• 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Evil_B >>
    Quote from Claesh >>
    Quote from Evil_B >>
    Quote from sezy >>

    Whenever I play Puzzle Box of Yogg-Saron, I am like *sigh*

    Whenever my opponent plays Puzzle Box of Yogg-Saron, I am still like *sigh*

    I definitely believe that the RNG is related to the number of cards you buy or the money you spend on the game. I never pay real money to buy packs, so I guess I am deeply punished for it.

     

     

     Speaking of being punished, don't be surprised if you get a warning for pointing out the obvious. We aren't allowed to talk about such things here for some unknown reason. 

     The reason is not really unknown. It has been pointed out by mods previously that spreading misinformation and conspiracy theories is simply not allowed or accepted here. The reason for that can be many, but likely doesn’t deviate from why it is not allowing on many other online platforms and social media. 

    Conspiracy mongering is harmful not only to the person fueling the fire, but also to the community they try to feed the conspiracy. A lot of research has been done on the negative impact of spreading conspiracy theories (both social impacts and mental impacts for the ones believing them), so it is a very natural step to try and reduce the spread. 


    Professor Nyhan’s research speaks in more depth about the emotional impact on the believers, and also addresses the rabbit hole their brains enter. To a point where even when presented with documented proof discrediting the conspiracy theory, it will strengthen their false beliefs. Adam Mongrain has come to similar conclusion, and phrased it “once you believe something untrue, it’s very easy to keep rationalizing that belief. It’s very easy to dismiss your critics as shortsighted.”

    Before this turns into a scientific rambling:

    TLDR: countless scientific, both social and mental, reasons to disallow spreading of conspiracy theories.

     So posts like "Fuck Druid" and "Freeze mage players should hang themselves" are completely acceptable and constructive but talking about manipulated aspects of the game is damaging. Makes sense. 

     That is called a strawman argument, but no, I never said or even implied that

    Posted in: General Discussion
  • 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from Evil_B >>
    Quote from sezy >>

    Whenever I play Puzzle Box of Yogg-Saron, I am like *sigh*

    Whenever my opponent plays Puzzle Box of Yogg-Saron, I am still like *sigh*

    I definitely believe that the RNG is related to the number of cards you buy or the money you spend on the game. I never pay real money to buy packs, so I guess I am deeply punished for it.

     

     

     Speaking of being punished, don't be surprised if you get a warning for pointing out the obvious. We aren't allowed to talk about such things here for some unknown reason. 

     The reason is not really unknown. It has been pointed out by mods previously that spreading misinformation and conspiracy theories is simply not allowed or accepted here. The reason for that can be many, but likely doesn’t deviate from why it is not allowing on many other online platforms and social media. 

    Conspiracy mongering is harmful not only to the person fueling the fire, but also to the community they try to feed the conspiracy. A lot of research has been done on the negative impact of spreading conspiracy theories (both social impacts and mental impacts for the ones believing them), so it is a very natural step to try and reduce the spread. 


    Professor Nyhan’s research speaks in more depth about the emotional impact on the believers, and also addresses the rabbit hole their brains enter. To a point where even when presented with documented proof discrediting the conspiracy theory, it will strengthen their false beliefs. Adam Mongrain has come to similar conclusion, and phrased it “once you believe something untrue, it’s very easy to keep rationalizing that belief. It’s very easy to dismiss your critics as shortsighted.”

    Before this turns into a scientific rambling:

    TLDR: countless scientific, both social and mental, reasons to disallow spreading of conspiracy theories.

    Posted in: General Discussion
  • 0

    posted a message on Matching opponent
    Quote from Geoff >>
    Quote from Claesh >>
    Quote from Elexxtron >>
    Quote from Ummie >>

    Why is it that when you are using a control deck you only get aggro or tempo opponents but immediately when you switch to a aggro or tempo deck yourself you only get control opponents?

    The moment when you create a deck that is good against highlander decks you don't get highlanders, the moment you revert you only get highlander deck opponents?

