@Opal: The second is better but yes, dropping the 1 drop to put both is a good idea.
@NiRast: The second wording is better but you can't just assume people will remember how it works. Tbh you should have keyworded that instead (perhaps you still can? You must have at least 1 keyword but can you have several?). Also don't forget that your weapon, even non-unsheathed has active damage but doesn't lose Durabilty when a minion attack it on your turn (you can see this with Misdirection).
@NiRast: The second wording is better but you can't just assume people will remember how it works. Tbh you should have keyworded that instead (perhaps you still can? You must have at least 1 keyword but can you have several?). Also don't forget that your weapon, even non-unsheathed has active damage but doesn't lose Durabilty when a minion attack it on your turn (you can see this with Misdirection).
hmm, you're probably right; guess i'l just drop the whole "if you hit my face, you can't attack anymore"; can i make the card 0 then?
I was making the Legendary Weapon for my class (don't judge me), and this happened.
Look at the wording between the two cards:
WWWWWHHHHHYYYYY?????!!!!!
If you word it "...summon a 5/5 Mummy. Lose 1 Durability." It'll all fit nicely.
Not too bad. I can live with it.
I dont like this version. It feels weird, like the "Lose 1 durability" is a separate part of the card and is not specified when you lose it. Shadows showed you how to make the original version pretty, so i would go with that one. That being said, the proper wording is probably "... and this loses 1 Durability." (Sword of Justice) which might not fit at all :D PS: i dont rly like the art :o
The wording is consistent with Atiesh, so... yeah. The art isn't great, but fitting art is hard to find and I feel like this is fine enough if I don't find anything better. The post was really intended more to point out the weird text issue.
Oh, ok. Missed that one. Yeah, clearly the SoJ wording wouldnt fit on Atiesh, so blizz already came up with wording for those situations. Thats good, at least we have an example of that.
@NiRast: The second wording is better but you can't just assume people will remember how it works. Tbh you should have keyworded that instead (perhaps you still can? You must have at least 1 keyword but can you have several?). Also don't forget that your weapon, even non-unsheathed has active damage but doesn't lose Durabilty when a minion attack it on your turn (you can see this with Misdirection).
hmm, you're probably right; guess i'l just drop the whole "if you hit my face, you can't attack anymore"; can i make the card 0 then?
I was making the Legendary Weapon for my class (don't judge me), and this happened.
Look at the wording between the two cards:
WWWWWHHHHHYYYYY?????!!!!!
If you word it "...summon a 5/5 Mummy. Lose 1 Durability." It'll all fit nicely.
Not too bad. I can live with it.
I dont like this version. It feels weird, like the "Lose 1 durability" is a separate part of the card and is not specified when you lose it. Shadows showed you how to make the original version pretty, so i would go with that one. That being said, the proper wording is probably "... and this loses 1 Durability." (Sword of Justice) which might not fit at all :D PS: i dont rly like the art :o
The wording is consistent with Atiesh, so... yeah. The art isn't great, but fitting art is hard to find and I feel like this is fine enough if I don't find anything better. The post was really intended more to point out the weird text issue.
Oh, ok. Missed that one. Yeah, clearly the SoJ wording wouldnt fit on Atiesh, so blizz already came up with wording for those situations. Thats good, at least we have an example of that.
hmm, this puts me in an awkward position; i've made a small modification on my keyword and, well, here it is:
should i get rid of "When it does"? (the keyword is weapon-only)
I've reviewed the submission post to initialize my ranking spreadsheet and damn, a LOT of people missed the fact that the 0 or 10 cost card must be among the example cards.
I've PMed all the people concerned, though mods may drop the rule given the number of people that this detail would disqualify. It's not obvious and you can easily miss this restriction. I hope this act of kindness won't cost me my qualification.
I dont like this version. It feels weird, like the "Lose 1 durability" is a separate part of the card and is not specified when you lose it. Shadows showed you how to make the original version pretty, so i would go with that one. That being said, the proper wording is probably "... and this loses 1 Durability." (Sword of Justice) which might not fit at all :D PS: i dont rly like the art :o
The wording is consistent with Atiesh, so... yeah. The art isn't great, but fitting art is hard to find and I feel like this is fine enough if I don't find anything better. The post was really intended more to point out the weird text issue.
Oh, ok. Missed that one. Yeah, clearly the SoJ wording wouldnt fit on Atiesh, so blizz already came up with wording for those situations. Thats good, at least we have an example of that.
hmm, this puts me in an awkward position; i've made a small modification on my keyword and, well, here it is:
should i get rid of "When it does"? (the keyword is weapon-only)
I think its better if you leave it there, it conveys how it works better. That being said, this might be a very tricky mechanic to balance, since your opponent can run in tokens to remove durability from your weapons (not talking about hero power now), but having it too powerful might be too oppresive, tho it could still be Oozed, but dunno ... you class will definitely be hard to make cards for the further you go, im interested to see how you'll tackle it .)
