• 0

    posted a message on Hate Solitaire decks? Punish them.
    Quote from 3nnu1 >>
    Quote from KingOfKings >>

    The problem with counters, tech cards, is that they make your deck worse against most opponents for the sake of making it just slightly better against a few. Most tech cards are just not worth putting in your deck because drawing them doesn’t get you closer to your deck’s win condition. Robes might be better than some, but then again it’s been around a while and wasn’t played much in previous metas. I think there is usually a better card to include.

     Clowns will always argue no problem, just use tech cards and act oblivious that a specified counter deck is weaker to the rest of the meta....also the matchmaker will seldom match you against a deck that you are teched against. 

     QFT

    Posted in: General Discussion
  • 0

    posted a message on Just increase the quest reward cost to 7, or even 8, mana. That makes it more possible to counter them
    Quote from SinAscendant >>
    Quote from hoernsen >>
    Quote from SinAscendant >>
    Quote from ShadowAldrius >>

    Far watch post is barely a speed bump at this point. Also investing in more passive recovery tools against quest mage is a bad idea. They have inevitability on their side.

     Not at all. As long as you knock them down into the danger zone where you force them to continue to remove your minions, you can run them out of resources. The only cards they have that can hit face are Runed Orb, Fireball, Ignite, and Apexis. If they actively save all 8 it's 54 damage, and there's no way they'll ever have all 8 if you're playing cards. 

    Far Watch Post is great since a bunch of their stuff is 0 and 1 cost, pushing it all up by a couple cost slows them down enough that they can't complete the quest until turn 7 or 8 at least. 

    Same with Cultist, if you get down a Watchpost and a Cultist you can grab board control and win before quest completion.

    If you can survive their initial set of burst and they have to wait for their Ignite refills then you basically win at that point. Handbuff pally is especially good since they dont run devolve or ping

    i see it like ShadowAldruis, Far Watch Post makes 1 card cost 1 more mana. There's just no way a mage can't remove it instantly. Cult Neophyte is the same, it delays everything one turn and that's it. These cards are tech for faster decks, but they are anyways favoured against Mage. The thing with board control is, that when you play minions, the Mage freezes the shit out of your board and complete the Quest fast.

    When i play Mage i normally OTK my opponents on turn 8 or 9. You can easily hit ~30 at that point.

    Overall the deck is pretty strong and can beat every deck out there. The worst matchups are aggro, but even they are >=40%, except Aggro Shadow Priest.

     "Can beat every deck out there" That is incorrect, friend.

    https://hsreplay.net/archetypes/142/quest-mage#tab=matchups

    Waiting for VS data because I'm not paying for HSR Premium, but Quest Mage gets annihilated by Spell Druid, Poison Rogue, Shadow Priest (those 3 put Quest Mage in a <40% win range), and any aggro deck. Basically, either decks that don't rely on minions, or decks that can get enough minions on the board to kill them fast. 

    If they're freezing your board, put out more minions. It's cool that you can OTK enemies on turn 8, I had a game where they left Dawngrasp on the board and I Potion of Illusioned him for lethal. But that doesnt mean good players will let you do that.

    If you can put out enough pressure to bait them into having to use their Fireballs and Apexis, you win. They generally only run 2 single + 2 or 3 wide freezes, and a total of 8 direct damage spells (although of course they can generate a couple off Runed Orb). 

    Sure, Neophyte only delays them by one turn, but that's significant because it means that you gain board presence that they can't stop. 

    Far Watch is the same; if you drop it say T3, it stops them from being able to AI because they HAVE to kill it first, which again delays them a turn.

    There are 8 decks right now that have a higher winrate than Questmage. It's annoying that it's not interactive and I think that needs to be addressed, but it's not some invincible powerhouse. Handbuff pally is the OP deck that needs to be nerfed first.

