It’s ok, value generation but bad tempo since the cards you add will be overcosted. Also since he is legendary you don’t want to build a deck around him and be left with crap cards like Mark of Nature and not draw him.
[edit] I could see some potential with this card in combo decks, but only to generate more cheap cycle. If druid gets more sustain options, then a control version would appear, but what would be the win-condition there? Regarding wild - well, imho Fandral is more powerful there (especially in jade druid).
THIS is more powerfull especially in jade druid, cause the spell in your hand is 0 cost, so geist does not counter jade druid anymore.
The spells don't cost 0, they cost as much as the original spell.
[edit] I could see some potential with this card in combo decks, but only to generate more cheap cycle. If druid gets more sustain options, then a control version would appear, but what would be the win-condition there? Regarding wild - well, imho Fandral is more powerful there (especially in jade druid).
THIS is more powerfull especially in jade druid, cause the spell in your hand is 0 cost, so geist does not counter jade druid anymore.
I doubt the spell will cost 0, because this should also apply to other spells and that would be broken. However after looking at the wild jade druid list once again, I see that Stalladris is a better inclusion than Fandral because:
- the choose one cards* are mostly spells (with the exception of the DK, which can be ignored), - the legendary is cheaper than Fandral and - offers more value. You can summon twice as many golems on the board and cycle twice as much with the Auctioneer.
So I changed my mind regarding Stalladris in wild jade druid. He will surely replace Fandral.
At the moment, all the chose one spells are displayed as 0 mana. If the choices for your hand are 0 mana then as well, the card is really really good. If they have the same mana cost as the original spell it's kinda meh.
At the moment, all the chose one spells are displayed as 0 mana. If the choices for your hand are 0 mana then as well, the card is really really good. If they have the same mana cost as the original spell it's kinda meh.
Nourish - 0 cost draw 3 and ramp for 2. Pretty balanced, amirite? It's logical the spells will retain their original cost.
I think you play the spell, and you dont choose anything. 2 0 cost spells goes to your hand, anyone with one different effect. This is how I imagine this, but I could be wrong.
Edit: I saw the video of how it works. It's pretty meh, but some combo potential.
I think you play the spell, and you dont choose anything. 2 0 cost spells goes to your hand, anyone with one different effect. This is how I imagine this, but I could be wrong.
It says "AFTER you play the spell". This means you drag the spell from your hand to the board/targeted minion, choose an effect and cast the spell. Then you get a copy of the different Choose One options.
There's no way the spells you get from this cost 0 mana, that would be OP as hell. This is still a fairly strong card since it gives you the option of performing both spells at a certain point, and Druid spells almost always have excellent utility. Hopefully we get something that generates a benefit.
I am not sure whether you get always two spells. One choice of power of the wild and jade idol are minions and i guess you get the respective minion to the hand. I am not sure whether this is stronger than fandral. But it is a lot cheaper, so maybe...
Besides, as far as I know jade idol doesn't have a separate card for the shuffling option. They need to make one and I wouldn't be surprised if they did not do it.
But it is a cheap minion that is easy to combo and gives you great value. I think it will surely be used in several druid decks (If there are several), but will not spawn an own archetype. Great support card
[edit] I could see some potential with this card in combo decks, but only to generate more cheap cycle. If druid gets more sustain options, then a control version would appear, but what would be the win-condition there? Regarding wild - well, imho Fandral is more powerful there (especially in jade druid).
THIS is more powerfull especially in jade druid, cause the spell in your hand is 0 cost, so geist does not counter jade druid anymore.
Is that true? If so wow
Edit: just saw video, thank god. All Jade Druid Wild is not something I want.
I was thinking this + Power of the Wild in Token Druid in Wild will be tough.
Good card, basically gives TRIspell to druid's buffs.
