This card is a mill support card. The reason why it's overstatted is that while 'locking' a card in your opponent's hand is cool, drawing cards for your opponent is never a good thing and reduces the card's cost A LOT (see Naturalize) and could give them an advantage when they draw something expensive, or, to make things worse, a Giant. Thoughts?
My idea for this card is it's one the best old characters in the blizzard universe. One of his main interactions was identifying items for you, thus his ability is to identify cards as your opponent draws them.
Some other name consideration are cain, the last horadrim and Old Deckard Cain.
Flavor text is of course, "Stay awhile, and listen".
You underestimate how valuable the coin is for certain decks. Without Thaurissian, this card is a very potent combo enabler in Standard. Its simple, but it will definitely see experimentation.
As someone noted, this would be better without the Quest restriction. It's fairly similar to Grandmummy in how it operates though, and paladin already has a decent 2 mana reborn class card.
4/4 on 2 mana hmmm. It's not actually that bad, since the initial 1/3 is a poor stat line and the 3/1 can easily be cleared by an opposing zoolock who went first, or mage, rogue, or druid. Still, it is a solid zoo-like card that some classes will find hard to deal with early-game. Now that I think about it, this card is almost better in every way compared to Kindly Grandmother. You might need a different idea.
I like all 3 of these, but I think granny pandy is the best. The other 2 are very highroll and could be not interactive to play against. With cold blood being 2 mana the possibilities to be really cheesy are low. Would be solid with some of the poison mechanic or in aggro rogue with some support.
Hmmmm I think the first is most balanced, but the third is the coolest. I don't like the stats of the third since Neferset Thrasher is so much better in nearly all cases.
Super high variance. The idea is really neat though. In my opinion, as I dislike swingy cards, I'd say just "increase its cost by (2) (but not more than 10)."
Please read over the tutorial on how to post an image. As for the cards themselves, well... The purpose of this challenge was to, more or less, create cards that are overstatted but have a drawback. I do realize both Kindly Grandmother and Grandmummy both do not have a "downside", per se (you can argue Grandmummy requires you to have a board established, while Big Bad Wolf is a weak play on the turn it is played), yours has no downsides whatsoever. It's a 2/4 for 2 mana, already very good. Then, it generates card advantage for you, the token then *also* having another positive effect.
Hmmmm yeah. As another person said, I'm not sure the effect this card has justifies *extra* stats. If anything, since it is a positive for you, it should have less than optimal stats. How about both players have to reveal their drawn cards?
Ooook... now, I'm not so sure about this card. I see you've already submitted this card so I apologize for not being able to give you feedback sooner. Honestly, this card feels like Keleseth except:
a) No deck building restriction b) A second element of RNG, besides drawing this minion turn 1 or 2, that is, drawing the curse.
I understand that you have the curse card as a way to balance this card, but it honestly just *doubles* the RNG involved with Keleseth. You either draw him early and win, or you draw him, then draw the curse a few turns later and you just lost the game. Alternative idea: You can give the curse to your opponent's hand, and have it cost 5 or so. I'd consider this a minor change, so if you like that idea or have something similar that does not alter the card too much, you can go ahead and change it.
Now sleepless hehehe ... I made three legendary minions. Zul being the first, as a prophet I based myself on a shaman letter and the lore, where he reborn at BFA. Senegos (cause yes!), This time following the tip given above (Blightcaller) and with more matching status ... And lastly Drek'thar, an old orc shaman who is still very good at fighting.
I like Zenegos a lot now! It's a temporary 2 mana *huge* Spell Damage buffer but requires you to already have spell damage and once its played, doesn't really do much else. It *is* a dragon though, which enables a lot of synergy. Not bad at all.
Drek'thar... hmmmmmmm. I'm just worried that this is too backbreaking if coined out Turn 1. I think he works with his current stats if you give him "Can't attack heroes" which goes along with his blindness. You could even give him 1 extra point of Health with that extra line of text added, so he can more easily attack the same target twice for removal purposes.