    First of all, i don't think Mage is OP and needs a nerf. If i would change one card, then it's Incanter's, but i think they won't touch it. Then i said it can beat every deck out there and it simply can. 35% against Shadow Priest is still 35% of the time a win. For me it always feels like i have a chance to win. Not so much when i play a Control deck and face OTK DH or Warlock. Poison Rogue doesn't matter for me, because i've never seen one, same goes for Spell Druid

    Posted in: General Discussion
  • 1

    posted a message on Stop overreacting about the meta
    Quote from HatShapedHat >>
    Quote from mulluk >>

    Stop telling us how to percept and feel about this bullshit game. You sound like one of those early counter strike aimbotters who claimed there are no cheats and you just need to get better. I even wasted precious dust and crafted expensive druid cards to counter that shit. ANd i really hate playing druid. And guess what. TWO questmages so far, the rest where HARDCOUNTERS for my druid. Yeah yeah, just random, i dont have enough samples, do you even know how statistic works, get gud, blah blah. Tada, and then i switch back to my own selfmade deck,.. .quest mage and warlocks are back. Yeah yeah.

     Funny how that works, right?  I've tried quest druid for roughly 10 matches and all but 2 have been against decks which played taunt minions in some way shape or form. 

    Nearly every other game with any other deck has been against a mage or quest warlock

    8 out of my 10 games were against Quest Mage, so my Quest Warlock never stood a chance. I switched to Quest Zoo Lock (who is slightly favored against Mage) and guess what, 9 Handbuff Paladins in a row... Not saying it's rigged or anything, but this is exactly what happens, when your game is not balanced around strategy, where any deck can compete with any deck on equal terms, but rather around matchups, where you are favored or unfavored by coin flip...

     The last sentence is the exact problem we have. In the old days you could win, even when you were unfavoured and you could tech some cards to even improve your chances. Today the matchups are mostly decided if you see, what you're opponent is playing

    Posted in: General Discussion
  • 0

    posted a message on Just increase the quest reward cost to 7, or even 8, mana. That makes it more possible to counter them
    Quote from SinAscendant >>
    Quote from ShadowAldrius >>

    Far watch post is barely a speed bump at this point. Also investing in more passive recovery tools against quest mage is a bad idea. They have inevitability on their side.

     Not at all. As long as you knock them down into the danger zone where you force them to continue to remove your minions, you can run them out of resources. The only cards they have that can hit face are Runed Orb, Fireball, Ignite, and Apexis. If they actively save all 8 it's 54 damage, and there's no way they'll ever have all 8 if you're playing cards. 

    Far Watch Post is great since a bunch of their stuff is 0 and 1 cost, pushing it all up by a couple cost slows them down enough that they can't complete the quest until turn 7 or 8 at least. 

    Same with Cultist, if you get down a Watchpost and a Cultist you can grab board control and win before quest completion.

    If you can survive their initial set of burst and they have to wait for their Ignite refills then you basically win at that point. Handbuff pally is especially good since they dont run devolve or ping

    i see it like ShadowAldruis, Far Watch Post makes 1 card cost 1 more mana. There's just no way a mage can't remove it instantly. Cult Neophyte is the same, it delays everything one turn and that's it. These cards are tech for faster decks, but they are anyways favoured against Mage. The thing with board control is, that when you play minions, the Mage freezes the shit out of your board and complete the Quest fast.

    When i play Mage i normally OTK my opponents on turn 8 or 9. You can easily hit ~30 at that point.

    Overall the deck is pretty strong and can beat every deck out there. The worst matchups are aggro, but even they are >=40%, except Aggro Shadow Priest.

    Posted in: General Discussion
  • 1

    posted a message on Stop overreacting about the meta
    Quote from Tyk3 >>
    Quote from HatShapedHat >>
    Quote from mulluk >>

    Stop telling us how to percept and feel about this bullshit game. You sound like one of those early counter strike aimbotters who claimed there are no cheats and you just need to get better. I even wasted precious dust and crafted expensive druid cards to counter that shit. ANd i really hate playing druid. And guess what. TWO questmages so far, the rest where HARDCOUNTERS for my druid. Yeah yeah, just random, i dont have enough samples, do you even know how statistic works, get gud, blah blah. Tada, and then i switch back to my own selfmade deck,.. .quest mage and warlocks are back. Yeah yeah.

