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    posted a message on Secret Passage- It's stronger than you think.

    It isn’t that anybody is rating the card low, but rather than they aren’t rating it as high as it should be. 

    Like... say a medication comes out that stops the flu forever. That would be pretty good, right? Highly rated. But what if it also prevents the common cold as well. It’s even better than we thought! 

    So my point is that many players are saying it’s a very good card, but are missing the fact that it might be even better than they think it is. 

    Posted in: General Discussion
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    posted a message on Secret Passage- It's stronger than you think.

    EDIT FOR ADDITIONAL CLARITY: Im not suggesting anybody is rating this card as “low” or “bad”. My point is that many players are correctly saying it’s a very good card, but are actually STILL underrating how good it is because they aren’t grasping the full scope of what the card can actually do. 

    In common hearthstone card analysis terms: this would be like rating a card as a very good 4 star card when it’s actually an insane 5 star card, not saying a card is 1 star when it’s actually a 4 star. 


    So something I've noticed about Secret Passage is that a lot people are actually rating the power of the card TOO LOW.

    The reviews and comments I've seen about the card are generally related to how it is a good card for an aggro deck to temporarily refill their hand. I don't see anybody talking about the alternative way to use it, however. 

    You don't need to play it in an aggro deck, and you don't need to play it with an empty hand. Think of it this way: if you have 5 additional cards in your hand and you play Secret Passage, you will re-draw those 5 cards at the end of your turn. Any of the new 5 cards you draw from your deck with Secret Passage can be played with the text "...and then draw a card at the end of your turn."  If you play 2 cards that turn, you will have played 2 cards with zero cost to your card advantage. You will still have 5 cards in your hand at the end of your turn.

    To break it down in a way that is very easy to follow; You shuffle 5 cards into your deck with Secret Passage. You draw 5 more. You play 3 cards leaving you with 2 cards in hand. You end turn and you now regain your original 5 card hand. You've just drawn 3 cards for 1 mana. 

     

    So this card for 1 mana has the potential to effectively draw up to 5 cards if you empty your temporary hand, plus it allows you to temporarily dump a hand that might work better for a later turn in hopes of drawing cards you can play more effectively now. 

    This card sounds insane to me.

    Posted in: General Discussion
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    posted a message on Silence and Magnetic

    I don't think it would be THAT bad to silence as people are pointing out. I understand buffs ARE powerful (and the cards released right now are balanced by the fact that they CAN be silenced), but I don't see why two fused mechs should separate whenever they are silenced. They should have made Magnetic stay, balanced the cards around that, and been done with it. Maybe give the magnetic minions lower stats but better text? That way silence could still hit multiple effects at once. 

    Posted in: Standard Format
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    posted a message on Highlander Dragon List after KoC.

    Where ur Shadow Visions, bruh?

     He's running Keleseth. 
    Posted in: Priest
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    posted a message on Synergy Picks in the Arena are Being Removed
    Quote from Echtvad >>

    Well never really understood what the point was with the synergy pick anyway, so happy to see it gone - Seemed to me that just made arena worse since my winrate went down from 7+ to 5+ on average. 

     I think the point was that they wanted to introduce a system that would be guaranteed to give you some cards that you want to try to build your deck around instead of like... getting a jade card 10 picks in and not knowing that the next 19 cards will all be jade. Basically, you'd avoid a lot of synergistic picks if they weren't the very first two picks in most drafts because you were never guaranteed to get more... This system didn't change anything though. Sure you got Servant of Kalimos first pick, but the number of times I've gone with two elemental lovers for the first two picks and then never received a single elemental after is too high. Made me quit playing what limited Arena I already did play as it was really frustrating to get cards that are weak on their own but shine with synergy and then never get that synergy. 
    Posted in: News
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    posted a message on Druid is not the issue, jade is
    Quote from zura_janai >>

    Jade Idol is the problem.. even Skulking Geist doesn't seem to solve it.

     It's definitely not Jade Idol. I just lost to a jade druid without them even playing Jade Idol with my control priest deck. Prior to this expansion, control priest could kill off their entire deck except for the jade idol spam. This time, even with Geist it doesn't matter.
     
