I have already stated this in other threads, but honestly the only move that will really piss me off is if they release cards with identical text (or for games sake, nearly identical), and do not allow us to use the cards we already have.
For example, if they release a neutral legendary with the following text:
Cost 5
5/5
Battle-cry: Your opponents spells cost (5) more on their next turn.
And do not let use use our loatheb, I'm done.
Rollback Post to RevisionRollBack
SWCCG World Champ- Star Wars CCG, best card game ever
What I'm having a hard time understanding, is how so many (ex-) MTG players only seem to point out the positives of standard. Every time a set "rotates" out, you pretty much throw away your deck deck and start anew. And building a standard top tier deck isn't cheap by any measure, especially so considering their life-span.
A lot of people in the MTG community have been playing Legacy, an eternal format, for years and years. Why? Because the top tier decks/cards in this format live longer; the initial investment into the format is obviously really high, but you'll get way more mileage out of your cards simply because those cards will still be good next year, and the year after that. Not to mention they actually retain their value, in stark contrast to standard cards that plummet in price after they rotate out.
My problem really isn't the standard format, it's the way blizzard seems set on making the wild ladder a dump of sorts; without support or balance. They way they are presenting this, it's looking an awful lot like wild is going to be Hearthstone's Vintage format. You don't know anyone who plays Vintage? I wonder why... oh that's right, because it's a dead format.
Standard have huge drawbacks. In Heathstone now, if you want a shot at blizzcon, you will be spending money. F2p will be with one deck or two, at most. Is very bad, but still better than this actual format.
I see Hearthstone Wild more like MtG Legacy than Vintage. No one plays Vintage because to plays this format you need a couple of P9, and no one is whiling to pay a house for a black lotus. Decks in wild will have few changes and will always be 1600 to craft boom.
What I'm having a hard time understanding, is how so many (ex-) MTG players only seem to point out the positives of standard. Every time a set "rotates" out, you pretty much throw away your deck deck and start anew. And building a standard top tier deck isn't cheap by any measure, especially so considering their life-span.
A lot of people in the MTG community have been playing Legacy, an eternal format, for years and years. Why? Because the top tier decks/cards in this format live longer; the initial investment into the format is obviously really high, but you'll get way more mileage out of your cards simply because those cards will still be good next year, and the year after that. Not to mention they actually retain their value, in stark contrast to standard cards that plummet in price after they rotate out.
My problem really isn't the standard format, it's the way blizzard seems set on making the wild ladder a dump of sorts; without support or balance. They way they are presenting this, it's looking an awful lot like wild is going to be Hearthstone's Vintage format. You don't know anyone who plays Vintage? I wonder why... oh that's right, because it's a dead format.
Standard have huge drawbacks. In Heathstone now, if you want a shot at blizzcon, you will be spending money. F2p will be with one deck or two, at most. Is very bad, but still better than this actual format.
I see Hearthstone Wild more like MtG Legacy than Vintage. No one plays Vintage because to plays this format you need a couple of P9, and no one is whiling to pay a house for a black lotus. Decks in wild will haveW few changes and will always be 1600 to craft boom.
Regardless that I disagree that you need to spend money to stay competitive, you're doing like something is changed in this matter after the standard format is introduced. Like in what universe you didn't need to collect new cards when a set is released? I'm F2P, I have all decks I want to play and what actually will change on that? Absolutely zero, zero nothing.
Wild is not close to Legacy, not mentioning Vintage as that's completely nonsense. Wild is comparable with "Modern" introduced when Wotc finally decided to stop with unbearable power creeping (2011) and all cards released since then are playable in that format (Except of ban cards). Wotc is monitoring Standard as well as Modern environment in same fashion as Blizzard will do in regards to Standard and Wild format.
In the next few months Wild is going to be comparable to Hearthstone right now; there's only one set entering. There will be a big power gap between Standard and Wild, but if you have decks that are competitive now, they will be at least semi-competitive in Wild when the new set enters (depending on nerfs).
As Wawro86 says, you do not need to spend money to *keep up*. In Hearthstone, you either need to pay money to *catch up*, or else you have to grind a lot as a FTP'er. In Magic, Wizards does not send you free packs as rewards every second day.
An FTP player that keeps up with daily quests would probably have no problems whatsoever fielding at least a few top tier decks in Standard after playing for a year, as long as you avoid spending too much gold on sets/adventures that are about to rotate. You should have decent coverage of the Classical set, and you will be able to focus on the sets that enter rotation. You will be in even better shape after the second rotation, as you have been filling in the Classic set with packs from Tavern Brawl and Spectate quests. And if you give up on Wild, you will be free to aggressively disenchant rotated cards, which is another thing you cannot do in Magic.
