Alright, here goes nothing. The new and improved cards! Your advice?
Cards:
Tokens:
Temporal Sorceress: Need a second to breathe? Need just a one turn to trigger your combo? Here's your chance! Only for 299 792 458 m/s, you can buy yourself some time! Literally! (Seriously, Sorceresses need the money).
Enervate: As the only other contender besides Rogue, Druid is the next best class when it comes to Milling. For just 2 mana, you can deal 6 damage to your enemy over time! It's kind of like Mind Blast! But wait! There's more! The effect of this card are exponential. So playing 2 of these bad boys will result in twenty-one damage (1 + 2 + 3 + 4 + 5 + 6). Oh, and normal Fatigue is basically the death sentence for your opponent. Will this card be the one to push Mill Druid to the top?
Perfect Timing: You want to put skill and RNG packed into one card? This is your man...er...card. After draw this card, you are given a tough decision: Will you use this card while it's cheap? Or will you save it for a bigger minion later at a greater cost? The choice is yours...
Kil'jaeden: Other than "most difficult name to pronounce", this demon has won the achievement of "The Deceiver" as he the one who grants unimaginable power to mere mortals...only before they realise that they were his pawns all along...And so, with Warlock's slow status and horrendous lack of heals, I give you Kil'jaeden! Are your ready to hold the rich streams of power? Or will you overdraw to your demise?...well, the Fatigue was gonna kill you anyways...
should be "opponent's hand". 2/5 without anything else is too weak. We already have vanilla minions in the game with that statline Carrion Grub and that has a beast tag, which is quite valuable in hunter, Coliseum Manager is another one, which has a questionable downside. So either give it taunt, or make it a 3/5.
Uh, I thought that i wrote Taunt, but it seems that I forgot it,thanks for pointing that out man!. Here is the final version:
Man, i can barely hear my tinnitus over the clonking of the cog-wheels, clattering in my head. At least i finally got some ideas and a headache to show for it ._.)
Altered Memory: Eventually decided to pick up my (and apparently Toxi's) initial idea one more time and changed it up a little. Flavor-wise it's neat but the effect feels somewhat generic and i'd imagine quite a bunch of people might have gone for it up until now.
Sleeve Shuriken: Hold the phone! Surely nobody expected this complex gem of card design science, right? Well yeah, this effect is basically as basic as it gets in terms of mechanics. I found the flavor to be quite enjoyable though. I strongly believe it would be better as a throwing knife but for some reason it's an unbelievable pain to find even decent art for those.
The Unearthed Legacy: I'm still kinda working on flavor, naming and art, having in mind a certain feel i want to create and jumping back and forth between a few different ways on how to convey it best. But the core idea felt really intriguing to me so i wanted to get it out there and see how it would be recieved. I though of a way for making quests a little more flexible - given you choose or are mostly forced to mulligan it away due to bad matchups - and combined it with the general concept of a neutral quest which has been floating around my head almost since the release of Un'goro. Also a neutral quest feels like the only place where you actually could add flexibility as giving that to one class exclusively would be quite the dick move.
It sounds weird having to clarify this as i'm usually throwing in my two cents anywhere i want anyway - but of course i'll see what valuable insight i can provide in return to your thoughts :)
For now though - i'm going to bed :D
I really like Sleeve Shuriken, Its so simple yet so nice, and If you need some artwork for knives maybe i could help
Uh, I thought that i wrote Taunt, but it seems that I forgot it,thanks for pointing that out man!. Here is the final version:
Well, TBH, it looks a bit...I dunno...I think it's missing that Je Ne Sais Quoi. I mean it's cool that it adds a Flame Imp to your opponent's hand and everything. But a tiny drawback for a tiny +1 health on a Squirming Tentacle is kind of...uninteresting. Plus, that "drawback" is either a useless card in your opponent's hand (which doesn't really matter because rarely your opponent will have ~9 cards in their hand and overdraw) or a 3/2 that turns this minion into a 2/2 taunt. Maybe you should amplify the effect somehow?
Alright, here goes nothing. The new and improved cards! Your advice?
Cards:
Tokens:
Temporal Sorceress: Need a second to breathe? Need just a one turn to trigger your combo? Here's your chance! Only for 299 792 458 m/s, you can buy yourself some time! Literally! (Seriously, Sorceresses need the money).