Now, Zul. He doesn't work. He has no downsides whatsoever, which defeats the purpose of him being overstatted. Typically, overstatted minions have a drawback. To quote myself:
I do realize both Kindly Grandmother and Grandmummy both do not have a "downside", per se (you can argue Grandmummy requires you to have a board established, while Big Bad Wolf is a weak play on the turn it is played)
Zul generates card advantage as well as tempo (mana reduction) while having excellent stats. There is basically no realistic situation he is bad in. You could keep this concept by having him draw but *increase* the cost of those cards he drew by 1 instead.
Now sleepless hehehe ... I made three legendary minions. Zul being the first, as a prophet I based myself on a shaman letter and the lore, where he reborn at BFA. Senegos (cause yes!), This time following the tip given above (Blightcaller) and with more matching status ... And lastly Drek'thar, an old orc shaman who is still very good at fighting.
I really like the direction you took this. Rather than just taking the contest at a surface level, you really made some clever cards that I could see being in the game in some way, shape, or form. I like Dark Prophet Zul the best. Would work great in my Reno Priest. Anyway, here is my new design.
You underestimate how valuable the coin is for certain decks. Without Thaurissian, this card is a very potent combo enabler in Standard. Its simple, but it will definitely see experimentation.
Not sure if I explained it clear enough but I probably didn't underestimate the coin in combo decks. I only meant that my cards provide early tempo for those decks. Comparing with the latest cards that give you coin Gilded Gargoyle 3mana 2/2 and WANTED! 4mana 3 damage, these cards bring down your tempo a lots and make you suffer against aggro. This card has downside, for sure, since you cannot actively get the Chest killed (if no taunt or +ATK support), especially when the opponent know what you want to do.
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I had a few ideas for this one, really good prompt. Would love some input into which one would be best to perfect.
Of all three, Pharaoh imp is my favorite. Perfect warlock flavour.
This card is a mill support card. The reason why it's overstatted is that while 'locking' a card in your opponent's hand is cool, drawing cards for your opponent is never a good thing and reduces the card's cost A LOT (see Naturalize) and could give them an advantage when they draw something expensive, or, to make things worse, a Giant. Thoughts?
Three grannies!
Not AOE, and at least something cheaper and useful then Blade Flurry.
http://imgur.com/a/SXUfqbD
I'm not sure how to post an image on mobile.
My idea for this card is it's one the best old characters in the blizzard universe. One of his main interactions was identifying items for you, thus his ability is to identify cards as your opponent draws them.
Some other name consideration are cain, the last horadrim and Old Deckard Cain.
Flavor text is of course, "Stay awhile, and listen".
@TheArcanist236 Really cool card, the logic for overstatting it is kinda dodgy but the design is still solid
You underestimate how valuable the coin is for certain decks. Without Thaurissian, this card is a very potent combo enabler in Standard. Its simple, but it will definitely see experimentation.
Hmmm I feel like it's a rather niche effect. It works, I suppose.
As someone noted, this would be better without the Quest restriction. It's fairly similar to Grandmummy in how it operates though, and paladin already has a decent 2 mana reborn class card.
It still doesn't meet the requirements. Please read over them more carefully.
Hmmm interesting. I'd give this to shaman, though, since Hex is a little odd as a Warlock card.
Looks solid.
I would avoid custom keywords, as we do not provide a tooltip if this were to make it to the finalist poll. And yeah, this an invalid submission.
Looks like a grandma to me, haha. Interesting tech card.
Doesn't meet competition requirements.
4/4 on 2 mana hmmm. It's not actually that bad, since the initial 1/3 is a poor stat line and the 3/1 can easily be cleared by an opposing zoolock who went first, or mage, rogue, or druid. Still, it is a solid zoo-like card that some classes will find hard to deal with early-game.Now that I think about it, this card is almost better in every way compared to Kindly Grandmother. You might need a different idea.I will review the rest at a later date.
I like all 3 of these, but I think granny pandy is the best. The other 2 are very highroll and could be not interactive to play against. With cold blood being 2 mana the possibilities to be really cheesy are low. Would be solid with some of the poison mechanic or in aggro rogue with some support.
The buff from shuffling the Blessed Curse makes this minion initially a 3/3 (6 stats, no?) plus the other buffs until it is drawn.
Also:
This one is probably my favorite so far, seems strictly Warlock class to me tho, just my opinion
Isnt this essentially "Whenever a rush or charge minion is summoned, silence it?" Just wondering, cool idea though
Some of these are insane .