I am sharing a short list of what cards I think should be included in the foundational set:
From Naxxramas:
Loatheb - beautiful card that allows for timely plays that make or break a game. Its far superior in design to most cards in the classic and basic set and I find no reason why it shouldn't be there. I don't believe it limits design space either.
From GvG:
Toshley - its never going to be really unbalanced and it has a unique effect and represents GvG quite well and I believe this is important so newcomers will have a chance to hear about old expansions. Doesn't seem to limit design space.
Blingtron 3000 - its never been a problem in terms of balance but it has a unique effect that I personally wouldn't like to see go away. Doesn't seem to limit design space either. Its also a mech and we are running short of those.
Emperor Thaurissan: beautiful card that enriches Hearthstone with unique decks that will never be possible without it. Also important as a complement to Malygos which is in the foundational set. Its far superior in design to most cards in the classic and basic set and I find no reason why it shouldn't be there. It does limit design space but I believe its worth it, even with a 1 mana cost nerf since Dr. Boom will be gone.
Nefarian: I see no reason why this dragon should be discriminated. Doesn't seem to limit design space.
From TGT:
Justicar Trueheart - despite this card being a neutral it gives far more advantage to some heroes like Priest and Warrior. Because of this I am not sure about this one but its the only card that seems worth keeping from TGT so...
It is very important in midrange decks and almost an auto-include I wont deny that — I say almost because you don't see it in tempo mage — but its also a play enabler or disabler like when you play it in Oil Rogue to guarantee board next turn or when you need to limit the actions of a Freeze Mage. Its powerful but well designed cards will always be powerful, you have some of those in the classic set too, say Sylvanas Windrunner. I understand I'm not capable of seeing the whole picture but I believe they should consider it. I am not against them removing the classic and basic sets either as long as they keep the cards that make the most sense.
Friend, do you know what I REALLY wanted? Classic cards being on rotation as well.
I love to play paladin, but I dont want to see Tirion forever on standard. See if you like this idea (is a bit strange)
Every time a set is rotate out, some of the classic cards are rotating out as well, and new one enters. Imagine some time we have healbot and Big Game Hunter, the next rotation Healbot and BGH go out for Loatheb and Deathlord, for example.
Friend, do you know what I REALLY wanted? Classic cards being on rotation as well.
I love to play paladin, but I dont want to see Tirion forever on standard. See if you like this idea (is a bit strange)
Every time a set is rotate out, some of the classic cards are rotating out as well, and new one enters. Imagine some time we have healbot and Big Game Hunter, the next rotation Healbot and BGH go out for Loatheb and Deathlord, for example.
Thx for the reply. I agree with classic rotation too. There are plenty of classic cards which do not enrich the game at all! And some of them are power plays like Dr. 7, one of which is Tirion Fordring. I like that your idea would eventually bring back Naxx and GvG, but I think I would rather see a complete rebuild of the classic set where you could do rotations but where rotations wouldn't be the law of the game. For example if Emperor Thaurissan decks got really out of hand you could take him out, nerf him and maybe test him out in Wild, then next year it would come back properly balanced. But if there is no reason to take out Thaurissan then why impoverish the game for the sake of rotations?
Definitely no Loatheb. It's DR.5. I can't wait to play again Nexus-Champion Saraad which is a great 5 mana drop, that is not played just because of Loatheb existence.
You can not be serious right? Loathe is a perfectly balanced card. How in the ever loving hell does loathe prevent saran from being played. Sarah isn't played because it's meh and it's more of a 7 drop if anything. Plus, it gets removed almost immediately.
Rollback Post to RevisionRollBack
I returned to this game much like how a recovering alcoholic can relapse.
I have read a lot of comments "for" and "against" in the past week. "Against" comments say"this change is shit, I paid shit tons of money/ grinded every single card and now I can't use them!". The others say"it had to happen"
Which really bothers me. The people "for" are obviously not old enough to the game/ MTG "pros" and can't see that this change is not healthy for the game at all. If Hearthstone shined with anything over other card games, that was creativity. And now they don't think twice before implementing the same old formats?
I'm not going to whine about it for half a page, because I already did it over 3 different forums and comment sections. Instead I shall propose my idea for a healthy change.
1) Old packs and adventures stay. The " dumb new players " argument is plain fake and surreal. Obviously a way to push people into playing Standard since there is no way you craft a whole expansion.
2) Standard play rotates every 2 years. This way people have more time to assemble their collections and are encouraged to buy packs and adventures.
3) Playing Wild shouldn't be seen as an abnormal activity. It should rather be just another way of playing the game and should have its own balance and esports.
4) At every rotation, you should be presented with a small time period in which the cards, which will be switched out, gain 2x disenchant value. This way if you have bought 4 full expansions/ adventures you can instantly craft 2 of the incoming ones for the sake of destroying them. It is a way to help people play Standard and "new players"(ugh) as well.
