Next: A card for Kael'Thas. Use a unique ability only for Blood Mages.
So, I created a card.
Mana Drain grants you 1 additional Mana Crystal for that turn only. Thing is, all Blood Mage spells are of high cost for what they do OR grant you a new card that can only be used on that turn because of Mana Drain. I will give you some examples.
OR
And, well, to go with the Blood Mage theme, all damage spells would deal Damage Over Time instead of dealing direct/raw damage. To go with the Mana Drain, the acquired spells could last only one turn. That would be good.
Wouldn't know how wording would go for this but it means that whenever your hero is attacked on your opponent's next turn, it deals its weapon attack (like when Misdirection triggers when your opponent has a weapon. If an enemy minion attacks him, he ends up dealing his weapon's attack to that minion).
What is this I don't even... do you really think all illegal immigrants are about the middle east refugees? In my country Malaysia there are a lot of illegal immigrants too! I just really like the artwork and came up with an appropriate card according to the previous request. Plus Rogue is one of the 4 classes I really play.
And it also would be nice for everyone requesting with something custom to explain it first. :)
"A keyword I invented. Climb = While in your deck, this card exchanges places with the card above it. When this card climbs, an additional effect can be activated, like gaining Attack +1 every time it climbs or reducing the cost of cards it exchanges places with by 1. You name it."
Btw, you should specify a limit for Climb effects. If Climb just works for a few turns, name it Climb (X). If the limit isn't a number of turns, you should specify it in the card's text.
Sorry, didn't realize it was already 4 pages old. :v
A little explanation, every time this card climbs, you get an extra 1/1 of stats on your Hammer. If it climbs more than 5 times, then you lose the Battlecry.
Next: A minion with Patience. Patience is an original effect when is the minion (or hero is weapon) can attack that turn and does not, something happens.
OR
And, well, to go with the Blood Mage theme, all damage spells would deal Damage Over Time instead of dealing direct/raw damage. To go with the Mana Drain, the acquired spells could last only one turn. That would be good.
NEXT: Use the next image to create whatever you want. Amaze me!
Next: A 5-mana card.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Next: A 5-mana card.
Wouldn't know how wording would go for this but it means that whenever your hero is attacked on your opponent's next turn, it deals its weapon attack (like when Misdirection triggers when your opponent has a weapon. If an enemy minion attacks him, he ends up dealing his weapon's attack to that minion).
Next: a 6 mana card.
Mysterious Challenger : "Who am I? None of your business!"
Eater of Secrets: "Oh, I believe it is. You see, you are now my bitch!"
I don't get you at all, man.
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Climb = While in your deck, this card exchanges places with the card above it. When this card climbs, an additional effect can be activated, like gaining Attack +1 every time it climbs or reducing the cost of cards it exchanges places with by 1. You name it."
Btw, you should specify a limit for Climb effects. If Climb just works for a few turns, name it Climb (X). If the limit isn't a number of turns, you should specify it in the card's text.
Sorry, didn't realize it was already 4 pages old. :v
Okay, here's my attempt:
A little explanation, every time this card climbs, you get an extra 1/1 of stats on your Hammer. If it climbs more than 5 times, then you lose the Battlecry.
Next: An egg minion.
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An egg minion.
Next: A Mythic creature from MtG
An Egg minion:
Next:
A good tempo card on turn 2 for Priest.
That's quite imba. A 5/5 weapon is too much. However, you executed Climb very well.
And, huh, there's no reason for it to lose its battlecry at all. It becomes the worst.
It isn't worthy of being a legendary. xP
Next: A minion with Patience. Patience is an original effect when is the minion (or hero is weapon) can attack that turn and does not, something happens.
Example of Patience is below.
This isn't the premise of this thread. If you want to post your card ideas, there's the "Share Your Cards Mega-Thread" around.
In this thread, we make cards detailed by previous posters. You're missing out here.
This card probably should have been a legendary...
Next: A 1-cost legendary with normal stats for 1-cost minion (1/1, 1/2, 2/1, 1/3). No downsides to make it a 3/3 or something.
The token cards were supposed to be One for All and All for One. :P
Though those are not bad.
Next: A card that uses the Counter keyword (as in Counterspell).
Come Play Make the Keyword!!!
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