Dang that card would be dangerous in wild for big priest I love it >:)
Hmmmm I think the first is most balanced, but the third is the coolest. I don't like the stats of the third since Neferset Thrasher is so much better in nearly all cases.
Super high variance. The idea is really neat though. In my opinion, as I dislike swingy cards, I'd say just "increase its cost by (2) (but not more than 10)."
I reviewed your first minion before. I like the Rogue one the most, as it could possibly be support for Stealth in Rogue.
Please read over the tutorial on how to post an image. As for the cards themselves, well... The purpose of this challenge was to, more or less, create cards that are overstatted but have a drawback. I do realize both Kindly Grandmother and Grandmummy both do not have a "downside", per se (you can argue Grandmummy requires you to have a board established, while Big Bad Wolf is a weak play on the turn it is played), yours has no downsides whatsoever. It's a 2/4 for 2 mana, already very good. Then, it generates card advantage for you, the token then *also* having another positive effect.
Hmmmm yeah. As another person said, I'm not sure the effect this card has justifies *extra* stats. If anything, since it is a positive for you, it should have less than optimal stats. How about both players have to reveal their drawn cards?
Ooook... now, I'm not so sure about this card. I see you've already submitted this card so I apologize for not being able to give you feedback sooner. Honestly, this card feels like Keleseth except:
a) No deck building restriction
b) A second element of RNG, besides drawing this minion turn 1 or 2, that is, drawing the curse.
I understand that you have the curse card as a way to balance this card, but it honestly just *doubles* the RNG involved with Keleseth. You either draw him early and win, or you draw him, then draw the curse a few turns later and you just lost the game. Alternative idea: You can give the curse to your opponent's hand, and have it cost 5 or so. I'd consider this a minor change, so if you like that idea or have something similar that does not alter the card too much, you can go ahead and change it.
Thank you for the laugh and input McF4rtson
A battlecry minion can’t target itself...
It's not a target, it is a randomly casted spell. So, like Yogg Hexing himself, this will do the same.
Now sleepless hehehe ...
I made three legendary minions. Zul being the first, as a prophet I based myself on a shaman letter and the lore, where he reborn at BFA.
Senegos (cause yes!), This time following the tip given above (Blightcaller) and with more matching status ... And lastly Drek'thar, an old orc shaman who is still very good at fighting.
Rate my Death Knight Concept Class (be nice in the feedbacks... hehe).
I like Zenegos a lot now! It's a temporary 2 mana *huge* Spell Damage buffer but requires you to already have spell damage and once its played, doesn't really do much else. It *is* a dragon though, which enables a lot of synergy. Not bad at all.
Drek'thar... hmmmmmmm. I'm just worried that this is too backbreaking if coined out Turn 1. I think he works with his current stats if you give him "Can't attack heroes" which goes along with his blindness. You could even give him 1 extra point of Health with that extra line of text added, so he can more easily attack the same target twice for removal purposes.
Now, Zul. He doesn't work. He has no downsides whatsoever, which defeats the purpose of him being overstatted. Typically, overstatted minions have a drawback. To quote myself:
Zul generates card advantage as well as tempo (mana reduction) while having excellent stats. There is basically no realistic situation he is bad in. You could keep this concept by having him draw but *increase* the cost of those cards he drew by 1 instead.
Sorry for posting again, here's my last question. Is the stat line too weak? I really wanted to make it a 2/2 but that is very power creepy. Also,
I really like the direction you took this. Rather than just taking the contest at a surface level, you really made some clever cards that I could see being in the game in some way, shape, or form. I like Dark Prophet Zul the best. Would work great in my Reno Priest. Anyway, here is my new design.
Not sure if I explained it clear enough but I probably didn't underestimate the coin in combo decks. I only meant that my cards provide early tempo for those decks. Comparing with the latest cards that give you coin Gilded Gargoyle 3mana 2/2 and WANTED! 4mana 3 damage, these cards bring down your tempo a lots and make you suffer against aggro. This card has downside, for sure, since you cannot actively get the Chest killed (if no taunt or +ATK support), especially when the opponent know what you want to do.