    Also as I'm typing this, I just had a druid play turn 4 Ultimate Infestation. We ramp'd on turn 3, turn 4 played Innervatex2, coin, Ultimate Infestation. Like holy fucking hell man
     
    Edit: He just played his second. He has 8 cards left in his deck. I have 16. 
    Posted in: General Discussion
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    posted a message on Druid is not the issue, jade is
    Quote from Tn1_Seven >>

    Jade in general is not the issue.. the extra jade ramp is - aka Jade Idols, even with Skulking Geist in deck they can get 1-3 ramps off or more if you're really unlucky. Without Jade Idol, Jade Druids are actually quite easy to beat, even with Ultimate Infestation.

     Not really... They have insane tempo now.
    Posted in: General Discussion
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    posted a message on Druid is virtually unbeatable and this needs to be changed fast
    Quote from IIIEPJIOK >>

    No aggro deck can beat current druid deck, have you realized it now?. But my handlock beats any kind of druid deck. When my opponent builds a wall with 5-7 taunts or jades I just shadowflame my 8/8 giant or shambler and clean the board. Have more than 85% winrate against druids (above rank 5)

     I mean I literally just shit on two jade druids by turn 5 with a slower Pirate Warrior that includes two spellbreakers, one owl, and one black knight. Absolutely demolished his taunts. 
    Posted in: General Discussion
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    posted a message on Druid is virtually unbeatable and this needs to be changed fast
    Quote from niightmist >>

    For starts, if you play pirate warrior you have no right to complain about anything in this game.

    But, I do agree that at this point druid is really stronger than ever, not only jade or aggro, taunt druid is a thing too (and the most annoying, at least for me).

    So, what can we do about it? Druid is the new shaman. Just wait a couple expansions and a new threat will emerge.

     They're the same usually in my experience. They run mostly the same cards with Power of the Wild and Mark of the Lotus instead of other cards I guess.
    Posted in: General Discussion
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    posted a message on Where are they who said Skulking Geist will kill Jade druid
    Quote from hillandder >>
    Quote from Sheena314 >>

    I appreciate the effort in making a tech card. I just wish it costed less and with lower stats to account for that.

    Not reduced enough where Druid can't get a few Jades out, but enough where they aren't huge by the time you can use it.

    Still a decent card though. And I will continue to run it.

     For me the major problem is the lack of others targets than jade druid, a lot of good 1 mana spells rotates out, for example, the better secret used by MC, raven idol, arcane blast, PO, etc...
    If you have a good chance for remove a least one card from opponent hand this card don't see so much the lost of a slot.
     Well even still, jade druid got some really strong tempo cards it seems. I never had a problem running them to fatigue with a control deck and now I can't seem to make it. Ultimate Infestation just shits on me. 
    Posted in: Standard Format
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    posted a message on Simple nerf for Valeera the Hollow
    Quote from UnicornViolet >>

    Yes but you're completely ignoring the fact that Rogue hero power lets them play two saps off of 1 card or 2 duplicate legendaries in a single turn
    At no mana cost. Why do they need stealth too? And nope, I'm rank 16

     Boo hoo? She doesn't have a hero power anymore and all the new one does is copy a card in her hand. Anduin can literally deal 30 damage to your face and gets up to 14 shadow word death's for 8 mana when played. Uther gets a 5/3 lifesteal weapon and summons 2/2s that win the entire game if all four of them live. Garrosh gets the most busted weapon in the entire game. Rexxar literally creates the most broken cards ever imaginable in the late game. Jaina summons a 3/6 with freeze, gives all elementals life steal, and summons a 3/6 elemental every single time she kills one of your minions.
     
    Valeera isn't even as good as those. The reason she has stealth is because it makes it so you're effectively immune for one single turn. That isn't even OP.   
    Posted in: Rogue
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    posted a message on Simple nerf for Valeera the Hollow
    Quote from UnicornViolet >>
    Quote from Hctaz >>
    Quote from EnricoWall >>

    Explane the reasons of such a nerf. Why you want to nerf ? Why you would nerf her like this? Otherwise this thread is useless. I think this is a troll/taunt post.

