It just doesn't seem right that Rogue and Priest get access to every other class' cards so easily. Oh well, I guess i can pretend they printed another tri-class card.
Honestly I'm going out on a limb and will say this will be the huge meta-breaker of the set and will be meta-defining.
It's three bodies, two of which are very resilient and hard to deal with. This seems very good in a multitude of decks that care about board presence with little risk of removal. It's good in Paladin right before Sunkeeper Tarim, and it has Magnetic Synergies. It can even be played in Odd Paladin just to threaten board without over committing.
Token Druid, Quest Rogue, or just about any slow control deck can easily consider this as an option to slow down minion decks.
8
It is good with minions that cheat out bigger minions.
Duel! and Muckmorpher comes to mind.
2
You might be colorblind bud.
1
Seems quite terrible.
Doesn't have synergy with Secretkeeper as this doesn't count as playing a Secret. Bellringer Sentry doesn't pull this card from your deck.
2
Honestly Hearthpwn has BY FAR the best deckbuilder so if HearthStation gets that then i have no reason to come here.
1
Yes I would also like to know
0
This card is insane with Meat Wagon. It keeps the Stealth when it gets pulled which means your opponent likely can't do a thing.
9
This has some good synergy with Light's Justice.
5
Meat Wagon is insane with this card.
0
What do you think of Blackwald Pixie in this deck?
1
So you need to control two minions with 7 Health and then this will happen?
0
I'm sorry, let me rephrase. "Good" Deathrattle synergy.
0
Seems pretty bad. Rogue doesn't have any Deathrattle synergies anymore, and they have more efficient means of removal.
1
Honestly I'm going out on a limb and will say this will be the huge meta-breaker of the set and will be meta-defining.
It's three bodies, two of which are very resilient and hard to deal with. This seems very good in a multitude of decks that care about board presence with little risk of removal. It's good in Paladin right before Sunkeeper Tarim, and it has Magnetic Synergies. It can even be played in Odd Paladin just to threaten board without over committing.
Token Druid, Quest Rogue, or just about any slow control deck can easily consider this as an option to slow down minion decks.
10
Honestly one of the safest and cost-effective crafts for any new player just because it will give you a pre-made deck that is somewhat viable.
0
Some people on the Reddit have been saying it gives it in hand like Hand-Buff? Is that true?