Now that we know all of the cards for each class, I want you to mark down which classes win and which lose based on your opinion of their overall quality of cards.
Agree with the poll results, I too feel Rogue is the clear winner. Love the dragon pally support but we'll see if any viable decks come from that. Really unimpressed by the cards for Hunter, Warlock and Warrior. Druid is still tbd, could be interesting.
Agree with the poll results, I too feel Rogue is the clear winner. Love the dragon pally support but we'll see if that's any viable decks come from that. Really unimpressed by the cards for Hunter, Warlock and Warrior. Druid is still tbd, could be interesting.
100% agree with you. Although I do think Druid is a winner in my opinion.
My votes are biased as I REALLY don't like the playstyle of Hunter for some reason, I think they missed big time with Mage, and Warlock just straight up lost his identity. I don't play Warrior at all.
Didn't vote on Shaman because I think they got good cards, I just don't like murlocs.
My favourite Rogue got good cards overall, I'm hyped for both Druid legendaries and I'll be crafting them day 1. Same for silence Priest and secret Pally.
It has the 2nd worst basic set of cards after priest and it just got a bunch of random shit and memes that we already know that don't wok on the class.
It has the 2nd worst basic set of cards after priest and it just got a bunch of random shit and memes that we already know that don't wok on the class.
Control shaman might be decent. If you think about it Shaman could have some of the most powerful legendaries once the rotation happens - Hagatha, shudderwok, Electra, krag, zentimo, swamp hagatha. All of those can be utilized one way or another.. rares, epics and normal is have to look into more but from what I recall they aren’t too too bad.
but from just ROS alone, as we are discussing, yes I think they might be a loser just based off the fact that like 70% of thralls new cards require Murloc synergy.
I think people are underestimating Mage. The Twinspell summon 2 has the potential to be completely busted and a candidate for a nerf. In a meta oriented for more minion combat and board disputes, both that and Khadgar (with or without the spell) can provide insane tempo and value. It isn't the first spell to summon minions mage has, and creating a mid-sized to full board with only 1-2 cards will be very powerful.
Paladin is in a good spot too. It seems there will be a viable aggressive plan with the secrets, the 2 mana weapon and the neutral Sunweaver Spy. But the healing package from Boomsday and Rastakhan is also very impressive even in this Mammoth meta, and now it can probably try to weave some dragons in as well.
I'm not sold on Thief Rogue. It wasn't fantastic even with Valeera the Hollow, Vilespine, Faldorei, Minstrel and etc around, and without them I don't see just how Toggwaggle and Contract will carry the deck. Pirate Rogue looks good, but some of the pirate package right now is pretty mediocre. The archetype looks incomplete. It's being carried simply by Master Hooktusk's power level. It's almost like a DK, you really need to draw it for that huge swing turn.
I don't understand how Shaman is rated so highly so far. They gave them Murloc sinergy now, and before we had Elementals. Shaman seems to have decent cards, but not enough power across the board like the other classes, Shudderwock and Hagatha hero aside. It always has to fill some crappy cards.
I don't think Warrior loses much as people think. Sure, Baku is gone, but so are almost all infinite value and OTK and the game being turned more into a minion board centric meta. It already has most of the Rush minions in the game, both with the keyword and mechs with Dr.Boom online, so Warrior almost always have combat initiative no matter what. This alone is huge if the game becomes too minion board centric. A " Houndmaster Shaw passive" for mechs looks pretty good.
I think Druid is actually looking interesting, with a slower, bigger build with healing. the token one with the spell generation minion. But it does seem to be lacking that "oomph" and a clear, very powerful card or win condition.
I'm unsure with Priest, Warlock and Hunter.
Priest historically never feels great without 5-6 expansions in.
Hunter got some interesting tools, but DK Rexxar's loss is just too huge against slower/control decks. Plus Razormaw. They still have Zul'jin, but I think slower, more spell based Hunter will not be complete until more expansions hit.
Warlock feels very incomplete for whatever they are trying to do with it. Most of the discard support will rotate, among with the healing package they currently use in both aggressive decks and slower ones while almost everyone seems to be getting their own healing packages now. Between Soularium and Plot Twist, there seems to be the potential for a lot of card cycling, but for whatever purpose it's still simply not here. They also lose Doomguard to HoF.
Winners - Paladin and Rogue Losers - Warrior and Hunter
Paladin got some very good secret synergy and I think they will become powerful aggressively. They lose Divine Favor however, so they may not be very strong in the long run but I guess we'll see what happens. Rogue got the lackey synergy and burge card support. I think Togwaggle might even become a true terror.
Warrior didn't get anything good (and they got the worst card in the set). All of the recruit synergy is gone and they are left with very good. They will probably be fine because they still have good cards from last year as well as the Hero Card Dr. Boom. Hunter got some spell support but I am not sure that it will be enough. They were the kings of the last meta so they don't need too much of a boost and they will be fine with what they got.
