• 0

    posted a message on War is coming?

    Here's a link to some background on Olgra+Shadowlands -

    https://www.wowhead.com/news/mankriks-wife-found-in-the-shadowlands-beta-318822

    I don't play WoW either - but from what I gather, Olgra was sent to the "fighty" part of the afterlife.

    Posted in: General Discussion
  • 3

    posted a message on Unintentional Zephrys nerf and more

    Zephrys chooses from the Legacy Set, not the Core Set. Legacy = the former Basic, Classic and HoF Sets.

    Posted in: General Discussion
  • 0

    posted a message on Do new Colossal cards compete with Kazakuzan?

    What seems more likely than Blizzard letting Colossals die on the vine owing to Kaz is that (like every other expansion for the past three years), they'll nerf the old cards that prevent the new ones from seeing play.

    What's even more likely than that is decks will find multiple ways of cheating their Colossals into play - Hunter can run six cards in their deck that make Hydralodon cost 5-mana (or less), for example, and they'll have four cards that tutor it into their hand. Once the thing dies, they can Revive it for 3-mana (though it loses the Battlecry). Other classes can cheat their Colossals in similar ways - mana-cheating is the new class identity for everything.

    We'll see, I suppose . . .

    Posted in: Card Discussion
  • 1

    posted a message on Mercenaries: Chi-ji Coming To Packs with Patch 22.6
    Quote from Shipmen >>

    If you have better data we are here to check it. But as I recall for Blizz this information is top secret therefore even if it is not perfect this is the best that you can get. Anyway, things should now change a lot, more or less you can calculate the percentage in order to have a general idea. 

    The FS data excludes the mobile player-base - presumably, a majority of Mercs players, given that the game was designed for them. Better data could be inferred from the FS numbers if the ratio of PC vs mobile users was known for Mercs (if two, or three, or four times as many players play on mobile compared to PC, you would double, triple or quadruple the FS numbers.)

    At any rate, "Blizz is letting Mercs die" doesn't seem supported by either the FS data, the recent occurrence of the Mercs in-game event and concomitant promise of future events, or common sense. GLHF.

    Posted in: News
  • 0

    posted a message on Wild is broken beyond belief
    Quote from Shipmen >>

    Quest hunter is strong but it has many counters. Loatheb, Dirty rat, Mutanus, etc...

    And armor. It practically always lose against combo druids. 

    Questline Druid is also a free win - I went 13-3 over the weekend with the deck, 6-0 against Odd Hunter. I finished five of the games with 40+ Health/Armour. I had 33 in the sixth.

    Posted in: Wild Format
  • 1

    posted a message on Wait, people GENUINELY think the game is rigged?

    If the game is rigged, why do so many folks and so many decks have win-rates well above and well below 50%?

    Why does the game ever need to be balanced if the algorithm can simply tank the draw-rate of over-performing cards, or buff the draw-rate of under-performing cards?

    Tanking and buffing draw-rates would be captured on deck-tracking apps - so where's the years and years of evidence? Has HSReplays been part of the conspiracy since day one?

    etc . . .

    Posted in: General Discussion
  • 2

    posted a message on Which card packs are the most optimal to buy for a new player?
    Quote from STFlow >>

    What's the reasoning behind buying the most recent expansion card packs and getting all legendary cards first?

    Based on my perspective, I thought it would be best to buy the classic card packs as the expansion card packs would be rotated out while the classic card packs would maintain in rotation therefore the best packs to buy would be the classic packs. Don't get me wrong, I'm not trying to start an argument here, just wanted to know why getting the legendary from each expansion would be the best option. 

     The game no longer has Classic Packs - instead, a Core Set will be given out for free each year for all players. The only packs you can buy for Standard are the expansion packs as well as generic Standard packs which include cards from all current expansions in Standard. As others have pointed out, you are best off purchasing individual packs from each expansion until you open a pack with a Legendary since you are guaranteed a Legendary within the first ten packs you open from each set. Legendary cards are pretty expensive to craft, so getting all your guaranteed Legendaries as soon as possible is the best way to give your collection a bit of a boost - you'll likely end up playing one or two decks based on the Legendaries you open.

    TrumpSC is a HS streamer who regularly posts YT content for new players. He's currently doing a F2P run for Stormwind. Here's a link to the most recent episode -

    https://www.youtube.com/watch?v=UczLJUXJT_4

    GLHF.

     

    Posted in: General Discussion
  • 1

    posted a message on How to fix the United in Stormwind Quests

    Many of the suggestions in this thread don't seem remotely realistic - they don't amount to "nerfs," so much as simply deleting the existing Quests from the game, and replacing them with different cards. The devs haven't done that since Warsong Commander.

    It's more likely that Darkglare will be banned in Wild, and that some of the stages in the more powerful Questlines will be tweaked in order to make them slightly slower. Otherwise, the rewards themselves are now permanent features of the game . . .

    Posted in: Card Discussion
  • 2

    posted a message on Murloc Madness: A Legendary Card Tournament! - Hub Post & Introduction
    Quote from tripzplash >>
    Quote from Wazabi >>

    Cool. I like this!
    Something is very wrong with some of the kiddos who spread the negative comments here. Wow. Ignore them!

     so becouse when you thing something is borring you is a kid ok?

