Seems kind of silly that this card is able to keep making copies of itself over and over. Honestly I think if that had fixed that one thing the card wouldn’t be so overpowered as it seems to be. This is just my thought on it.
The main problem I have with Shudderwock is that I feel it limits what they might be able to do in the future with battlecries. Likely they won't do any sort of nerf to Shudder unless it becomes a huge problem in Wild down the road with ridiculous battlecry combos that are extremely unfair.
You haven't played the deck enough yourself. It only copies itself if (1) you've played Saronite at least once and by sheer RNG, (2) your Saronite battlecries go off before your Grumble/Zola battlecry(ies). Therefore, even if you survive to the point where you're ready to Shudderwock, you still have a reasonable chance of the combo failing. Of course, the chance of failing diminishes (but never to a vanishing point) depending on how many Saronites/Zolas/Grumbles you've played, but that also means you've survived that much longer.
There's a reason this deck is far from T1.
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Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
People complain about the not-fun-to-play-against not about the power of the deck
I don't really consider these two decks to be the same in terms of play style. Shudderwock deck has to draw this card and a few others to pull off a combo. Similar to other combo decks such as Maly Druid. Quest rouge plays quest. Play a cheap minion. Bounce minion. Games over. Seem a little different in play style, right?
People complain about the not-fun-to-play-against not about the power of the deck
I don't really consider these two decks to be the same in terms of play style. Shudderwock deck has to draw this card and a few others to pull off a combo. Similar to other combo decks such as Maly Druid. Quest rouge plays quest. Play a cheap minion. Bounce minion. Games over. Seem a little different in play style, right?
Not really it doesn't matter at all what order you play your cards as long as you play Shudderwock last. It is actually very similar to quest rogue except against quest rouge you don't auto lose after it is complete.
Man can they just make one topic about Shudderwock so i dont see a new post complaining about a T3 deck that need 10 mana for the combo and cant ...
People just need to learn to play against it and understand that if you play control you should expect losing against it, but really guys the decks loses to elemental mage the no spell one a deck that has no strong minions until turn 4 ( a 4/5 ) and no goods 5(just a 5/5 that draws but remember operative?) and 6 drops if you play any aggro or midrange you should win most of time. The deck has a 45% winrate against recruit warrior man.
But for the guy that said the combo is RNG i play the double murmuring elemental and the guy that makes elementals cost 1 less so you can be sure that you will get it back if you play a discounted one and shudderwock on turn 10, i dont run zola and hagatha and drakes though to run more draw and this package.
Brrrloc x 2 Doomsayer x 2 Fire Plume Harbinger Loot Hoarder x 2 Murmuring Elemental x 2 Acolyte of Pain x 2 Far Sight x 2 Healing Rain x 2 Lightning Storm x 2 Mana Tide Totem Lifedrinker x 2 Sandbinder x 2 Saronite Chain Gang x 2 Tidal Surge x 2 Volcano x 2 Grumble, Worldshaker Shudderwock
shudderwok decks are greedy, u have plenty of time to play around him and kill the enemy. espacilly if the shaman usess overload cards at turn 9 or10 u gain another round. its really not that hard. just be quick and agressiv.
The deck doesn't play BAD cards. Statistically it doesn't do amazingly well ( still more than 51% ) , but I assume that's because most players don't know how to play it, and the only way to "play around it" is to be aggressive, that more often than not doesn't work, simply because HearthStone is a either a vomit-hand, or the RNG ( card draw, etc.) won't be on your side. So unless you're playing an aggressive deck...
Hitting legend with the help of A CARD ( Shudderwock ) doesn't feel fair at all to me. This means that all other control decks don't stand much of a chance.
Then again it's a kids` game, what do you expect ?
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I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night, I am batma I build computer games. Together with a wonderful artist, I help run this very unique comic site : Comic Devs
oh I agree it’s a tier 3 deck which many have pointed out. Though wild seems to do fairly well from what I’ve seen. I just think the ability for it to craft multiple copies of it self over and over again seems silly in some regard. All other BC effects I don’t see any issue with, but if the stopped that one effect I could see a majority of the complaints about it go away.
It's not about the power level, it just feels like shit when the opponent plays it against you. Pirate warrior at its prime was at the bottom of tier 2 when it was nerfed for the first time. Same thing with nerf#2 for quest rogue. Basically, if you're playing a control deck, you don't have a chance against Shudderwock and it's not normal. As there is now no tech cards to break their 'combo', the only way to win is to highroll something from the Lich King or overdraw them.
