When angry at minion-spam aggro decks, i should never fear, for my card is here!
"If there's one thing Amani Warbreakers would do all day, it'd probably be smashing
Dire Mole
s with their huge swords."
A great card for decks with lots of low-hp minions, because it's spread becomes quite powerful against them. The spread pretty much depends on how much health the initial target has. It's kindof like
Cave Hydra
but weaker against multiple targets, and sometimes doesn't hit extra targets at all if alone against cards like
Mogu'shan Warden
. Overall, I really like this card that I've made, and it could be really useful in some anti-aggro decks etc. The only drawback is that it is a Warrior-class card, as to relate to the abusive smashes and hits that the class mainly uses.
"Health is more important than cards. Wait, or are cards more important than health? Dangit, who even cares?" -Mekgineer Thermaplugg
Pretty much a sacrifice card that you can repeat to quickly repair from high damage, at the cost of mana and your other cards. Use it right and your wave of Minions is back where it was before. (Or you can use it as a low-health comeback, but again there are sacrifices you must survive.)
Don't mind me, just spicing up the discussion topic with a meme:
Also, CheeseEtc, I love your idea. Would be fun to have in the game, quick sacrifice for emergency damage. Would be good for clearing Taunts so your minions can attack without wasting, but there's a sense of luck to it all (just makes it better IMO)
All, in death, serve the Warlocks of Undead. But not if they weren't there to witness it.
Like a warlock's
Val'kyr Soulclaimer
, but instead by kills, not by damage. It's a bit stronger because it doesn't matter who gets the kill, it will still summon. The card would probably be a great combo with
Voodoo Doctor
or other Neutral healing cards. Beware that the enemy can easily cut it off with one or two hits.
1
When angry at minion-spam aggro decks, i should never fear, for my card is here!
"If there's one thing Amani Warbreakers would do all day, it'd probably be smashing Dire Mole s with their huge swords."
A great card for decks with lots of low-hp minions, because it's spread becomes quite powerful against them. The spread pretty much depends on how much health the initial target has. It's kindof like Cave Hydra but weaker against multiple targets, and sometimes doesn't hit extra targets at all if alone against cards like Mogu'shan Warden . Overall, I really like this card that I've made, and it could be really useful in some anti-aggro decks etc. The only drawback is that it is a Warrior-class card, as to relate to the abusive smashes and hits that the class mainly uses.
1
I really like this week's topic. Here's my card:
"Health is more important than cards. Wait, or are cards more important than health? Dangit, who even cares?" -Mekgineer Thermaplugg
Pretty much a sacrifice card that you can repeat to quickly repair from high damage, at the cost of mana and your other cards. Use it right and your wave of Minions is back where it was before. (Or you can use it as a low-health comeback, but again there are sacrifices you must survive.)
0
Don't mind me, just spicing up the discussion topic with a meme:
Also, CheeseEtc, I love your idea. Would be fun to have in the game, quick sacrifice for emergency damage. Would be good for clearing Taunts so your minions can attack without wasting, but there's a sense of luck to it all (just makes it better IMO)
3
Made some balance changes to the original.
Token:
All, in death, serve the Warlocks of Undead. But not if they weren't there to witness it.
Like a warlock's Val'kyr Soulclaimer , but instead by kills, not by damage. It's a bit stronger because it doesn't matter who gets the kill, it will still summon. The card would probably be a great combo with Voodoo Doctor or other Neutral healing cards. Beware that the enemy can easily cut it off with one or two hits.