My first instinct was bad. Then I saw how hyped everybody was and started to reconsider.
But in the end, the closest card I can compare this with is Ancestral Spirit. The downside being that you have to kill the minion the turn you play it, and the upside being you can conditionally "target" more than one minion.
It is not that easy to kill off one or more of your beast on your turn in a way that is actually efficient. Your opponent will always try to clear your board as much as possible, and if you have to trade your beast inefficiently to intentionally heal them, what are you actually achieving? You're essentially healing your minions a bit.
Like Ancestral Spirit, it is a fine card that can generate huge value at it's best (more value than ancestral spirit could), but I feel it is trickier to get that value than most people realise (trickier than ancestral spirit, too).
I think it is indeed flexible enough to see a lot of play in various hunter decks but I certainly don't think it's as broken as people in here seem to think...
This costs 2 mana as to make the Boom-zooka at least playable since it would never see play in current standard.
Looking foward to see Revenge of the wild, Kathrena, Oondasta, Stitched Tracker, Charged devilsaur, Krush and, why not, even Swamp King Dred and Boom-zooka working together.
I hate to play against this card already. How is this not broken???????
Because it's not all that great and getting value from it will be pretty difficult. It will most likely sit in your hand for a while. Unlike cards such as Play Dead, most of the time you can't play a minion and then trigger it unconditionally; the board state will have to be specific.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
This card could seal a game on turn 6-9. Normally as Mid Hunter you are the aggressor, you get opponent down to 10ish health and then they start putting out their bigger taunts and you have to give up your board. With this, trading 3 wolves into a Lich King is no big deal.
Since some people are actually arguing that this card isn't good, I'll just state my opinion for the record that it is broken overpowered. And I'm so skeptical about new cards being great that I said of Spreading Plague (pre-nerf) "Eh, it's good for sure, but we'll have to wait and see if it's really good."
For this card, you just have to watch a game of Deathrattle Hunter and think each turn, "What if this player had Revenge of the Wild this turn?" And it won't be rare that they can do something bonkers with it.
Since some people are actually arguing that this card isn't good, I'll just state my opinion for the record that it is broken overpowered. And I'm so skeptical about new cards being great that I said of Spreading Plague (pre-nerf) "Eh, it's good for sure, but we'll have to wait and see if it's really good."
For this card, you just have to watch a game of Deathrattle Hunter and think each turn, "What if this player had Revenge of the Wild this turn?" And it won't be rare that they can do something bonkers with it.
If Revenge existed right now, we would absolutely play around it, just like we play around Cube. It's going to be really difficult to have a beast survive a turn AND THEN have something to run it into. you are pretty much never getting the dream of T8 Kathrena into King Krush followed by T9 Cube + Revenge + Play Dead.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Agree that the people talking about zooka and dinosaurs don't get it. This is to clear the runway for aggro in the early game. Rack up some damage and reel them in so skill command and the hero power can finish the job.
Seems way too slow and way too greedy, only good in the late game pretty much, usually such cards never find a home.
I don't get this notion. If you go first aggro vs. Aggro, you can play this on turn 3 and 4 and get immense value out of it early game. Any time you roll a huffer or have a houndmaster up this will be insane.
This does not have to do much to pay off. Reviving anything basically does the trick in tempo match. However, vs. Control, this actually makes huge value turns possible.
So while this might be a dead card in some situations, it has highroll potential and by definition is not crazy greedy, it only costs 2
Against aggressive decks you lose board control early and then it becomes a dead card in the hand that you won't realise until later in the game. That's the problem with such cards. It is a win more card essentially.
Beast Hunter in Wild power-up even with just a single copy of this card in a low budget Beast Hunter deck could spell out victory for those who are a main Hunter players.
Rollback Post to RevisionRollBack
Play Aggro. Stick with Aggro. Go Face.No where else. Win by Turn 5. Control Decks are garbage.
HAH this card is getting nerfed no doubt about that, I'm stocking up on this card for sure
Wow, traversing the 5 stages right here in this thread. Denial isn't just a river in Egypt.
Free to try and find a game, dealing cards for sorrow, cards for pain.
My first instinct was bad. Then I saw how hyped everybody was and started to reconsider.
But in the end, the closest card I can compare this with is Ancestral Spirit. The downside being that you have to kill the minion the turn you play it, and the upside being you can conditionally "target" more than one minion.
It is not that easy to kill off one or more of your beast on your turn in a way that is actually efficient. Your opponent will always try to clear your board as much as possible, and if you have to trade your beast inefficiently to intentionally heal them, what are you actually achieving? You're essentially healing your minions a bit.
Like Ancestral Spirit, it is a fine card that can generate huge value at it's best (more value than ancestral spirit could), but I feel it is trickier to get that value than most people realise (trickier than ancestral spirit, too).
F*ck! This card is sooo broken. I’m so glad I have been increasing my hunter collection this year.
I think it is indeed flexible enough to see a lot of play in various hunter decks but I certainly don't think it's as broken as people in here seem to think...
I hate to play against this card already. How is this not broken???????
This costs 2 mana as to make the Boom-zooka at least playable since it would never see play in current standard.
Looking foward to see Revenge of the wild, Kathrena, Oondasta, Stitched Tracker, Charged devilsaur, Krush and, why not, even Swamp King Dred and Boom-zooka working together.
Because it's not all that great and getting value from it will be pretty difficult. It will most likely sit in your hand for a while. Unlike cards such as Play Dead, most of the time you can't play a minion and then trigger it unconditionally; the board state will have to be specific.
Kaladin's RoS Set Review
Join me at Out of Cards!
This card could seal a game on turn 6-9. Normally as Mid Hunter you are the aggressor, you get opponent down to 10ish health and then they start putting out their bigger taunts and you have to give up your board. With this, trading 3 wolves into a Lich King is no big deal.
Flark's Boom-Zooka
Since some people are actually arguing that this card isn't good, I'll just state my opinion for the record that it is broken overpowered. And I'm so skeptical about new cards being great that I said of Spreading Plague (pre-nerf) "Eh, it's good for sure, but we'll have to wait and see if it's really good."
For this card, you just have to watch a game of Deathrattle Hunter and think each turn, "What if this player had Revenge of the Wild this turn?" And it won't be rare that they can do something bonkers with it.
If Revenge existed right now, we would absolutely play around it, just like we play around Cube. It's going to be really difficult to have a beast survive a turn AND THEN have something to run it into. you are pretty much never getting the dream of T8 Kathrena into King Krush followed by T9 Cube + Revenge + Play Dead.
Kaladin's RoS Set Review
Join me at Out of Cards!
Agree that the people talking about zooka and dinosaurs don't get it. This is to clear the runway for aggro in the early game. Rack up some damage and reel them in so skill command and the hero power can finish the job.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Against aggressive decks you lose board control early and then it becomes a dead card in the hand that you won't realise until later in the game. That's the problem with such cards. It is a win more card essentially.
This is beyond broken
such salt much BM.
Sure, this card is gonna be a useless brick for the majority of the game, but boy when it works, it goddamn WORKS.
Beast Hunter in Wild power-up even with just a single copy of this card in a low budget Beast Hunter deck could spell out victory for those who are a main Hunter players.
Play Aggro. Stick with Aggro. Go Face. No where else. Win by Turn 5. Control Decks are garbage.
What the hell!? I feel like even if this card was 7 mana, it would still be pretty good. But 2 mana!?? This is ridiculously overpowered.
play Charged Devilsaurfrom hand like a pleb, trade to Hooked Reaver Revenge of the Wild now it has charge
Absolutely overpowered...