Murlocalypse seems too expensive for what it does. It's also not really that great of an effect. Burning Trickster is a lot better. The effect isn't exactly clear. Does it count as having playing an Elemental last turn the turn you played it? Or every turn while it's out? It's kinda confusing because of the transferring a past tense clause to the present case. Pilot Light also isn't that great of a card. 0/1 minions are really bad, so you're just paying 2 mana to advance your Elemental counter by 3, which isn't that great. It's a huge tempo loss.
Also, where did you fight that art for Burning Trickster? That would be the perfect art for my card.
Yeah I wasn't sure what to value Murlocalypse at. I think it could be powerful though, maybe at a lower cost, you could potentially build an Elemental only deck and still complete the Murloc quest. But maybe it's just not worth the value.
For Burning Trickster I did have trouble with the wording of it. The way t would work is, as long as the card is on the field, your Elementals can be triggered, regardless if you played it the same turn or 2 turns ago. got the art from DeviantArt, I'll have to find the link.
For Pilot Light it's more about giving yourself 3 free activators for when you want to play an elemental the next turn, freeing up lots in your deck for other more valuable cards. I considered making them 1/1 but then I'd have to make them 1mana because three free 1/1s on turn 2 would be too much.
Here's a few ideas, I was focusing more on interesting ways to activate your Elementals than just creating minions.
Murlocalypse is supposed to synergise with the new Shaman quest, Unite the Murlocs. The idea is you could use Murlocs for early drops to get the quest rolling and then when you move towards the later half of the game you can start playing your bigger Elementals and have them count towards your quest. You can also use Murlocs as activators or your Elementals. I really don't know if this is way too crazy or just way too slow to be useful!
With Burning Trickster I was thinking of alternate ways to activate your Elemental effects. When this card is on the field, your Elementals are always active, regardless of what turn it was played.
Pilot Light is spell that I thought would fit with Mage fairly well. It's simply designed to give you 3 activators for your Elementals in the form on Tiny Flames... with the flavor of a gas stove =P
Trickster is GREAT! Think you should go with it as a Battlecry!
Made this one. Might be a little forced. I created the card without the elemental part at first, and without the +1/+1 gain (so pretty much just "Battlecry: Silence all minions who've Adapted." The idea is obviously a Creationist who doesn't beleive in evolution (adaptation) and magical beings (Elementals).
Here's a few ideas, I was focusing more on interesting ways to activate your Elementals than just creating minions.
Out of those three i am mostly interested in 'Pilot Light' - especially the name, considering the intended use as an 'elemental-activator' :)
Although i'm not sure if it would be viable to clog up your board with blank 0/1s just to accomplish that. You do get 0/4 worth of stats + taunt for only one mana with Mirror Image after all.
First draft: This card can be helpful to complete the new Rogue Quest The Caverns Below, although it wasn't the original design intention. You can follow this minion with Master of Disguise or Tol'vir Stoneshaper on Turn 4 to protect it and have more copies of it. You can't abuse it as Rogue don't really have minion buffs except with Cold Blood and (eventually) Shadow Sensei.
First draft: This card can be helpful to complete the new Rogue Quest The Caverns Below, although it wasn't the original design intention. You can follow this minion with Master of Disguise or Tol'vir Stoneshaper on Turn 4 to protect it and have more copies of it. You can't abuse it as Rogue don't really have minion buffs except with Cold Blood and (eventually) Shadow Sensei.
First of all we already have a Doppelgangster :P so need a new name. Secondly, a 3 mana 3/3 that produces a free 3/3 that then produces a free 3/3..... this is way too overpowered. Infinite value is infinite, and all that. xD your opponent literally can never beat this card.
edit: and by 'free' I mean it's card draw without being in your deck. I know it costs 3 mana each time. Still too strong xD
Trickster is GREAT! Think you should go with it as a Battlecry!
Made this one. Might be a little forced. I created the card without the elemental part at first, and without the +1/+1 gain (so pretty much just "Battlecry: Silence all minions who've Adapted." The idea is obviously a Creationist who doesn't beleive in evolution (adaptation) and magical beings (Elementals).
Thanks Lathy!