Thank you for reading, and I hope Blizzard listens to our prayers.
Thats not a tempo play, Pit Fighter is more of a tempo play than Sarah! You are assuming the enemy will lose tempo to remove it but thats not always the case. As a Zoo I will rarely lose tempo removing a 5 hp minion. But I will try him out definitely!
I'm not sure what everybody expects. It's either Standard format rotations, or the game bogs down into a hopeless unplayable mess after a couple more expansions. Eventually there are just too many possible interactions and mechanics to balance. You can power creep, like Ice Rager > Magma Rager, but that's just a band-aid that eventually breaks the game mechanics.
Some people think that Blizzard should forget the last 20+ years of card game (and collectible miniatures game) development and think up a "better way" than retire and rotate. Ok, what are your suggestions that a lot of people in the industry that have spent a lot more time thinking about it have somehow missed? Oh right, this is the industry standard for a reason, and that's because it works.
2, Nope, that's just more cards for new players to get and it won't bring anything positive. Just that meta will be more stale for one extra year. As F2P you can keep the pace with new content, so this proposal has little to no sense to me.
3, It would be like that, it was promised, that wild will be balanced as well as Modern is balanced in MTG.
4, Compare that to MTG. In MTG your cards are literally turning into the dust after a rotation. Therefore many players are selling them in advance. Hearthstone is much more friendly. It does not have sense to give you more dust, because you can still play those cards in second ranked ladder. If they would do so, after few expansions every player would just get golden Standard collections, because as I said, you can keep the pace with currently released content as F2P.
Selling in advance huh? Too bad in hearthstone you can't sell your cards. Big difference from Magic. Those cards that you grinded time or money for? Worthless and you aren't getting a cent back.
I don't support how MTG does business. However these comparisons are ludicrous. There are many differences, that make the MTG way much more tolerable than Hearthstone. Cards in hearthstone can't be traded or sold is the biggest difference. This is a screwjob the likes of which that has never been seen in the CCG/TCG genre before, and that definitely is saying something.
all y'all still cry in over this lol get over yourselves. ONLY way Blizzard f*ed up was by not allowing a full disenchant -- which isn't even all that bad because all your pokemon cards are worthless also.
3, It would be like that, it was promised, that wild will be balanced as well as Modern is balanced in MTG.
Sorry for me asking but, are you for real? "They promised everything will be fine, so it will!"..... seriously?
These are the same guys who "promised" that they wouldn't touch player's cards too often because they didn't want people to feel their collections became suddenly worthless ---> which are now being relegated to a Ghetto of 0 value. They're the same guys who took months and months and months to realize the Buzzard+Hound combo was broken, that Undertaker Hunter was a real problem. The same guys who thought people would play Inspire and Lock & Load decks.... really?
Rollback Post to RevisionRollBack
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
2, Nope, that's just more cards for new players to get and it won't bring anything positive. Just that meta will be more stale for one extra year. As F2P you can keep the pace with new content, so this proposal has little to no sense to me.
3, It would be like that, it was promised, that wild will be balanced as well as Modern is balanced in MTG.
4, Compare that to MTG. In MTG your cards are literally turning into the dust after a rotation. Therefore many players are selling them in advance. Hearthstone is much more friendly. It does not have sense to give you more dust, because you can still play those cards in second ranked ladder. If they would do so, after few expansions every player would just get golden Standard collections, because as I said, you can keep the pace with currently released content as F2P.
Selling in advance huh? Too bad in hearthstone you can't sell your cards. Big difference from Magic. Those cards that you grinded time or money for? Worthless and you aren't getting a cent back.
I don't support how MTG does business. However these comparisons are ludicrous. There are many differences, that make the MTG way much more tolerable than Hearthstone. Cards in hearthstone can't be traded or sold is the biggest difference. This is a screwjob the likes of which that has never been seen in the CCG/TCG genre before, and that definitely is saying something.
Definetly, and if I happen to have a whole expansion, it is still going to bring me half an expansion, as opposed to trading 1:1 or maybe 3:2 in MTG and 4:1 in Hearthstone. ( Don't quote me on the MTG trading values but that's what I'm assuming)
It's a game. So no need to get so dramatic about these changes. Anyone that has common sense and understands how card games evolve realize these changes were inevitable. If you were surprised then you weren't paying attention.
I have already stated this in other threads, but honestly the only move that will really piss me off is if they release cards with identical text (or for games sake, nearly identical), and do not allow us to use the cards we already have.
For example, if they release a neutral legendary with the following text:
Cost 5
5/5
Battle-cry: Your opponents spells cost (5) more on their next turn.
And do not let use use our loatheb, I'm done.
