The game is rigged to keep as many people playing as long as possible. It's basically a more complicated slot machine.
People will never admit it but you as a player have very little influence in wether you win or lose, assuming you are not throwing the game on purpose.
I don't believe the game is rigged, but matchmaking is no way 100% random either. I know MMR is a factor but when you play a class for 10 games and don't see a certain other class/archetype, then swap decks and the mix of opponents decks you get for the next x amount of games is totally different, there is something more going on for sure.
I'm 99% sure this line on the HS gamepedia is total BS.
The player's matchmaking value is the only data used in the matchmaking process: other details, such as class, deck, or playing history are not taken into account and never affect matchmaking.
The game isn't rigged, but I have also experienced facing a lot of unpopular decks when they have high winrate against the deck I'm currently playing. I suppose it's only because of MMR and the fact that Blizzard wants to keep the game as fair as possible. Imagine being in early AoO when DH was still around 60% winrate and 80% popularity, and finding a deck that always wins against it. I did this back then and after a few wins I was not encountering DH anymore even though it was the most popular deck.
This has been debunked so many times, it's beyond tiresome now.
You will hit streaks of winning and losing and then streaks of patchy wins and losses. If you can accept that you are capable of having a 10 game win streak then you have to accept that you can have a 10 game losing streak.
The matchmaking is designed for you to find your ability level. You reach a point where you are playing against people of a similar skill level to you. These systems are designed to keep games competitive and therefore fun. It's the same in a lot professional sports. You compete on a ladder until you find a spot that you don't drastically change from. There are changes you can make to staff and personal to then increase or decrease your effective competence and thus drastically change your general standings but for the lost part, any multi league system will have teams that tend to hover around the same area or league because their capability means they will generally consistently beat those below them but not above them. The games versus those around them can swing either way and can come down to luck having large parts to play in outcomes.
So the system is designed to keep players in bands, pools, leagues, whatever format you want, where they are generally competing against people of similar capabilities.
There is a reason someone struggles at gold. It's nothing to do with a conspiracy, there are plenty who would be able to log on your account and breeze through those ranks for you.
It's very likely that players at or around the golf level simply don't have the depth of understanding that better players have. Knowledge of other decks make a huge impact in decision making and being able to accurately (or as accurately as possible) account for future draws and plays is also very useful.
If you're hitting a brick wall then you simply need to get better. Learn more, watch your own replays, watch Pro players etc, there are various reasons you're stuck at where you are and only you will be able to really discover that reason. Having someone watch you play could also mean that they highlight flaws in yiru game that you simply aren't aware of.
Regarding class match ups, this also makes no sense. The game might recognise what class you are but it isn't as straight forward as 'priest beats rogue', the meta shifts an awful lot, multiple times through a 12 month period. Sometimes prieft will be stronger than rogue, sometimes rogue will be stronger. Sometimes one archetype of priest will beat rogue, whilst another archetype may struggle. I don't buy that there is an algorithm that not only identifies you're playing warrior but that it's pirate warrior, not control and therefore matches you against something pirate warrior is specifically strong against. The deck that pirate warrior wrecks may well be one that control warrior struggles against.
You're now getting into an algorithm that, in the time it takes you match you up, has assessed not only the class each person is playing but is able to predict the player's intentions of how they are going to use that class.
You're starting to get into believing in things there that there is simply no evidence for. Occam's razor comes in to play here, for me. I either need to make multiple assumptions about match rigging and fixing on blizzard's part, based on no evidence other than people's 'feelings', small data samples and personal, confirmation bias or I can believe that someone is making poor decisions, perhaps coupled with some unlucky draw.
You're asking me to believe in what would be a multi layered and very damaging conspiracy theory or assume you aren't good enough to reach the next rank. In the absence of pretty solid evidence, I'm going to go with the simplest solution and the one that requires the least amount of assumptions and mental gymnastics on my part.
