Something needs to happen. The jade mechanic, especially jade idol, is ruining the game for me. I have been playing casually since the start, I always buy adventures and packs with real $ and I'm questioning whether to continue playing into Un'Goro or play another CCG such as Eternal.
Yep, me too. Tired of the never ending onslaught of stupid jades with fatter and fatter stats. Board clear? They reload. Yve another board clear? Reload again. Now what? Targeted removal? That takes care of ONE of them. What are you doing with the other 6 minions that have stats like 8/8, 9/9, etc? You're losing, that's what. It's stupid. That's OK. I'm done spending real money on the game anyways. Have been for a while. I just don't care for the direction it goes in and I also don't like the standard and wild concept. If they just would balance things better so there were multiple viable decks for EACH class then I'd be more willing to pay up. But, nope. I just play for the heck of it now with decks I make. So be it.
There's no need to worry about jades being oppressive next patch because we all know that blizzard will goto any lengths to make sure that new cards see play. If jades end up suppressing the quest mechanic/ungoro cards, Blizzard will nerf them faster than your hot soup getting cold.
There's no need to worry about jades being oppressive next patch because we all know that blizzard will goto any lengths to make sure that new cards see play. If jades end up suppressing the quest mechanic/ungoro cards, Blizzard will nerf them faster than your hot soup getting cold.
"Faster than your hot soup getting cold" cause that's the way Blizzard do things, huh?
Blizzard stalls for nerfs when it's the newer cards that are op. Also the reason why hall of fame was implemented especially with the reason they gave for Sylvanas rotating out was that they were printing newer deathrattles and Sylvanas would be far too strong or something. Blizzard didn't care that Jade made most of the old gods redundant, but if this streak continues on into the new expansion they will definitely nerf Jade.
There's no need to worry about jades being oppressive next patch because we all know that blizzard will goto any lengths to make sure that new cards see play. If jades end up suppressing the quest mechanic/ungoro cards, Blizzard will nerf them faster than your hot soup getting cold.
"Faster than your hot soup getting cold" cause that's the way Blizzard do things, huh?
Yup. Quest mechanic is similar to C'thun mechanic. Play specific cards to get late game threat. Jade is made same way, but it's much harder to counter. I prefer to remove 20/20 single minion than 6/6, 7/7, 8/8, 9/9 etc. jade filled board. I think in Un'goro, quest decks will be popular at start but then they will be supressed by jade (oooh, u have 5 mana 8/8 on board and 40 hp? I will kill u in next turn with jade filled board anyway). Then ppl will back to aggro decks to counter jade. If Un'goro is planned as more control-ish expansion then it will end similar to TGT, becoz of jade.
Some ideas I had or that were posted in this thread: capping the size of the Jade (like 10/10), but that would not solve the whole "spend no mana for a huge dude" problem, grow on a more of a exponencial radius (first 2 Jades being 1/1, 3rd and 4th Jade is 2/2, 5th Jade 3/3, 6th a 4/4 and so on) but that makes the mechanic worthless for anything not named Malfurion. So I dismissed those ideas quickly.
Silencing Jade gives another issue: Druid is still able to summon infinetly, and you don't have infinite silences, Shaman gets effectively nerfed, but Rogue (member Jade Rogue? I member), gets absolutely guttered, since their Jade summon mechanis is trough Deatrattles, and if silence is run for Jade like Ooze is run for Pirates, then Rogues are even more incentivised (is that a word?) to run miracle.
Now, from what I understand from the flavor text the Jade cards have (I didn't play WoW, so I have no clue if/how the Jades work there), Jade Golems are just a hunk of jade with a bit of Kun's soul. So,they could work in a similar fashion to a sand castle: if you step half of it, the other half is still there but the first half is destroyed beyond repair. The only minion I HS with a similar condition is Lightspawn. But that gives another issue: turn 3 Jade Idol, The Coin, Mark of the Wild, for example. Still, if the Jades have the effect "cannot have more than the starting Health", that issue disappears entirely. Not only that, but a card like Flamestrike isn't completely useless when used in a board of giant Jades. As a bonus, silence works on those Jades as well, the difference is they become a 0/X, X being it's current Health. That, however, poses another issue: the wall of text from the mechanic working that way goes against the "surprisingly simple" slogan Blizz has for Hearthstone, but is the closest thing I came to a solution for that problem (and yes, even I know it's not a good one).
One final thought: if Jade ever gets nerfed, then we probably get full dust values from all the Jade cards, i.e, one legend, 2 rares and 6 commons. That's 2100 dust for all of them, 5100 for just the golden Jades (really hope my math is right here). Now, I'm not a full believer on the whole "Blizz only makes OP cards for sucking money for packs, then nerfs them when the cash flow starts to drop due to complaints" theory, but even I know nerfing the whole archetype hits Blizz hard on the wallet. I'm pretty sure the nerfs before the Standard cycle started wouldn't have happened if the hype for the new game mode didn't counteract (is that also a word?) the money they would lose with they "free" extra dust added to every player's account.
Anyone who expect to outvalue a jade druid, is playing the wrong way. If you think that you should be able to play the control game just removing their minions and run them out of cards, then you don't get the point of the jade mechanic. It is meant to punish the extremly greedy fatigue decks. You often just need one powerful tempo turn, like N'Zoth, Avianna or Krull to be able to beat them. Don't expect the same strategy to work against every deck out there.
I think the issue is the Jade Idol card where combined with Auctioneer allows Druid to infinitely cycle its deck towards the end and not get punished. I don't think there is any other deck out there that allows that whilst at the same time develop an insanely powerful board with those monstrosity late game jade golems. Jade Idol's card should be completely revamped or remove Auctioneer to the Hall of Fame.