Enervate: As the only other contender besides Rogue, Druid is the next best class when it comes to Milling. For just 2 mana, you can deal 6 damage to your enemy over time! It's kind of like Mind Blast! But wait! There's more! The effect of this card are exponential. So playing 2 of these bad boys will result in twenty-one damage (1 + 2 + 3 + 4 + 5 + 6). Oh, and normal Fatigue is basically the death sentence for your opponent. Will this card be the one to push Mill Druid to the top?
Perfect Timing: You want to put skill and RNG packed into one card? This is your man...er...card. After draw this card, you are given a tough decision: Will you use this card while it's cheap? Or will you save it for a bigger minion later at a greater cost? The choice is yours...
Kil'jaeden: Other than "most difficult name to pronounce", this demon has won the achievement of "The Deceiver" as he the one who grants unimaginable power to mere mortals...only before they realise that they were his pawns all along...And so, with Warlock's slow status and horrendous lack of heals, I give you Kil'jaeden! Are your ready to hold the rich streams of power? Or will you overdraw to your demise?...well, the Fatigue was gonna kill you anyways...
Temporal Sorceress - I don't like the effect. Preventing card draw is an unfun effect, a less extreme of forced discard.
Enervate - When I read this, I thought you meant the actual Fatigue cards, which work the same but don't give your opponent a draw. So I'm glad you aren't making this worse than Temporal Sorceress. That said, I don't want mill to ever be a thing. Mill is an unfun deck to play against. An effect like this could be seen in a Fatigue / endurance class like Priest.
Perfect Timing - Your best card, by far. The wording can be touched up, but the effect is simple and beautiful.
Kil'Jaeden - Kill-Jade-En. And I don't like the idea either, because it turns Warlock's best advantage (card draw) into a huge disadvantage. No deck would ever run a card that gives you a chance to lose the game immediately.
Alright, here goes nothing. The new and improved cards! Your advice?
Cards:
Tokens:
Temporal Sorceress: Need a second to breathe? Need just a one turn to trigger your combo? Here's your chance! Only for 299 792 458 m/s, you can buy yourself some time! Literally! (Seriously, Sorceresses need the money).
Enervate: As the only other contender besides Rogue, Druid is the next best class when it comes to Milling. For just 2 mana, you can deal 6 damage to your enemy over time! It's kind of like Mind Blast! But wait! There's more! The effect of this card are exponential. So playing 2 of these bad boys will result in twenty-one damage (1 + 2 + 3 + 4 + 5 + 6). Oh, and normal Fatigue is basically the death sentence for your opponent. Will this card be the one to push Mill Druid to the top?
Perfect Timing: You want to put skill and RNG packed into one card? This is your man...er...card. After draw this card, you are given a tough decision: Will you use this card while it's cheap? Or will you save it for a bigger minion later at a greater cost? The choice is yours...
Kil'jaeden: Other than "most difficult name to pronounce", this demon has won the achievement of "The Deceiver" as he the one who grants unimaginable power to mere mortals...only before they realise that they were his pawns all along...And so, with Warlock's slow status and horrendous lack of heals, I give you Kil'jaeden! Are your ready to hold the rich streams of power? Or will you overdraw to your demise?...well, the Fatigue was gonna kill you anyways...
Temporal sorceress: Thepowerofcheese said it already, being unable to draw cards its pretty unfun, and you could keep the second part of the card alone and it would be fine.
Kil'jaeden: I like this sort of all or nothing cards, but i'm not sure that it doesn't follow the rules, He puts a the bottom of the deck, he doesn't shuffle the token, but maybe i'm wrong.
Perfect Timing: Tbh you could make the cost reduction 3 and i believe that it would be balanced, compared with Assassinate.
(PS: the tokens should cost 0 if a Player gets the hold of one of them, he doesn't has a way a removing them).
Which one, Replica? That one is the last card played, which means that it can transform into an enemy card.
It's very similar and doesn't change the fact that the idea has already been done by other people. That said, you posted here AFTER submitting your card, making any kind of feedback pointless anyway.
Which one, Replica? That one is the last card played, which means that it can transform into an enemy card.
It's very similar and doesn't change the fact that the idea has already been done by other people. That said, you posted here AFTER submitting your card, making any kind of feedback pointless anyway.
Yeah, sorry about that. I'm sort of new to these competitions. It's a pretty simple effect, so I don't doubt it being done before, but I haven't seen an instance of it from this competition. I'll keep it in mind for next week, though!
