• 1

    posted a message on New Priest Card Revealed - Wretched Reclaimer

    Solid card, works well with the new reborn mechanic to.

    Posted in: News
  • 0

    posted a message on Why Am I Stuck in Rank 17?

    I find the biggest problem people experience is planning their plays before you have even drawn, and you convince yourself that it was the best possible play you could of done, but more often than not, you probably could of done something better.  You have a minute and a half for each play, don't be afraid to use some of it just to think about your turn. When I take my time I often find a different play to the one I had in mind, which previously I would of missed had I of rushed my turn. A few tips I would give are:

    Stick to one deck. (usually a meta deck) 

    Take a look at the popular deck lists and learn what you will most likely be playing against. 

    Take your time with plays (I can't stress this enough, there is a reason why top players rope even if it seems like a simple turn. They want to make sure it is the best possible play they can make) 

    Get sometime to spectate you and talk in chat with them while you play. You can compare the plays you would both make. 

    Be careful when you see popular streamers advertising decks at legend rank, it doesn't mean they will be good at higher ranks.

    Hope some of this helps :) good luck on ladder!

     

    Posted in: Standard Format
  • 1

    posted a message on New Shaman Card Revealed - Splitting Axe

    Standard player, and at first glance it looks awful, but it could find a slot in the murloc shaman decks with the Amalgam and the hag to potentially copy, not to mention you could use this to copy buffed amalgams that have been given deathrattle or murloc buffs. Probably to slow. Perhaps it should read "whenever you attack, copy all friendly totems"

    Posted in: News
  • 4

    posted a message on Weekly Card Design Competition 9.20 - Final Poll

    Happy to be in the final at the end of era. Will be sad to see the site go but the guys here have done an amazing job over the years. I'm pretty new to the card design area of the site but I love the community here. Hopefully the new site will be even better and we can continue with the competitions. 

    lok'tar ogar!

    Edit: maybe before the site goes down, you could show us all the available achievements and how we could of got them, as they was always an interesting part of the site :)

    Posted in: Fan Creations
  • 74

    posted a message on Weekly Card Design Competition 9.20 - Submission Topic

    Give it a shake, you wont beleaf what falls out.

    Posted in: Fan Creations
  • 0

    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    On the up side, rogue may get some better high cost spells printed in the future as prep has always limited design space for them.

    Posted in: News
  • 2

    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    If your opinion is just to complain about other deck archetypes then you're going to get down votes, everyone has their own deck preferences and the game needs all types of archetypes to stay healthy. They can't just Nerf everything and from what I've seen so far, the changes they made are needed. 

    Posted in: News
  • 0

    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    Well yeah... That's why you play most cards, because of their effect. The health to miscreant is needed, at 4hp it can be killed easier in one turn to stop rogue's bouncing it all the time. The Elysiana nerf is to stop the 60 card deck, warrior mirror. 

    Posted in: News
  • 0

    posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22

    I get your point, but then you're running bounce effects on the off chance you might get the coin to bounce it. Most decks after this change will just remove the bounce for more useful cards

    Posted in: News
  • 24

    posted a message on Weekly Card Design Competition 9.19 - Submission Topic

    Bit of a fun one for helping you gain more gold from quest rewards (This effect cant be stacked).

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic

    I noticed we could make building as well, so here is another fun idea.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic
    Quote from Demonxz95 >>
    Quote from KrautSalad >>
    Also, this makes Unstable Evolution cost 0, which is quite powerful even without spell damage :p

     

    An oversight on my part. I guess I could go back to what I originally had planned which was to remove the Cost reduction and give it higher stats.

     You could give this the warlocks portal effect. *Spells cost (1) less, but not less than (1)*

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.19 - Discussion Topic

     

    Couple of ideas i had. When you pick the card with Jailor you cant see what the card is, but if you watch your opponent draw, For example rogues with raiding party, You could block the weapon for a turn as you know they draw it last out the 3 cards. The other is just an alternate idea for secret removal.

    Posted in: Fan Creations
  • 20

    posted a message on Weekly Card Design Competition 9.18 - Submission Topic

    The card is designed to add a card to your hand that is not physically in the game but instead generated from other cards from any expansion. This includes things such as dream cards and death knight cards. Bananas, Imps, quest rewards, minions (from cards such as dragon soul or piranha launcher) This can also add things like the explore ungoro cards, Togwaggles ransom, coins, bombs ect. lots of low roll/high roll potential.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.18 - Discussion Topic

     

    A couple of ideas, Nozdormu effect applies to cards that are not physically in the game but are generated by other cards such as Dream cards, or death knight cards. This could also be Bananas or imps. This may include quest rewards and tokens generated from cards such as dragon soul or piranha launcher. Lots of low roll/high roll potential. 

    Posted in: Fan Creations
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