I dont like this version. It feels weird, like the "Lose 1 durability" is a separate part of the card and is not specified when you lose it. Shadows showed you how to make the original version pretty, so i would go with that one. That being said, the proper wording is probably "... and this loses 1 Durability." (Sword of Justice) which might not fit at all :D PS: i dont rly like the art :o
The wording is consistent with Atiesh, so... yeah. The art isn't great, but fitting art is hard to find and I feel like this is fine enough if I don't find anything better. The post was really intended more to point out the weird text issue.
Oh, ok. Missed that one. Yeah, clearly the SoJ wording wouldnt fit on Atiesh, so blizz already came up with wording for those situations. Thats good, at least we have an example of that.
hmm, this puts me in an awkward position; i've made a small modification on my keyword and, well, here it is:
should i get rid of "When it does"? (the keyword is weapon-only)
I think its better if you leave it there, it conveys how it works better. That being said, this might be a very tricky mechanic to balance, since your opponent can run in tokens to remove durability from your weapons (not talking about hero power now), but having it too powerful might be too oppresive, tho it could still be Oozed, but dunno ... you class will definitely be hard to make cards for the further you go, im interested to see how you'll tackle it .)
can i change it in the phase? i'm not really using the keyword in this one.
Irrelevant, but I half expected your Nuts//Bolts card to be Death//Taxes. Oh well.
Flocking Murder feels a bit too strong. It is 3 mana worth of stats and a card for 3 mana- would consider changing the effect to 2 Crows or the cost to 4 mana. Capture is somewhat problematic for me. 8 Mana do nothing is pretty weak- I'm pretty sure most 8 mana spells affect the board state in some way. I think you should change the cost to 5, since the Death Knight card is 2 mana for a similar effect.
The other cards are fine. GJ!
I agree with BoomShroom on Flocking Murder, 2 crows would be better. I don't agree on Capture, because it's not similar to the Death Knight card. It doesn't steal a minion from you opponent's deck, but one from the battlefield. I think it a really cool and flavorful card, balance is good too.
The card I am having a little trouble with is BloodTrial. This card has a condition that HAS to be met in order to do something. If the condition isnt met this is a 0-mana do nothing which is just weird. There isnt a single card in the game like this.
I also think LondaeronSquire could be ok if it would increase the cost of the next card by 1. Since this would often be played on turn one, it would completely cancel out turn two which seems harse. Also, it's 1 better in terms of stats anyway.
Rest seems good. Overall, the class is really cool. I like its flavor and I think its really unique when looking at the other classes. GJ!
I don't think I've reviewed your class before so you have the right to a full review.
Individual cards
Blood Trial: It's weird. I would suggest making it a minion like 0mana 0/2 "Battlecry: If a friendly minion died this turn, gain +2 Attack" or something.
Drive: Ok
Lordaeron Squire: Excellent. Shows your class gameplay well.
Virtue: Too OP in combo decks. It's a double Emperor Thaurissan tick. Make it limited to "this turn" or bump the cost.
Cursed Boomstick: It's OP. I would reduce the attack gain to 2. Also the flavor doesn't fit in your class.
Flocking Murder: The three crows version feels OP, but the two crows version feels UP. I don't know how to balance it correctly tbh. Two crows is probably best.
Rain of Vengeance: Ok, though a bit wordy for a basic card.
Vice: Excellent. Shows your class gameplay well.
Heavy Mace: I'll miss the big ass 8/3 one, but this version is probably safer.
Capture: Ok.
Overall
Your class is original and flavorful, and your basic set shows the main mechanic of your class very well. I made this card a long time ago that fits perfectly in your class and perhaps in your basic set (though in your case it should be limited to minions). Perhaps you can find a spot in your set for something similar.
They actually seem fine, Cursed Boomstick can be too strong if combined with weapon buffs (if you give it +2 durability it actually deals 26 damage for 3 mana, which is quite a lot). You might want to reduce its buff or make it work only in the turn you equip it to avoid crazy interactions. That said it also depends on the other cards you'll get for your class.
I like what you're goin for, it has a kinda weird feel between swarm-aggro and control-ish to it, which in the end is fine i guess, shows there r more ways to play this class.
Virtue: might want to be very careful with future cards, since you can now discount your entire hand by 2 with two of these and that can open up some "easy" OTKs.
Cursed Boomstic: this looks a little scary with any Durability buff, mby you can make it a 2/2 for 2 and have it increase the Attack just by 1. That will be almost WinAxe, but not quite, i think that would be ok tho, considering how your class works and the card might end up at 3 mana or something if not played on curve.
Rest of the cards seem ok.
PS: the art for hero power is kinda weird, doesnt translate to what the ability actually does id say.
