Boy, people do love the phrase "confirmation bias" on this site, don't they? So much easier than actually considering the possibility that the way "random" is programmed could be something other than true random. The best is when they want you to have documentation on 10000 games played to support your theory, whereas they just throw "confirmation bias" out there for everything without actually looking into anything.
I think it IS ridiculous to get that many Kargaths, and that it very likely has something to do with the way it is programmed. Dunno why people think that's so far-fetched.
Unless someone grabs a shovel and actually starts digging up Hearthstone programming code for hard, undeniable proof, we can argue over this crap as long as we want without ever getting anywhere. In my eyes it's just a diet conspiracy theory, nothing more. As so many have already stated, it's just not worth rigging the RNG.
There's a great example in statistics where you'll take a sheet of random numbers, and look for "interesting" things. Maybe it's 55555 in a row, or 314156 or 98765 or whatever. The chances of any one of these things is very low. The chance of something "interesting" is pretty high. Put 200 or 300 or 400 random digits on a page, treat it like a word search puzzle, and there will probably be something cool hiding in there.
Flipside: there's lots of unlikely but uninteresting things that are likely to happen. Getting 19385 to show up in that order in two different places on a page of random numbers is unlikely, but probably wouldn't catch anyone's eye.
Is Kargath x2 twice pretty unlikely? Sure. But so are lots of other things that happen in this game, and most of them don't really catch the eye. There's also lots of players playing lots of games, so there's a tonne of chances for interesting things to happen.
And this isn't some defense of Blizzard. In general, people need to get better at understanding randomness.
Can there be problems with RNG code? To be sure, some will have correlations in, say, the 5th dimension and that would make them undesirable for purposes like statistical research. But there's a way to think about these things like a statistician or a computer programmer, and not like a conspiracy theorist.
Nothing wrong with algorithms or randomness, it's just people who don't understand randomness.
Unless you personally checked the code I would be careful with such statement. For example number generator in Java language heavily (more than 10 times) favoured "0", when generating integers from any range (no idea if it does that still, I haven't used Java since I got my diploma).
A
Do you have an article on this? Cursory search didn’t yield anything for me. I also studied computer science but never heard of this, so quite curious, as this sounds more like an urban legend
Boy, people do love the phrase "confirmation bias" on this site, don't they? So much easier than actually considering the possibility that the way "random" is programmed could be something other than true random. The best is when they want you to have documentation on 10000 games played to support your theory, whereas they just throw "confirmation bias" out there for everything without actually looking into anything.
I think it IS ridiculous to get that many Kargaths, and that it very likely has something to do with the way it is programmed. Dunno why people think that's so far-fetched.
The only way to disprove the idea of confirmation bias would be to collect a large enough sample of data to do an analysis on. I'm not going to do that. You're also just throwing out "deliberate programming" without actually looking into it. While I don't have any idea about how Blizzard code their random stuff I suspect it's something as simple as:
1) create database susbset containing all possiblities for the given constraint (i.e. minion costing 4 mana)
2) count the number of entries in that subset
3) generate "random" number within the bounds of the number of entries
4) return the minion selected.
How the system generates the random part is anyones guess and only Blizzard really know, but there are lots of ways to generate random (or psuedo random) numbers. My suspicion is that they've used the easiest because if you were asked to code something like that why wouldn't you do the easiest thing? Sure you could make an arugment that they've biased it to make cool cards occure more often in the hope that people craft/buy them, but again, no one but Blizzard knows.
I've pasted the first paragraph from Wiki on ramdom numbers in case anyone is interested.
Random number generation (RNG) is a process which, through a device, generates a sequence of numbers or symbols that cannot be reasonably predicted better than by a random chance. Random number generators can be true hardware random-number generators (HRNGS), which generate random numbers as a function of current value of some physical environment attribute that is constantly changing in a manner that is practically impossible to model, or pseudo-random number generators (PRNGS), which generate numbers that look random, but are actually deterministic, and can be reproduced if the state of the PRNG is known.
Nothing wrong with algorithms or randomness, it's just people who don't understand randomness.
Unless you personally checked the code I would be careful with such statement. For example number generator in Java language heavily (more than 10 times) favoured "0", when generating integers from any range (no idea if it does that still, I haven't used Java since I got my diploma).