SWCCG World Champ- Star Wars CCG, best card game ever
I am sharing a short list of what cards I think should be included in the foundational set:
From Naxxramas:
Loatheb - beautiful card that allows for timely plays that make or break a game. Its far superior in design to most cards in the classic and basic set and I find no reason why it shouldn't be there. I don't believe it limits design space either.
From GvG:
Toshley - its never going to be really unbalanced and it has a unique effect and represents GvG quite well and I believe this is important so newcomers will have a chance to hear about old expansions. Doesn't seem to limit design space.
Blingtron 3000 - its never been a problem in terms of balance but it has a unique effect that I personally wouldn't like to see go away. Doesn't seem to limit design space either. Its also a mech and we are running short of those.
Recombobulator - this little guy did nothing wrong.
From Blackrock Mountain:
Emperor Thaurissan: beautiful card that enriches Hearthstone with unique decks that will never be possible without it. Also important as a complement to Malygos which is in the foundational set. Its far superior in design to most cards in the classic and basic set and I find no reason why it shouldn't be there. It does limit design space but I believe its worth it, even with a 1 mana cost nerf since Dr. Boom will be gone.
Nefarian: I see no reason why this dragon should be discriminated. Doesn't seem to limit design space.
From TGT:
Justicar Trueheart - despite this card being a neutral it gives far more advantage to some heroes like Priest and Warrior. Because of this I am not sure about this one but its the only card that seems worth keeping from TGT so...
From LoE:
I havent made up my mind yet.
What do you guys think?
It is very important in midrange decks and almost an auto-include I wont deny that — I say almost because you don't see it in tempo mage — but its also a play enabler or disabler like when you play it in Oil Rogue to guarantee board next turn or when you need to limit the actions of a Freeze Mage. Its powerful but well designed cards will always be powerful, you have some of those in the classic set too, say Sylvanas Windrunner. I understand I'm not capable of seeing the whole picture but I believe they should consider it. I am not against them removing the classic and basic sets either as long as they keep the cards that make the most sense.
I returned to this game much like how a recovering alcoholic can relapse.
I have read a lot of comments "for" and "against" in the past week. "Against" comments say"this change is shit, I paid shit tons of money/ grinded every single card and now I can't use them!". The others say"it had to happen"
Which really bothers me. The people "for" are obviously not old enough to the game/ MTG "pros" and can't see that this change is not healthy for the game at all. If Hearthstone shined with anything over other card games, that was creativity. And now they don't think twice before implementing the same old formats?
I'm not going to whine about it for half a page, because I already did it over 3 different forums and comment sections. Instead I shall propose my idea for a healthy change.
1) Old packs and adventures stay. The " dumb new players " argument is plain fake and surreal. Obviously a way to push people into playing Standard since there is no way you craft a whole expansion.
2) Standard play rotates every 2 years. This way people have more time to assemble their collections and are encouraged to buy packs and adventures.
3) Playing Wild shouldn't be seen as an abnormal activity. It should rather be just another way of playing the game and should have its own balance and esports.
4) At every rotation, you should be presented with a small time period in which the cards, which will be switched out, gain 2x disenchant value. This way if you have bought 4 full expansions/ adventures you can instantly craft 2 of the incoming ones for the sake of destroying them. It is a way to help people play Standard and "new players"(ugh) as well.
Thank you for reading, and I hope Blizzard listens to our prayers.
Welcome to MTG. Get used to it or quit.
Thats not a tempo play, Pit Fighter is more of a tempo play than Sarah! You are assuming the enemy will lose tempo to remove it but thats not always the case. As a Zoo I will rarely lose tempo removing a 5 hp minion. But I will try him out definitely!
I returned to this game much like how a recovering alcoholic can relapse.
I'm not sure what everybody expects. It's either Standard format rotations, or the game bogs down into a hopeless unplayable mess after a couple more expansions. Eventually there are just too many possible interactions and mechanics to balance. You can power creep, like Ice Rager > Magma Rager, but that's just a band-aid that eventually breaks the game mechanics.
Some people think that Blizzard should forget the last 20+ years of card game (and collectible miniatures game) development and think up a "better way" than retire and rotate. Ok, what are your suggestions that a lot of people in the industry that have spent a lot more time thinking about it have somehow missed? Oh right, this is the industry standard for a reason, and that's because it works.
all y'all still cry in over this lol get over yourselves. ONLY way Blizzard f*ed up was by not allowing a full disenchant -- which isn't even all that bad because all your pokemon cards are worthless also.
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
Who the f*** is Sarah?
It's a game. So no need to get so dramatic about these changes. Anyone that has common sense and understands how card games evolve realize these changes were inevitable. If you were surprised then you weren't paying attention.
Standard is great because whole naxx and GvG was a mistake with ton of cards going over power curve.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game