Well don't overestimate this card. You first of all have to survive the first 5 turns where you are going to die usually against aggro decks and then also Dr. 6, 7 and 8.
No way you just play one murloc and this card to summon this murloc 7 times. Would be too op (and an insta-win on turn 10 if you just play old murc eye). You have to play at least 7 murlocs to get value out of it. If not, you will just summon the amount of murlocs that died so far (1, 2...7).
If there is some crazy Midrange Paladin that wants this it really only has to run 1 copy and double Murloc Knight. I'm not sure if it summons 7 different ones or if you had 1 Murloc Knight die you just get 7, which seems nuts.
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To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
No way you just play one murloc and this card to summon this murloc 7 times. Would be too op (and an insta-win on turn 10 if you just play old murc eye). You have to play at least 7 murlocs to get value out of it. If not, you will just summon the amount of murlocs that died so far (1, 2...7).
It does cost 10 ... AND is rare. Anyways if not it's utter garbage sadly. Could have been a midrange Pally finisher.
if this card gives murlocs,but no matter how many different u play, and u only play old murloc once in ur game this card would be way more than OP because turn 10 it would be: 9x7 damage! biggest burst ever! no way its possible...
If I'm thinking about this correctly; murlock knight X2 + murlock warleader x2 + Old Murkeye + the 2 random murlocks summoned by the murlock knight = 7. By that math, when you play this card Old Murkeye is charging for 2 + 6 + 6 = 14? So it's basically a 6 card, 10 mana version of druid combo....
If there is some crazy Midrange Paladin that wants this it really only has to run 1 copy and double Murloc Knight. I'm not sure if it summons 7 different ones or if you had 1 Murloc Knight die you just get 7, which seems nuts.
If it could summon 7 of the same murloc, you'd have Old Murk Eye 7 times for 8 damage each at 56 damage OTK. So, not happening unless Blizzard is high.
Sorry for anyone looking forward to building a strong murloc paladin deck, I don't see it happening. At least not anytime soon.
First off for this card to be playable you have to put AT LEAST 12+ murloc's in your deck, most of which are garbage. Even if you had a bunch of strong murlocs, they all need to die before you play this card. If you draw this card during mulligan then you're one card short for the whole game, similar to Mind Control, Pyroblast etc.. Also, to get maximum value off of this card, you have to be losing very badly before you play it. This is because if you have, say, 2 minions on your board.. if you pay the 10 mana to play this card then you are only getting 5 murlocs, because you can only have 7 minions on your side of the board at once. So to get total value off this card, you must draw it in the late game (if you can even reach the late game with this murloc themed deck), must have had 7 of your strong murlocs die already (there aren't really 7 strong enough murlocs in the whole game), and must have a completely empty board. That's why this card will never see high-level gameplay.
In arena this card is a joke, meant to nerf Paladin in arena, because it is currently one of the best arena classes.
PS: I do enjoy this card though, because of the colorful artwork and the crazy mechanic.
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WHAT?
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Well don't overestimate this card. You first of all have to survive the first 5 turns where you are going to die usually against aggro decks and then also Dr. 6, 7 and 8.
nice card but there are way better cards
Just remember the good times!
This either is just another murloc gimmick card or a break the meta card.
Considering that it's in the class with the strongest murloc i wouldnt be 100% sure that it's a gimmick.
10 mana? No way. 7 mana 5 murlocs or 5 mana 3 murlocs can be good but not 10.
.. What?
I am disappointed to say the least. Anyways, with the state paladin is, it does not deserve good cards. Too bad but hope it can rebalance the meta.
Well Met!
Well, you should have 4 murlocs if you played 2 knights with activation. Hardly worth 10 mana though.
Could be a card someday. Not today though.
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Don't undervalue it guys, you know anyfin can happen!
RIP yogg-saron good things don't last forever :(
Possibly some Paladin-Murloc deck that uses murlocs only to craft this into a finisher?
Grand Crusader didn't like it.
Does anyone know if this summon 7 of any murloc that died, or does it summon up to 7 different murlocs that died?
Could potentially see this with a single Murloc, Old Murk-Eye or Murloc Knight
Well Met!
No way you just play one murloc and this card to summon this murloc 7 times. Would be too op (and an insta-win on turn 10 if you just play old murc eye). You have to play at least 7 murlocs to get value out of it. If not, you will just summon the amount of murlocs that died so far (1, 2...7).
Just remember the good times!
If there is some crazy Midrange Paladin that wants this it really only has to run 1 copy and double Murloc Knight. I'm not sure if it summons 7 different ones or if you had 1 Murloc Knight die you just get 7, which seems nuts.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Well Met!
Controlocadin?
if this card gives murlocs,but no matter how many different u play, and u only play old murloc once in ur game this card would be way more than OP because turn 10 it would be: 9x7 damage! biggest burst ever! no way its possible...
The biggest problem is that this card cost's 10, and is most likely a control(ish) type of card. Murloc tribal is a aggro archetype.
Not compatible.
Well Met!
If I'm thinking about this correctly; murlock knight X2 + murlock warleader x2 + Old Murkeye + the 2 random murlocks summoned by the murlock knight = 7. By that math, when you play this card Old Murkeye is charging for 2 + 6 + 6 = 14? So it's basically a 6 card, 10 mana version of druid combo....
Week 11 Design Submission - Bronze Drake
The Fundamental Equation of Hearthstone - The Fundamental Description of Maximizing Winrate
Sorry for anyone looking forward to building a strong murloc paladin deck, I don't see it happening. At least not anytime soon.
First off for this card to be playable you have to put AT LEAST 12+ murloc's in your deck, most of which are garbage. Even if you had a bunch of strong murlocs, they all need to die before you play this card. If you draw this card during mulligan then you're one card short for the whole game, similar to Mind Control, Pyroblast etc.. Also, to get maximum value off of this card, you have to be losing very badly before you play it. This is because if you have, say, 2 minions on your board.. if you pay the 10 mana to play this card then you are only getting 5 murlocs, because you can only have 7 minions on your side of the board at once. So to get total value off this card, you must draw it in the late game (if you can even reach the late game with this murloc themed deck), must have had 7 of your strong murlocs die already (there aren't really 7 strong enough murlocs in the whole game), and must have a completely empty board. That's why this card will never see high-level gameplay.
In arena this card is a joke, meant to nerf Paladin in arena, because it is currently one of the best arena classes.
PS: I do enjoy this card though, because of the colorful artwork and the crazy mechanic.