PPS: iv found a picture that might be better for your hero portrait, its technically Arthas, not Terenas (at least the artist says so in the description), but i think it can easilly pass as him.
Thanks for all the feedback! I went ahead and made changes to the two cards that I think needed them the most, Blood Trial and Cursed Boomstick because I wanted to make sure I got a post in first. I'm gonna try to refine things some more, hopefully there will be time. I'm still thinking about the weapon cause several changes were offered and I think there are a lot of ways to go about it. I don't actually plan for any weapon buffs at all so hopefully it won't be too much of an issue. Also, Flocking Murder is the two-crow version cause I had made that along the three-crow one; it's a pretty fine line indeed. I might bump Virtue up to three mana, I think it warrants it, but I'm planning on staying far away from direct damage and buffs, so hopefully no other busted OTKs show up.
Death and Taxes is a good idea for single card name, I'll probably use that thanks lol. I changed the Hero Power theme to be based on Demon Hunters from Diablo, which is an influence in one direction, like a specialization in terms of WoW. The Hero and Power art do keep changing though, so it probably won't be the last iteration. Thanks for the suggested Hero art, too. The one I have right now isn't actually Terenas either, just some art I found that looked like him, lol.
Hey, one of you Pyromancer guys, i have an art for you, if you want :) Seems good for a Hero Power or a Spell :) The part on the bottom of the picture actually looks pretty sick for a banner as well, tho not rly your hero :o (tho you could change your hero to this guy, it fits well in there :d)
Never caught unarmed, a Soulknife is a skilled fighter who's able to shape weapons with his mind. He's a fierce adaptive fighter who learns from the opponent's mistakes to step up his play. His power comes from his spiritual/psionic energy, which he had to train through both fighting and meditating.
I feel like I'm close to choosing the hero power, so here are 3 new choices:
First idea (old/current one):
Second idea:
This seems much better than the previous one to me, also I might change Razor Blades to make it add a Mind Sword to the hand instead.
Third idea:
Missing images as it was a last minute entry, credits to NiRaSt for the idea. Might avoid spamming Mind Swords too much as you can't equip it if you have already attacked that turn. Still it feels like an incredibly strong power in early game.
So which one do you prefer?
Now, to the set.
Basic Set:
Cards I'm quite confident about:
Chain: Being able to shape his energy at will, a mind-Chain is fitting for our Soulknife as a great double-edged neutralization. It can save you in a difficult situation, but only with a good follow up. Also giving taunt to a big crystal elemental might be an interesting tool too.
Mind Shield: Yet another use of your multi-shaping mind blade that will allow you to trade big guys without being scared of losing too much health. It might also be a useful defensive tool in certain match-ups. Might feel an odd card in the basic set, but it's a rather basic mechanic, and it will be a recurring one too. The use of the divine shield connects to the spiritual energy from which a Soulknife draws his power.
Razor Blades: A core card of the class: single removal with weapon generation to allow weapon synergies next turn. If the hero power is changed I might make this cost 3 and add the weapon to the hand. The token is also the same as the hero power's. It's also a pretty interesting use of shaping mind blades in the morning. Provided you are precise enough, of course... or that you don't really care about your face.
Violet Crusher: Psionic constructs are another base theme of the class as I've already said in the first submission, and this crystalline giant can be quite a pain to deal with if you haven't got the right answer ready. The trick is to give him something he likes. The problem is that everything makes him angry though. (Again divine shield connects to the psionic powers and also the properties of the crystals).
Reaction: A way to show the adaptive fighting of the Soulknife without using the class keyword. If your opponent keeps filling his board with minions he will have to be prepared to much more than this though. Also... Chain Reaction. It's an outburst of psionic power.
Forging The Mind: Yet another use for your swords is just to... dump them to do something better. No seriously. Like to activate one of the card draws of this class. The Soulknife has low-cost card draws that come often with a disadvantage. Still with so much weapon generation you won't mind using one charge of your Mind Sword for this, right? (Note that it can't be used on curve without wasting a coin though).
Consuming Blade: An energy-hungry weapon that consumes everything on its path. Even other fellow Consuming Blades, if needed. Might seem a bit strong at first, but to play this consistently on turn 3 your opponent has to trigger your hero power, or you have to waste your turn 2. In both cases your opponent should be able to get ahead of you.
Newly changed cards (with both versions):
First Hidden Blade: I liked this card quite a lot, but if I really want to reduce weapon synergy I might change it. The second version is still a removal, but instead of costing less than average and having a restriction, it costs more and makes your next blade spells more powerful. Might be too powerful right now, if needed I might increase the cost to 7.
The second one was the original Soulbolt Trainee, with the new one I went for a reactive effect to avoid betting too much on weapon synergy. That said it might be too powerful, in case I can reduce its health to 2.