A
Do you have an article on this? Cursory search didn’t yield anything for me. I also studied computer science but never heard of this, so quite curious, as this sounds more like an urban legend
Purely empirical I'm afraid. As a part of android team project we (my team and I) had to provide a simple game, 4x4 board tic tac toe in this case. While it had multiplayer we also were required to provide basic AI. "Hard" AI was a bit weighted but "Easy" was really just random selection of non-occupied field. While it was unnoticeable on "hard" the "easy" AI tended to start the game in left top corner - the "0" value. Out of curiosity we checked in debug what values were generated and well "0" seemed to repeat way to often, but since the sample was small we just wrote a simple programm to generate one billion random numbers from 0-100 range (java.util.Random.nextInt() with 101 as paramether) and than count occurances. The result: 1-100 were about equal (obviously not exactly since it's RNG) and 0 was about 10 times that. We repeated the experiment with different seeds, always the same result. Of course you can say we were just lucky but we were quite convinced (it was few billion sample size after all).
It was years ago though and we have never reported this since we just didn't care (tic tac toe was just to show our project worked not the main focus).
HSReplays tracks well over one million games each day - but only a relatively small fraction of the player-base uses the app. It isn't too unlikely that a few million Mage games are played every day. Assuming the odds mentioned by everyone else in this thread are accurate, then one in every ten thousand of those games in which double NP is played will result in a pair of Kargaths being spawned from those NPs.
In other words - it likely happens a hundred times each day, maybe more.
Boy, people do love the phrase "confirmation bias" on this site, don't they? So much easier than actually considering the possibility that the way "random" is programmed could be something other than true random. The best is when they want you to have documentation on 10000 games played to support your theory, whereas they just throw "confirmation bias" out there for everything without actually looking into anything.
I think it IS ridiculous to get that many Kargaths, and that it very likely has something to do with the way it is programmed. Dunno why people think that's so far-fetched.
The only way to disprove the idea of confirmation bias would be to collect a large enough sample of data to do an analysis on. I'm not going to do that. You're also just throwing out "deliberate programming" without actually looking into it. While I don't have any idea about how Blizzard code their random stuff I suspect it's something as simple as:
1) create database susbset containing all possiblities for the given constraint (i.e. minion costing 4 mana)
2) count the number of entries in that subset
3) generate "random" number within the bounds of the number of entries
4) return the minion selected.
How the system generates the random part is anyones guess and only Blizzard really know, but there are lots of ways to generate random (or psuedo random) numbers. My suspicion is that they've used the easiest because if you were asked to code something like that why wouldn't you do the easiest thing? Sure you could make an arugment that they've biased it to make cool cards occure more often in the hope that people craft/buy them, but again, no one but Blizzard knows.
I've pasted the first paragraph from Wiki on ramdom numbers in case anyone is interested.
Random number generation (RNG) is a process which, through a device, generates a sequence of numbers or symbols that cannot be reasonably predicted better than by a random chance. Random number generators can be true hardware random-number generators (HRNGS), which generate random numbers as a function of current value of some physical environment attribute that is constantly changing in a manner that is practically impossible to model, or pseudo-random number generators (PRNGS), which generate numbers that look random, but are actually deterministic, and can be reproduced if the state of the PRNG is known.
I suggested the same earlier, what if there is a deterministic RNG? We don't know? It sure feels like it?
And like someone else stated earlier, why is HS the only card game where people complain it is rigged?
For example what I realized is that when you play a Puzzlebox when it is a outcast card, you generally get good spells, maybe it is coincidence but I wait now until it is outcast (pigeon superstition) :-)
At least it feels that way, I personally think there is something wrong with the coding.
I will try to explain, let's pick a random summoning card like Netherwind Portal. There are in total 101 of 4 Mana Minions in standard to RNG from. So let's say 1 in 100 chance to calculate more easily. Last 2 games ago I had 2x Kargath Bladefist (not that I am complaining)
First time it is 1/100 but the second time it happening is again 1/100, but both for the second time it happening becomes 1 in 10000?
Just now I finished a game and I had 2 x Kargath again. Again I am not complaining it is a nice card to get, better then getting a desert obelisk with Jandice Barov :-) But it really doesn't feel like random, I most likely will get a lot of flamers again (like if Blizzard is their Family Company) but again this suited me but not my opponent I guess, I am not really complaining, I just want to point out that it feels fishy in my experience.
My advice, never go to Vegas and gamble*. You will lose all your money. If the odds 1 in 100, and you hit the one, the next time you play that particular RNG card, your chances of getting the same card you got before are ...................... wait for it........................... 1 in 100. The card you got, gets put back into the pool of "100 cards to choose from", thus making your chance of getting the card once again, 1 in 100, not 1 in 10000, or whatever number you came up with.
*this is way in Vegas now, they show the last 20 numbers that have been rolled(?) on a roulette game. The casino's know idiots will see the numbers that have recently come up, and not play them, even thought the odds of those numbers coming up never change. I once saw 12 come up 5 times in 6 spins. That's why I stay away from such a horrible game like roulette (terrible player odds). I only play Craps, and maybe some single or 2 deck Blackjack, if I'm tired of standing at a Craps table.
Rollback Post to RevisionRollBack
"The world outside is so big, but it's safe in my domain Because to you I'm just a number and a clever screen name..."
I THINK FOR MYSELF, THEREFORE.... I'M AN ATHEIST !!!
At least it feels that way, I personally think there is something wrong with the coding.
I will try to explain, let's pick a random summoning card like Netherwind Portal. There are in total 101 of 4 Mana Minions in standard to RNG from. So let's say 1 in 100 chance to calculate more easily. Last 2 games ago I had 2x Kargath Bladefist (not that I am complaining)
First time it is 1/100 but the second time it happening is again 1/100, but both for the second time it happening becomes 1 in 10000?
Just now I finished a game and I had 2 x Kargath again. Again I am not complaining it is a nice card to get, better then getting a desert obelisk with Jandice Barov :-) But it really doesn't feel like random, I most likely will get a lot of flamers again (like if Blizzard is their Family Company) but again this suited me but not my opponent I guess, I am not really complaining, I just want to point out that it feels fishy in my experience.
My advice, never go to Vegas and gamble*. You will lose all your money. If the odds 1 in 100, and you hit the one, the next time you play that particular RNG card, your chances of getting the same card you got before are ...................... wait for it........................... 1 in 100. The card you got, gets put back into the pool of "100 cards to choose from", thus making your chance of getting the card once again, 1 in 100, not 1 in 10000, or whatever number you came up with.
*this is way in Vegas now, they show the last 20 numbers that have been rolled(?) on a roulette game. The casino's know idiots will see the numbers that have recently come up, and not play them, even thought the odds of those numbers coming up never change. I once saw 12 come up 5 times in 6 spins. That's why I stay away from such a horrible game like roulette (terrible player odds). I only play Craps, and maybe some single or 2 deck Blackjack, if I'm tired of standing at a Craps table.
Incidentally, roulette is one of the "easiest" games to cheat at as a player. With the right kinds of cameras and computers, you can predict ball landings with enough accuracy to make the game rather rigged in your favor. From what I'm seeing, some folks were able to average around $1.44 won per $1 bet, but that's a huge return in the gambling world, where simply betting odds/evens is only $0.95 won per $1 bet on average.
At least, easy for certain definitions of easy. Casinos don't let folks keep cheating.
At least it feels that way, I personally think there is something wrong with the coding.
I will try to explain, let's pick a random summoning card like Netherwind Portal. There are in total 101 of 4 Mana Minions in standard to RNG from. So let's say 1 in 100 chance to calculate more easily. Last 2 games ago I had 2x Kargath Bladefist (not that I am complaining)
First time it is 1/100 but the second time it happening is again 1/100, but both for the second time it happening becomes 1 in 10000?
Just now I finished a game and I had 2 x Kargath again. Again I am not complaining it is a nice card to get, better then getting a desert obelisk with Jandice Barov :-) But it really doesn't feel like random, I most likely will get a lot of flamers again (like if Blizzard is their Family Company) but again this suited me but not my opponent I guess, I am not really complaining, I just want to point out that it feels fishy in my experience.
My advice, never go to Vegas and gamble*. You will lose all your money. If the odds 1 in 100, and you hit the one, the next time you play that particular RNG card, your chances of getting the same card you got before are ...................... wait for it........................... 1 in 100. The card you got, gets put back into the pool of "100 cards to choose from", thus making your chance of getting the card once again, 1 in 100, not 1 in 10000, or whatever number you came up with.
*this is way in Vegas now, they show the last 20 numbers that have been rolled(?) on a roulette game. The casino's know idiots will see the numbers that have recently come up, and not play them, even thought the odds of those numbers coming up never change. I once saw 12 come up 5 times in 6 spins. That's why I stay away from such a horrible game like roulette (terrible player odds). I only play Craps, and maybe some single or 2 deck Blackjack, if I'm tired of standing at a Craps table.