     It's gotta be a troll.
    "Maybe up the cost to 10 mana to put it in line with other rogue legendaries"
    You mean..  what? They have a 3 cost, a 3 cost, a 4 cost, a 4 cost. If anything this legendary should be a 4 cost to make it more inline with the rest of theirs. 
    It's not a troll
     
    at 9 mana why would you ever play n'zoth before Valeera
    thats not exactly balanced if you feel like you have no choice 
     What lol. This has nothing to do with the fact that the DK hero is better than N'zoth. The whole reason N'zoth isn't good enough is because none of the Deathrattles in the game are good anymore. We used to have super OP Deathrattles and I guess they didn't like that. Valeera the DK hero doesn't need shitty deathrattle cards to be good. 
    Posted in: Rogue
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    posted a message on Simple nerf for Valeera the Hollow
    Quote from EnricoWall >>

    Explane the reasons of such a nerf. Why you want to nerf ? Why you would nerf her like this? Otherwise this thread is useless. I think this is a troll/taunt post.

     It's gotta be a troll.
    "Maybe up the cost to 10 mana to put it in line with other rogue legendaries"
    You mean..  what? They have a 3 cost, a 3 cost, a 4 cost, a 4 cost. If anything this legendary should be a 4 cost to make it more inline with the rest of theirs. 
    Posted in: Rogue
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    posted a message on Simple nerf for Valeera the Hollow

    This is bait, right? Valeera the Hollow isn't even OP lol

    You're not saying "Hey maybe we should tone this down" you're literally asking the card to be useless. The whole point is that it stalls you a turn with stealth but costs 9 mana so you can't play it early. Changing the "Your hero becomes untargetable for the next turn" to "Gain a 1/3 dagger" is weak. They would have to make it a 1/1 dagger that says "When you attack, heal your hero to full health"

    After you survive until turn 9 you can spam multiples of any card 5 mana or less but you only get one duplicated card per turn. It is FAR from needing a nerf. Not even the best Death Knight.  

    Posted in: Rogue
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    posted a message on 10 overhyped cards that will not make the cut

    Yeah definitely wrong about a lot of these. Corpsetaker will probably be in versions of paladin that run Wickerflame. I mean it's a 4 mana 3/3 wickerflame if you just put that in your deck and that definitely sees some play. Maybe not as much now with all the murlocs going on but it definitely is a powerful tool against aggro decks. 

    Ultimate Infestation is not an "overpowered 6 cost card". Are you seriously suggesting that drawing 5 cards is worth 6 mana? The value of draw 5 cards is a 9 mana card. A 5/5 and 5 damage is Firelands Portal so 7, and the 5 armor is worth 1. So that alone is like you playing Firelands Portal, Mega Sprint, and that shitty armor card from Un'goro in the same turn.. except it's even in the same card and only costs you 10 mana instead of 17-18. Firelands portal is pretty powerful and I expect this to be in some variation of the Big EZ druid" type of deck. Just ramp it out and play it on turn 6 or some shit with an innervate. Seems good to me. 

    The 1/1 divine shield and taunt is definitely going to be a lot more useful than you think and aggro paladin is already a thing. It's been a thing for a while, just focuses on murlocs right now. There was an aggro list in Whispers that ran a bunch of 1 health minions and Steward of Darkshire. Probably going to look more like that but with murlocs thrown in as well. 

    Nobody thinks Benedictus is going to be good for ladder. It might see play in the greediest priest control deck possible for tournaments if there is a prominence in the amount of control decks seen in that meta, but it probably won't see any play in ladder. Also why in the hell would you play this on curve? That's not how this minion works at all. The whole point of Benedictus is to play a deck without a real win condition in the long game. You construct your deck so that it's full of AoE, low cost minions, and aggro crushing tools so that you auto win every aggro matchup. You play this card to steal your control opponent's big minions that you don't include. It's more hit or miss than Entomb but it also gives you a body and nets you more cards in your deck. But the point is that you make a deck that is completely unwinnable against any decent control deck but crushes the fuck out of aggro everywhere and throw this card in to make your control matchups winnable. 

    You're high as fuck if you don't think Bloodrazor is good. It's 4 mana for an immediate swipe and a delayed swipe. This card is insane. 

    You're also high if you think Scourgelord Garrosh goes in the control warrior lists of old. The Scourgelord Garrosh deck will look extremely different than the old Justicar Golden Monkey decks. It will aim to be more aggressive for sure. 

     

     

    Posted in: Card Discussion
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