Without Battlecries, your tempo/interactivity is a bit more limited, but you gain double Deathrattle effects in return. Would appreciate any feedback. :)
The restriction is too light for the payoff as the snowballing of rattles will happen too fast without really sacrificing your build.
The majority of deathrattle decks I build make me cringe whenever I consider adding a battlecry. This design doesn't activate my Johnny mode the way it's contemporaries Reno, Genn and Baku did when they were introduced.
Possible balance: What do you think of a copy of the deathrattlers returning to the deck instead?
I'm not sure what kind of support Priest has for a card like that. Seems ridiculously strong if they can pull it off though. Recruit 3 for 5? Gather Your Party cries in a corner.
My idea is is kind of similar to yours, although Rogue has much more support for this deck type. I like Stealth as a defensive mechanic for Rogue over healing / armor and with the rotation of Valeera the Hollow there might be room in the game for a card like this.
I was thinking to design a card with an idea that if everything you own is already stolen from your opponent, steal even more! Would combo quite well well Togwaggle's Scheme and Academic Espionage. What do you think about the idea and the balance? I was comparing the mana cost to Azalina Soulthief and Hex Lord Malacrass.
@linkblade91 and @MurderyUnicorn Thanks for the feedback, didn't thought about Shudderwock honestly! Now it's my time to return feedback:
Cool idea, but I would change the Edwin condition to if all cards in your deck are Common (except Edwin of course). Also, what about adding basic cards into the mix? For Elise, not sure if there are too few Ambush effects to make that work.
Like a lot the idea around Glubtok, but as other said it could be kinda busted. Flame Sigil has less impact (I mean, devilsaur egg summons a 5/5 and while it' more expensive it's way easier to trigger) but the idea is very original.
Both your deathrattles trigger twice and make hem cost (1) less are OP IMO. Not sure how you could deal with that.
Militia Chief Mara is cool, but not sure if it would be OP. Baron Von Snob would be the man who would make 35 legendaries meme decks work, but it's also kinda OP.
Love Tortolian warplan, not sure if it counts for this competition but the idea is pretty good, save it for the future! Lady Vashj is like the prince Liam of Shaman, and I like it!
Not sure if that works, you don't exactly need to make a deck around it.
Edwin is a good idea, remembers me of MTG a bit. Love the flavor of Finley, and Prince Tendris is a good idea but not sure if the effect is too weak.
Busted for Zoo, maybe with +1/+1 it could become the new Keleseth.
Like the idea, I think that if you manage to pull it off you deserve the great effect, honestly.
I don't think it's worth to put 5 cards with the same name for givin your Hero Stealth. At least I would rise the stats a bit.
Ancestral Axe is balanced, good effect that isn't easy to pull off, and with the koboldthat summons Al'Akir would be great! The other would be the Grand Tournament Shaman legendary most of the time, I would go with the Axe personally.
I prefer the second one. The first is good, but would be too frustrating to play against. The second is simply very clever, a Highlander effect that instead of benefiting you punishes the opponent.
I just think it's too weak. I love Thief Rogue, but unless you use Myra that would be difficult to pull of, and the rewards isn't that good.
I find Elise, Spider Queen more interesting, but I do agree with @Kovachut that it is clunky and overcosted.
Maybe the Battlecry could read "If your deck has 3 or more Ambushes, draw them". Even with this buff, I think I would reduce her cost to something like 8.
And btw, is she supposed to be a twisted version of Elise Starseeker? Because if that's not the case, I'd change her name.
I think your card doesn't count :/
Not a fan of either of them. There are many spells that would be broken with Twinspell, and Rogue has too many ways to abuse Flame Sigil.
The restriction isn't too bad, IMO. Maybe something like "If all other minions in your deck have a Deathrattle" would be a worse restriction. Also, the stats should be lower (7/5/5, maybe). Another choice would be making it a Battlecry effect.
Flavor is a bit lacking, too. Try using an actual character from WoW (the Spirit Healer would an ok choice)
Both are a bit bland, IMO. I'd say Militia Chief Mara is slightly more interesting.
Your card is quite fitting for Warlock, but it isn't outstanding, IMO.
Nice idea, but Priest doesn't have the support for it. I'd make it a Rogue card.
Your card is quite original, both for the requirement and the effect. I don't get the flavor, however.
Ancestral Axe is a bit boring, IMO.
About The Great Hermit, I like the idea of a passive buff for Totems, but both the trigger and the actual effect are quite bland. Try something different, because it has a lot of potential.
I think Tirion, Death's End is a bit better. However, I'd change the trigger to "If all minions in your deck have a Battlecry". It simplifies the design a great deal. Plus, you shouldn't use a different line for Taunt, since the max length of a card text is 4.
The other card is cooler... Until you realize your opponent could simply choose not to play it.
Your condition is very hard to fulfill. So much, I can't think a reason to run this instead of Azalina Soulthief. Make it a 5/5/5 or something like that.
This card is meant to spice up mirror matches quite a bit. So every card that can be found in both decklists will be transformed. Maybe it should be a battlecry instead to make it less swingy. As always, appreciate feedback on balance and please, please if anyone has a better image help me out.
Another card to push minion mage with a heavy restriction to prevent degenerate combos. Also feedback is welcome :)
Thanks for all the feedback so far, I think I'll go in a different direction for now. Grave Warden seems tricky to balance. This new effect feels more balanced and requires all minions in your deck to be a Mech.