Incidentally, roulette is one of the "easiest" games to cheat at as a player. With the right kinds of cameras and computers, you can predict ball landings with enough accuracy to make the game rather rigged in your favor. From what I'm seeing, some folks were able to average around $1.44 won per $1 bet, but that's a huge return in the gambling world, where simply betting odds/evens is only $0.95 won per $1 bet on average.
At least, easy for certain definitions of easy. Casinos don't let folks keep cheating.
I've actually ran a "casino" out of my house before, (Craps, Roulette[for the profit margin], Blackjack[6 deck shoot of course], and Texas Hold'em Poker[1.5% vig]). All on Vegas tables (my best friends wife's father used to be on the crews that would tear down and imploded old casinos. I got all the tables and felts from him as the were "left behinds" to just be part of the rubble upon implosion. You wouldn't believe the sh*t they left behind). I've heard/read of every way of "cheating" a casino (even holding/setting dice a certain way before throwing with little to no rotation), and even ways a ball handler in roulette can influence the out come (sort of). But never have I come across the way a "Player" can influence the out come of a Roulette spin. Please do tell. :)
Rollback Post to RevisionRollBack
"The world outside is so big, but it's safe in my domain Because to you I'm just a number and a clever screen name..."
I THINK FOR MYSELF, THEREFORE.... I'M AN ATHEIST !!!
At least it feels that way, I personally think there is something wrong with the coding.
I will try to explain, let's pick a random summoning card like Netherwind Portal. There are in total 101 of 4 Mana Minions in standard to RNG from. So let's say 1 in 100 chance to calculate more easily. Last 2 games ago I had 2x Kargath Bladefist (not that I am complaining)
First time it is 1/100 but the second time it happening is again 1/100, but both for the second time it happening becomes 1 in 10000?
Just now I finished a game and I had 2 x Kargath again. Again I am not complaining it is a nice card to get, better then getting a desert obelisk with Jandice Barov :-) But it really doesn't feel like random, I most likely will get a lot of flamers again (like if Blizzard is their Family Company) but again this suited me but not my opponent I guess, I am not really complaining, I just want to point out that it feels fishy in my experience.
As a programer, i'll say that the random procedures aren't purely random. You can't order to the machine "close your eyes and pick an option randomly", It will use an algorithm that use constant variables to calculate a pseudorandom option.
At least it feels that way, I personally think there is something wrong with the coding.
I will try to explain, let's pick a random summoning card like Netherwind Portal. There are in total 101 of 4 Mana Minions in standard to RNG from. So let's say 1 in 100 chance to calculate more easily. Last 2 games ago I had 2x Kargath Bladefist (not that I am complaining)
First time it is 1/100 but the second time it happening is again 1/100, but both for the second time it happening becomes 1 in 10000?
Just now I finished a game and I had 2 x Kargath again. Again I am not complaining it is a nice card to get, better then getting a desert obelisk with Jandice Barov :-) But it really doesn't feel like random, I most likely will get a lot of flamers again (like if Blizzard is their Family Company) but again this suited me but not my opponent I guess, I am not really complaining, I just want to point out that it feels fishy in my experience.
As a programer, i'll say that the random procedures aren't purely random. You can't order to the machine "close your eyes and pick an option randomly", It will use an algorithm that use constant variables to calculate a pseudorandom option.
My post helps you? Obviously not.
This means that a constant input will generate an constant output.
deff HS "rng" is not random, i mean take the easiest example of them all : imprisoned felmaw (the 2 mana dormant hunter minion). the more minions u have on the board, the higher the chance for it to hit ur face, its not a coincidence, it's coded that way. any1 is free to think whatever he/she wants, i definitely think the HS rng is rigged...
some1 above said smth interesting, HS rng is coded to be dramatic. just think of the percentage priests have of stealing ur high value cards...
deff HS "rng" is not random, i mean take the easiest example of them all : imprisoned felmaw (the 2 mana dormant hunter minion). the more minions u have on the board, the higher the chance for it to hit ur face, its not a coincidence, it's coded that way. any1 is free to think whatever he/she wants, i definitely think the HS rng is rigged...
hahaha, happened to me yesterday 2 times in one game. had 2 times 7 minions on board and both times it hit face^^
Rollback Post to RevisionRollBack
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Boy, people do love the phrase "confirmation bias" on this site, don't they? So much easier than actually considering the possibility that the way "random" is programmed could be something other than true random. The best is when they want you to have documentation on 10000 games played to support your theory, whereas they just throw "confirmation bias" out there for everything without actually looking into anything.
