Unless there's a cheap way to tutor for small mechs (or discover mechs), this is too much of a wasted slot, I'm afraid.
In paper, giving a mech minion 5 health and taunt for 3 mana isn't THAT terrible; but also giving up a card is a big deal. It's too underwhelming, even if it has a direct impact on the board as played (taunt).
That said, Dr. Boom, Mad Genius transforming your huge mech into a wall to defend against aggro is quite sweet, so this card does have a reason to exist.
Unless there's a cheap way to tutor for small mechs (or discover mechs), this is too much of a wasted slot, I'm afraid.
In paper, giving a mech minion 5 health and taunt for 3 mana isn't THAT terrible; but also giving up a card is a big deal. It's too underwhelming, even if it has a direct impact on the board as played (taunt).
That said, Dr. Boom, Mad Genius transforming your huge mech into a wall to defend against aggro is quite sweet, so this card does have a reason to exist.
Paladin Spell
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This card was required for any mech deck to have /any/ chance. Surprised they waited so long to reveal it, because before this one, mech-warrior seemed really weak.
On a more serious note though this card is very nice, 5 health is alot of health on a minion turn 3, this on Upgradeable Framebot will create a beefy taunt minion that'll be a pain for aggro.
They are combined a 2/10 with taunt. What are the final stats after Silence? Either a 1/5 or 2/10 without the taunt. The question is if they merge like Transform known from Druid cards.
This is a lot of Health and has the possibility of stopping things like Paladin in their tracks when this is put on a minion with 2 or more attack. Plus it’s sick with Venomizer.
very good when joined with some of the other mechs, can build a nice wall with this, looks like it'll be 2 or more silences run in every deck once again. lol
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turn 3 6/6 with taunt
prepare for 2/10 taunts on turn 3
Unless there's a cheap way to tutor for small mechs (or discover mechs), this is too much of a wasted slot, I'm afraid.
In paper, giving a mech minion 5 health and taunt for 3 mana isn't THAT terrible; but also giving up a card is a big deal. It's too underwhelming, even if it has a direct impact on the board as played (taunt).
That said, Dr. Boom, Mad Genius transforming your huge mech into a wall to defend against aggro is quite sweet, so this card does have a reason to exist.
Paladin Spell
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
That's actually a pretty decent anti-aggro tool for mech decks, attached to a minion.
Stop it! Silverback Patriarch is already dead! ;_;
2/10 Taunt when played on Upgradeable Framebot. Too bad your opponent is going to have an owl in his hand.
This card was required for any mech deck to have /any/ chance. Surprised they waited so long to reveal it, because before this one, mech-warrior seemed really weak.
Might be another option for an Inner Fire Priest deck with Upgradeable Framebot.
It wouldn't be a hearthstone expansion without Silverback Patriarch being power creeped.
Can somebody compile a list?
Hmm, when was then last time you saw an owl being played? I have a really hard time figuring that out. 😜
best magnetic card
How far we've come since the Silverback Patriarch days...
On a more serious note though this card is very nice, 5 health is alot of health on a minion turn 3, this on Upgradeable Framebot will create a beefy taunt minion that'll be a pain for aggro.
Meh. If it's good enough we'll see em more often.
Does anybody know how Silence on Magnetic'd mechs work?
Upgradeable Framebot
+
Bronze Gatekeeper
They are combined a 2/10 with taunt. What are the final stats after Silence? Either a 1/5 or 2/10 without the taunt. The question is if they merge like Transform known from Druid cards.
This is a lot of Health and has the possibility of stopping things like Paladin in their tracks when this is put on a minion with 2 or more attack. Plus it’s sick with Venomizer.
very good when joined with some of the other mechs, can build a nice wall with this, looks like it'll be 2 or more silences run in every deck once again. lol
Rumors are carried by haters, spread by fools, and accepted by idiots.
Great to coin out onto Eternium Rover. No silence = GG against aggro. I'm giving this card a shot in my mech warrior.
Sleeper of the set. This will have massive meta impact.
Occasionally gives helpful advice.