Rogue definitely got the craziest and best cards of this expansion. Either it's going to be amazing, or it's going to fail hard.
I think Warrior comes a close second because its new cards work so well with the Boomsday package, and because we're going to be dealing with a class that has a strong hero card, and a reborn Dr. Boom legendary.
Mage, Druid, Shaman, and Paladin are wild cards. I think Mage and Paladin are better off than Shaman and Druids. Shaman would be in a lot worse shape if it didn't have a hero card. Resto Druid could end up like Freeze Shaman, since healing is worse than armor.
Hunter, Priest, and Warlocks are in pretty rough shape.
It has the 2nd worst basic set of cards after priest and it just got a bunch of random shit and memes that we already know that don't wok on the class.
Control shaman might be decent. If you think about it Shaman could have some of the most powerful legendaries once the rotation happens - Hagatha, shudderwok, Electra, krag, zentimo, swamp hagatha. All of those can be utilized one way or another.. rares, epics and normal is have to look into more but from what I recall they aren’t too too bad.
but from just ROS alone, as we are discussing, yes I think they might be a loser just based off the fact that like 70% of thralls new cards require Murloc synergy.
I'm trying to make a control shaman list because they have so much value...I just don't know what the win condition is.
Winner are Rogue and Paladin : people in this thread already explain it very well so i wont repeat
Loser :
- Hunter : some new cards aren't bad but still very lackluster. Mech hunter definitely not happen so spell hunter is the only viable archetype but so many good spell rotate out,probably just a tier 2 deck at best
- Shaman : same with hunter (dont get enough supporter card) and their cards too fair for meta (beside the new hagatha)
Honestly, I feel the only real loser is Priest. I don't care how idealistic it looked in stream, having to rely on silencing your own cards just to make them useful are lame.
Honestly, I feel the only real loser is Priest. I don't care how idealistic it looked in stream, having to rely on silencing your own cards just to make them useful are lame.
Well Priest also got several quite useful cards not geared towards the silence deck but with a much broader application. I don't know how well priest will handle the rotation overall but based on the cards giving this expansion alone I honestly think they got a lot of the better ones.
Honestly, I feel the only real loser is Priest. I don't care how idealistic it looked in stream, having to rely on silencing your own cards just to make them useful are lame.
Priest got Resurrection support as well, but with a lot of gamebreaking cards rotating out, Res Priest might struggle
With all of the Zoo synergy how is warlock rated the biggest loser? Zoolock is like a damn cockroach, that deck never dies. The rest is subjective imo but that one I don't understand.
With all of the Zoo synergy how is warlock rated the biggest loser? Zoolock is like a damn cockroach, that deck never dies. The rest is subjective imo but that one I don't understand.
Didn't vote warlock as a loser. But warlock does lose a LOT of strong cards to rotation.
With all of the Zoo synergy how is warlock rated the biggest loser? Zoolock is like a damn cockroach, that deck never dies. The rest is subjective imo but that one I don't understand.
Didn't vote warlock as a loser. But warlock does lose a LOT of strong cards to rotation.
I'm calling warlock has a sleeper deck. Zoo will prevail in a new form.
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Now that we know all of the cards for each class, I want you to mark down which classes win and which lose based on your opinion of their overall quality of cards.
Agree with the poll results, I too feel Rogue is the clear winner. Love the dragon pally support but we'll see if any viable decks come from that. Really unimpressed by the cards for Hunter, Warlock and Warrior. Druid is still tbd, could be interesting.
100% agree with you. Although I do think Druid is a winner in my opinion.
My votes are biased as I REALLY don't like the playstyle of Hunter for some reason, I think they missed big time with Mage, and Warlock just straight up lost his identity. I don't play Warrior at all.
Didn't vote on Shaman because I think they got good cards, I just don't like murlocs.
My favourite Rogue got good cards overall, I'm hyped for both Druid legendaries and I'll be crafting them day 1. Same for silence Priest and secret Pally.
Shaman it's the loser for sure.
It has the 2nd worst basic set of cards after priest and it just got a bunch of random shit and memes that we already know that don't wok on the class.
Warrior is a clear loser for me but will get by because of previous sets.
Paladin, shaman and druid are the winners. They got powerful aggro decks in a world with very few good board clears.
Apparently rogue is good too, I'll have to experience that for myself because I think it got fourth place this time around.
Control shaman might be decent. If you think about it Shaman could have some of the most powerful legendaries once the rotation happens - Hagatha, shudderwok, Electra, krag, zentimo, swamp hagatha. All of those can be utilized one way or another.. rares, epics and normal is have to look into more but from what I recall they aren’t too too bad.
but from just ROS alone, as we are discussing, yes I think they might be a loser just based off the fact that like 70% of thralls new cards require Murloc synergy.
I think people are underestimating Mage. The Twinspell summon 2 has the potential to be completely busted and a candidate for a nerf. In a meta oriented for more minion combat and board disputes, both that and Khadgar (with or without the spell) can provide insane tempo and value. It isn't the first spell to summon minions mage has, and creating a mid-sized to full board with only 1-2 cards will be very powerful.