I think it would just ruin the standard experience even more than it is now for some people. It would force people to tech silence against Jade and with a slot or 2 teched against aggro it would just be a bad idea imho.
Anyone who expect to outvalue a jade druid, is playing the wrong way. If you think that you should be able to play the control game just removing their minions and run them out of cards, then you don't get the point of the jade mechanic. It is meant to punish the extremly greedy fatigue decks. You often just need one powerful tempo turn, like N'Zoth, Avianna or Krull to be able to beat them. Don't expect the same strategy to work against every deck out there.
This is basically it. You can never 'outvalue' them. You can out tempo them. Druids have poor removal, so you need minions on the board and to push their health down.
This is no sense... silence jades it's like killing every jade decks.
Silence is unplayed currently and jade decks aren't popular enough to justify running silences in amounts that'd matter to jade decks. The nerf would harm other decks maybe even more than jades.
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Forgive me, friend. I have failed.
You can silence jades!
It doesn't do much good though.
I win due to skill and lose due to bad RNG. :D
There's no need to worry about jades being oppressive next patch because we all know that blizzard will goto any lengths to make sure that new cards see play. If jades end up suppressing the quest mechanic/ungoro cards, Blizzard will nerf them faster than your hot soup getting cold.
I can't agree more! This would have been a much better and balanced way to implement Jade Golems.
someone pls make this happen. or at least lower the cap on its stats like 10/10 max.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Blizzard stalls for nerfs when it's the newer cards that are op. Also the reason why hall of fame was implemented especially with the reason they gave for Sylvanas rotating out was that they were printing newer deathrattles and Sylvanas would be far too strong or something. Blizzard didn't care that Jade made most of the old gods redundant, but if this streak continues on into the new expansion they will definitely nerf Jade.
Some ideas I had or that were posted in this thread: capping the size of the Jade (like 10/10), but that would not solve the whole "spend no mana for a huge dude" problem, grow on a more of a exponencial radius (first 2 Jades being 1/1, 3rd and 4th Jade is 2/2, 5th Jade 3/3, 6th a 4/4 and so on) but that makes the mechanic worthless for anything not named Malfurion. So I dismissed those ideas quickly.
Silencing Jade gives another issue: Druid is still able to summon infinetly, and you don't have infinite silences, Shaman gets effectively nerfed, but Rogue (member Jade Rogue? I member), gets absolutely guttered, since their Jade summon mechanis is trough Deatrattles, and if silence is run for Jade like Ooze is run for Pirates, then Rogues are even more incentivised (is that a word?) to run miracle.
Now, from what I understand from the flavor text the Jade cards have (I didn't play WoW, so I have no clue if/how the Jades work there), Jade Golems are just a hunk of jade with a bit of Kun's soul. So,they could work in a similar fashion to a sand castle: if you step half of it, the other half is still there but the first half is destroyed beyond repair. The only minion I HS with a similar condition is Lightspawn. But that gives another issue: turn 3 Jade Idol, The Coin, Mark of the Wild, for example. Still, if the Jades have the effect "cannot have more than the starting Health", that issue disappears entirely. Not only that, but a card like Flamestrike isn't completely useless when used in a board of giant Jades. As a bonus, silence works on those Jades as well, the difference is they become a 0/X, X being it's current Health. That, however, poses another issue: the wall of text from the mechanic working that way goes against the "surprisingly simple" slogan Blizz has for Hearthstone, but is the closest thing I came to a solution for that problem (and yes, even I know it's not a good one).
One final thought: if Jade ever gets nerfed, then we probably get full dust values from all the Jade cards, i.e, one legend, 2 rares and 6 commons. That's 2100 dust for all of them, 5100 for just the golden Jades (really hope my math is right here). Now, I'm not a full believer on the whole "Blizz only makes OP cards for sucking money for packs, then nerfs them when the cash flow starts to drop due to complaints" theory, but even I know nerfing the whole archetype hits Blizz hard on the wallet. I'm pretty sure the nerfs before the Standard cycle started wouldn't have happened if the hype for the new game mode didn't counteract (is that also a word?) the money they would lose with they "free" extra dust added to every player's account.
Ranked game wins per class (26/Dec/2018): Druid - 457; Hunter - 482; Mage - 345; Paladin - 435; Priest - 295; Rogue - 234; Shaman - 430; Warlock - 419; Warrior - 367
I really should update my signature more often...
Let the cost for each Jade be equal to the attack.
Anyone who expect to outvalue a jade druid, is playing the wrong way. If you think that you should be able to play the control game just removing their minions and run them out of cards, then you don't get the point of the jade mechanic. It is meant to punish the extremly greedy fatigue decks. You often just need one powerful tempo turn, like N'Zoth, Avianna or Krull to be able to beat them. Don't expect the same strategy to work against every deck out there.
Mass Dispel might become usable!
Meow
As it is now it's a small window open between turn 4-6 where aggro win and turn 8-10 where Jade take over for all other deck archetypes.
I think the issue is the Jade Idol card where combined with Auctioneer allows Druid to infinitely cycle its deck towards the end and not get punished. I don't think there is any other deck out there that allows that whilst at the same time develop an insanely powerful board with those monstrosity late game jade golems. Jade Idol's card should be completely revamped or remove Auctioneer to the Hall of Fame.
I think it would just ruin the standard experience even more than it is now for some people. It would force people to tech silence against Jade and with a slot or 2 teched against aggro it would just be a bad idea imho.
Jan'alai the Dragonhawk
This is no sense... silence jades it's like killing every jade decks.