Basically puts up to 7 minions from each players' deck into play, then destroys them all. It favors you if you have no minions or have deathrattles. Note this might be OP af, so give some feedback, thanks :)
It's really oppresive, combo and control decks could just, be destroyed at turn 3
Aight, so I have three current front-runners, but they've got the sorts of effects that are tough to balance, so any and all help is appreciated.
Which one do you like most? And should I go for a more Mech-y feel to fit with the expansion?
Because Warcry gives all minions rush and not just all friendly minions, I think it's too weak. (On a side note, I think it should be worded "For the rest of the game," - that's consistent with cards like Crystal Core).
Soul Swap incentivizes self harm in a class which is generally designed for healing, and leads to some degenerate play, so I don't love it, but it seems like it could be quite powerful.
I like the unnamed Warlock card - particularly since you have to redraw the cards - but I think it should cost a little more.
Seeing some feedback to other players i changed a little bit the text of the card, with the "For the Rest of the game" to be consisten, but, i still don't know which overload it's better. Any idea?
Seeing some feedback to other players i changed a little bit the text of the card, with the "For the Rest of the game" to be consisten, but, i still don't know which overload it's better. Any idea?
If you use "Overload: (3)" you'll be locking players out of a lot of powerful and relevant cards to midrangey Elemental Shaman decks, including Kalimos, Primal Lord, Hagatha the Witch, Shudderwock, and Al'Akir the Windlord (and technically The Runespear, but that won't break any hearts). As such, I would stick with 2 and increase the base cost of the card.
Seeing some feedback to other players i changed a little bit the text of the card, with the "For the Rest of the game" to be consisten, but, i still don't know which overload it's better. Any idea?
Those are among the list of Legendaries most likely to be used in such a deck. Do you think the deck-archetypes your Legendary is meant for can make it without those? Should it even have access to them? My gut tells me "No", but I might be wrong.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Seeing some feedback to other players i changed a little bit the text of the card, with the "For the Rest of the game" to be consisten, but, i still don't know which overload it's better. Any idea?
If you use "Overload: (3)" you'll be locking players out of a lot of powerful and relevant cards to midrangey Elemental Shaman decks, including Kalimos, Primal Lord, Hagatha the Witch, Shudderwock, and Al'Akir the Windlord (and technically The Runespear, but that won't break any hearts). As such, I would stick with 2 and increase the base cost of the card.
that seems like a good chnge, but, just to confirm, is 2 permanent overload as 5 mana a low downside?
Seeing some feedback to other players i changed a little bit the text of the card, with the "For the Rest of the game" to be consisten, but, i still don't know which overload it's better. Any idea?
Those are among the list of Legendaries most likely to be used in such a deck. Do you think the deck-archetypes your Legendary is meant for can make it without those? Should it even have access to them? My gut tells me "No", but I might be wrong.
Edit: lol Ninja'd by only a few seconds.
That is exactly what i thougt, but i don't know if that effct 5 mana and 2 overload it's a cheap or expensive price
My real question is: Is a 5 mana spell with 2 permanent overload and that effect absolutely broken, broken, o Just playable?
Wait, is this the second time we have this theme. I remember seasons ago we once had an exactly same competition.
That is quite possible; probable, even. I would respond with my regular thoughts on the subject of repetition:
We're going with what was given to us as the desired theme,
The passage of time can bring about a new perspective on the idea,
Additional content has been added to Hearthstone since then, enriching the mechanics available and thus the creative possibilities.
*shrugs* "It is what it is" ...is a dumb phrase, but that's what I got lol
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
To make it a 4 lines card, i would cut all the "for this turn", those doesn't matter if you lose in that turn, talking about mechanics, this is the combo master piece, every combination of 2 to 10, cards its posible, this card its really broken by far
To make it a 4 lines card, i would cut all the "for this turn", those doesn't matter if you lose in that turn, talking about mechanics, this is the combo master piece, every combination of 2 to 10, cards its posible, this card its really broken by far
nice catch i didn't think of that. i had already cut it from 6 lines to one word in the fifth line and ran out of ideas to shorten it.
To make it a 4 lines card, i would cut all the "for this turn", those doesn't matter if you lose in that turn, talking about mechanics, this is the combo master piece, every combination of 2 to 10, cards its posible, this card its really broken by far
nice catch i didn't think of that. i had already cut it from 6 lines to one word in the fifth line and ran out of ideas to shorten it.