Paladin is in a good spot too. It seems there will be a viable aggressive plan with the secrets, the 2 mana weapon and the neutral Sunweaver Spy. But the healing package from Boomsday and Rastakhan is also very impressive even in this Mammoth meta, and now it can probably try to weave some dragons in as well.
I'm not sold on Thief Rogue. It wasn't fantastic even with Valeera the Hollow, Vilespine, Faldorei, Minstrel and etc around, and without them I don't see just how Toggwaggle and Contract will carry the deck. Pirate Rogue looks good, but some of the pirate package right now is pretty mediocre. The archetype looks incomplete. It's being carried simply by Master Hooktusk's power level. It's almost like a DK, you really need to draw it for that huge swing turn.
I don't understand how Shaman is rated so highly so far. They gave them Murloc sinergy now, and before we had Elementals. Shaman seems to have decent cards, but not enough power across the board like the other classes, Shudderwock and Hagatha hero aside. It always has to fill some crappy cards.
I don't think Warrior loses much as people think. Sure, Baku is gone, but so are almost all infinite value and OTK and the game being turned more into a minion board centric meta. It already has most of the Rush minions in the game, both with the keyword and mechs with Dr.Boom online, so Warrior almost always have combat initiative no matter what. This alone is huge if the game becomes too minion board centric. A " Houndmaster Shaw passive" for mechs looks pretty good.
I think Druid is actually looking interesting, with a slower, bigger build with healing. the token one with the spell generation minion. But it does seem to be lacking that "oomph" and a clear, very powerful card or win condition.
I'm unsure with Priest, Warlock and Hunter.
Priest historically never feels great without 5-6 expansions in.
Hunter got some interesting tools, but DK Rexxar's loss is just too huge against slower/control decks. Plus Razormaw. They still have Zul'jin, but I think slower, more spell based Hunter will not be complete until more expansions hit.
Warlock feels very incomplete for whatever they are trying to do with it. Most of the discard support will rotate, among with the healing package they currently use in both aggressive decks and slower ones while almost everyone seems to be getting their own healing packages now. Between Soularium and Plot Twist, there seems to be the potential for a lot of card cycling, but for whatever purpose it's still simply not here. They also lose Doomguard to HoF.
My vote:
Winners - Paladin and Rogue
Losers - Warrior and Hunter
Paladin got some very good secret synergy and I think they will become powerful aggressively. They lose Divine Favor however, so they may not be very strong in the long run but I guess we'll see what happens. Rogue got the lackey synergy and burge card support. I think Togwaggle might even become a true terror.
Warrior didn't get anything good (and they got the worst card in the set). All of the recruit synergy is gone and they are left with very good. They will probably be fine because they still have good cards from last year as well as the Hero Card Dr. Boom. Hunter got some spell support but I am not sure that it will be enough. They were the kings of the last meta so they don't need too much of a boost and they will be fine with what they got.
Rogue definitely got the craziest and best cards of this expansion. Either it's going to be amazing, or it's going to fail hard.
I think Warrior comes a close second because its new cards work so well with the Boomsday package, and because we're going to be dealing with a class that has a strong hero card, and a reborn Dr. Boom legendary.
Mage, Druid, Shaman, and Paladin are wild cards. I think Mage and Paladin are better off than Shaman and Druids. Shaman would be in a lot worse shape if it didn't have a hero card. Resto Druid could end up like Freeze Shaman, since healing is worse than armor.
Hunter, Priest, and Warlocks are in pretty rough shape.
I'm trying to make a control shaman list because they have so much value...I just don't know what the win condition is.
Priest will always be a loser at heart.
Winner are Rogue and Paladin : people in this thread already explain it very well so i wont repeat
Loser :
- Hunter : some new cards aren't bad but still very lackluster. Mech hunter definitely not happen so spell hunter is the only viable archetype but so many good spell rotate out,probably just a tier 2 deck at best
- Shaman : same with hunter (dont get enough supporter card) and their cards too fair for meta (beside the new hagatha)
Honestly, I feel the only real loser is Priest. I don't care how idealistic it looked in stream, having to rely on silencing your own cards just to make them useful are lame.
Well Priest also got several quite useful cards not geared towards the silence deck but with a much broader application. I don't know how well priest will handle the rotation overall but based on the cards giving this expansion alone I honestly think they got a lot of the better ones.
Priest got Resurrection support as well, but with a lot of gamebreaking cards rotating out, Res Priest might struggle
With all of the Zoo synergy how is warlock rated the biggest loser? Zoolock is like a damn cockroach, that deck never dies. The rest is subjective imo but that one I don't understand.
Didn't vote warlock as a loser. But warlock does lose a LOT of strong cards to rotation.
for a class that could play even/cube/control/zoo, beeing forced to one, arguably the least interesting archetype is clearly a los.
I'm calling warlock has a sleeper deck. Zoo will prevail in a new form.
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