You’ll always craft/get Spooky, but if for some reason you want Scary in your starting deck you can just go to your card collection, choose to view Spooky and switch him to Scary via a special button appearing in the side.
Flavor text:
Word around the tavern is they send Captain Shivers to collect your spine every Hallow’s End.
My original idea was to make Skeleton Raider a card that could steal the opponent's weapon, but I thought that it wouldn't be original and made this version. A tech card to counter Kingsbane, expensive warrior weapons and any other strong weapon that could be released in the future. Since Ooze don't really do much against Kingsbane, maybe this card can help the player by having that little bit of damage that the opponent just recovered using Kingsbane's lifesteal.
"
Rise my children, in a world were we lead Death by command"
~ Droghor
Intentions: Play this card and attack into a minion, sacrificing some hero health to deal damage which balances this card. You can also heal or buff Droghor to make Mask of Kings even scarier! But beware, when your weapon is destroyed, YOU
SILENCE
DROGHOR!
Practically, the minions are just
Mind Control
ed briefly, with an
Feign Death
between the swaps. Any deathrattle minions created by after the first swap, will swap the second time. If there is no space, the minions are destroyed (but if, for example, both players have 7 deathrattle minions, they all swap places, no minions destroyed. If you have 7 non-deathrattle minions, all deathrattle enemy minions are deastroyed). Has some cool interactions with cards like
Rattling Rascal
(it gives you 2 5/5s), or
Ticking Abomination
. You can do lots of cool combos, for example a mill combo with
Loot Hoarder
s. You can also just 'steal' the enemy deathrattles, like a
Sylvanas Windrunner
(you'd take control of one of their non-deathrattle minions).
A high-cost spell for both Big Priest and Resurrect Priest.
I thought about the cost of the card, and came to the conclusion that there aren't major shenanigans Priests could do with 10/10 minions. Especially since the minion summoned is random. Then again,
Spiteful Summoner
is a thing, so...
Stronger than silence but weaker than a regular polymorph.
This spell will remove any damage or debuffs. You can use this to "heal" your own damaged minions, but they will lose attack and max health in the process.
Spooky scary skeletons
Send shivers down your spine
Shrieking skulls will shock your soul
Seal your doom tonight
Spooky scary skeletons
Speak with such a screech
You'll shake and shudder in surprise
When you hear these zombies shriek
We're so sorry skeletons
You're so misunderstood
You only want to socialize
But I don't think we should
Cause spooky scary skeletons
Shout startling shrilly screams
They'll sneak from their sarcophagus
And just won't leave you be
Spirits supernatural
Are shy whats all the fuss
But bags of bones seem so unsafe
It's semi-serious!
Spooky scary skeletons
Are silly all the same
They'll smile and scrabble slowly by
And drive you so insane
Sticks and stones will break your bones
They seldom let you snooze
Spooky scary skeletons
Will wake you with a boo!
All, in death, serve the Warlocks of Undead. But not if they weren't there to witness it.
Like a warlock's
Val'kyr Soulclaimer
, but instead by kills, not by damage. It's a bit stronger because it doesn't matter who gets the kill, it will still summon. The card would probably be a great combo with
Voodoo Doctor
or other Neutral healing cards. Beware that the enemy can easily cut it off with one or two hits.
Unearthed Raptor
's scary older brother. Unlike
Necrium Vial
, which is almost solely a combo card, Lord Stal is a tempo bomb, helping Deathrattle decks get the board control they need to set up other Deathrattle shenanigans.
Time to feed my pet
"The Lich King dusted his Shut Up, Priest card because apparently it was not user friendly"
a reference to Shut up, Priest!
storng 1/3 body that is not broken
Cute Lich. Because who doesn't like a lil Lich King.
He has fallen and he broke his funny bone.
Life, uh, death finds a way.
"When he lends you a hand, make sure not to take the whole thing."
Played w/ Battlecry trigger: "Need a Buff?"
Played W/out Battlecry trigger: "Watch your back!"