    To be fair, "so becouse," "thing something," "borring," and "you is a kid ok" don't honestly suggest that a sophisticated adult was responding.

    If you'd like some lessons, I'm an ESL instructor, but I'm top-notch, and not cheap - and I don't offer discounts to hearthpwn members. Start saving up, kiddo . . . ok?

    Posted in: General Discussion
  • 1

    posted a message on F2P Lives Matter too...

    FWIW - a couple months ago, when Barrens launched, TrumpSC started a new F2P account, hitting Legend by the end of the month. He ended up playing one of the most expensive decks on ladder (Control Warlock.) By the end of the month, the deck had seven Legendaries and four Epics. Seven years ago, his first F2P deck ran a single Epic, and no Legendaries.

    It seems fair to say that things have improved considerably for F2Ps.

    Posted in: General Discussion
  • 1

    posted a message on Stealer of Souls ban - Reno next please

    FWIW - judging by the HSReplays data, Reno typically has the fifth or sixth best "win-rate when drawn" in the decks that play him. About 10% of Reno decks in Wild don't actually run the card that gives the archetype its name . . .

    The devs have explained their banning philosophy - clearly, they will nerf "Wild only" cards, rather than ban them, reserving bans for cards that bust up Wild, but don't have any impact on Standard. No other cards come close to being banned at the moment.

    - thread locked -

    Posted in: General Discussion
  • 0

    posted a message on Idea: Draw card at END of turn
    Quote from ZiombalaBoms >>
    Quote from SoloSnacks >>

    Hmmm . . .

    It's a fairly counter-intuitive suggestion. Since we wouldn't be drawing a playable card this turn, we would want to draw it on the previous turn (actually drawing a 5-drop on turn 5, for example, is pointless - you need to draw your 5-drops on turn 4, your 3-drops on turn 2, and so on.) This clearly punishes decks that need to begin playing the game on the first turn - since you get one less card on the first turn, you are less likely to actually draw a play. That's a pretty big deal, for benefits that aren't really that obvious. Folks already plan out their turns while their opponent is the active player - given the amount of card generation that commonly sees play, I don't honestly see how the OP's suggestion "speeds up the whole game". Some simpler ways to achieve the desired result might be to speed up animations by 10%, or shave ten seconds off the turn timer.

     All your doubts can be workarounded, by just increasing number of cards player draws just after the mulligan phase.

    ???

    Re-read the OP - there is no draw phase after the mulligan.

     

    Posted in: General Discussion
  • 4

    posted a message on Idea: Draw card at END of turn

    Hmmm . . .

    It's a fairly counter-intuitive suggestion. Since we wouldn't be drawing a playable card this turn, we would want to draw it on the previous turn (actually drawing a 5-drop on turn 5, for example, is pointless - you need to draw your 5-drops on turn 4, your 3-drops on turn 2, and so on.) This clearly punishes decks that need to begin playing the game on the first turn - since you get one less card on the first turn, you are less likely to actually draw a play. That's a pretty big deal, for benefits that aren't really that obvious. Folks already plan out their turns while their opponent is the active player - given the amount of card generation that commonly sees play, I don't honestly see how the OP's suggestion "speeds up the whole game". Some simpler ways to achieve the desired result might be to speed up animations by 10%, or shave ten seconds off the turn timer.

    Posted in: General Discussion
  • 0

    posted a message on Questions about Classic format from a returning player

    Classic format unlocks when you unlock Wild - you have to complete the tutorial, grind the "new player ranks" until you hit Bronze 10 of the regular ladder, then craft a Wild card, buy a Wild pack, or play a Wild adventure.

    HS has changed a lot over the years - if you only want to play Classic, you don't have to play anything else. There are a few Weekly Quests that require that you play Battlegrounds, Arena, etc, but you can simply re-roll them.

    It's fine to start a new account. However - a couple members of the dev team have tweeted that they don't know what the future holds for Classic, and it's possible that old content will eventually be added (Naxxramas, GvG, etc . . .) If you already have Naxx and GvG on your old account, you might want to simply start playing from that account again. As far as meta-decks go - Zoo only runs Basics, Commons and Rares. It's the best place to start grinding as you build up your collection.

    You will always be able to purchase Classic packs with gold - otherwise, the game will no longer be rewarding players with Classic packs. If you dust all the free non-Classic packs the game hands out, you'll certainly be able to craft a lot of the playable cards from the Classic set. The game no longer offers duplicate copies of cards in packs - once you have two copies of a card in your collection, you will never open it in a pack until you have all other cards at that rarity (for example - if you already have two copies of the Hunter Rare, Eaglehorn bow, you won't receive another copy of Eaglehorn bow in any of your packs until you have every other available rare card in the set - the same goes for Commons, Epics and Legendaries.)

    GLHF.

    Posted in: General Discussion
  • 2

    posted a message on Patch Notes 20.2 - New Heroes in BG - Diamond Ragnaros and New Hero Skins & More - Live Today!

    ???

    This is exactly what Blizzard, and everyone else, already does. It takes the App Store about 48 hours to review and approve an app. Blizzard would have submitted the update this past weekend. The developer selects the time they want the update to go "live" - Blizzard, and everyone else, typically selects a time a few hours after their own scheduled release for Mac and PC, in case they encounter unexpected delays with their own update.

    Posted in: News
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