I also noticed this. It appears that all dalaran's protectors will get cards, which count as 2 resources combined in one or aim to do this:
- twinspells (The Forest's Aid, Unleash the Beast, Lightforged Blessing), - Stalladris (as you mentioned above), - Khadgar, Kalecgos, - Power of Creation - Messenger raven (though this applies to the villain Madame Lazul as well).
Wait, chose one spells are 0 mana right? Is this badly worded or?
It’s ok, value generation but bad tempo since the cards you add will be overcosted. Also since he is legendary you don’t want to build a deck around him and be left with crap cards like Mark of Nature and not draw him.
Eh. It may have a place in wild, but blizz seems to be pushing treant druid this year and this card may just slow down that type of deck.
The spells don't cost 0, they cost as much as the original spell.
I doubt the spell will cost 0, because this should also apply to other spells and that would be broken. However after looking at the wild jade druid list once again, I see that Stalladris is a better inclusion than Fandral because:
- the choose one cards* are mostly spells (with the exception of the DK, which can be ignored),
- the legendary is cheaper than Fandral and
- offers more value. You can summon twice as many golems on the board and cycle twice as much with the Auctioneer.
So I changed my mind regarding Stalladris in wild jade druid. He will surely replace Fandral.
At the moment, all the chose one spells are displayed as 0 mana. If the choices for your hand are 0 mana then as well, the card is really really good. If they have the same mana cost as the original spell it's kinda meh.
Nourish - 0 cost draw 3 and ramp for 2. Pretty balanced, amirite? It's logical the spells will retain their original cost.
High future potential, low current value. But a 2-mana 2/3 with that much upside is probably going to be class defining at some point.
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I think you play the spell, and you dont choose anything. 2 0 cost spells goes to your hand, anyone with one different effect. This is how I imagine this, but I could be wrong.
Edit: I saw the video of how it works. It's pretty meh, but some combo potential.
It says "AFTER you play the spell". This means you drag the spell from your hand to the board/targeted minion, choose an effect and cast the spell. Then you get a copy of the different Choose One options.
I like the art. If druid gets a good choice spell this will be very good.
Jeepers! I just had to youtube that (0) cost choose one spell... has it been confirmed that the cost will be original/(0) mana?
they will not costs 0 mana, it would just be insanely and stupidly strong, imagine it with Starfall :
For 7 mana you would get a 2/3, you deal 2 damage to every enemy minion, 5 damage to a single one and extra 2 aoe/extra 5 single target
Or simply with Wrath :
For 4 mana you get a 2/3 that deals 3+3+1 damages and draw a card...suuuuure
THis seems to be what beta twinspell looked like.
Good card, basically gives TRIspell to druid's buffs.
here is the showcasing video, the spells have their original cost. It's an okay-ish minion then :D
There's no way the spells you get from this cost 0 mana, that would be OP as hell. This is still a fairly strong card since it gives you the option of performing both spells at a certain point, and Druid spells almost always have excellent utility. Hopefully we get something that generates a benefit.
ok, ty! pity, but a bit crazy alright :)
I am not sure whether you get always two spells. One choice of power of the wild and jade idol are minions and i guess you get the respective minion to the hand. I am not sure whether this is stronger than fandral. But it is a lot cheaper, so maybe...
Besides, as far as I know jade idol doesn't have a separate card for the shuffling option. They need to make one and I wouldn't be surprised if they did not do it.
But it is a cheap minion that is easy to combo and gives you great value. I think it will surely be used in several druid decks (If there are several), but will not spawn an own archetype. Great support card
Is that true? If so wow
Edit: just saw video, thank god. All Jade Druid Wild is not something I want.
I was thinking this + Power of the Wild in Token Druid in Wild will be tough.
I also noticed this. It appears that all dalaran's protectors will get cards, which count as 2 resources combined in one or aim to do this:
- twinspells (The Forest's Aid, Unleash the Beast, Lightforged Blessing),
- Stalladris (as you mentioned above),
- Khadgar, Kalecgos,
- Power of Creation
- Messenger raven (though this applies to the villain Madame Lazul as well).