Took me long enough to come up with a half-decent idea. Anyway, I think this card would enable control-ish mage without breaking Freeze Mage... Here it is:
"They were the ones who actually discovered Mind Blast, so it's a tad unclear how Anduin got a hold of it."
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
My idea would be to introduce a new "Building" minion type category and a new game mechanic called Shelter.
Shelter would essentially hide a minion or minions until the start of your next turn, where it would automatically return the "sheltered" minions to normal play on the board unless otherwise stated on the card effect text.
The Orc Burrow is a basic example of this type of concept. Basic stats with 1 attack and 4 health with that Can't Attack Tag. This card holds a 3 mana cost. Want to protect that powerful card until the start of your next turn? Pop this little puppy down with it and essentially give it a hiding spot. When the Orc Burrow takes 4 damage, it blows up. The sheltered minion returns to the board. A sheltered minion can not be targeted until released out of the sheltering structure. Sheltered minion card effects will not be active while they are in the shelter, including Taunts.
This card designed to be a fun card more than anything, and sometimes you can get really lucky. Or unlucky. Notes: 1. This effect will not activate if you have no cards in your hand. It requires you to have one to SWITCH.
The idea with the Overload is you're kind of "pre" spending the 2 Mana to create a Totem. Hopefully you get Totem Golem or Mana Tide Totem to give yourself the biggest bang for the Mana-Buck. Since you're spending essentially 6 Mana, I gave it 10 health. 6 mana minions typically have 12 stats, but removed 2 to pay for the potential perpetual totem summoning ability of the card.
The Three Winds is the ethereal shop in Stormwind where players can transmogrify their armor. I thought that aspect would be well represented with the Recombobulator effect.
Note: Any cards drawn afterwards cannot be viewed. Would be similar to the effect seen when in spectator mode where the opponents cards are upside-down.
Took me long enough to come up with a half-decent idea. Anyway, I think this card would enable control-ish mage without breaking Freeze Mage... Here it is:
"They were the ones who actually discovered Mind Blast, so it's a tad unclear how Anduin got a hold of it."
#gNOmeferatu
I love this concept.
My idea would be to introduce a new "Building" minion type category and a new game mechanic called Shelter.
Shelter would essentially hide a minion or minions until the start of your next turn, where it would automatically return the "sheltered" minions to normal play on the board unless otherwise stated on the card effect text.
The Orc Burrow is a basic example of this type of concept. Basic stats with 1 attack and 4 health with that Can't Attack Tag. This card holds a 3 mana cost. Want to protect that powerful card until the start of your next turn? Pop this little puppy down with it and essentially give it a hiding spot. When the Orc Burrow takes 4 damage, it blows up. The sheltered minion returns to the board. A sheltered minion can not be targeted until released out of the sheltering structure. Sheltered minion card effects will not be active while they are in the shelter, including Taunts.
Like the idea and card?
Click below and like the Orc Burrow.
"Tirion Fordring? Best I can do is Magma Rager."
This card designed to be a fun card more than anything, and sometimes you can get really lucky. Or unlucky.
Notes:
1. This effect will not activate if you have no cards in your hand. It requires you to have one to SWITCH.
Click here to check out my Custom Cards!
Angry Chicken
Here's my idea:
The idea with the Overload is you're kind of "pre" spending the 2 Mana to create a Totem. Hopefully you get Totem Golem or Mana Tide Totem to give yourself the biggest bang for the Mana-Buck. Since you're spending essentially 6 Mana, I gave it 10 health. 6 mana minions typically have 12 stats, but removed 2 to pay for the potential perpetual totem summoning ability of the card.
Hope you like it!
My submission this week.
On chessboard, both player can control at most 8 minions at the same time, and the position won't change once it is summoned.
What does chessboard look like?
It's so coooooool, huh?
Heroes hanging out, ready to join a battle:
Based on taverns in Warcraft 3 where you could recruit neutral heroes.
REMOVED
REMOVED
Axe Flinger
Bloodsail Raider
Dark Iron Dwarf
Ironforge Rifleman
Museum Curator
Silent Knight
Stormpike Commando
Galavant Animation
The Three Winds is the ethereal shop in Stormwind where players can transmogrify their armor. I thought that aspect would be well represented with the Recombobulator effect.
Note: Any cards drawn afterwards cannot be viewed. Would be similar to the effect seen when in spectator mode where the opponents cards are upside-down.
Flavour Text: "You don't have to worry about beating the lines. Bolf and Lebron just don't draw the same crowds they used to."
So help me, the Joust Mechanic had promise, and I really want to see it made a thing.
REMOVED
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
And that's all for this week's submissions. Take the next 24 hours to review the entries and up-vote your favorites! =D