I was messing around with an alt account and I just played against a lvl 49 player playing a non-starter Quest Druid. He had Zephrys, King Phaoris, Flobbidinous Floop, Cenarius and Loti (though he might have discovered the Druid legendaries from the Choose One pool). I survived fairly long, but how is my budget Quest Shaman supposed to beat that??
I added him and asked him if he had to disenchant all his cards to craft the deck, and he said he didn't speak English well enough. Then I asked him how he got so many legendaries so fast and he un-added me lmao
I play a Wild and Standard version of Thief Priest and I've actually never considered adding in Forbidden Words, might have to add it. Also, Archmage Vargoth + Mass Resurrection + Good Stolen Minions is really satisfying to pull off.
1. Jepetto Joybuzz. Very good value card when your deck has a lot of battlecries and deathrattles. Will be seen in a lot of decks (at least my decks).
2. Archmage Vargoth. I've seen enough cards that cheat out other cards to know that they're very powerful. Good in Mass Ressurect Priest.
3. Blastmaster Boom. Can potentially do a lot of damage especially if your opponent has no minions when they clear it. Not to mention the Bombs will do the rest of the job.
4. Barista Lynchen. Good value card, doubling Jepetto Joybuzz in some decks can be insane but I don't think it'll be broken enough.
5. Chef Nomi. I believe in the dream of turn 6 42/42 stats on board because Twisting Nether is 8 mana, Psychic Scream is rotating as well. Hard to clear unless you're Warrior or Shaman.
About Chef Nomi: How can You clear your deck on turn 6 ?
Honestly, I feel the only real loser is Priest. I don't care how idealistic it looked in stream, having to rely on silencing your own cards just to make them useful are lame.
Priest got Resurrection support as well, but with a lot of gamebreaking cards rotating out, Res Priest might struggle
Khadgar + 7 cost and above enemy minion/s + double Conjurer's Calling= almost full giant board. Seems like this is quite effective against Big Priest in wild.
I've only been playing since K&C so i haven't experienced the burnout just yet. I haven't spent a single dime on this game and the challenge to climb to Legend is probably what keeps me playing
Quite insane. Every hero will potentially have a OTK/burst finish/board flood/combo with this card. Most decks will probably run lots of removals to counter this.
Hand/Buff Warlock might become viable. Warlock has Arena Fanatic, Soul Infusion, Grim Rally, Spirit of the Bat, Void Analyst, Etc. to buff cards/minions. With all the minion generating cards this expansion (admittedly, Rafaam's Scheme isn't looking great rn), Demonbolt might be a good hard removal to go along with other single removal cards still in standard. And don't forget about the neutral cards, Warlock has benefited a great ton from them.
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Mild salt post
I was messing around with an alt account and I just played against a lvl 49 player playing a non-starter Quest Druid. He had Zephrys, King Phaoris, Flobbidinous Floop, Cenarius and Loti (though he might have discovered the Druid legendaries from the Choose One pool). I survived fairly long, but how is my budget Quest Shaman supposed to beat that??
I added him and asked him if he had to disenchant all his cards to craft the deck, and he said he didn't speak English well enough. Then I asked him how he got so many legendaries so fast and he un-added me lmao
Edit: He might have used Whizbang, but I doubt it
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Got a reserved ticket so I'm definitely hyped!
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I play a Wild and Standard version of Thief Priest and I've actually never considered adding in Forbidden Words, might have to add it. Also, Archmage Vargoth + Mass Resurrection + Good Stolen Minions is really satisfying to pull off.
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Replacement for Edwin VanCleef ?
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Kalecgos, Tak Nozwhisker, and Archivist Elysiana are my personal favorites.
I do agree that Oblivitron is the weakest legendary this expansion, but only because of only having a few good deathrattle mechs to synergize with.
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Myra's Unstable Element
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Priest got Resurrection support as well, but with a lot of gamebreaking cards rotating out, Res Priest might struggle
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Zentimo approves
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Okay, no doubt Rogue got the best package this expansion. Most if not all of the cards Rogue got are really good.
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Khadgar + 7 cost and above enemy minion/s + double Conjurer's Calling= almost full giant board. Seems like this is quite effective against Big Priest in wild.
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I've only been playing since K&C so i haven't experienced the burnout just yet. I haven't spent a single dime on this game and the challenge to climb to Legend is probably what keeps me playing
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Rogue is completely broken this expac and as someone who adores Thief decks and who plays Pogo Rogue, this is a blessing.
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Quite insane. Every hero will potentially have a OTK/burst finish/board flood/combo with this card. Most decks will probably run lots of removals to counter this.
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Hand/Buff Warlock might become viable. Warlock has Arena Fanatic, Soul Infusion, Grim Rally, Spirit of the Bat, Void Analyst, Etc. to buff cards/minions. With all the minion generating cards this expansion (admittedly, Rafaam's Scheme isn't looking great rn), Demonbolt might be a good hard removal to go along with other single removal cards still in standard. And don't forget about the neutral cards, Warlock has benefited a great ton from them.
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Rogue is getting the most useful cards so far this expansion, and as someone who loves the steal/copy mechanic, I'm not complaining ;)