On a more serious note, I absolutely love to play Enrage/Tempo Warrior (currently coupled with a Bomb/Rush package) so I can't wait to use this card. Imagine copying a damaged Darius Crowley or Amani War Bear for just 3 mana? Yeah, it won't work with Grommash Hellscream but he's usually played as a finisher anyway. With Improve Morale or Inner Rage it's really easy to get an activator (no, Overlord's Whip is just bad in a meta full of Control Warriors)
OTK (wild) - Alexstraza turn 9, emperor thaurisan turn 10 while having two of the next three cards in hand, Grommash Hellscream + Inner rage on Grommash + Bloodsworn Mercenary on Grommash. Bit slow but possible
You do it very wrong. Emperor can be play first, maybe on turn 6 if your hand have either this card or Grommash
Then either have Deathbite with 1 charge left which is common.
Then, execute the classic 2 turn combo. turn 9 Alex and turn 10 play Grommash, hit face with weapon then play this card on a damaged Grommash. The result is 24 face damage. Your opponent have to kill a 8/8 and heal 10 damage at the same time after you play Alex
This is freaking amazingly powerful. I don't know where it would fit in wild or standard competitive play, but that battlecry is just stupid strong, for one simple reason - Inner Rage is a thing, and costs 0. Yes, that does make it a 2-card combo (or 3-card if you have a specific minion in mind), and stand alone good cards are better than combo ones, but not only does the 2/3 card combo ensure huge value/tempo (because it's turning Inner Rage into a Faceless Manipulator), but this card isn't even useless without it given that minions often take damage, and rush is a thing.
Here are some potential options between the 6 and 10 range - 8s can only be played in standard with the coin, but anything else can be played in wild with Thaurissan (possibly backed up by Drakkari Enchanter for the 10s).
Actually, I was going to list out heaps - there are plenty which are more than good enough if you get a copy off the battlecry, but most weren't so unfair that they're worthwhile. That said, in wild there's a OTK there with Grom - Grom + Inner Rage + Bloodsworn x2 = 36 damage, though needs either Emp + Coin or Emp + Drakkari Enchanter to reduce mana costs enough. 42 damage with a second Inner Rage available. However, going back to a rarely used card from the original Ungoro - Grom + Inner Rage + Bloodsworn + Sudden Genesis costs 10 mana exactly (after a hit from Emp + Enchanter), and is 48 damage from the 4 cards (56 with a second Inner Rage available, 70 with the coin and the second Bloodsworn, though stretching that far legitimately takes nine cards from your hand). But I think there could be some kind of control warrior deck in wild that includes 2x Bloodsworn, 2x Inner Rage, Emperor and Grom as well as other good cards - Grom and Emperor are fine cards in their own right, but depending on the matchup having access to the 24+ burst could be very useful, especially when Bloodsworn + Inner Rage on other high quality minions are still going to be great plays.
It's possible we'd still see the package in standard (minus Emp, of course), and only ever see the Grom combo come out in 50% of games (that have the coin), but again, Bloodsworn + Inner Rage is more than good enough even without the Grom combo.
Edit: hell, mech warrior is a strong deck in standard and wild (afaik), and given magnetic is a thing Bloodsworn could fit in easily there - copying a minion thats big thanks to magnetic and has just traded into something else is pretty high value, especially if you have Dr Boom giving the copy rush. Also, we don't know what the warrior quest is yet, so there's every chance if that's strong enough to create a new archetype that Bloodsworn could find a spot there.
This will enable a Leeroy Jenkins combo easily as Inner Rage costs 0, which Bomb Warrior might use to become more of a really aggressive and faster deck that can kill you even without the bombs. It is a flexible card for sure but I don't see a card you currently want to copy in Control Warriors lists.