I think it IS ridiculous to get that many Kargaths, and that it very likely has something to do with the way it is programmed. Dunno why people think that's so far-fetched.
hs drinking game:
1. take a shot every time someone makes a post saying something along the line of "the rng is rigged"
2. take a shot every time someone makes a post complaining about a card/class/archtype
3. see you in the hospital
Unless someone grabs a shovel and actually starts digging up Hearthstone programming code for hard, undeniable proof, we can argue over this crap as long as we want without ever getting anywhere. In my eyes it's just a diet conspiracy theory, nothing more. As so many have already stated, it's just not worth rigging the RNG.
There's a great example in statistics where you'll take a sheet of random numbers, and look for "interesting" things. Maybe it's 55555 in a row, or 314156 or 98765 or whatever. The chances of any one of these things is very low. The chance of something "interesting" is pretty high. Put 200 or 300 or 400 random digits on a page, treat it like a word search puzzle, and there will probably be something cool hiding in there.
Flipside: there's lots of unlikely but uninteresting things that are likely to happen. Getting 19385 to show up in that order in two different places on a page of random numbers is unlikely, but probably wouldn't catch anyone's eye.
Is Kargath x2 twice pretty unlikely? Sure. But so are lots of other things that happen in this game, and most of them don't really catch the eye. There's also lots of players playing lots of games, so there's a tonne of chances for interesting things to happen.
And this isn't some defense of Blizzard. In general, people need to get better at understanding randomness.
Can there be problems with RNG code? To be sure, some will have correlations in, say, the 5th dimension and that would make them undesirable for purposes like statistical research. But there's a way to think about these things like a statistician or a computer programmer, and not like a conspiracy theorist.
Do you have an article on this? Cursory search didn’t yield anything for me. I also studied computer science but never heard of this, so quite curious, as this sounds more like an urban legend
The only way to disprove the idea of confirmation bias would be to collect a large enough sample of data to do an analysis on. I'm not going to do that. You're also just throwing out "deliberate programming" without actually looking into it. While I don't have any idea about how Blizzard code their random stuff I suspect it's something as simple as:
1) create database susbset containing all possiblities for the given constraint (i.e. minion costing 4 mana)
2) count the number of entries in that subset
3) generate "random" number within the bounds of the number of entries
4) return the minion selected.
How the system generates the random part is anyones guess and only Blizzard really know, but there are lots of ways to generate random (or psuedo random) numbers. My suspicion is that they've used the easiest because if you were asked to code something like that why wouldn't you do the easiest thing? Sure you could make an arugment that they've biased it to make cool cards occure more often in the hope that people craft/buy them, but again, no one but Blizzard knows.
I've pasted the first paragraph from Wiki on ramdom numbers in case anyone is interested.
Random number generation (RNG) is a process which, through a device, generates a sequence of numbers or symbols that cannot be reasonably predicted better than by a random chance. Random number generators can be true hardware random-number generators (HRNGS), which generate random numbers as a function of current value of some physical environment attribute that is constantly changing in a manner that is practically impossible to model, or pseudo-random number generators (PRNGS), which generate numbers that look random, but are actually deterministic, and can be reproduced if the state of the PRNG is known.
Purely empirical I'm afraid. As a part of android team project we (my team and I) had to provide a simple game, 4x4 board tic tac toe in this case. While it had multiplayer we also were required to provide basic AI. "Hard" AI was a bit weighted but "Easy" was really just random selection of non-occupied field. While it was unnoticeable on "hard" the "easy" AI tended to start the game in left top corner - the "0" value. Out of curiosity we checked in debug what values were generated and well "0" seemed to repeat way to often, but since the sample was small we just wrote a simple programm to generate one billion random numbers from 0-100 range (java.util.Random.nextInt() with 101 as paramether) and than count occurances. The result: 1-100 were about equal (obviously not exactly since it's RNG) and 0 was about 10 times that. We repeated the experiment with different seeds, always the same result. Of course you can say we were just lucky but we were quite convinced (it was few billion sample size after all).
