There's the Eternal Card Game, which is going to closed beta tomorrow. If you sign up on their website with a code by tomorrow, you'll get in from what it seems.
Also Bethesda is meant to release their card game, Elder Scrolls Legends sometime this year.
It's a 5/5 that then has a Unstable Portal effect. But if the card has a battlecry you lose the benefit, and you have no chance of getting higher costed cards.
Strong ability, 2 downsides, 1 synergy. Causes people to relook Holy Wrath, and at least give Paladin some more focus on archetypes rather than "bleh, well costed cards". It buffs your recruits, and gives Paladin a reason to focus on late game rather than midrange/control. It also has a decent body.
Most interestingly, it's a build around that might encourage Joust.
The downsides make up for this. YOUR HAND IS REVEALED. You are predictable and your opponent's can make plays they normally wouldn't without this knowledge. You can't keep 2 copies of this card in your hand, without using cards like Mana Wraith.
Reveal is bolded, because terms like Counter and Discard are bolded, even if they're understandable but not often seen.
@Nurgling Dude, stop responding to him, you gave him an answer, and he said he didn't like it. He seems to be picking apart any form of insult from replies, even if they're not there, and you're also taking this a bit too seriously. I think we should all just chill out a bit. He's overreacting a bit, and even if you do a 180 on him, he's probably not going to stop being in this current state of emotion.
@Ace You probably have less votes than the other dude because your card is overcosted. Windfury is worth 2 mana, + 3 attack is worth about 1 mana. Putting it together is about an extra mana, so it should be 4 mana in my opinion. If you put it on a minion that's already on the board, it's a 5 mana fireball, that can get stopped by taunt and die, that may not even be playable this turn if you don't have a minion.
But you're over reacting to other people's comments. Nurg says a whole string of helpful things and then you only take out one minor bit. You both need to chill and stop arguing. He's trying to help you by saying both the nice and meanest stuff about what was made. He's not trying to attack you personally.
I feel like Rest is a bit OP to be honest, and Atop Sky Pillar seems too complicated. (Replacing you hero and Hero Power is only on legendaries/epics, basics are a bit between common and rare I think)
You did a really good job with Trick Room and Girafarig(could've just said "This minion deals double damage" I think?) though. I look at those and think about a deck I want to make. Which is better than in my class where the only thing those cards have in common is nuking the board.
1
1
I always disliked how there was no discard in HS, with good reason. Might as well cost it to be somewhat balanced.
10
But it's one less mana.
6
Oh no my Magma Rager decks :O
1
This card sucks, are you all blind? We already have this card at one mana less, it's a 6 mana 4/6 with divine shield and taunt, and no one runs that.
0
There's the Eternal Card Game, which is going to closed beta tomorrow. If you sign up on their website with a code by tomorrow, you'll get in from what it seems.
Also Bethesda is meant to release their card game, Elder Scrolls Legends sometime this year.
0
It's a 5/5 that then has a Unstable Portal effect. But if the card has a battlecry you lose the benefit, and you have no chance of getting higher costed cards.
0
I'm a bit mad that the "Call of the Wild" Hearthstone card doesn't put random Wild cards into your hand.
3
1
Strong ability, 2 downsides, 1 synergy. Causes people to relook Holy Wrath, and at least give Paladin some more focus on archetypes rather than "bleh, well costed cards". It buffs your recruits, and gives Paladin a reason to focus on late game rather than midrange/control. It also has a decent body.
Most interestingly, it's a build around that might encourage Joust.
The downsides make up for this. YOUR HAND IS REVEALED. You are predictable and your opponent's can make plays they normally wouldn't without this knowledge. You can't keep 2 copies of this card in your hand, without using cards like Mana Wraith.
Reveal is bolded, because terms like Counter and Discard are bolded, even if they're understandable but not often seen.
1
@Nurgling Dude, stop responding to him, you gave him an answer, and he said he didn't like it. He seems to be picking apart any form of insult from replies, even if they're not there, and you're also taking this a bit too seriously. I think we should all just chill out a bit. He's overreacting a bit, and even if you do a 180 on him, he's probably not going to stop being in this current state of emotion.
@Ace You probably have less votes than the other dude because your card is overcosted. Windfury is worth 2 mana, + 3 attack is worth about 1 mana. Putting it together is about an extra mana, so it should be 4 mana in my opinion. If you put it on a minion that's already on the board, it's a 5 mana fireball, that can get stopped by taunt and die, that may not even be playable this turn if you don't have a minion.
But you're over reacting to other people's comments. Nurg says a whole string of helpful things and then you only take out one minor bit. You both need to chill and stop arguing. He's trying to help you by saying both the nice and meanest stuff about what was made. He's not trying to attack you personally.
4
0
Ok thank you. If we got knocked out should we show what we would've submitted over at the phase III discussion or a separate thread?
0
I feel like Rest is a bit OP to be honest, and Atop Sky Pillar seems too complicated. (Replacing you hero and Hero Power is only on legendaries/epics, basics are a bit between common and rare I think)
You did a really good job with Trick Room and Girafarig(could've just said "This minion deals double damage" I think?) though. I look at those and think about a deck I want to make. Which is better than in my class where the only thing those cards have in common is nuking the board.
10
Facility Controller
GLaDOS
The turrets have flawless aim, they just shoot at different targets.
The fastest way to corrupt a machine is to blow it up.
The test results have provided some data.
And the spoiler:
Note: Although some minions here have "Mech", they do not have "Mech" until Goblins vs. Gnomes.