I like the idea but I don't think there is enough of a drawback for your opponent. This could even hurt you if you are playing against a rogue that wants to combo. Maybe up the stats? Great mechanic though!
Thank you for the advice! Maybe I'll turn the (3) reduction into a (2) reduction but someone suggested to me that a (3) was fine (compared to Assassinate and Vilespine Slayer)
What do you think is the best wording?
"this card costs (X) less until the end of your turn"
"this card costs (X) less during your next turn"
"this card costs (X) less during the first turn it's in your hand"
Also, what do you think is the best card out of the 3?
Perfect Timing: still is the best , and the one with the best wording.
In the nick of time: Its very slow dude, even with the cost reduction, and Its pretty bad if you compare it to Lay on Hands.
Cataclysm: Warlock already has a lot of high cost board clears so i think that this card is kinda redundant. Anyway it's still a good, but you should use the wording in Perfect Timing.
The only problem I see is that Short Circuit should say "opponent's deck" instead of "enemy deck", so it goes with the wording of cards like Iron Juggernaut, Beneath the Grounds and Thoughtsteal. Draw a card is also on its own sentence for tokens like Burrowing Mine, Ambush! or Ancient Curse, but that might be a bit too nit-picky. I do like these ideas though. EDIT: Forgot this, I was wrong.
Firebombs - Really neat effect, although I don't want to give an okay go just yet because this curb-stomps Greater Arcane Missiles value-wise
I think Short Circuit is kinda broken, yes you can give the Ambush! argument, but honestly this effect is much more enfeebling than that one. Maybe only overload 2.
Shadow Mend - while this is a cool idea, the fact that Greater Healing Potion isn't that much more of a sacrifice, and this is also something you don't want out of Lyra, I don't really like it that mcuh.
Shadow Mend seems strangely underpowered to me. Greater Healing Potion is a flexible heal for 12 costing 4 mana - with this you sacrifice a lot of flexibility but you rarely use heals of that size on minions anyway. However the potion already sees little to no play and considering that the 10 damage mine you get from this card seems like quite the punishment.
If i get Firebombs right, they trigger two times: once when you draw them; once when you play them. That is balanced i guess, but the almost complete inability to control the use of this also feels kinda... weird. For one tick you can at least make sure it goes off at the right time, but the other one is entirely out of your control.
Short Circuit however feels a little like the Shaman equivalent of Beneath the Grounds and i quite like that. Especially because it doesn't lock your enemy's mana crystals right away but gives him a turn to react to the "Bzzt!"-draw and plan ahead for his next, overloaded turns. As of now, this one is my favourite of the three.
Thanks for your reviews. @Zence: Overload only takes effect the following turn by definition, so your opponent can see it coming. That said I now know that if I go with one of those 3 cards I'll go with Short Circuit (or a modified version of it).
In the meantime I had 2 new ideas:
Ironbark Juggernaut is intended to make Ramp Druid more consistent by allowing you to choose when to draw the card (if it's the only card in your deck, it will be drawn again and make an infinite loop until you choose to keep it), not too sure about the stats though.
Arcane Guardian is just a straight anti-aggro tool (balanced around Bog Creeper).
I like your ironbark juggernaut. Its pretty much the same concept as one of the first cards I've tried for this one, but mine didn't work proberly. I think this one does, though I think it needs a rewording: "When drawn on your turn, Choose One - Keep it; or Shuffle it into your deck and draw a card."
I definitely think this is the better of your cards.
EDIT: This was the idea, unfortunately there was no room for "on your turn", so I scrapped it. Thought it was a pretty good idea myself, which is why I might be biased about liking your card :D
I tried shoving the "Choose One" on the card but the wall of text becomes too big after that, and not having choose one at the beginning of the card is weird. I already had to move the "Taunt" on the same line as the main effect because of this even though it's not a standard practice (see The Curator).
As for you cards, the first two don't fit the rules (they merely shuffle stuff) and the last one (the imp) is too bland to my taste. For Persistent Strike, I didn't see it before making mine but it looks very underpowered to me. Giving up potential draws "just" for 6 damage isn't worth it.
But you haven't tried it with my wording ;) I could see that it was shorter than what you already wrote, but I made it just to give your a look of what it might be. I think it fits quite perfectly, and I really think the Choose One is a better option than "Choose whether to keep it..."
Also, as said, I scrapped all those ideas as they were either non-functional or boring, so this is my current idea:
Alright, here goes nothing. The new and improved cards! Your advice?
