their is no real way to properly nerf him without killing the card, to the extent that those who hate him will agree with at least. To be honest he should never have been printed in the first place, another equally powerful card with a less abrasive effect should have been made instead. To reiterate, I do not believe he is necessarily overpowered, just annoying mechanically (Shown by the 49% win rate held by decks using him). So to conclude we realistically have two options, just bare with occasionally having Tickatus matchups or find an equally powerful yet less annoying replacement.
I like cards that say, "You want to play that irritating combo that no one likes? Too bad, go fuck yourself!"
Tickatus is one of those cards.
I really cannot understand the hatred that the card gets - I see it as a necessary card in Wild, where Mecha'thun and other such combos exist. I see the people who whine about this card 95% either have never played against Giantslock, AK47/Toggwaggle Druid, and that shitty Hysteria combo deck, or whiteknight those decks and whine when Blizzard does necessary nerfs. The fact that Coldlight Oracle, which is infinitely more oppressive than Tickatus, can do the same fucking thing, yet have so many defenders of that shitty excuse of a card, is the express reason that I auto-nerf any Rogue card I come across in packs, because FUCK. THAT. CARD.
I mean, you could play that shitty as hell excuse that Wizards of the Coast passes off as MTG: Arena, where there they drag their heels on nerfing cards because they have to make broken shit to sell their powercreeped sets. Because that is the mindset that I think that these Tickatus whiners have.