Seems kind of silly that this card is able to keep making copies of itself over and over. Honestly I think if that had fixed that one thing the card wouldn’t be so overpowered as it seems to be. This is just my thought on it.
I think the Grumble interaction is so unfair.
Yes the Grumble/Shudderwock interaction will likely be nerfed sometime in the future. Just not sure how they would go about doing that.
I think I know what I'm talking about.
Why so many complaints over a tier 3 deck?
Dead but dreaming
No way! Another topic about shudderwok!
The main problem I have with Shudderwock is that I feel it limits what they might be able to do in the future with battlecries. Likely they won't do any sort of nerf to Shudder unless it becomes a huge problem in Wild down the road with ridiculous battlecry combos that are extremely unfair.
@formulas666 Quest Rogue want a word.
People complain about the not-fun-to-play-against not about the power of the deck
You haven't played the deck enough yourself. It only copies itself if (1) you've played Saronite at least once and by sheer RNG, (2) your Saronite battlecries go off before your Grumble/Zola battlecry(ies). Therefore, even if you survive to the point where you're ready to Shudderwock, you still have a reasonable chance of the combo failing. Of course, the chance of failing diminishes (but never to a vanishing point) depending on how many Saronites/Zolas/Grumbles you've played, but that also means you've survived that much longer.
There's a reason this deck is far from T1.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
I don't really consider these two decks to be the same in terms of play style. Shudderwock deck has to draw this card and a few others to pull off a combo. Similar to other combo decks such as Maly Druid. Quest rouge plays quest. Play a cheap minion. Bounce minion. Games over. Seem a little different in play style, right?
Dead but dreaming
It's not overpowered, and it's not unfair. A little boring to play against, sure
Not really it doesn't matter at all what order you play your cards as long as you play Shudderwock last. It is actually very similar to quest rogue except against quest rouge you don't auto lose after it is complete.
Man can they just make one topic about Shudderwock so i dont see a new post complaining about a T3 deck that need 10 mana for the combo and cant ...
People just need to learn to play against it and understand that if you play control you should expect losing against it, but really guys the decks loses to elemental mage the no spell one a deck that has no strong minions until turn 4 ( a 4/5 ) and no goods 5(just a 5/5 that draws but remember operative?) and 6 drops if you play any aggro or midrange you should win most of time. The deck has a 45% winrate against recruit warrior man.
But for the guy that said the combo is RNG i play the double murmuring elemental and the guy that makes elementals cost 1 less so you can be sure that you will get it back if you play a discounted one and shudderwock on turn 10, i dont run zola and hagatha and drakes though to run more draw and this package.
Brrrloc x 2
Doomsayer x 2
Fire Plume Harbinger
Loot Hoarder x 2
Murmuring Elemental x 2
Acolyte of Pain x 2
Far Sight x 2
Healing Rain x 2
Lightning Storm x 2
Mana Tide Totem
Lifedrinker x 2
Sandbinder x 2
Saronite Chain Gang x 2
Tidal Surge x 2
Volcano x 2
Grumble, Worldshaker
Shudderwock
Thats my list.
shudderwok decks are greedy, u have plenty of time to play around him and kill the enemy. espacilly if the shaman usess overload cards at turn 9 or10 u gain another round. its really not that hard. just be quick and agressiv.
The deck doesn't play BAD cards. Statistically it doesn't do amazingly well ( still more than 51% ) , but I assume that's because most players don't know how to play it, and the only way to "play around it" is to be aggressive, that more often than not doesn't work, simply because HearthStone is a either a vomit-hand, or the RNG ( card draw, etc.) won't be on your side. So unless you're playing an aggressive deck...
Hitting legend with the help of A CARD ( Shudderwock ) doesn't feel fair at all to me.
This means that all other control decks don't stand much of a chance.
Legend Shudderwock
Then again it's a kids` game, what do you expect ?
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
oh I agree it’s a tier 3 deck which many have pointed out. Though wild seems to do fairly well from what I’ve seen. I just think the ability for it to craft multiple copies of it self over and over again seems silly in some regard. All other BC effects I don’t see any issue with, but if the stopped that one effect I could see a majority of the complaints about it go away.
It's not about the power level, it just feels like shit when the opponent plays it against you. Pirate warrior at its prime was at the bottom of tier 2 when it was nerfed for the first time. Same thing with nerf#2 for quest rogue. Basically, if you're playing a control deck, you don't have a chance against Shudderwock and it's not normal. As there is now no tech cards to break their 'combo', the only way to win is to highroll something from the Lich King or overdraw them.
We have plenty of threads about this card. Locked.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/218950-will-shudderwock-ever-be-nerfed