It's kinda unexpected to me, we killed it from page 2 it seems! Congrats all :)
As for the cards, I kinda like Multyplython, Big Little Tough Guy and Tornado the most, might give some more votes, but these are my favourites for now :)
Aaggh sorry AUzg! I didn't mean to forget you! Congrats :D
Aww man. Number 20, not bad for a first try, but still slightly disapointing. Guess i may make it next time. Congratz to Aeson88, Toble and Livienna for making it to the finals, guess i will root for you guys instead :)
No love for my card, Toxibrah? :P
Also, don't feel too bad, you made a nice one, I'm sure you'll do fine in the future
Don't worry my friend, i find your card to be either my fourth or fifth favorite card from this competion.
But i feel like if i vote for to many cards, then my vote gets kinda pointless, since everyones poll will just be raised by one, so therefore i have a personal limit to three cards.
Still, if i see your card ending up winning, i'll find it to be fully deserved <3
Okay, since it's my week, after all, I guess I'm sorta obligated to give feedback to everyone... Anyways:
Evolving Rager: It's OK, I guess. I don't really have much to say here. I'd probably have gone the Un'Goro route and said 'two elementals', but I don't think that would have been allowed? Anyway, the Ragers all currently suck a bit too much for this to work. Decent flavour and art though.
Anarchy: This is pretty cool. A board clear for rogue is right up my alley. Flavour is there, art is sorta weird but not ugly or incredibly offputting. It also can be played around with skill, which is nice.
Sundering: Mechanically and flavourfully, this is awesome. I love how it works with positioning. However - it seems pretty overpowered. Like, really overpowered. So... no, sorry.
Ancient Pillar: This is cool, and I like it, but it doesn't strike me as super-interesting in any way. I don't know, I might be missing something. It just doesn't seem like something that you'd have a reason to play. Again, I'm probably just forgetting something.
Typhoon Totem: I don't have much to say about this card. It's simple, flavourful, and probably balanced. It might even be on the weak side.
Kylanda: Seems sort of meh to me. Okay, so it's a conditional 4 mana 5/6 taunt. Yay. It's not bad or anything, just... not that interesting for a legendary, I guess.
Timid Jungle Cub: It's kind of like a conditional Shade of Naxxrammas. Which I guess is fair. Flavourfully it works well, but I just don't really find it that interesting of a card.
Starlight Totem: I really like this. You can trade two minions and then heal them back. It's simple and cool. I don't have much more to say.
Fork: I don't really like that this card just uses the Black Pawn art, nor do I like that it requires double-targetting, something that doesn't exist in the game yet.
Mulgore Missionary: It's just a nice little swappy swap, which I guess is OK. The fact that the guy is so far to the left of the card bothers me, though.
Magic Curtain: Cool effect, but MAN, that art just... doesn't work, at least not for me.
Tornado: I like this. I don't like that it's an overload spell for shaman (there's so many of those, I'd rather see a spell that isn't Overload), but other than that (which is more of a personal pet peeve anyways), it's a cool card.
Fenris Wolfbrother: I assume the tokens would come down on either side of it, with his attack being buffed by both? If so, it's a pretty interesting card. It uses the positioning mechanic nicely.
Multiplython: Love the pun! It's also a pretty cool card. Not sure what the possible uses for it are, but it's still interesting. The effect is strong enough to be usable in the right deck, I think. I like it.
Drunken Patrons: Pretty cool. Silence isn't really that prevalent, though. I'd rather it had taunt or something, which would make sense.
Avalanche: Hm, looks familiar... also, why is this a Paladin card? It seems like a Mage one to me. Why in the heavens would this be a Paladin card?
Big Little Tough Guy: Great flavour, well balanced. I don't like the card art though. It just looks weird how he's kind of just taking up a tiny part of the frame. Sure, he's a 'little' guy, but on a card it just leaves a bunch of blank space and it annoys me...
Big Little Tough Guy: Great flavour, well balanced. I don't like the card art though. It just looks weird how he's kind of just taking up a tiny part of the frame. Sure, he's a 'little' guy, but on a card it just leaves a bunch of blank space and it annoys me...
Thanks for the feedback Mewdrops, much appreciated! :)
For the art I really wanted to show him with his two big buddies on either side. It was very difficult to find some decent art that fit with my vision for the card though so it definitely could be better!
Okay, since it's my week, after all, I guess I'm sorta obligated to give feedback to everyone... Anyways:
Mulgore Missionary: It's just a nice little swappy swap, which I guess is OK. The fact that the guy is so far to the left of the card bothers me, though.
A nice little Swappy Swap, sure. Meant to support Confuse priest, is premium statted and helps priest's early game, something it's going to truly need after the next rotation if I see everything correct.