The last one is the good old Storm Of Blades. As the comments were mostly negative or neutral about this one, I'm giving two alternative versions. The first one is a slow aoe, your opponent can freely trade before it activates, still it does block your opponent for one turn (unless he wants to play a big minion and doesn't mind it receiving 2 damage). The other one is a card that received quite good reviews, so I might want to swap it in (still Storm Of Blades was one of my example cards, so I don't know if it's allowed). So... which versions do you prefer?
I hope you'll like the card changes and that my class has become a bit simpler and with a wider variety of effects.
Sorry I didn't respond to you earlier. Studying for midterms. >.<
Your Cards
Chain: I'm not fond of making permanent minions (cause they take up space and your opponent can't do much to remove it), but I suppose giving it Taunt would help. Still, it's a nice nullifing card.
Dancing Blades: Seems like a fantastic psuedo-AoE! It also shows how your class seems to be really good at handling aggro decks.
Hidden Blade: It's a fine weapon-synergy removal card. It presents the weapon theme of your class, which is essential considering the name of your class. :P
Consuming Blade: That's such a simple yet neat card! I really like it! It's an innovative way to synergize with your Hero Power, and the flavour is perfect.
Violet Crusher: It's a nice card that shows off a bit of the Learn mechanic in a different way, and it certainly shows the 'opponent-dependent' theme of your class. However, this seems a bit too strong, not gonna lie. If you were to play this while you have tempo, then your opponent can't do much to stop it because this Elemental just destroys everything they throw at it. Every time they play a minion, 5 damage is gonna be immediately dealt to it. It's just a win-more card. That seems uninteractive and not fun. Also, notice how most Divine Shield minions lose 3 stats from their baseline stats (Scarlet Crusader vs. Spider Tank, C'Thun's Chosen and Silvermoon Guardian vs. Chillwind Yeti). Your minion loses only 2. Thus, I suggest that you make this a 4/4 or 5/3.
Forging the Mind: It's a great way to synergize with your weapon theme and Hero Power, but it should be worded as "Destroy your weapon and draw 2 cards" according to Blade Flurry.
Mind Shield: It's a straightforward yet solid Cantrip, defensive card that helps you soak damage while you're attacking with your weapon It's also just a nice Evasion type of card.
Reaction: Seems like a cool card that shows off the 'opponent-dependent' playstyle of your class! It seems a bit weak though because the average number of minions on the board is 2-3ish, and your card seems weaker than Arcane Shot. Thus, I suggest that you make it cost (1). Nice choice for the "Nuts // Bolts" challenge btw.
Storm of Blades: It's a terrific AoE card, but it's too expensive. Compare Twisting Nether to Corrupting Mist; there is a MASSIVE difference in cost there. I think that this should cost 2.
Razor Blades: Provides a weapon for weapon synergies and deals some damage. Sweet!
Okay they're cards here, but why aren't they cards on my submission? :(
Cause anything with a punctuation marks like these for example (. , ; ' ") get cycled via Arthas for some reason (i forgot what that was exactly) and he puts space characters at both ends and in your particular situation, it is no longer registered as a correct card name, so thats why it doesnt work properly. Iv already gave Flux heads up about this when i posted my submission and noticed this, lets hope it gets fixed.
@Opal: The second is better but yes, dropping the 1 drop to put both is a good idea.
@NiRast: The second wording is better but you can't just assume people will remember how it works. Tbh you should have keyworded that instead (perhaps you still can? You must have at least 1 keyword but can you have several?). Also don't forget that your weapon, even non-unsheathed has active damage but doesn't lose Durabilty when a minion attack it on your turn (you can see this with Misdirection).
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
- Click Here To Join Us On Discord! -
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I've reviewed the submission post to initialize my ranking spreadsheet and damn, a LOT of people missed the fact that the 0 or 10 cost card must be among the example cards.
I've PMed all the people concerned, though mods may drop the rule given the number of people that this detail would disqualify. It's not obvious and you can easily miss this restriction. I hope this act of kindness won't cost me my qualification.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
- Click Here To Join Us On Discord! -
Click the image to go to my custom Time Traveler class.
Hey, one of you Pyromancer guys, i have an art for you, if you want :) Seems good for a Hero Power or a Spell :) The part on the bottom of the picture actually looks pretty sick for a banner as well, tho not rly your hero :o (tho you could change your hero to this guy, it fits well in there :d)
- Click Here To Join Us On Discord! -
posted; if there are any grammatical errors, i'll fix 'em later.
Your Cards
Submitted as well!
Turns out I've accidentally made all of the cards. Yep, I made all of the Old Gods, Karazhan, Mean Streets, Un'Goro, KFT, and K&C cards.
I think I might be a bit ahead of myself...
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I wonder if being on top of a page is advantageous in a big comp. Given the huge loading times, it wouldn't suprise me...
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
- Click Here To Join Us On Discord! -