    Or am I just imagining stuff?

     You did not mention another weird thing:

    When you build new deck, the first game is almost always awesome, you got good draw, curve like god... and then there is a second game and deck just do not work.

    Weird.

     Yea, that’s what I do and I have literally 100% winrate. Just create random deck, get free win, create new deck for free win. You do that too, right?

     If you actually have something to do you with your life except for playing Hearthstone, this sounds like a total waste of time. And I also would love to see this 100% WR of yours.

     I was being very facetious to underline the general absurdity, but clearly that wasn’t apparent enough ;)

    Posted in: General Discussion
  • 1

    posted a message on Matching opponent
    Quote from Elexxtron >>
    Quote from Ummie >>

    Why is it that when you are using a control deck you only get aggro or tempo opponents but immediately when you switch to a aggro or tempo deck yourself you only get control opponents?

    The moment when you create a deck that is good against highlander decks you don't get highlanders, the moment you revert you only get highlander deck opponents?

    Or am I just imagining stuff?

     You did not mention another weird thing:

    When you build new deck, the first game is almost always awesome, you got good draw, curve like god... and then there is a second game and deck just do not work.

    Weird.

     Yea, that’s what I do and I have literally 100% winrate. Just create random deck, get free win, create new deck for free win. You do that too, right?

    Posted in: General Discussion
  • 1

    posted a message on Watching Hearthstone Championships

    It really depends on why you are watching I suppose. If you are just watching to be entertained with fast-paced action, then yea, roping can feel like a waste of time.

    Personally I watch it for entertainment partly, but in a big part also for learning, and for the learning aspect, I LOVE the roping. It gives me a chance to think about the different plays, and land on the play I would take. When I then see the tournament player make a different decision, that is a huge learning possibility, and typically I can map out why they did like they did, and how that play was better.

    Posted in: General Discussion
  • 0

    posted a message on Glide in Dh
    Quote from Anomaly98 >>
    Quote from Claesh >>

    As a mainly control player this season, I think you are vastly overestimating Glide’s impact. Against a DH, I have cards that are mostly dead against unless I get ahead on board (and once I am, the game is over). My top cards in the matchup are removal and survival cards, which are vomited out in early game to not get steamrolled. So once Glide comes out, I have used most (if not all) of my impactful survival and removal cards, so even if my hand gets reduced, it gives me a new chance at hitting those valuable, game winning survival and removal cards.

    I would run skull any day, especially with Altruis

    If you single out one matchup, a lot of things can be extrapolated from any card in the game. My response can be having 2 skull with 12 soul fragments means you are on average, discounting 2 out of the 3 cards anyways. Having one glide has proven to be really good for me personally in legend against the heavy dose of Priest, Bomb Warrior, and Malygos Druid. 

     Right but you said it is unplayable in aggro, but you use it to disrupt control. You asked for opinions and I give you feedback from the control point of view. It may feel strong when you reduce our hand, but just know that more often than not, you are giving us more chances of finding much needed answers. This is true particularly in highlander priest that can lack consistency.

    I have no argument for Maly Druid, here hand reduction is important and can buy some additional turns. I just personally don’t see enough maly Druids at legend to ever consider glide a viable tech, especially with the amount of aggro still present.

    Regarding skull and soul frag interaction, that takes practice on timing, agree.

    Posted in: General Deck Building
  • 0

    posted a message on Glide in Dh

    As a mainly control player this season, I think you are vastly overestimating Glide’s impact. Against a DH, I have cards that are mostly dead against unless I get ahead on board (and once I am, the game is over). My top cards in the matchup are removal and survival cards, which are vomited out in early game to not get steamrolled. So once Glide comes out, I have used most (if not all) of my impactful survival and removal cards, so even if my hand gets reduced, it gives me a new chance at hitting those valuable, game winning survival and removal cards.

    I would run skull any day, especially with Altruis

    Posted in: General Deck Building
  • 2

    posted a message on Does anyone else refuse to play Demon Hunter?