The only issue with a Battlecry is that it's only valid the turn it's played, but its intended to be a persistent effect. Do you think that's to strong or to awkward?
I like the flavor of Titanic Creationist! Totally fits as a Priest card. But the Elemental aspect does seem a little tacked on if I'm honest.
I always thought Ascendants were criminally underused in WotOG, and apparently they're not Elementals themselves, seeing as Hallazeal won't be changed. But they are obviously deeply conneced to the elements.
Out of those three i am mostly interested in 'Pilot Light' - especially the name, considering the intended use as an 'elemental-activator' :)
Although i'm not sure if it would be viable to clog up your board with blank 0/1s just to accomplish that. You do get 0/4 worth of stats + taunt for only one mana with Mirror Image after all.
Thanks for the feedback MrUncreative :)
Just to be clear, it doesn't summon them like Mirror Image does, they are added to your hand so they can be played at any time. Elemental effects are only triggered when a card is played last turn not summoned.
But perhaps you are right, would it work better as a 1 mana spell?
First draft: This card can be helpful to complete the new Rogue Quest The Caverns Below, although it wasn't the original design intention. You can follow this minion with Master of Disguise or Tol'vir Stoneshaper on Turn 4 to protect it and have more copies of it. You can't abuse it as Rogue don't really have minion buffs except with Cold Blood and (eventually) Shadow Sensei.
First of all we already have a Doppelgangster :P so need a new name. Secondly, a 3 mana 3/3 that produces a free 3/3 that then produces a free 3/3..... this is way too overpowered. Infinite value is infinite, and all that. xD your opponent literally can never beat this card.
edit: and by 'free' I mean it's card draw without being in your deck. I know it costs 3 mana each time. Still too strong xD
Indeed, for the name I've been too fast, and missed to remove "st". Balancing side... I admit I've been a bit too far with this :) Thanks for the quick feedback.
Here's a few ideas, I was focusing more on interesting ways to activate your Elementals than just creating minions.
Murlocalypse is supposed to synergise with the new Shaman quest, Unite the Murlocs. The idea is you could use Murlocs for early drops to get the quest rolling and then when you move towards the later half of the game you can start playing your bigger Elementals and have them count towards your quest. You can also use Murlocs as activators or your Elementals. I really don't know if this is way too crazy or just way too slow to be useful!
With Burning Trickster I was thinking of alternate ways to activate your Elemental effects. When this card is on the field, your Elementals are always active, regardless of what turn it was played.
Pilot Light is spell that I thought would fit with Mage fairly well. It's simply designed to give you 3 activators for your Elementals in the form on Tiny Flames... with the flavor of a gas stove =P
Trickster is GREAT! Think you should go with it as a Battlecry!
Made this one. Might be a little forced. I created the card without the elemental part at first, and without the +1/+1 gain (so pretty much just "Battlecry: Silence all minions who've Adapted." The idea is obviously a Creationist who doesn't beleive in evolution (adaptation) and magical beings (Elementals).
At least make it 4/3 for Light's Champion stats :> jokes aside I don't think silencing elementals does much - all the good ones have Battlecry (except the Priest 1 drop...)
Trickster is GREAT! Think you should go with it as a Battlecry!
Made this one. Might be a little forced. I created the card without the elemental part at first, and without the +1/+1 gain (so pretty much just "Battlecry: Silence all minions who've Adapted." The idea is obviously a Creationist who doesn't beleive in evolution (adaptation) and magical beings (Elementals).
Thanks Lathy!
The only issue with a Battlecry is that it's only valid the turn it's played, but its intended to be a persistent effect. Do you think that's to strong or to awkward?
I like the flavor of Titanic Creationist! Totally fits as a Priest card. But the Elemental aspect does seem a little tacked on if I'm honest.
You're right. It's too forced. Not going with it.
@aeson88, well, I'm not quite sure about the balance to be honest. I would think if it were to be a viable battlecry-minion, it would have to be a 1-mana 2/1. If it's a permanent effect, I'm not so sure. You'd probably want to play this the same turn with something else for the synergy, and that's why 2 mana might be too much for an enabler. The thing is, it only has effect the first turn it's played, no value the next one as it's an Elemental itself, so anything with "If you played an elemental last turn..." would still trigger, and then value again from the next turn and forth if it isn't dealt with. My thought is, that it would be dealt with within your opponent's next two turns meaning it would only have value the turn it's played, and 2 mana just seem a bit too much as an enabler. That was my thought behind it.