     Funny how that works, right?  I've tried quest druid for roughly 10 matches and all but 2 have been against decks which played taunt minions in some way shape or form. 

    Nearly every other game with any other deck has been against a mage or quest warlock

     Be careful what you imply about matchmaking being anything but 100% random on these forums, they'll be after you with their pitchforks...

     That has always been this way. Jade Druid Meta was a shitshow, complains about the deck like now about the meta. Solution for everyone: Just add Skulking Geist. Useless and terrible card in any other matchup. Guess what happened...

    Posted in: General Discussion
  • 5

    posted a message on Just increase the quest reward cost to 7, or even 8, mana. That makes it more possible to counter them
    Quote from RendInFriend >>

    Do your own research. It’s all over HSreplay, VS and numerous pro Twitter accounts. Warlock and mage both get destroyed by face hunter. Tech against them, any deck running cult neophyte, far watchpost, ogremancer and robes will do much better than a counterpart not running them. If you are going against the more aggro or combo version of warlock, shadow priest destroys them. I’m not posting deck lists because deck lists are far from being settled, but for these decks are only oppressive against bad decks and decks that let them play solitaire until the quest is done.

    Yeah, that's exactly how HS works. Just play a deck or a style you absolutely don't like, just to beat certain decks. In the old days you could tech against combo decks and still play what you wanted, because you had a chance to win. That wouldn't work today, because how fast combo decks draw their cards. A DH can draw his entire deck by turn 7-8 and kill you next turn. Mage can kill you easily at turn 8. It's not just me, when you read the forum, many other people think exactly the same way. You either play fast in order to win, or you just lose. Horrible meta imo and something needs to be done

    Posted in: General Discussion
  • 2

    posted a message on Just increase the quest reward cost to 7, or even 8, mana. That makes it more possible to counter them
    Quote from Nihenna >>

    I think that if they just increased the quest reward cost, at least for the more problematic and "win the game"-rewards such as Warlock and Mage, that would be enough.

    If increased to 7, or even 8, it doesn't allow the player to do his shennanigans, finish the quest AND play the reward, which in turn allows for a counter to their reward, in the form of Mutanus.

    I play Mutanus in my quest control warrior deck, and I save him just for the moment when they have the quest reward in hand. Against warlock it's quite hard to get off, because of the nature of Stealer of Souls, or whatever the card is named, but other classes? Mutanus actually gives me a chance to counter it, at least as long as they don't finish the quest and play the reward until turn 7, which some classes can.

     Only unexperienced players complete the Quest without playing the reward instantly. 

    Posted in: General Discussion
  • 1

    posted a message on Stop overreacting about the meta
    Quote from Mackie264 >>

    There's a lot of people going crazy saying this expansion just killed HS and that it's all solitaire and OTKs now but seriously just chill, the expansion hasn't been out for even a week, people are trying new stuff, a lot of bad stuff. Once people realize that a lot of old decks are  still good and that those decks do pretty well against this new "monsters" then they'll stop complaining.

    Face Hunter is still good, Rush Warrior is still good, Deathrattle DH is still good, Elemental Shaman is still good and all those decks are great against all the OTK decks that you keep complaining about. The only reason the OTK decks are running rampant is because everyone is either playing bad decks or playing those same decks and at the end of the day most mirrors are decided on draws. 

    If you're going to worry about something then it should be the fact that getting to turn 7-8 is very hard now with all the OTKs and aggro, that's a more realistic issue and honestly not even really. Once people realize aggro decks shit all this combo decks running around then combo decks will lose winrate and aggro will rise and then tempo/mid-range decks will farm those and there will also be control with healing and/or lots of board clears and then combo decks will farm those slower strategies. 

