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    posted a message on Behind the Tavern Doors: See What’s Coming to Hearthstone!

    I really looked for exactly this comment

    Posted in: News
  • 0

    posted a message on Weekly Card Design Competition 10.6 - Discussion Topic
     
    Quote from t3lecast3r>>

    ...This is quite complicated. Um. Ok, battlecry. Sure, I guess, but just this card alone should be 5 mana from that Battlecry. Then the combo, you silence everything and summon Sonya. If you're going to summon a silenced Sonya, why not just summon a 2/2 vanilla minion token? I actually don't really see the point of all this, other than just a big ball of stats that's costed way too low.

     

    Both legendary Shaku, the Collector and Sonya Shadowdancer are pretty weak in any of competitive decks like Tempo, Aggro, Miracle or Sprint Rogue (that's my expirience + history of top rated decks). Rogue feels like a weak class right now (only weapons helps smash face, which is shame) cut all the weapons and Rogue "weakest class in the game".  So what we do when class are not that great ? I think we buff it.

    My card is legendary - so only one copy in the deck, max stats 14 (6 attack and 8 health) with silence on them + u need combo (use card that takes a slot in your deck), otherwise u have 10 stats (4 attack + 6 health) with positive effect like Shaku, the Collector on next turn.  

    Cards like Oasis Surger have 20 stats (10 Attack and 10 health with positive effect like Rush on your turn + often this is 5th turn).

    High Priest Amet also have positive effect on your turn. 

    So I completly disagree with "5 mana from that Battlecry".  

    "Why not just summon a 2/2 vanilla minion token? " - Both legendary are weak (they are OK only in specific types of deck) for people who like non-standard plays it would be fun and interesting to use Shadowstep on Sonya and not for 2/2 vanilla minion, don't see any of problems with impact for the game.

    I understand you - Shaku, the Collector and Sonya Shadowdancer are 6 mana , but i take it + add 2/3 body and put it for 4 mana , that's why so many quesions. So how i said legendary are not that strong to make a huge impact, 4 mana is OK for class like Rogue right now.

     

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.6 - Discussion Topic
     
    Quote from t3lecast3r >>

    For me it's complicated for no reason. I think Combo should give Shaku Rush or Charge instead of the current effect. Silence is not Rogue's theme.

    Often i'am playing only Rogue, so i've try to make card that I want in standart right now....(really don't want to change it). This effect can be compare to [card]Myra's Unstable Element[/card], it's weird and respectively magnetic for me. And yes i've miss [card]Fal'dorei Strider[/card] too much... P.S.  Fal'dorei Strider much better than this card.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.6 - Discussion Topic
    Quote from Thezzy >>
    Quote from t3lecast3r >>

    I don't think it's crazy that much, but ofcourse it's a lot of stats for 4 drop... that stats which is no longer in their 4 drops.

    Shadow

    Seems a bit overcomplicated with the additional Silence effect. Generally you'll want to keep it to a maximum of 4 lines of text. If you're afraid of some powerful combo without the Silence effect, have the summons changed to be added to your hand instead.

     

    Will do "Quote" as "Reply" don't show the essence. 

    Silence effect pushes you to play this card in 2 ways, 1st is play aggressive with full board of Silenced minions and 2nd take value of Shaku, the Collector , also Silence effect give u a good reason to play Shadowstep in your deck to get a different options. 

    P.S. I think we had and already have a bit more comlicated cards in HS, more of the line space takes cards names.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.6 - Discussion Topic

    Silence effect pushes you to play this card in 2 ways, 1st is play aggressive with full board of Silenced minions and 2nd take value of Shaku, the Collector , also Silence effect give u a good reason to play Shadowstep to get a different options. 

    P.S. I think we had and already have a bit more comlicated cards in HS, more of the line space takes cards names.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 10.6 - Discussion Topic

    I don't think it's crazy that much, but ofcourse it's a lot of stats for 4 drop... that stats which is no longer in their 4 drops.

    Shadow

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 10.5 - Discussion Topic

    Not AOE, and at least something cheaper and useful then Blade Flurry.

     

    Posted in: Fan Creations
  • 0

    posted a message on Tempo Quest Rogue - Saviors of Uldum Theorycraft

    Depends on meta, saw few streams today from Blizzard office in France. Paladin with reborn cards looks like a big problem for Rogue and Mirage Blade is not enough, so if Paladin (or any other class with reborn mechanics) would be exist at least Tier 2 - Fan of Knives are autoinclude in all rogue decks.

    P.S. There is just my observations.

    Posted in: Tempo Quest Rogue - Saviors of Uldum Theorycraft
  • 2

    posted a message on Tempo Quest Rogue - Saviors of Uldum Theorycraft

    Why Questing Explorer ? quest is pretty easy to complete (dead card in middle and late game).

    U put Spirit of the Shark and Myra's Unstable Element , choose one to realize the full potential of the cards.

    Also Myra's Unstable Element is great in agresive decks with a lot of cheap dmg and low value hand (when ur hand is empty).

    Pharaoh Cat  - there is 13 cards with Reborn mechanics and only 4 of them class cards, so u want to complete the quest and activate ur cards like Underbelly Fence and Vendetta with this cat

    Personaly don't like Pilfer , try this card many times (shame it don't give u choose mechanics). Pretty sure Clever Disguise woud be enough for quest rogue. 

     

     

     

     

    Posted in: Tempo Quest Rogue - Saviors of Uldum Theorycraft
  • 3

    posted a message on Miracle Rogue feat. Chef Nomi

    And it would be a different deck without Chef Nomi in the title.

    It's all about interest, and less about working well.

    At least for me ^^

    Posted in: Miracle Rogue feat. Chef Nomi
  • 0

    posted a message on Rank 1 legend EU Rise of Shadows Never Lackey

    Try to cut one Deadly Poison or just don't use Acidic Swamp Ooze.  Ooze good in mirror (if u can find it without a sprint) , a bit worse against warrior and not that good against others.

    See a lot of comments "this or that card is slow"  mb #141artyomchelovekjust want to play different, he asked a direct question!

    GO AHEAD  #141artyomchelovek cut this green monster from the deck. I'am with you! 

    P.S. U can find me on rank 15 (joke) .

    Posted in: Rank 1 legend EU Rise of Shadows Never Lackey
  • 0

    posted a message on EVIL Miscreant

    Chakki suggested remove Preparation from standart, before he ajoined Blizz team (u can find this info in itnternet). 

    Posted in: EVIL Miscreant
  • 2

    posted a message on Hench-Clan Burglar

    I woud agree it's too imperial expect to have one of the strongest 4 dropes in the game in the most of the Rogue dekcs for the years, but this class need it as air.

    Posted in: Hench-Clan Burglar
  • 0

    posted a message on Togwaggle's Scheme

    I lied in this application? Just give a feedback, instead of minus this post.

    Posted in: Togwaggle's Scheme
  • 0

    posted a message on Vendetta

    Just want to add, comment above sounds arrogant it's truth...everything that i've had is experience and love to Rogue. I always talked about the future with the gracefulness for this class, now i'm talking not about how good this cards for specific archetype, it's was a dialogue how good this cards for the class in the future and versatile classes.

    Posted in: Vendetta
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