In regard for the art, I see where you're coming from. If I centered him more, the hand would fall off the picture and that looked worse. But I'll pay more attention to it next time.For all Dutch people: Vote for our next president first, then for my a card here :)
Even if your opponent don't pay attention on your turn and you play Magic Curtain, I doubt it would be worth its mana in the most cases. I'm speaking of "high level" play in terms "not-casual" Hearthstone players. Also, most deathrattle effects generally aren't powerful things like a lot of AOE damage.
Okay, since it's my week, after all, I guess I'm sorta obligated to give feedback to everyone... Anyways:
Evolving Rager: It's OK, I guess. I don't really have much to say here. I'd probably have gone the Un'Goro route and said 'two elementals', but I don't think that would have been allowed? Anyway, the Ragers all currently suck a bit too much for this to work. Decent flavour and art though.
Anarchy: This is pretty cool. A board clear for rogue is right up my alley. Flavour is there, art is sorta weird but not ugly or incredibly offputting. It also can be played around with skill, which is nice.
Sundering: Mechanically and flavourfully, this is awesome. I love how it works with positioning. However - it seems pretty overpowered. Like, really overpowered. So... no, sorry.
Ancient Pillar: This is cool, and I like it, but it doesn't strike me as super-interesting in any way. I don't know, I might be missing something. It just doesn't seem like something that you'd have a reason to play. Again, I'm probably just forgetting something.
Typhoon Totem: I don't have much to say about this card. It's simple, flavourful, and probably balanced. It might even be on the weak side.
Kylanda: Seems sort of meh to me. Okay, so it's a conditional 4 mana 5/6 taunt. Yay. It's not bad or anything, just... not that interesting for a legendary, I guess.
Timid Jungle Cub: It's kind of like a conditional Shade of Naxxrammas. Which I guess is fair. Flavourfully it works well, but I just don't really find it that interesting of a card.
Starlight Totem: I really like this. You can trade two minions and then heal them back. It's simple and cool. I don't have much more to say.
Fork: I don't really like that this card just uses the Black Pawn art, nor do I like that it requires double-targetting, something that doesn't exist in the game yet.
Mulgore Missionary: It's just a nice little swappy swap, which I guess is OK. The fact that the guy is so far to the left of the card bothers me, though.
Magic Curtain: Cool effect, but MAN, that art just... doesn't work, at least not for me.
Tornado: I like this. I don't like that it's an overload spell for shaman (there's so many of those, I'd rather see a spell that isn't Overload), but other than that (which is more of a personal pet peeve anyways), it's a cool card.
Fenris Wolfbrother: I assume the tokens would come down on either side of it, with his attack being buffed by both? If so, it's a pretty interesting card. It uses the positioning mechanic nicely.
Multiplython: Love the pun! It's also a pretty cool card. Not sure what the possible uses for it are, but it's still interesting. The effect is strong enough to be usable in the right deck, I think. I like it.
Drunken Patrons: Pretty cool. Silence isn't really that prevalent, though. I'd rather it had taunt or something, which would make sense.
Avalanche: Hm, looks familiar... also, why is this a Paladin card? It seems like a Mage one to me. Why in the heavens would this be a Paladin card?
Big Little Tough Guy: Great flavour, well balanced. I don't like the card art though. It just looks weird how he's kind of just taking up a tiny part of the frame. Sure, he's a 'little' guy, but on a card it just leaves a bunch of blank space and it annoys me...
Thanks Mewdrops! But the idea was, as someone commented, "give us one more round of beer and you won't tell me to quiet down" :D ...more of a funny then viable card, but I think it could actually be quite good in a slower meta (one day!) ;)
I'm curious why you think it's too strong. If you can't trade off your own stuff or protect it, then your opponent can just pick it off before killing anything else, and no more Multiplythons get summoned.
I'm curious why you think it's too strong. If you can't trade off your own stuff or protect it, then your opponent can just pick it off before killing anything else, and no more Multiplythons get summoned.
As an ongoing effect, it has a really strong combo with Unleash the Hounds. Play Unleash the Hounds, plop Multiplython in the middle, trade all the hounds off, and you've got 4+ Multiplythons at the end of the turn. At that point, it becomes very difficult to get rid of them, because you can't kill N of them without them summoning N-1 more.
My votes go to Anarchy and Big Little Tough Guy. Both of these cards have great flavor and feel very natural in their designs. Very glad that Big Little Tough Guy got a wild card for the final vote.
First time voting in ages, will stick to picking 3 in an effort to make votes actually, you know, matter!
Voted for: Tornado, Big Little Tough Guy, Starlight Totem
Tornado is probably my favourite. Thematically it fits really well and I love the "Eye of the Storm" kind of justification. BLTG should have absolutely made it ahead of most of the others without having to be wild, and Starlight is just solid. Most of the others I've got little niggles with... also why is Plython called Plython and not Python? I'm sure that's been mentioned I'm just curious! Some others are fine (Drunken Patrons, Kylanda etc. just not too interesting, definitely don't think Kylanda is OP as others have suggested)
My favorite is by far sundering. It has good flavor for what it does, and serves as a creative yet simple anti aggro tool that aggro itself cannot abuse. When I think of the overall strategy of the card, I get excited.