Here's a new idea. Blazerunner is the elemental sitting on top of Fire Plume Ridge. I know it's not at all underpowered, far from, but is it too overpowered? As in too much a powercreep of Sergeant Sally... Synergises very well with hand buffs.
Rock Elemental is a 4-mana 3/6 with charge if you played an elemental the turn before. I want it to be a control focused charge minion so I gave more Health than Attack. Curves great with Tar Creeper.
Lakkari Tar is a 3-mana 4/4. It falls a little below the statline of a traditional discard minion but makes up for it with the ability to return the discarded card to your hand if you played an elemental the turn before.
Out of those three i am mostly interested in 'Pilot Light' - especially the name, considering the intended use as an 'elemental-activator' :)
Although i'm not sure if it would be viable to clog up your board with blank 0/1s just to accomplish that. You do get 0/4 worth of stats + taunt for only one mana with Mirror Image after all.
Thanks for the feedback MrUncreative :)
Just to be clear, it doesn't summon them like Mirror Image does, they are added to your hand so they can be played at any time. Elemental effects are only triggered when a card is played last turn not summoned.
But perhaps you are right, would it work better as a 1 mana spell?
I did realize that :D - i just think you should maybe consider making the tiny flames a little more useful (especially for mages, who cannot buff their minions). For example make them into 1/1s or give them taunt.
Something i'd find even more interesting though: Why not make the tiny flames into spells themselves that read something along the lines of 'This card counts as playing an Elemental this turn'? In a way its combining the ideas of pilot light and trickster.
You would have the activators for your elementals while also encouraging spell synergy - which fits mage even better in my opinion :)
Somehow i really like this idea! It's questionable, if this would be viable or not (with the question mainly being, if hunters will be able to pull off good elemental synergy or not - even if they do it's probably still too random) but this card seems to be nicely in touch with the Un'goro theme of mysterious beasts, infused with the magic/elemental power of the crater.
Whether viable or not - i think this card is tasty :)
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this balance ?
*Spell Damage increase in total damage.
I think it could be powerful though, maybe at a lower cost, you could potentially build an Elemental only deck and still complete the Murloc quest. But maybe it's just not worth the value.
got the art from DeviantArt, I'll have to find the link.
I considered making them 1/1 but then I'd have to make them 1mana because three free 1/1s on turn 2 would be too much.
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First draft: This card can be helpful to complete the new Rogue Quest The Caverns Below, although it wasn't the original design intention. You can follow this minion with Master of Disguise or Tol'vir Stoneshaper on Turn 4 to protect it and have more copies of it. You can't abuse it as Rogue don't really have minion buffs except with Cold Blood and (eventually) Shadow Sensei.
whoops
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Do you think that's to strong or to awkward?
Totally fits as a Priest card.
But the Elemental aspect does seem a little tacked on if I'm honest.
Any thoughts?
I always thought Ascendants were criminally underused in WotOG, and apparently they're not Elementals themselves, seeing as Hallazeal won't be changed. But they are obviously deeply conneced to the elements.
Works really well with Magma Rager.
I was wondering if this would work:
Elemental effects are only triggered when a card is played last turn not summoned.
Did anyone say. Thunderfury, Blessed Blade of the Windseeker?
This is only an idea... And i'm not even sure its good. What are your thoughts?
(I know the art sucks, my art always do)
I am considering making it a deathrattle. Because you know, you get the weapon from killing him in Warcraft.
I want a new title, but Flux won't let me have one,
Another idea. Though i find this week rather... Problematic.
I want a new title, but Flux won't let me have one,
Synergises very well with hand buffs.
LOL
I came up with two quick ideas:
Rock Elemental is a 4-mana 3/6 with charge if you played an elemental the turn before. I want it to be a control focused charge minion so I gave more Health than Attack. Curves great with Tar Creeper.
Lakkari Tar is a 3-mana 4/4. It falls a little below the statline of a traditional discard minion but makes up for it with the ability to return the discarded card to your hand if you played an elemental the turn before.
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