• 2

    posted a message on Which card packs are the most optimal to buy for a new player?
    Quote from STFlow >>

    What's the reasoning behind buying the most recent expansion card packs and getting all legendary cards first?

    Based on my perspective, I thought it would be best to buy the classic card packs as the expansion card packs would be rotated out while the classic card packs would maintain in rotation therefore the best packs to buy would be the classic packs. Don't get me wrong, I'm not trying to start an argument here, just wanted to know why getting the legendary from each expansion would be the best option. 

     The game no longer has Classic Packs - instead, a Core Set will be given out for free each year for all players. The only packs you can buy for Standard are the expansion packs as well as generic Standard packs which include cards from all current expansions in Standard. As others have pointed out, you are best off purchasing individual packs from each expansion until you open a pack with a Legendary since you are guaranteed a Legendary within the first ten packs you open from each set. Legendary cards are pretty expensive to craft, so getting all your guaranteed Legendaries as soon as possible is the best way to give your collection a bit of a boost - you'll likely end up playing one or two decks based on the Legendaries you open.

    TrumpSC is a HS streamer who regularly posts YT content for new players. He's currently doing a F2P run for Stormwind. Here's a link to the most recent episode -

    https://www.youtube.com/watch?v=UczLJUXJT_4

    GLHF.

     

    Posted in: General Discussion
  • 1

    posted a message on How to fix the United in Stormwind Quests

    Many of the suggestions in this thread don't seem remotely realistic - they don't amount to "nerfs," so much as simply deleting the existing Quests from the game, and replacing them with different cards. The devs haven't done that since Warsong Commander.

    It's more likely that Darkglare will be banned in Wild, and that some of the stages in the more powerful Questlines will be tweaked in order to make them slightly slower. Otherwise, the rewards themselves are now permanent features of the game . . .

    Posted in: Card Discussion
  • 2

    posted a message on Murloc Madness: A Legendary Card Tournament! - Hub Post & Introduction
    Quote from tripzplash >>
    Quote from Wazabi >>

    Cool. I like this!
    Something is very wrong with some of the kiddos who spread the negative comments here. Wow. Ignore them!

     so becouse when you thing something is borring you is a kid ok?

    To be fair, "so becouse," "thing something," "borring," and "you is a kid ok" don't honestly suggest that a sophisticated adult was responding.

    If you'd like some lessons, I'm an ESL instructor, but I'm top-notch, and not cheap - and I don't offer discounts to hearthpwn members. Start saving up, kiddo . . . ok?

    Posted in: General Discussion
  • 1

    posted a message on F2P Lives Matter too...

    FWIW - a couple months ago, when Barrens launched, TrumpSC started a new F2P account, hitting Legend by the end of the month. He ended up playing one of the most expensive decks on ladder (Control Warlock.) By the end of the month, the deck had seven Legendaries and four Epics. Seven years ago, his first F2P deck ran a single Epic, and no Legendaries.

    It seems fair to say that things have improved considerably for F2Ps.

    Posted in: General Discussion
  • 1

    posted a message on Stealer of Souls ban - Reno next please

    FWIW - judging by the HSReplays data, Reno typically has the fifth or sixth best "win-rate when drawn" in the decks that play him. About 10% of Reno decks in Wild don't actually run the card that gives the archetype its name . . .

    The devs have explained their banning philosophy - clearly, they will nerf "Wild only" cards, rather than ban them, reserving bans for cards that bust up Wild, but don't have any impact on Standard. No other cards come close to being banned at the moment.

    - thread locked -

    Posted in: General Discussion
  • 0

    posted a message on Idea: Draw card at END of turn
    Quote from ZiombalaBoms >>
    Quote from SoloSnacks >>

    Hmmm . . .

    It's a fairly counter-intuitive suggestion. Since we wouldn't be drawing a playable card this turn, we would want to draw it on the previous turn (actually drawing a 5-drop on turn 5, for example, is pointless - you need to draw your 5-drops on turn 4, your 3-drops on turn 2, and so on.) This clearly punishes decks that need to begin playing the game on the first turn - since you get one less card on the first turn, you are less likely to actually draw a play. That's a pretty big deal, for benefits that aren't really that obvious. Folks already plan out their turns while their opponent is the active player - given the amount of card generation that commonly sees play, I don't honestly see how the OP's suggestion "speeds up the whole game". Some simpler ways to achieve the desired result might be to speed up animations by 10%, or shave ten seconds off the turn timer.

     All your doubts can be workarounded, by just increasing number of cards player draws just after the mulligan phase.

    ???

    Re-read the OP - there is no draw phase after the mulligan.

     

    Posted in: General Discussion
  • 4

    posted a message on Idea: Draw card at END of turn

    Hmmm . . .

    It's a fairly counter-intuitive suggestion. Since we wouldn't be drawing a playable card this turn, we would want to draw it on the previous turn (actually drawing a 5-drop on turn 5, for example, is pointless - you need to draw your 5-drops on turn 4, your 3-drops on turn 2, and so on.) This clearly punishes decks that need to begin playing the game on the first turn - since you get one less card on the first turn, you are less likely to actually draw a play. That's a pretty big deal, for benefits that aren't really that obvious. Folks already plan out their turns while their opponent is the active player - given the amount of card generation that commonly sees play, I don't honestly see how the OP's suggestion "speeds up the whole game". Some simpler ways to achieve the desired result might be to speed up animations by 10%, or shave ten seconds off the turn timer.

    Posted in: General Discussion
  • 0

    posted a message on Questions about Classic format from a returning player

    Classic format unlocks when you unlock Wild - you have to complete the tutorial, grind the "new player ranks" until you hit Bronze 10 of the regular ladder, then craft a Wild card, buy a Wild pack, or play a Wild adventure.