You may read all of this, you may not. You may believe it, you may not. It ultimately doesn't impact me in the slightest but if you truly want to know what is causing your issues, if true things are more valuable to you than false things, you'll at least have to really think about your position and what is causing it. Or you Dan go on convincing yourself that it's everything else that is at fault, that Blizzard specifically want you to fail and they want to keep you in low ranks. It's poor reasoning but it's only you that is affected in this instance but I'd ask if you can't reason with mundane issues such as this, what else in your life can't you get to grips with? It's this line of thinking that enables anti vaxxers, cults etc.
Controlling match making to ensure players are playing against those of a similar level of ability is not the same as controlling it to ensure specific players lose at specific ranks. People see terms like controlled match making and go down a rabbit hole of assumptions about what this can mean.
County level athletes don't want to compete against Olympic level athletes. It wouldn't be competitive or entertaining. Just an extremely one sided competition. The pyramid of competition is there fixed to ensure that people who are able to achieve X are pushed up the ladder whereas people who achieve Y remain at a lower but ultimately more competitive level for their ability. The match making is 'rigged', if you want to use that word but not in the way that you could associate other things with being 'rigged'. Enter amateur level sport and if you're too good for it, you will continue up the pyramid until you hit a point that you cannot progress further. That could be half way between grass roots and the very top professional level, it could be higher, it could be lower but the system is designed to allow you to find your level.
Listen I've been playing this game for at least 4 years now and before they changed the system I never noticed this strange win/loss streaks alternance
Listen I've been playing this game for at least 4 years now and before they changed the system I never noticed this strange win/loss streaks alternance
Did you log your games?
Remember they did change the matchmaking a lot so getting a very high winrate while climbing through lower ranks is a lot harder now.
I've never kept any data on this (so it's most likely confirmation bias) but the majority of my time is in casual on my phone at work. I get in maybe 20-25 ranked matches a month at home on my PC and it seems like whenever I hit a losing streak of 3 - 4 games I will take a few days to a week off just to play other games and whenever I come back, I can almost guarantee a 5 game win streak....almost as if the game knows something and is trying to suck me back in.
The game is rigged to keep as many people playing as long as possible. It's basically a more complicated slot machine.
People will never admit it but you as a player have very little influence in wether you win or lose, assuming you are not throwing the game on purpose.
No, there was this thread from a guy who analysed exactly this and nothing was rigged.
In order to tell if matchmaking is rigged you supposed to describe what is the optimal matchmaking and what is the rigged matchmaking. So I will tell it.
So what is optimal matchmaking? since heartstone ranked is one vs one optimal matchmaking supposed to try to hold your winrate at %50 so if you go above %50 it will try to counter your deck with unfavored archetypes. but it doesn't mean that you will end up with %50 winrate because even if matchmaking system match you with worst matchup your opponent is still a human and human makes mistakes they don't make optimal play . that is how players increases their ranks and winrates and it is how it supposed to be.
What is rigged matchmaking ? it happens when the matchmaking system tries to pull you down to a winrate less than %50 so if you pay to get lets say expansion matchmaking tries to fixate your winrate at %60 but if you f2p it tries to fixate your winrate at %40. this is what rigged matchmaking means.
So when matchmaking try to counter you it doesn't mean that it is rigged it is just how it supposed to be. Truth is even if they rig the matchmaking there is no way to tell it is rigged or not by just looking at the data in order to prove it is rigged you supposed to hack the servers and look at the matchmaking codes.
But I still think that rigged or not Hearthstone have bullshit Rng which is another issue.
So what is optimal matchmaking? since heartstone ranked is one vs one optimal matchmaking supposed to try to hold your winrate at %50 so if you go above %50 it will try to counter your deck with unfavored archetypes. but it doesn't mean that you will end up with %50 winrate because even if matchmaking system match you with worst matchup your opponent is still a human and human makes mistakes they don't make optimal play . that is how players increases their ranks and winrates and it is how it supposed to be.
