My idea for this week. Kinda interact with the new cards. It is pretty wordy but the effect is relatively simple---feed your C'Thun and get stronger minions. I made it a rogue card since rogue has pretty much ways to buff C'Thun again and again by Shadowstep, Vanish, etc.
Using it with only Sprint as the other card in your hand when you're at 3 or less health could allow you to pull a miracle, but playing greedy will cause your debts to catch up with you. If doesn't get his money back, he'll hurt you until he does.
Flavor: "My last card isn't Pyroblast... what are you talking about?"
This can be used to search for a finisher IF you manage to stay at 13 health for a full turn, AND you can hold most of your deck in your hand AND you can survive any possible fatigue. The Combo effect gives your opponent a chance to react and not be at 13 health, but you can still heal them above 13 with Voodoo Doctor or Earthen Ring Farseer. Rogue also holds a weapon, so you can use any present attack buffs to get your opponent to 13.
This card can lead to weird but correct plays such as Mages pinging themselves or Priests healing their opponents.
My submission for this week. This card is good for control mage decks including freeze. It just stalls the game long enough for you to recover if in dire circumstances especially if you know you have no draw left but you have the cards needed to end the game. Just hope that the next 3 cards you draw can help you win the game as soon as your out because your opponent will be building board during this time. One of the few ways you can win against this card is to play Loatheb or a taunt as soon as the immunity fades.
An example: You have 20 health and your opponent is at 30, you would get a 10/10, your opponent would get nothing. If both players had 15 health, they'd both get a 15/15. As this costs 7 mana, you could combo it with Hex, and as the more damage you take, the stronger it is, you could combo it with Ancestral Healing as anti-aggro.
REMOVED
(DELETING SUBMISSION POSTS IS AGAINST THE RULES)
Loot Hoarder Polluted Hoarder
My idea for this week. Kinda interact with the new cards. It is pretty wordy but the effect is relatively simple---feed your C'Thun and get stronger minions. I made it a rogue card since rogue has pretty much ways to buff C'Thun again and again by Shadowstep, Vanish, etc.
When summoned: " I have a lot of catching up to do!"
When Attack: "Vengeance is mine!"
Death: "The wheel...spins...again..."
Just in case the image didn't load: http://imgur.com/HNKnoQb
Using it with only Sprint as the other card in your hand when you're at 3 or less health could allow you to pull a miracle, but playing greedy will cause your debts to catch up with you. If doesn't get his money back, he'll hurt you until he does.
hello
Flavor: "My last card isn't Pyroblast... what are you talking about?"
This can be used to search for a finisher IF you manage to stay at 13 health for a full turn, AND you can hold most of your deck in your hand AND you can survive any possible fatigue. The Combo effect gives your opponent a chance to react and not be at 13 health, but you can still heal them above 13 with Voodoo Doctor or Earthen Ring Farseer. Rogue also holds a weapon, so you can use any present attack buffs to get your opponent to 13.
This card can lead to weird but correct plays such as Mages pinging themselves or Priests healing their opponents.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Something like Reno Jackson. This card could slow the game.
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I make those cards with two opposite cards, enjoy !
Direct link for the angel's stick and arise from the depths.
So many legendaries...
Dank Memes and Broken Dreams
From 'Attack on Titan'
Reverse Molten Giant, ready to crash any control deck's late wall.
If you have equal health, he'll bite you both!
My submission for this week. This card is good for control mage decks including freeze. It just stalls the game long enough for you to recover if in dire circumstances especially if you know you have no draw left but you have the cards needed to end the game. Just hope that the next 3 cards you draw can help you win the game as soon as your out because your opponent will be building board during this time. One of the few ways you can win against this card is to play Loatheb or a taunt as soon as the immunity fades.
please, don't let your grudge against hunter affect your evaluation of this card.
Look at this... or else: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/43518-coilfang-reservoir-a-hearthstone-adventure
An example: You have 20 health and your opponent is at 30, you would get a 10/10, your opponent would get nothing. If both players had 15 health, they'd both get a 15/15. As this costs 7 mana, you could combo it with Hex, and as the more damage you take, the stronger it is, you could combo it with Ancestral Healing as anti-aggro.