It doesn't backfire on them, and even if whatever it burns is effectively useless in the given situation, it is still an advantage for your opponent that you can not stop, or have prevented in any way possible.
Actually, you're being too far here. Your opponent might very well burn a 2 drop when you're both on topdeck mode. That's a backfire for him, because he just increased your chances of drawing a relevant card.
Don't get me wrong, I don't like the design on the gnomish whatever either, I think it's an ugly effect. If it burns a win con you can't even claim it was a matter of skill, it's pure RNG.
One day it will be a priest card "Entomb Better" 7 mana: put a card from opponent deck in your deck, and the world will finish.
This card probably will see some play in wild with Brann. For standard it's quite useless, especially with a meta that doesn't allow you to survive turn 6.
Popolar card will be aggro killer, this is a aggro helper.
This thread made me doubt a lot of your abilities to understand probilbilty. Let's go over some uses of the card...
-Milll Lock: The mill mechanic has been in HS in the form of overdraw but it hasn't been good because you first need to give your opponent 10 cards. This is the first true 'mill' card in the game. However it's a lock card. The mill dekcs have typically been Rogue with an occasional Druid thrown in the mix. If this gnome was neutral it could be abused heavily by Rogue. As it is you would need to build a new kind of deck entirely around it and I just don't think the cards exist. Mill as the primary function of the deck won't work.
-Control deck: This could find a home in the right meta for control decks. However it's purpose here would be ot make the opponent hit fatigue before you. Considering the hero power for Lock is draw this normally woudln't be ideal. Warlock is going ot start fatiguing first in a control vs contral situation.
-Combo killing tech: This is probably the best use of the card. It's still a crap shootbut in a high combo enviroment (or jade control even) this could be teched in to burn off some potentially deadly cards.
What it's not viable for... Removing specific cards. Hurting an opponent in a top deck situation. Almost anything vs. aggro. This card doesn't do any of these.
The decks that only run on one win-condition is either a purely fun- or a purely broken deck.
If your only win-condition isArchmage Antonidas ... your deck doesn't seem to have been built in a sane fashion.
You might not like playing decks with singular win conditions but there is nothing wrong with them and they're no less superior to regular decks. Exodia Mage works fine in the current meta and Jade Druid is a T2 deck (Jade Idol spam being the win condition). Renolock's win condition was almost solely Leeroy and regular freeze before JTU relied on Alex to set up lethal. Leeroy miracle rogue was a scourge on the ladder post-Naxx and it would have been completely shut down by losing it's win condition. Singular win condition decks are fine. And this card probably helps them more often than not by helping them get to their win condition faster (unless it's a deck like Exodia mage that relies on a 5 card combo).
Theres a big difference between counterplay and permanent effects.
You said the counterplay to being milled is to not play control?
That's not what counterplay is. It's when you actually counter something the opponent is doing. Eater of secrets is counterplay. Things like that.
Until Dirty Rat came out we had no counterplay for battlecries. You can't just counter loatheb by "waiting it out". How on earth does that counter him? If you're playing freeze mage and you put up ice block so you will win the game with spells, how are you countering loatheb by waiting him out? I really don't understand you.
The people who think this card is broken in any way either only netdeck and have no idea on how building a deck works, or they're stuck in rank 16 because they don't understand the mechanics.
Well actually there is a counter to this card - By playing a deck in which losing a particular card doesn't matter- i.e. Aggro/Midrange.
So what you're saying is, as long as I'm playing aggo this card can't hurt me? I'd say that if you play this on 2 and it destroys frothing berserker. Then you play another one on 4 and it destroys arcanite reaper, that pirate warrior is going to be pissed.
Well actually there is a counter to this card - By playing a deck in which losing a particular card doesn't matter- i.e. Aggro/Midrange.
So what you're saying is, as long as I'm playing aggo this card can't hurt me? I'd say that if you play this on 2 and it destroys frothing berserker. Then you play another one on 4 and it destroys arcanite reaper, that pirate warrior is going to be pissed.
Yeah, but if you play warrior quest on 1, pirate warrior is even more pissed, so what, next game.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
So what you're saying is, as long as I'm playing aggo this card can't hurt me? I'd say that if you play this on 2 and it destroys frothing berserker. Then you play another one on 4 and it destroys arcanite reaper, that pirate warrior is going to be pissed.
It's no worse than if those cards are at the bottom of the deck. The only difference is, now you know that they are at the bottom of the deck.
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People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
Most games it is simply a vanilla minion because you don't draw all your deck.
^^This.
Not this. 100% of the time that this destroys something good you would have drawn that something good the following turn. So if this kills Antonidas, now you AND your opponent know that you WILL NOT draw Antonidas at any point in the game. This means your opponent doesn't have to save removal for him. If this destroys C'thun? Might as well bottom right immediately. Not the same as just having to live longer to eventually draw the card.
Playable, not overpowered. Will be a key inclusion in discard decks. Can't wait to see the warlocks DK. People need to stop whining about this.