No, this is also rigged, but also not what happens. By facing players with higher MMR you will naturally play against better players and counterdecks, and your winrate will almost certainly go lower until you reach your "true" level. There is no need and very complicated to hardcode "countermatchups" like so many claim to be the case. There has been no proof presented that the matchmaker has any idea what deck you cue up with, and considering anything but your rank/mmr would only make the waiting time longer and the game less fair for no reason.
The game is rigged, that has never been debunked, only denied by shills. Anyone who plays a lot will eventually come to terms with it.
Just this morning I was playing a homebrew DH deck that went on a 3 game win streak and then the matchmaker qued me into quest warrior 4 straight games (turns out the DH mess I am running is good against quest warrior so I got 4 more straight wins). What are the odds that I get quest warrior 4 straight in random variance? (some impossibly high number), what are the odds the matchmaker thought it was time for me to lose? (pretty damn likely).
It's very obvious imho, especially when looking at highlander decks having a larger variety of cards. Play/watch them enough and you'll see that odds in this game aren't even close to real odds.
Nothing was ever debunked, you just don't want to feel like you are being hustled. Confirmation bias goes both ways. Hearthstone is designed to keep you playing, hence the low skill ceiling and super powerful random effects (discover mechanics basically determines all outcomes) to keep the 50% average.
Truth is that a lot of people are addicted to this game and don't want to feel bad about it. We've gotten to the part where "grinding to X rank" isn't even supposed to be fun, we've just accepted you need to put in Y hours to get there.
The game is rigged, that has never been debunked, only denied by shills. Anyone who plays a lot will eventually come to terms with it.
Just this morning I was playing a homebrew DH deck that went on a 3 game win streak and then the matchmaker qued me into quest warrior 4 straight games (turns out the DH mess I am running is good against quest warrior so I got 4 more straight wins). What are the odds that I get quest warrior 4 straight in random variance? (some impossibly high number), what are the odds the matchmaker thought it was time for me to lose? (pretty damn likely).
If it's rigged for you to lose (as you are implying), why would it queue you into 4 decks in a row that you say you were easily beating?
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...every time I am in a win streak, it is immediately followed by a loss streak at least just as long?
How is it statistically possible that 1) I can't play my deck anymore 2) I get all the possible counters
The game is rigged to keep as many people playing as long as possible. It's basically a more complicated slot machine.
People will never admit it but you as a player have very little influence in wether you win or lose, assuming you are not throwing the game on purpose.
Winning and losing streaks are normal. The game is not rigged. It's called variance.
I don't believe the game is rigged, but matchmaking is no way 100% random either. I know MMR is a factor but when you play a class for 10 games and don't see a certain other class/archetype, then swap decks and the mix of opponents decks you get for the next x amount of games is totally different, there is something more going on for sure.
I'm 99% sure this line on the HS gamepedia is total BS.
The player's matchmaking value is the only data used in the matchmaking process: other details, such as class, deck, or playing history are not taken into account and never affect matchmaking.
The game isn't rigged, but I have also experienced facing a lot of unpopular decks when they have high winrate against the deck I'm currently playing. I suppose it's only because of MMR and the fact that Blizzard wants to keep the game as fair as possible. Imagine being in early AoO when DH was still around 60% winrate and 80% popularity, and finding a deck that always wins against it. I did this back then and after a few wins I was not encountering DH anymore even though it was the most popular deck.
This has been debunked so many times, it's beyond tiresome now.
You will hit streaks of winning and losing and then streaks of patchy wins and losses. If you can accept that you are capable of having a 10 game win streak then you have to accept that you can have a 10 game losing streak.
The matchmaking is designed for you to find your ability level. You reach a point where you are playing against people of a similar skill level to you. These systems are designed to keep games competitive and therefore fun. It's the same in a lot professional sports. You compete on a ladder until you find a spot that you don't drastically change from. There are changes you can make to staff and personal to then increase or decrease your effective competence and thus drastically change your general standings but for the lost part, any multi league system will have teams that tend to hover around the same area or league because their capability means they will generally consistently beat those below them but not above them. The games versus those around them can swing either way and can come down to luck having large parts to play in outcomes.