    I'm not saying there aren't some cards that need some tuning in the form of nerfs (and hopely buffs as well) but please calm down, the meta is not ruined, the game is fine, it'll stabilize in a couple more days, people are just trying the new stuff and you are also just probably playing a bad deck or you have a bunch of bad cards in a good archetype. Also people are sleeping on Aggro Shadow Priest, that deck is good, is pretty much Face Hunter levels of fast, that deck is no meme.

     yeah, it's absolutely a great sign, that even streamers don't play after the launch. even thijs, who is always positive said it's not so good and why even put a 6 mana card in your deck, if you can never play it

    Posted in: General Discussion
  • 6

    posted a message on Honestly, nerfs don't matter at this point
    Quote from Aegis24 >>

    I’ve yet to have a game end before turn 8 so I don’t know what turn 4-5 nonsense you’re complaining about.

    not to admit, that there is so much broken shit in this game, is just denial. maybe turn 4-5 is over the top, but turn 6 you're in danger and by turn 8 you're dead most of the time. you'll defend this, because you love this shitshow. all your posts show this, so why arguing with you anymore?

    Posted in: General Discussion
  • 0

    posted a message on They killed Priest
    Quote from Kaszanka >>

    I don't know guys, I just came back to my favourite control priest deck, after having terrible luck with miracle/garrote/quest rogue, refurbished it a little and am currently shitting hard on the quest mages, and most other (mostly DH) OTKdecks as well. Mutanus eating Dawngrasp every time gives me great pleasure, and makes some of the smorcing morons concede instantly :) 9-1 so far, so maybe it's just luck, but I am having fun. Adapt to these idiotic times, steal their shit, and use it against them, this is the way!

     So you're lucky i guess. You need to have Mutanus everytime in your hand and need your opponent to not give a shit and play around it. I would like to try your deck, if you will share it

    Posted in: General Discussion
  • 0

    posted a message on Easy counter to Quest Mage for all: QUEST DRUID!
    Quote from freakin3 >>

    I don't recall ever losing to the deck as Quest Warlock, Quest Mage felt like a free win with the ability to fully heal repeatedly.   Generally you have to keep killing your own minions to delay their quest completion.

    On hsreplay Quest Mage vs. Quest Warlock is highly favourable for Mage (67%). A good Mage player will kill you in one turn and not burn you so that you can heal. You can try to delay the Quest completion, but that will not always work.

    Posted in: General Discussion
  • 3

    posted a message on The massive Ignite issue in Standard
    Quote from Ripgnite >>

    I suppose you never played WoW, have you? This is how Fire Mage’s Ignite worked before it got reworked in patch 8.3.5. I love it for the simple fact that I can destroy any opponent in a 1-2 turn or get destroyed before turn 7 by other Mage players. Imho this is the avg amount of turns (minutes if you wanna) hearthstone games should take. Wanna spend 15-20 mins playing a game? There’s always Wild where ResidentSleeperWarrior and 9999hp Priest reside. 
    My $0.02

     That's your opinion and there are others who think differently. If Team 5 wants HS to go in that direction, why even bother and print cards >6 mana? Everybody pays for the new expansion and we can't even play half the cards, because they're bad or they cost more than 5-6 mana.

    Posted in: General Discussion
  • 0

    posted a message on They killed Priest
    Quote from Carlsberg >>

    To fix the meta they will buff priest over nerfing the rest. Too many cards too nerf so easy solution is to buff priest.

     That's just not possible to fix the game with a priest buff. The quest is way too slow, Shadowform way to bad compared to the other classes and Priest just has no carddraw. OTK DH had his deck drawn at turn 8 and killed me with 96 damage on turn 9. With Mage i drew 6 cards on turn 4 and cleared 2 minions from my opponent and hit him for 29 from hand on turn 8. How should Priest have a chance against that?

    Posted in: General Discussion
  • 1

    posted a message on I love this meta

    really fun meta, turn 8 a DH had drawn all of his cards and the next turn he did 96 damage. Fun and interactive

    Posted in: General Discussion
  • 1

    posted a message on Easy counter to Quest Mage for all: QUEST DRUID!

    just lost to a spell mage with quest druid. i think i gained 40 armor, still not enough. 

    Posted in: General Discussion
  • To post a comment, please login or register a new account.