Given the card's wording, I don't think it buff discard cards. Otherwise, I wouldn't have rate it as terrible.
I think it buffs discard decks because it somewhat levels the playing field like I said in an above comment.
No, Discard warlocks have way more important 2-cost cards to use. Also making the opponent burn a card from their deck is different than discarding from the hand, they won't be losing any card advantage so it's not really leveling the playing field at all.
Most games it is simply a vanilla minion because you don't draw all your deck.
This isn't a card for a mill archetype though. I will concede that this card is not that great against an aggressive deck but this card's place is not to counter aggro. I believe we'll see this used more in tournaments than we will in constructed simply due to the fact that we can't guarantee we're matching up against a deck with key cards. This could be really powerful in a control mirror or against any deck that has a gameplan. This taking out a powerful board clear could be exactly the kind of thing you need. Maybe you remove your opponent's Death Knight hero (if those decks end up being good enough) or a powerful late game minion like Ysera. What if the remaining cards in the opponent's deck are something like Death, pain, PW:S, Ysera, board clear, heal spell and you wipe out the Ysera? Or what if you take out the board clear and then flood your board with whatever minions you have in your hand since you usually will know the number of board clears a deck runs. It could be pretty good.
So what you're saying is, as long as I'm playing aggo this card can't hurt me? I'd say that if you play this on 2 and it destroys frothing berserker. Then you play another one on 4 and it destroys arcanite reaper, that pirate warrior is going to be pissed.
It's no worse than if those cards are at the bottom of the deck. The only difference is, now you know that they are at the bottom of the deck.
There are always going to be games where you don't draw what you need. You design your deck and mulligan in such a way to minimize these occurrences but they're always going to happen a certain pecentage of the time. Gnomish Vampire has the potential to turn a game where you WOULD have drawn the card you needed into a game where you didnt. The effect is even worse when you consider since every class has been given a hero legendary card in this expansion and these cards are going to heavily influence deck building choices. Burning the opponent's hero would be devastating. Again. Not the same as your hero having been on the bottom because your hero WASN'T on the bottom. It's simple mathematics really.
the forgotten epics
Junkbot Frost Giant Luckydo Buccaneer Sea Reaver Darkspeaker Mini-Mage Blubber Baron Captain's Parrot Magnataur Alpha
Don't get me wrong, I don't like the design on the gnomish whatever either, I think it's an ugly effect. If it burns a win con you can't even claim it was a matter of skill, it's pure RNG.
It should be noted what the card says: Gnomeferatu
Blizzard went out of their way to avoid the use of the word discard here, so I don't think it would buff a discolock opponent.
Always looking for casual play and meeting new people. Hit me up at adampjr#1929 (NA).
One day it will be a priest card "Entomb Better" 7 mana: put a card from opponent deck in your deck, and the world will finish.
This card probably will see some play in wild with Brann. For standard it's quite useless, especially with a meta that doesn't allow you to survive turn 6.
Popolar card will be aggro killer, this is a aggro helper.
This thread made me doubt a lot of your abilities to understand probilbilty. Let's go over some uses of the card...
-Milll Lock: The mill mechanic has been in HS in the form of overdraw but it hasn't been good because you first need to give your opponent 10 cards. This is the first true 'mill' card in the game. However it's a lock card. The mill dekcs have typically been Rogue with an occasional Druid thrown in the mix. If this gnome was neutral it could be abused heavily by Rogue. As it is you would need to build a new kind of deck entirely around it and I just don't think the cards exist. Mill as the primary function of the deck won't work.
-Control deck: This could find a home in the right meta for control decks. However it's purpose here would be ot make the opponent hit fatigue before you. Considering the hero power for Lock is draw this normally woudln't be ideal. Warlock is going ot start fatiguing first in a control vs contral situation.
-Combo killing tech: This is probably the best use of the card. It's still a crap shootbut in a high combo enviroment (or jade control even) this could be teched in to burn off some potentially deadly cards.
What it's not viable for... Removing specific cards. Hurting an opponent in a top deck situation. Almost anything vs. aggro. This card doesn't do any of these.
Theres a big difference between counterplay and permanent effects.
You said the counterplay to being milled is to not play control?
That's not what counterplay is. It's when you actually counter something the opponent is doing. Eater of secrets is counterplay. Things like that.
Until Dirty Rat came out we had no counterplay for battlecries. You can't just counter loatheb by "waiting it out". How on earth does that counter him? If you're playing freeze mage and you put up ice block so you will win the game with spells, how are you countering loatheb by waiting him out? I really don't understand you.
The people who think this card is broken in any way either only netdeck and have no idea on how building a deck works, or they're stuck in rank 16 because they don't understand the mechanics.
Gonna be super excited to see people getting salty about this card especially the ones saying that this card is not broken. HAHA
Free to try and find a game, dealing cards for sorrow, cards for pain.
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
I laugh at people that say this card is bad, they have no idea what they are talking about, LOL.
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.