So the system is designed to keep players in bands, pools, leagues, whatever format you want, where they are generally competing against people of similar capabilities.
There is a reason someone struggles at gold. It's nothing to do with a conspiracy, there are plenty who would be able to log on your account and breeze through those ranks for you.
It's very likely that players at or around the golf level simply don't have the depth of understanding that better players have. Knowledge of other decks make a huge impact in decision making and being able to accurately (or as accurately as possible) account for future draws and plays is also very useful.
If you're hitting a brick wall then you simply need to get better. Learn more, watch your own replays, watch Pro players etc, there are various reasons you're stuck at where you are and only you will be able to really discover that reason. Having someone watch you play could also mean that they highlight flaws in yiru game that you simply aren't aware of.
Regarding class match ups, this also makes no sense. The game might recognise what class you are but it isn't as straight forward as 'priest beats rogue', the meta shifts an awful lot, multiple times through a 12 month period. Sometimes prieft will be stronger than rogue, sometimes rogue will be stronger. Sometimes one archetype of priest will beat rogue, whilst another archetype may struggle. I don't buy that there is an algorithm that not only identifies you're playing warrior but that it's pirate warrior, not control and therefore matches you against something pirate warrior is specifically strong against. The deck that pirate warrior wrecks may well be one that control warrior struggles against.
You're now getting into an algorithm that, in the time it takes you match you up, has assessed not only the class each person is playing but is able to predict the player's intentions of how they are going to use that class.
You're starting to get into believing in things there that there is simply no evidence for. Occam's razor comes in to play here, for me. I either need to make multiple assumptions about match rigging and fixing on blizzard's part, based on no evidence other than people's 'feelings', small data samples and personal, confirmation bias or I can believe that someone is making poor decisions, perhaps coupled with some unlucky draw.
You're asking me to believe in what would be a multi layered and very damaging conspiracy theory or assume you aren't good enough to reach the next rank. In the absence of pretty solid evidence, I'm going to go with the simplest solution and the one that requires the least amount of assumptions and mental gymnastics on my part.
You may read all of this, you may not. You may believe it, you may not. It ultimately doesn't impact me in the slightest but if you truly want to know what is causing your issues, if true things are more valuable to you than false things, you'll at least have to really think about your position and what is causing it. Or you Dan go on convincing yourself that it's everything else that is at fault, that Blizzard specifically want you to fail and they want to keep you in low ranks. It's poor reasoning but it's only you that is affected in this instance but I'd ask if you can't reason with mundane issues such as this, what else in your life can't you get to grips with? It's this line of thinking that enables anti vaxxers, cults etc.
Controlling match making to ensure players are playing against those of a similar level of ability is not the same as controlling it to ensure specific players lose at specific ranks. People see terms like controlled match making and go down a rabbit hole of assumptions about what this can mean.
County level athletes don't want to compete against Olympic level athletes. It wouldn't be competitive or entertaining. Just an extremely one sided competition. The pyramid of competition is there fixed to ensure that people who are able to achieve X are pushed up the ladder whereas people who achieve Y remain at a lower but ultimately more competitive level for their ability. The match making is 'rigged', if you want to use that word but not in the way that you could associate other things with being 'rigged'. Enter amateur level sport and if you're too good for it, you will continue up the pyramid until you hit a point that you cannot progress further. That could be half way between grass roots and the very top professional level, it could be higher, it could be lower but the system is designed to allow you to find your level.
Statistically, win and losing streak are extremely probable, and you should expect them. Log a few 100 games, and you will see.
Also, it can be good to stop playing on a losing streak, as your level of play might drop a bit if tilted.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Listen I've been playing this game for at least 4 years now and before they changed the system I never noticed this strange win/loss streaks alternance
Did you log your games?