Cards:
Tokens:
Temporal Sorceress: Need a second to breathe? Need just a one turn to trigger your combo? Here's your chance! Only for 299 792 458 m/s, you can buy yourself some time! Literally! (Seriously, Sorceresses need the money).
Enervate: As the only other contender besides Rogue, Druid is the next best class when it comes to Milling. For just 2 mana, you can deal 6 damage to your enemy over time! It's kind of like Mind Blast! But wait! There's more! The effect of this card are exponential. So playing 2 of these bad boys will result in twenty-one damage (1 + 2 + 3 + 4 + 5 + 6). Oh, and normal Fatigue is basically the death sentence for your opponent. Will this card be the one to push Mill Druid to the top?
Perfect Timing: You want to put skill and RNG packed into one card? This is your man...er...card. After draw this card, you are given a tough decision: Will you use this card while it's cheap? Or will you save it for a bigger minion later at a greater cost? The choice is yours...
Kil'jaeden: Other than "most difficult name to pronounce", this demon has won the achievement of "The Deceiver" as he the one who grants unimaginable power to mere mortals...only before they realise that they were his pawns all along...And so, with Warlock's slow status and horrendous lack of heals, I give you Kil'jaeden! Are your ready to hold the rich streams of power? Or will you overdraw to your demise?...well, the Fatigue was gonna kill you anyways...
Wow, there are...uh...quite a few non-submissions in the submission thread.
Click the image to go to my custom Time Traveler class.
Man, i can barely hear my tinnitus over the clonking of the cog-wheels, clattering in my head. At least i finally got some ideas and a headache to show for it ._.)
Altered Memory: Eventually decided to pick up my (and apparently Toxi's) initial idea one more time and changed it up a little. Flavor-wise it's neat but the effect feels somewhat generic and i'd imagine quite a bunch of people might have gone for it up until now.
Sleeve Shuriken: Hold the phone! Surely nobody expected this complex gem of card design science, right? Well yeah, this effect is basically as basic as it gets in terms of mechanics. I found the flavor to be quite enjoyable though. I strongly believe it would be better as a throwing knife but for some reason it's an unbelievable pain to find even decent art for those.
The Unearthed Legacy: I'm still kinda working on flavor, naming and art, having in mind a certain feel i want to create and jumping back and forth between a few different ways on how to convey it best. But the core idea felt really intriguing to me so i wanted to get it out there and see how it would be recieved. I though of a way for making quests a little more flexible - given you choose or are mostly forced to mulligan it away due to bad matchups - and combined it with the general concept of a neutral quest which has been floating around my head almost since the release of Un'goro. Also a neutral quest feels like the only place where you actually could add flexibility as giving that to one class exclusively would be quite the dick move.
It sounds weird having to clarify this as i'm usually throwing in my two cents anywhere i want anyway - but of course i'll see what valuable insight i can provide in return to your thoughts :)
For now though - i'm going to bed :D
I really like Sleeve Shuriken, Its so simple yet so nice, and If you need some artwork for knives maybe i could help
Thoughts on this?
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Click the image to go to my custom Time Traveler class.
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Temporal sorceress: Thepowerofcheese said it already, being unable to draw cards its pretty unfun, and you could keep the second part of the card alone and it would be fine.
Kil'jaeden: I like this sort of all or nothing cards, but i'm not sure that it doesn't follow the rules, He puts a the bottom of the deck, he doesn't shuffle the token, but maybe i'm wrong.
Perfect Timing: Tbh you could make the cost reduction 3 and i believe that it would be balanced, compared with Assassinate.
(PS: the tokens should cost 0 if a Player gets the hold of one of them, he doesn't has a way a removing them).
So, I've tinkered with my Perfect Timing idea. Which wording and design is the best? Also, thoughts on balance?
X
Also, what do you think is the best card out of the 3?
Perfect Timing: still is the best , and the one with the best wording.
In the nick of time: Its very slow dude, even with the cost reduction, and Its pretty bad if you compare it to Lay on Hands.
Cataclysm: Warlock already has a lot of high cost board clears so i think that this card is kinda redundant. Anyway it's still a good, but you should use the wording in Perfect Timing.
Here is my design:
A replacement of Imp Gang Boss and make zoo possible again. Although this is a simple idea, please vote for me.
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day
Lets destroy our decks !
Thoughts?