    It is really interesting to see the vocal minority in full effect. We have seen it several times before on this site regarding various balance topics and conspiracy theories, but here we actually have definite proof.

    By far the majority in this thread say “refuse to play it”, “not even unlocked”, “tried a little, but hate it”, “I only played it in the new expansion”, yet every site we have game data from showed this class as dwarfing all other classes in terms of representation and played games in the initial expansion. 

    The vocal minority really is an interesting phenomenon.

    Posted in: General Discussion
  • 4

    posted a message on Does anyone else refuse to play Demon Hunter?

    My most played class since it released. Nice with a breath of fresh air after so many years with the same classes. 
    That and needing to work on the 1000 win skin ;)

    Posted in: General Discussion
  • 0

    posted a message on Libram Paladin is in desperate need of nerfs
    Quote from Tarataco >>

    Also, to the "Why GM no play pally then??" comment, I'll just ignore that, as you failed to even realize how different the format is from the ladder experience. Comparing the two is one of, if not the biggest mistake someone can ever commit in terms of game balancing.

     I’m not saying you’re wrong, but since you obviously have done the analysis, I’d like you to specify.

    What is it about the best of 5 conquest format, in your opinion, that makes Paladin unviable? I’m honestly very interested to hear your answer.

    Posted in: General Discussion
  • 0

    posted a message on Too much burn = Warlock is unplayable

    Zoo is still viable deck that sees regular play and coasts as a tier 2 deck in legend and high legend

    Posted in: Warlock
  • 3

    posted a message on Reached Legend after being away from the game for 2 years and..
    Quote from SeiryuuGR >>
    Quote from Claesh >>

    In what world is HL mage not a “robot deck”, as you put it? It is highly represented and has been around forever for 2 main reasons: It is incredibly strong and it plays itself to a very high degree, so anyone who can afford the craft will do well with it.

     Didn't see a single HL as you call it at 200 games ranked. Also, my deck is quite not the same.

    Quote from eighty-four >>

    Hearthstone is a competitive online card game, ofc it has kind of meta. My guy, name me online competitive game that has no meta in it. It is like to say that every CS GO player is a fucking rObOt because he bought AK-47. You are being quite salty my guy. It is your choice to play hs the way you want, don't you tell us what to do. Chill out bro.

     Also why be salty?

     Sure it is. It runs the core package that makes the Highlander deck. Because of the power level of the core package, the deck offers some flexibility packages depending on the meta. You saw a very aggressive meta in your climb, so you simply teched in the taunt and survivability package - quite cookie cutter too.

    Posted in: General Discussion
  • 2

    posted a message on Grandmasters Week 2 Recap - Results & Decklists
    Quote from GNADKI >>

    Not a single paladin. Everyone banned him or nobody took him?

     None of those brought Paladin. Bans happen from the 4 brought decks you see. Most banned decks week 2 were warrior and priest

    Posted in: News
  • 4

    posted a message on Reached Legend after being away from the game for 2 years and..

    In what world is HL mage not a “robot deck”, as you put it? It is highly represented and has been around forever for 2 main reasons: It is incredibly strong and it plays itself to a very high degree, so anyone who can afford the craft will do well with it.

    Posted in: General Discussion
  • 2

    posted a message on Legend after two years
    Quote from AIM7Sparrow >>
    Quote from SoerenShacht >>

    Nicely done. I was about to be that guy, but u were too quick :)

    tbh i hit legend every month since AoO released. Boring

     The very first time I hit legend was AoO as well and have hit every season since. I was stoked to reach legend but I can admit that it is quite a joke to get now. Nothing wrong with being honest about that and poking a little fun at it either. Cheers brotha.

     Your expectations may also differ from a lot of players. After first season in the new system, the numbers were released showing 10 times as many legend players compared to the old system. 
    According to previously announced player distributions, 0.5% of active ladder players hit legend in the old system. Even with a 10 fold increase, you are still in top 5% of active ladder players when you hit legend now, which for most people by no means is trivial

    Posted in: General Discussion
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