Remember they did change the matchmaking a lot so getting a very high winrate while climbing through lower ranks is a lot harder now.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
How can you ask for a statistically proof without giving any data?
Give us the data set of all the opponents you have faced recently, then we can talk.
I've never kept any data on this (so it's most likely confirmation bias) but the majority of my time is in casual on my phone at work. I get in maybe 20-25 ranked matches a month at home on my PC and it seems like whenever I hit a losing streak of 3 - 4 games I will take a few days to a week off just to play other games and whenever I come back, I can almost guarantee a 5 game win streak....almost as if the game knows something and is trying to suck me back in.
Its just like with Online Poker and any other card games - we are under the command of the Universal Law of Variance, Balance and Probability.
You can only try your best to make no mistakes and "break even" with a winrate that is slightly above 50%.
So the Legendary Rank shall be yours.
Here's what happens, statistically:
You win/lose/win/lose... then win-streak some games... then you lose-streak some games.
And you remember the streak, but not the rest. It's called exception bias.
And remember that "80 WR%" Decks euphorically posted on the Head Page to click bait people are always ....you know it.
No, there was this thread from a guy who analysed exactly this and nothing was rigged.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/242896-hearthstones-mm-is-not-rigged-and-is-not-keeping
this
In order to tell if matchmaking is rigged you supposed to describe what is the optimal matchmaking and what is the rigged matchmaking. So I will tell it.
So what is optimal matchmaking? since heartstone ranked is one vs one optimal matchmaking supposed to try to hold your winrate at %50 so if you go above %50 it will try to counter your deck with unfavored archetypes. but it doesn't mean that you will end up with %50 winrate because even if matchmaking system match you with worst matchup your opponent is still a human and human makes mistakes they don't make optimal play . that is how players increases their ranks and winrates and it is how it supposed to be.
What is rigged matchmaking ? it happens when the matchmaking system tries to pull you down to a winrate less than %50 so if you pay to get lets say expansion matchmaking tries to fixate your winrate at %60 but if you f2p it tries to fixate your winrate at %40. this is what rigged matchmaking means.
So when matchmaking try to counter you it doesn't mean that it is rigged it is just how it supposed to be. Truth is even if they rig the matchmaking there is no way to tell it is rigged or not by just looking at the data in order to prove it is rigged you supposed to hack the servers and look at the matchmaking codes.
But I still think that rigged or not Hearthstone have bullshit Rng which is another issue.
No, this is also rigged, but also not what happens. By facing players with higher MMR you will naturally play against better players and counterdecks, and your winrate will almost certainly go lower until you reach your "true" level. There is no need and very complicated to hardcode "countermatchups" like so many claim to be the case. There has been no proof presented that the matchmaker has any idea what deck you cue up with, and considering anything but your rank/mmr would only make the waiting time longer and the game less fair for no reason.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
The game is rigged, that has never been debunked, only denied by shills. Anyone who plays a lot will eventually come to terms with it.
Just this morning I was playing a homebrew DH deck that went on a 3 game win streak and then the matchmaker qued me into quest warrior 4 straight games (turns out the DH mess I am running is good against quest warrior so I got 4 more straight wins). What are the odds that I get quest warrior 4 straight in random variance? (some impossibly high number), what are the odds the matchmaker thought it was time for me to lose? (pretty damn likely).
It's very obvious imho, especially when looking at highlander decks having a larger variety of cards. Play/watch them enough and you'll see that odds in this game aren't even close to real odds.
Nothing was ever debunked, you just don't want to feel like you are being hustled. Confirmation bias goes both ways. Hearthstone is designed to keep you playing, hence the low skill ceiling and super powerful random effects (discover mechanics basically determines all outcomes) to keep the 50% average.
Truth is that a lot of people are addicted to this game and don't want to feel bad about it. We've gotten to the part where "grinding to X rank" isn't even supposed to be fun, we've just accepted you need to put in Y hours to get there.
If it's rigged for you to lose (as you are implying), why would it queue you into 4 decks in a row that you say you were easily beating?