I want a new title, but Flux won't let me have one,
Okay, since it's my week, after all, I guess I'm sorta obligated to give feedback to everyone... Anyways:
Evolving Rager: It's OK, I guess. I don't really have much to say here. I'd probably have gone the Un'Goro route and said 'two elementals', but I don't think that would have been allowed? Anyway, the Ragers all currently suck a bit too much for this to work. Decent flavour and art though.
Anarchy: This is pretty cool. A board clear for rogue is right up my alley. Flavour is there, art is sorta weird but not ugly or incredibly offputting. It also can be played around with skill, which is nice.
Sundering: Mechanically and flavourfully, this is awesome. I love how it works with positioning. However - it seems pretty overpowered. Like, really overpowered. So... no, sorry.
Ancient Pillar: This is cool, and I like it, but it doesn't strike me as super-interesting in any way. I don't know, I might be missing something. It just doesn't seem like something that you'd have a reason to play. Again, I'm probably just forgetting something.
Typhoon Totem: I don't have much to say about this card. It's simple, flavourful, and probably balanced. It might even be on the weak side.
Kylanda: Seems sort of meh to me. Okay, so it's a conditional 4 mana 5/6 taunt. Yay. It's not bad or anything, just... not that interesting for a legendary, I guess.
Timid Jungle Cub: It's kind of like a conditional Shade of Naxxrammas. Which I guess is fair. Flavourfully it works well, but I just don't really find it that interesting of a card.
Starlight Totem: I really like this. You can trade two minions and then heal them back. It's simple and cool. I don't have much more to say.
Fork: I don't really like that this card just uses the Black Pawn art, nor do I like that it requires double-targetting, something that doesn't exist in the game yet.
Mulgore Missionary: It's just a nice little swappy swap, which I guess is OK. The fact that the guy is so far to the left of the card bothers me, though.
Magic Curtain: Cool effect, but MAN, that art just... doesn't work, at least not for me.
Tornado: I like this. I don't like that it's an overload spell for shaman (there's so many of those, I'd rather see a spell that isn't Overload), but other than that (which is more of a personal pet peeve anyways), it's a cool card.
Fenris Wolfbrother: I assume the tokens would come down on either side of it, with his attack being buffed by both? If so, it's a pretty interesting card. It uses the positioning mechanic nicely.
Multiplython: Love the pun! It's also a pretty cool card. Not sure what the possible uses for it are, but it's still interesting. The effect is strong enough to be usable in the right deck, I think. I like it.
Drunken Patrons: Pretty cool. Silence isn't really that prevalent, though. I'd rather it had taunt or something, which would make sense.
Avalanche: Hm, looks familiar... also, why is this a Paladin card? It seems like a Mage one to me. Why in the heavens would this be a Paladin card?
Big Little Tough Guy: Great flavour, well balanced. I don't like the card art though. It just looks weird how he's kind of just taking up a tiny part of the frame. Sure, he's a 'little' guy, but on a card it just leaves a bunch of blank space and it annoys me...
Why Rogue is my favourite class:
My submission for this week's card design competition.
For all Dutch people: Vote for our next president first, then for
mya card here :)Even if your opponent don't pay attention on your turn and you play Magic Curtain, I doubt it would be worth its mana in the most cases. I'm speaking of "high level" play in terms "not-casual" Hearthstone players. Also, most deathrattle effects generally aren't powerful things like a lot of AOE damage.
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My votes go to Anarchy and Big Little Tough Guy. Both of these cards have great flavor and feel very natural in their designs. Very glad that Big Little Tough Guy got a wild card for the final vote.
First time voting in ages, will stick to picking 3 in an effort to make votes actually, you know, matter!
Voted for: Tornado, Big Little Tough Guy, Starlight Totem
Tornado is probably my favourite. Thematically it fits really well and I love the "Eye of the Storm" kind of justification. BLTG should have absolutely made it ahead of most of the others without having to be wild, and Starlight is just solid. Most of the others I've got little niggles with... also why is Plython called Plython and not Python? I'm sure that's been mentioned I'm just curious! Some others are fine (Drunken Patrons, Kylanda etc. just not too interesting, definitely don't think Kylanda is OP as others have suggested)
My favorite is by far sundering. It has good flavor for what it does, and serves as a creative yet simple anti aggro tool that aggro itself cannot abuse. When I think of the overall strategy of the card, I get excited.
"Science isn't about why! Its about why not!"
Alright, congrats to aeson88! One of our very few Wild Card winners. =D
Wow well done!!! Did you say this was oen of your first submissions aeson88??
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
Glad to see the wild card system working well. Grats Aeson88!
I'm chuffed to bits right now! :p