On Death: "Keep going..."
"Hit them very hard"
-Raid Leader
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You’ll always craft/get Spooky, but if for some reason you want Scary in your starting deck you can just go to your card collection, choose to view Spooky and switch him to Scary via a special button appearing in the side.
Flavor text: Word around the tavern is they send Captain Shivers to collect your spine every Hallow’s End.
Play(Spooky): “Spooky, Scary Skeletons!”
Attack(Spooky): “Send SHIVERS!”
Death(Spooky): “Down your... spine...”
Play(Scary): “Shrieking skulls will...”
Attack(Scary): “SHOCK your soul!”
Death(Scary): “Seal... your doom... tonight...”
My original idea was to make Skeleton Raider a card that could steal the opponent's weapon, but I thought that it wouldn't be original and made this version. A tech card to counter Kingsbane, expensive warrior weapons and any other strong weapon that could be released in the future. Since Ooze don't really do much against Kingsbane, maybe this card can help the player by having that little bit of damage that the opponent just recovered using Kingsbane's lifesteal.
A good combo could be: Ooze > Skeleton Raider.
"The real bane of kings."
" Rise my children, in a world were we lead Death by command" ~ Droghor
Intentions: Play this card and attack into a minion, sacrificing some hero health to deal damage which balances this card. You can also heal or buff Droghor to make Mask of Kings even scarier! But beware, when your weapon is destroyed, YOU SILENCE DROGHOR!
Practically, the minions are just Mind Control ed briefly, with an Feign Death between the swaps. Any deathrattle minions created by after the first swap, will swap the second time. If there is no space, the minions are destroyed (but if, for example, both players have 7 deathrattle minions, they all swap places, no minions destroyed. If you have 7 non-deathrattle minions, all deathrattle enemy minions are deastroyed). Has some cool interactions with cards like Rattling Rascal (it gives you 2 5/5s), or Ticking Abomination . You can do lots of cool combos, for example a mill combo with Loot Hoarder s. You can also just 'steal' the enemy deathrattles, like a Sylvanas Windrunner (you'd take control of one of their non-deathrattle minions).
Primeval Battlefield
A high-cost spell for both Big Priest and Resurrect Priest.
I thought about the cost of the card, and came to the conclusion that there aren't major shenanigans Priests could do with 10/10 minions. Especially since the minion summoned is random. Then again, Spiteful Summoner is a thing, so...
Stronger than silence but weaker than a regular polymorph.
This spell will remove any damage or debuffs. You can use this to "heal" your own damaged minions, but they will lose attack and max health in the process.
Spooky scary skeletons
Send shivers down your spine
Shrieking skulls will shock your soul
Seal your doom tonight
Spooky scary skeletons
Speak with such a screech
You'll shake and shudder in surprise
When you hear these zombies shriek
We're so sorry skeletons
You're so misunderstood
You only want to socialize
But I don't think we should
Cause spooky scary skeletons
Shout startling shrilly screams
They'll sneak from their sarcophagus
And just won't leave you be
Spirits supernatural
Are shy whats all the fuss
But bags of bones seem so unsafe
It's semi-serious!
Spooky scary skeletons
Are silly all the same
They'll smile and scrabble slowly by
And drive you so insane
Sticks and stones will break your bones
They seldom let you snooze
Spooky scary skeletons
Will wake you with a boo!
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Made some balance changes to the original.
Token:
All, in death, serve the Warlocks of Undead. But not if they weren't there to witness it.
Like a warlock's Val'kyr Soulclaimer , but instead by kills, not by damage. It's a bit stronger because it doesn't matter who gets the kill, it will still summon. The card would probably be a great combo with Voodoo Doctor or other Neutral healing cards. Beware that the enemy can easily cut it off with one or two hits.
Unearthed Raptor 's scary older brother. Unlike Necrium Vial , which is almost solely a combo card, Lord Stal is a tempo bomb, helping Deathrattle decks get the board control they need to set up other Deathrattle shenanigans.
Token: