Ishanah will allow Priest to put it more early/mid game and healing card considering that she will allow them to go over their health cap by increasing their health cap by 2 like Power Word: Shield with a 2/6 weapon to boost. Her hero power will randomly call out tokens that will generate insane combo for priest to come back to the game with healing, board clear and a high attack minion that can trade in late game.
Balance: Compare with Lord Jaraxxus. This card is more control oriented because she has higher Health cap, a less impressive weapon in exchange for value while the Hero Power is significantly weaker in exchange for their insane combo potential with: Flash Heal, Darkshire Alchemist and Mind Blast and the ability to play her 1 turn sooner or play at turn 10 and activate the Hero Power.
I wanted to make a hero replacing effect that's not essentially just Shadowform, so I came up with this, a sort of "super taunt" effect.
He will always love you... until he dies in your place.
When you play Bodyguard, it replaces your hero and your weapon with the following:
You keep your hero power (after all, you're still there behind your bodyguard, helping out in battle). I know this is flavourfully awkward for Druid, but it works for the other classes. When the bodyguard dies, your hero is returned with the same health/armor you had when you were replaced with the bodyguard.
Its basically a little healing and damage with a chance to abuse a battlecry if left unchecked. So for cost based it off Holy Fire. It could probably cost less (6?) because its conditional but I figured the flexibility and chance of abuse called for 8 mana.
Flavor: He's who made wielding a hammer with one hand cool.
Priest has been in a rough patch for a while, and to boil it down, it's because the class is too slow. So, instead of making something that would speed things up the tempo (like what Blizz overdid with Shaman), I figured that taking advantage of Priest's slower pace may hold the solution. This card now gives you the chance to gain a much needed comeback in the end. Using Anduin's affiliation with the Church of the Holy Light, the fallen original member, the Titan Tyr, comes back with a vengence to fight back your opponents! Capable of clearing a board, Tyr would be able to swing the game back in your favor. With the deathrattle, OTK's will be much harder to complete, so you still have a fighting chance.
Basically the Malygos hero you never knew you wanted. You can't consistently abuse his Hero Power unless you scrap his weapon. However, you can also thin out your deck and consistently shuffle the same cards in and out. You can get the most value out of his hero power with 3 damaging cards worth 1-2 mana. He can't really reach the same power level as Malygos, because Thaurrissan is harder to abuse, but he has a bit more variance to play with. Unlike Malygos, he can remove minions immediately with his weapon, so you lose less tempo.
A tool for Control Mage to fight other Control decks like Warrior, instead of just auto-concede against your opponent's 50+ Armor.
Her heart is a crater, and we have filled it.
Based on the whisper of Il'gynoth from Emerald Nightmare Raid in Legion expansion. After the Theramore bombing, the Sunreaver's betrayal, the Broken Shore, King Anduin choosing to not go to war with the Horde, and the Kirin Tor allowing the Horde back into Dalaran, Jaina felt mad, confused, and alone, which made her easy prey for the God of the Deep...
Just like N'Zoth resurrect Deathrattle minions, Jaina "Resurrect" her spells. The AoE Freeze when you play her buys you safety against enemy minions, and depending on your choice of spells in your deck, you can turn things around fairly quickly with either more Freeze or just flat out burn your opponent down. In short, she's a Jaraxxus that overwhelms her opponent through an endless supply of spells, rather than Infernals.
Oh, she doesn't come with a weapon, but her spells can totally made up for it if you tailor your deck properly. Afterall, she's a mage, not a fighter.
When Therazane is silenced, destroyed, or transformed, Theradras is replaced with your original hero, with the same health as when it was replaced originally.
If Therazane is summoned through any means, including when stolen by Sylvanas or MCtech, Theradras will be summoned for the player. In the case of Therazane being stolen, the original owner will lose Theradras as if Therazane was killed. Therazane's effect is an ongoing effect, not a battlecry.
For those who are wondering, when you restore to the last turn minion that died would come alive, summoned minions would be removed but not classed as killed and if you had a healthy minion on your last turn and was badly injured it would go back to how it was at the end of your last turn.
Rollback Post to RevisionRollBack
My Entry for this week's Card Design Competition - Season 8.16:
The whole idea behind this card is so that mages can still have the randomness and 'fun' off Yogg-Saron, Hope's End but also options and better timing. Yogg-Saron, Hope's End may be seen as a bad card due to it's unpredictability and the fact that it dies after 10 or so spells (due to AoE spells like DOOM! This card somewhat eradicates this, as you have the randomness of Yogg-Saron, Hope's End, condensed into 1 hero power. This means you can still have powerful effects, but at a smaller scale, and at different times. Also, I felt there should be more Non-Warlock Demons, and because of WoW lore, I felt Sargeras was the best option.
I'm not really a fan of fan-made "replace your hero" cards. I think they should be more like Majordomo Executus, not Lord Jaraxxus. Powerful, but leaving you vulnerable. So, I made this silly card:
You transform your Hero into this:
You get to play as a Sheep! How cool is that! 1 health, 1 attack. And, of course, Immunity. You just have to keep one minion alive and you can't die (the opponent can't find you in the herd).
Of course, it wouldn't be fair if Stealth minions counted, otherwise you'd just play it with Silent Knight. It also summons four 1/1 Sheep so you can play it by itself and still be Immune. Of course, you really shouldn't play it by itself unless you really need to. I made it 3 mana so you can easily combine it with other minions or buffs for the Sheep. It also means there's a benefit to playing a second version of the spell. It is a bit difficult to play with, but you could build a deck around this. It'd be crazy, and vulnerable to hard board clears like Twisting Nether (although you could mitigate this with sticky Deathrattle minions), but it could be fun. Plus, it's a pun!
The card allows you to consistantly trigger Dragon Synergy effects like Blackwing Corruptor, befor and after you play it and provides good board control at the cost of losing the safety and fatique potential of your armor.
It is time to make Control Druid great. So, I thought of this concept:
The card has been given different stats w.r.t. the Hero in cases where you somehow summon this from your deck or through card effects (like e.g. Forbidden Shaping). The Hero you get and the corresponding Hero Power can be seen below (if you are wondering about it you are healed back to 30 when playing this):
Since I can have up to 4 tokens I tossed in the two choices.
Is this the ultimate control card? Maybe (but you need to survive about 2 - 3 turns after playing the card, so I think that is more or less a fair effect for 10 mana). The flexibility is nice (first choice is good against decks that win through board, while the second against decks that use burn to endanger you life total). I feel like it encompasses the fury and tranquility of nature in one neat package.
Flavor text: Well, this could get embarrassing.
My submission for the week:
Tokens generated by Hero Power are 1/1 versions of Prophet Velen, Auchenai Soulpriest and Lightwarden
Ishanah will allow Priest to put it more early/mid game and healing card considering that she will allow them to go over their health cap by increasing their health cap by 2 like Power Word: Shield with a 2/6 weapon to boost. Her hero power will randomly call out tokens that will generate insane combo for priest to come back to the game with healing, board clear and a high attack minion that can trade in late game.
Balance: Compare with Lord Jaraxxus. This card is more control oriented because she has higher Health cap, a less impressive weapon in exchange for value while the Hero Power is significantly weaker in exchange for their insane combo potential with: Flash Heal, Darkshire Alchemist and Mind Blast and the ability to play her 1 turn sooner or play at turn 10 and activate the Hero Power.
Hero Power and Weapon:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
And you'll get the life equal to your opponent's life, of course.
He's a master of Faceless, so he will do "copy" like a pro. Make your control opponent cry more.
I wanted to make a hero replacing effect that's not essentially just Shadowform, so I came up with this, a sort of "super taunt" effect.
He will always love you... until he dies in your place.
When you play Bodyguard, it replaces your hero and your weapon with the following:
You keep your hero power (after all, you're still there behind your bodyguard, helping out in battle). I know this is flavourfully awkward for Druid, but it works for the other classes. When the bodyguard dies, your hero is returned with the same health/armor you had when you were replaced with the bodyguard.
So for example Dread Infernal would turn you into
Its basically a little healing and damage with a chance to abuse a battlecry if left unchecked. So for cost based it off Holy Fire. It could probably cost less (6?) because its conditional but I figured the flexibility and chance of abuse called for 8 mana.
Edit: fixed a typo
Flavor: He's who made wielding a hammer with one hand cool.
Priest has been in a rough patch for a while, and to boil it down, it's because the class is too slow. So, instead of making something that would speed things up the tempo (like what Blizz overdid with Shaman), I figured that taking advantage of Priest's slower pace may hold the solution. This card now gives you the chance to gain a much needed comeback in the end. Using Anduin's affiliation with the Church of the Holy Light, the fallen original member, the Titan Tyr, comes back with a vengence to fight back your opponents! Capable of clearing a board, Tyr would be able to swing the game back in your favor. With the deathrattle, OTK's will be much harder to complete, so you still have a fighting chance.
Basically the Malygos hero you never knew you wanted. You can't consistently abuse his Hero Power unless you scrap his weapon. However, you can also thin out your deck and consistently shuffle the same cards in and out. You can get the most value out of his hero power with 3 damaging cards worth 1-2 mana. He can't really reach the same power level as Malygos, because Thaurrissan is harder to abuse, but he has a bit more variance to play with. Unlike Malygos, he can remove minions immediately with his weapon, so you lose less tempo.
A tool for Control Mage to fight other Control decks like Warrior, instead of just auto-concede against your opponent's 50+ Armor.
Her heart is a crater, and we have filled it.
Based on the whisper of Il'gynoth from Emerald Nightmare Raid in Legion expansion. After the Theramore bombing, the Sunreaver's betrayal, the Broken Shore, King Anduin choosing to not go to war with the Horde, and the Kirin Tor allowing the Horde back into Dalaran, Jaina felt mad, confused, and alone, which made her easy prey for the God of the Deep...
Just like N'Zoth resurrect Deathrattle minions, Jaina "Resurrect" her spells. The AoE Freeze when you play her buys you safety against enemy minions, and depending on your choice of spells in your deck, you can turn things around fairly quickly with either more Freeze or just flat out burn your opponent down. In short, she's a Jaraxxus that overwhelms her opponent through an endless supply of spells, rather than Infernals.
Oh, she doesn't come with a weapon, but her spells can totally made up for it if you tailor your deck properly. Afterall, she's a mage, not a fighter.
When Therazane is silenced, destroyed, or transformed, Theradras is replaced with your original hero, with the same health as when it was replaced originally.
If Therazane is summoned through any means, including when stolen by Sylvanas or MCtech, Theradras will be summoned for the player. In the case of Therazane being stolen, the original owner will lose Theradras as if Therazane was killed. Therazane's effect is an ongoing effect, not a battlecry.
It will be possible to choose between the nine Classic Heroes of the game.
C'Thun demands a sacrifice! Preferably a Deathwing.
For those who are wondering, when you restore to the last turn minion that died would come alive, summoned minions would be removed but not classed as killed and if you had a healthy minion on your last turn and was badly injured it would go back to how it was at the end of your last turn.
My Entry for this week's Card Design Competition - Season 8.16:
You get to choose one of these powerful spirits each with the speciality.
.
My support to the beast druid, hope you like it!
"Do not fear a man that spams 1000 memes, instead fear a man that spams a meme 1000 times"
The whole idea behind this card is so that mages can still have the randomness and 'fun' off Yogg-Saron, Hope's End but also options and better timing. Yogg-Saron, Hope's End may be seen as a bad card due to it's unpredictability and the fact that it dies after 10 or so spells (due to AoE spells like DOOM! This card somewhat eradicates this, as you have the randomness of Yogg-Saron, Hope's End, condensed into 1 hero power. This means you can still have powerful effects, but at a smaller scale, and at different times. Also, I felt there should be more Non-Warlock Demons, and because of WoW lore, I felt Sargeras was the best option.
I'm not really a fan of fan-made "replace your hero" cards. I think they should be more like Majordomo Executus, not Lord Jaraxxus. Powerful, but leaving you vulnerable. So, I made this silly card:
You transform your Hero into this:
You get to play as a Sheep! How cool is that! 1 health, 1 attack. And, of course, Immunity. You just have to keep one minion alive and you can't die (the opponent can't find you in the herd).
Of course, it wouldn't be fair if Stealth minions counted, otherwise you'd just play it with Silent Knight. It also summons four 1/1 Sheep so you can play it by itself and still be Immune. Of course, you really shouldn't play it by itself unless you really need to. I made it 3 mana so you can easily combine it with other minions or buffs for the Sheep. It also means there's a benefit to playing a second version of the spell. It is a bit difficult to play with, but you could build a deck around this. It'd be crazy, and vulnerable to hard board clears like Twisting Nether (although you could mitigate this with sticky Deathrattle minions), but it could be fun. Plus, it's a pun!
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Clarification:
Concept:
The card allows you to consistantly trigger Dragon Synergy effects like Blackwing Corruptor, befor and after you play it and provides good board control at the cost of losing the safety and fatique potential of your armor.
It is time to make Control Druid great. So, I thought of this concept:
The card has been given different stats w.r.t. the Hero in cases where you somehow summon this from your deck or through card effects (like e.g. Forbidden Shaping). The Hero you get and the corresponding Hero Power can be seen below (if you are wondering about it you are healed back to 30 when playing this):
Since I can have up to 4 tokens I tossed in the two choices.
Is this the ultimate control card? Maybe (but you need to survive about 2 - 3 turns after playing the card, so I think that is more or less a fair effect for 10 mana). The flexibility is nice (first choice is good against decks that win through board, while the second against decks that use burn to endanger you life total). I feel like it encompasses the fury and tranquility of nature in one neat package.