    HS has changed a lot over the years - if you only want to play Classic, you don't have to play anything else. There are a few Weekly Quests that require that you play Battlegrounds, Arena, etc, but you can simply re-roll them.

    It's fine to start a new account. However - a couple members of the dev team have tweeted that they don't know what the future holds for Classic, and it's possible that old content will eventually be added (Naxxramas, GvG, etc . . .) If you already have Naxx and GvG on your old account, you might want to simply start playing from that account again. As far as meta-decks go - Zoo only runs Basics, Commons and Rares. It's the best place to start grinding as you build up your collection.

    You will always be able to purchase Classic packs with gold - otherwise, the game will no longer be rewarding players with Classic packs. If you dust all the free non-Classic packs the game hands out, you'll certainly be able to craft a lot of the playable cards from the Classic set. The game no longer offers duplicate copies of cards in packs - once you have two copies of a card in your collection, you will never open it in a pack until you have all other cards at that rarity (for example - if you already have two copies of the Hunter Rare, Eaglehorn bow, you won't receive another copy of Eaglehorn bow in any of your packs until you have every other available rare card in the set - the same goes for Commons, Epics and Legendaries.)

    GLHF.

    Posted in: General Discussion
  • 2

    posted a message on Patch Notes 20.2 - New Heroes in BG - Diamond Ragnaros and New Hero Skins & More - Live Today!

    ???

    This is exactly what Blizzard, and everyone else, already does. It takes the App Store about 48 hours to review and approve an app. Blizzard would have submitted the update this past weekend. The developer selects the time they want the update to go "live" - Blizzard, and everyone else, typically selects a time a few hours after their own scheduled release for Mac and PC, in case they encounter unexpected delays with their own update.

    Posted in: News
  • 0

    posted a message on Anyone else missing cards after the patch?

    Me too.

    Posted in: General Discussion
  • 0

    posted a message on How are Paladins still being left in their current state?

    WRT Paladin, the meta-game shifts considerably between "leagues" - the most recent VS report concludes that the best deck in Top 1000 Legend is Rush Warrior, while Secret Paladin is only marginally better than Secret Rogue, with a win-rate that tanks by about 7% compared to its performance in Diamond League, or Platinum, or 8-9% compared to Bronze through Gold. Only a single GM brought Paladin to this past weekend's GM tournament - it went 0-2. Each of Paladin's current crop of viable decks are fairly aggressive curve decks, and average or worse players will do well when they pilot them, inflating their win-rates as they regularly queue against other average or worse players who fumble decks which are more difficult to play - the higher you climb up the ladder, the worse the class seems to perform.

    Posted in: General Discussion
  • 1

    posted a message on OTK combo decks are bad for the game

    It seems far more constructive to suggest potential nerfs to problematic decks than to simply post an opinion piece that "OTK decks shouldn't exist." Of course they should - millions of folks only play CCGs because they enjoy winning the game by doing convoluted deck manipulation and card sequencing that results in a big, sudden, gaming winning combo. "No they shouldn't - they should enjoy the game differently," isn't exactly a helpful attitude.

    It's also worthwhile recognising that there are dozens of OTK decks "out there" in Tier 4 Wild - it isn't obvious that you understand how much nerfing is actually going to be necessary in your crusade. I'd suggest watching some Wild streamers, or Hysteria, in order to get some idea of the scope of the issue. You might as well start with Spectral Pillager - it might be the most popular OTK deck that you seem unaware of.

    Here's a link to a Hysteria video, Top 10 OTK combos - you'll have to nerf cards like Lightning Bolt, Da Undertaker, Emperor Thaurissan, Mayor Noggenfogger, and dozens of others not in this particular video . . .

    https://www.youtube.com/watch?v=yhBnqoF8BUQ

    GLHF.

    Posted in: General Discussion
  • 2

    posted a message on Loss of Casual has killed HS for me

    Nothing has changed.

    On the queue screen, click on the Format button. Four more buttons will pop up. One of them says "Casual." Click it if you want to play it.

    Posted in: Standard Format
  • 9

    posted a message on Worst meta since... Outland?

    HSReplays is currently tracking thirteen decks in the green. Warrior and Priest are shut out, with nothing particularly viable on ladder. The other classes don't have a great deal to choose from, apart from Paladin - the class has the top three decks on ladder.

    FWIW - the devs have already tweeted that they will assess the meta-game tomorrow, with a balance patch to follow. They've explained that they will preferentially target last year's cards for nerfs, rather than the new stuff - Penflinger and Tickatus (perhaps others, as I've only read a couple tweets) have been singled out.

    Posted in: General Discussion
  • 0

    posted a message on Nothing to see here

    FWIW - most of the Mages the OP queued against were playing Secrets, even though they weren't (according to the OP) Secret Mage decks. Same with the Hunter decks the OP chose to quit against. If the OP hadn't auto-conceded 38 times, we could know how often he queued against a deck playing Secrets - in all likelihood, he queued against a fairly typical sampling of decks (a little more than 1-in-4 decks play Secrets in Wild Diamond League, judging by the HSReplays numbers.)

    It's also worth asking - how often did the OP auto-concede against Secret Mage, incorrectly assuming it was something else?

    Lastly - the winningest Wild deck on HSReplays is a Secret Mage deck with a 69% win-rate in 16,000 games played. Does this mean that all of those players using the deck have a 31% win-rate in the 16,000 games they've played in Wild when not using Secret Mage? Indeed, if the game is rigged to flatten win-rates to 50%, how is it possible for a deck to have a 69% win-rate with 16,000 games played? Is HSReplays part of the conspiracy?

    In the olden days, before this site was sold, Flux and his crew auto-locked stupid threads like this . . .

    Posted in: General Discussion
  • To post a comment, please login or register a new account.