On a more serious note, I absolutely love to play Enrage/Tempo Warrior (currently coupled with a Bomb/Rush package) so I can't wait to use this card. Imagine copying a damaged Darius Crowley or Amani War Bear for just 3 mana? Yeah, it won't work with Grommash Hellscream but he's usually played as a finisher anyway. With Improve Morale or Inner Rage it's really easy to get an activator (no, Overlord's Whip is just bad in a meta full of Control Warriors)
Nobody talking about the art? This looks absolutely gorgeous!!! <3
༼ つ ◕_◕ ༽つ * Record holder for fastest rank 50 - legend f2p run (15:12 hours) * ༼ つ ◕_◕ ༽つ
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/234323-f2p-rank-50-legend-in-15-12-hours
So I’m guessing every class is getting a pretty good 3 mana 3/3 card? First shaman got one then warlock just got one and now warrior
You do it very wrong. Emperor can be play first, maybe on turn 6 if your hand have either this card or Grommash
Then either have Deathbite with 1 charge left which is common.
Then, execute the classic 2 turn combo. turn 9 Alex and turn 10 play Grommash, hit face with weapon then play this card on a damaged Grommash. The result is 24 face damage. Your opponent have to kill a 8/8 and heal 10 damage at the same time after you play Alex
Absolutely gorgeous!!
Imagine the Golden one? 2 less Legendary cards for me!!!!
Strong, also art is nice too.
There will be some ugly combos in wild with Grommash Hellscream
My vision:
1x Grommash Hellscream
2x Inner Rage
1x Bloodsworn Mercenary
with only 1 mana discount on grommash or bloodsworn you will get 28dmg out of it
My current mage deck (wild,reno,otk,highlander)
My current hunter deck (wild,reno,highlander)
"The game is dead"
Every salty hearthstone player
3 mana 3/3 plus the stats of the minion ur copying and summoning.super cool I'll take it.
The version of Sudden Genesis but only for a minion
very good but is it good enough to replace something else in the tight warrior lists rn
This is the crazyest tempo card from the set so far.
This is freaking amazingly powerful. I don't know where it would fit in wild or standard competitive play, but that battlecry is just stupid strong, for one simple reason - Inner Rage is a thing, and costs 0. Yes, that does make it a 2-card combo (or 3-card if you have a specific minion in mind), and stand alone good cards are better than combo ones, but not only does the 2/3 card combo ensure huge value/tempo (because it's turning Inner Rage into a Faceless Manipulator), but this card isn't even useless without it given that minions often take damage, and rush is a thing.
Here are some potential options between the 6 and 10 range - 8s can only be played in standard with the coin, but anything else can be played in wild with Thaurissan (possibly backed up by Drakkari Enchanter for the 10s).
Actually, I was going to list out heaps - there are plenty which are more than good enough if you get a copy off the battlecry, but most weren't so unfair that they're worthwhile. That said, in wild there's a OTK there with Grom - Grom + Inner Rage + Bloodsworn x2 = 36 damage, though needs either Emp + Coin or Emp + Drakkari Enchanter to reduce mana costs enough. 42 damage with a second Inner Rage available. However, going back to a rarely used card from the original Ungoro - Grom + Inner Rage + Bloodsworn + Sudden Genesis costs 10 mana exactly (after a hit from Emp + Enchanter), and is 48 damage from the 4 cards (56 with a second Inner Rage available, 70 with the coin and the second Bloodsworn, though stretching that far legitimately takes nine cards from your hand). But I think there could be some kind of control warrior deck in wild that includes 2x Bloodsworn, 2x Inner Rage, Emperor and Grom as well as other good cards - Grom and Emperor are fine cards in their own right, but depending on the matchup having access to the 24+ burst could be very useful, especially when Bloodsworn + Inner Rage on other high quality minions are still going to be great plays.
It's possible we'd still see the package in standard (minus Emp, of course), and only ever see the Grom combo come out in 50% of games (that have the coin), but again, Bloodsworn + Inner Rage is more than good enough even without the Grom combo.
Edit: hell, mech warrior is a strong deck in standard and wild (afaik), and given magnetic is a thing Bloodsworn could fit in easily there - copying a minion thats big thanks to magnetic and has just traded into something else is pretty high value, especially if you have Dr Boom giving the copy rush. Also, we don't know what the warrior quest is yet, so there's every chance if that's strong enough to create a new archetype that Bloodsworn could find a spot there.
I'm *very* excited about this card.
Sales must be down.
This will enable a Leeroy Jenkins combo easily as Inner Rage costs 0, which Bomb Warrior might use to become more of a really aggressive and faster deck that can kill you even without the bombs. It is a flexible card for sure but I don't see a card you currently want to copy in Control Warriors lists.