Yes, but, i don't know how you could chnge the effect without killing the card flavor, i mean it's al really cool and impresive effect and deserves the legendary spot, but, it's one of the most broken cards i've ever seen xd, you can do 100 mana stuff just playing this,
Edit: maybe make it work at the start of your next turn (you cast it your opponent has a turn and then you play with our "last turn" )and make the cards cost something beetween 2-4 wich still is significantly strong but you give your oppnent a chance to kill you or defense him/herself
I think the permanent overload is fine, and I'm not convinced that losing two mana crystals permanently is that big a deal in a Shaman deck where your curve caps out around 8 anyway.
I made a Boomsday legendary spell for Shaman. I was thoughting on combos with Electra Stormsurge for long time, so for this competition, I got this idea. Wording is taken from Cinderstorm and Frostmourne.
It's really oppresive, combo and control decks could just, be destroyed at turn 3
Here are some ideas I'm playing around with. Feedback is appreciated.
Of the three, I think my favorite is Chain Lightning
It has to be snakes.
Because Warcry gives all minions rush and not just all friendly minions, I think it's too weak. (On a side note, I think it should be worded "For the rest of the game," - that's consistent with cards like Crystal Core).
Soul Swap incentivizes self harm in a class which is generally designed for healing, and leads to some degenerate play, so I don't love it, but it seems like it could be quite powerful.
I like the unnamed Warlock card - particularly since you have to redraw the cards - but I think it should cost a little more.
Just another Idea.
It has to be snakes.
Seeing some feedback to other players i changed a little bit the text of the card, with the "For the Rest of the game" to be consisten, but, i still don't know which overload it's better. Any idea?
If you use "Overload: (3)" you'll be locking players out of a lot of powerful and relevant cards to midrangey Elemental Shaman decks, including Kalimos, Primal Lord, Hagatha the Witch, Shudderwock, and Al'Akir the Windlord (and technically The Runespear, but that won't break any hearts). As such, I would stick with 2 and increase the base cost of the card.
Well, you can think about it in terms of what the Shaman stands to lose: Overload (3) prevents you from using 8-mana cards, whereas the Overload (2) does not. No 8-mana means no Hagatha the Witch, no Kalimos, Primal Lord, no Al'Akir the Windlord, no The Lich King, and no Ragnaros the Firelord, among other things.
Those are among the list of Legendaries most likely to be used in such a deck. Do you think the deck-archetypes your Legendary is meant for can make it without those? Should it even have access to them? My gut tells me "No", but I might be wrong.
Edit: lol Ninja'd by only a few seconds.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Wait, is this the second time we have this theme. I remember seasons ago we once had an exactly same competition.
THERE IS NO GAME.
that seems like a good chnge, but, just to confirm, is 2 permanent overload as 5 mana a low downside?
That is exactly what i thougt, but i don't know if that effct 5 mana and 2 overload it's a cheap or expensive price
My real question is: Is a 5 mana spell with 2 permanent overload and that effect absolutely broken, broken, o Just playable?
here's my first thought.
Unfortunately... 5 lines.
Click the image to go to my custom Time Traveler class.
That is quite possible; probable, even. I would respond with my regular thoughts on the subject of repetition:
*shrugs* "It is what it is" ...is a dumb phrase, but that's what I got lol
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
To make it a 4 lines card, i would cut all the "for this turn", those doesn't matter if you lose in that turn, talking about mechanics, this is the combo master piece, every combination of 2 to 10, cards its posible, this card its really broken by far
nice catch i didn't think of that. i had already cut it from 6 lines to one word in the fifth line and ran out of ideas to shorten it.
Yes, but, i don't know how you could chnge the effect without killing the card flavor, i mean it's al really cool and impresive effect and deserves the legendary spot, but, it's one of the most broken cards i've ever seen xd, you can do 100 mana stuff just playing this,
Edit: maybe make it work at the start of your next turn (you cast it your opponent has a turn and then you play with our "last turn" )and make the cards cost something beetween 2-4 wich still is significantly strong but you give your oppnent a chance to kill you or defense him/herself
I think the permanent overload is fine, and I'm not convinced that losing two mana crystals permanently is that big a deal in a Shaman deck where your curve caps out around 8 anyway.
I'd love some feedback on whether the cards effect is clear and whether it's balanced (It's a hard card to balance)
I made a Boomsday legendary spell for Shaman. I was thoughting on combos with Electra Stormsurge for long time, so for this competition, I got this idea. Wording is taken from Cinderstorm and Frostmourne.