It was years ago though and we have never reported this since we just didn't care (tic tac toe was just to show our project worked not the main focus).
HSReplays tracks well over one million games each day - but only a relatively small fraction of the player-base uses the app. It isn't too unlikely that a few million Mage games are played every day. Assuming the odds mentioned by everyone else in this thread are accurate, then one in every ten thousand of those games in which double NP is played will result in a pair of Kargaths being spawned from those NPs.
In other words - it likely happens a hundred times each day, maybe more.
There is one card I just feel this way.
The 7 manas mage portal, almost every time I played the cursed card I get the 2/2 who give 5 damage to my face in deathrattle, like 95% of the time.
What are the odds???
does anybody asked themselves why not any other card game but hs seems rigged ?
I suggested the same earlier, what if there is a deterministic RNG? We don't know? It sure feels like it?
And like someone else stated earlier, why is HS the only card game where people complain it is rigged?
Well if HS is indeed using a https://en.wikipedia.org/wiki/Pseudorandom_number_generator then this explains a lot. Maybe we should play with this in mind?
For example what I realized is that when you play a Puzzlebox when it is a outcast card, you generally get good spells, maybe it is coincidence but I wait now until it is outcast (pigeon superstition) :-)
My advice, never go to Vegas and gamble*. You will lose all your money.
If the odds 1 in 100, and you hit the one, the next time you play that particular RNG card, your chances of getting the same card you got before are ...................... wait for it........................... 1 in 100.
The card you got, gets put back into the pool of "100 cards to choose from", thus making your chance of getting the card once again, 1 in 100, not 1 in 10000, or whatever number you came up with.
*this is way in Vegas now, they show the last 20 numbers that have been rolled(?) on a roulette game. The casino's know idiots will see the numbers that have recently come up, and not play them, even thought the odds of those numbers coming up never change. I once saw 12 come up 5 times in 6 spins. That's why I stay away from such a horrible game like roulette (terrible player odds). I only play Craps, and maybe some single or 2 deck Blackjack, if I'm tired of standing at a Craps table.
"The world outside is so big, but it's safe in my domain
Because to you I'm just a number and a clever screen name..."
I THINK FOR MYSELF, THEREFORE.... I'M AN ATHEIST !!!
Incidentally, roulette is one of the "easiest" games to cheat at as a player. With the right kinds of cameras and computers, you can predict ball landings with enough accuracy to make the game rather rigged in your favor. From what I'm seeing, some folks were able to average around $1.44 won per $1 bet, but that's a huge return in the gambling world, where simply betting odds/evens is only $0.95 won per $1 bet on average.
At least, easy for certain definitions of easy. Casinos don't let folks keep cheating.
I've actually ran a "casino" out of my house before, (Craps, Roulette[for the profit margin], Blackjack[6 deck shoot of course], and Texas Hold'em Poker[1.5% vig]). All on Vegas tables (my best friends wife's father used to be on the crews that would tear down and imploded old casinos. I got all the tables and felts from him as the were "left behinds" to just be part of the rubble upon implosion. You wouldn't believe the sh*t they left behind). I've heard/read of every way of "cheating" a casino (even holding/setting dice a certain way before throwing with little to no rotation), and even ways a ball handler in roulette can influence the out come (sort of). But never have I come across the way a "Player" can influence the out come of a Roulette spin.
Please do tell.
:)
"The world outside is so big, but it's safe in my domain
Because to you I'm just a number and a clever screen name..."
I THINK FOR MYSELF, THEREFORE.... I'M AN ATHEIST !!!
As a programer, i'll say that the random procedures aren't purely random. You can't order to the machine "close your eyes and pick an option randomly", It will use an algorithm that use constant variables to calculate a pseudorandom option.
My post helps you? Obviously not.
This means that a constant input will generate an constant output.
It is probably a random seed thats got the same from the start. So every random event is not actualkly random, it's predefined by the seed
deff HS "rng" is not random, i mean take the easiest example of them all : imprisoned felmaw (the 2 mana dormant hunter minion). the more minions u have on the board, the higher the chance for it to hit ur face, its not a coincidence, it's coded that way. any1 is free to think whatever he/she wants, i definitely think the HS rng is rigged...
some1 above said smth interesting, HS rng is coded to be dramatic. just think of the percentage priests have of stealing ur high value cards...
hahaha, happened to me yesterday 2 times in one game. had 2 times 7 minions on board and both times it hit face^^