Definitely good in Wild Giantlock but unusable with the current card pool in Standard. Sure, you've put down a Summoning Portal and the legendary. You have 2 more mana to play 2 copies of a 3-cost minion. What is the insane combo you gonna pull off? Double Portal and 2 copies of a 5-cost minion? Which one is worth having 3 cambo pieces that are useless on their own? Really, the mechanic is cool. But the cost coupled with 10 mana limit kills its potential with everything except for 0-costed giants.
I actually just realized...this is a 2-card 10-mana 16 damage combo with Soulfire. JUst for 2 cards + Alexstraza you basically have an OTK in warlock. I am genuinely concerned about this card
Only thing i can think of is like turn 6 6 moltens but if you can play moltens you are probably dead anyway. Other possiblities: 5 moltens and heal 8 on turn 7, or 4 moltens heal 16 turn 8. Also possible is 5 moltens turn 8 with sunfury(2 will have taunt), and of course turn 9 5 moltens 2 with taunt and heal 8, or turn 10 5 molten heal 16 (sac pact sunfury and our legendary). Possible only in wild though. And naga sea witch is still better.
This card is great in standard and terrifying in wild. This is also terrible from a design standard because it creates a situation where, for the rest of the life of the game, every future meta-defining card or combo for Warlock could go broken insane in wild based solely on this card as part of the combo.
Not to be rude, but some people seem a bit dyslexic. The card clearly reads "MINIONS in your hand have Echo."
So none of this Soulfire shenanigans. O and before people comment and ask on this thread. NO! it does not give the effect permanently, if you kill Glinda Crowskin then that Warlock is about to make a fortune with all the salt he'll be producing.
Also interesting with the fact that echo cards remain in your hand after the end of the turn. Meaning you could get amazing value if this survives even one turn.
Very good if not meta breaking.
Sadly you loose your Echo cards at the end of the turn:
Hey guys, so i've already come up with two sweet single turn combos with this for standard.
The first one is an exodia combo (infinite damage) : Summoning Portal + Glinda Crowskin + 2x Knife Juggler + infinite Scorp-o-matic 8 mana 4 card infinite damage combo. Just make sure to have a target for the first scorp that isn't your own summoning portal.
Definitely good in Wild Giantlock but unusable with the current card pool in Standard. Sure, you've put down a Summoning Portal and the legendary. You have 2 more mana to play 2 copies of a 3-cost minion. What is the insane combo you gonna pull off? Double Portal and 2 copies of a 5-cost minion? Which one is worth having 3 cambo pieces that are useless on their own? Really, the mechanic is cool. But the cost coupled with 10 mana limit kills its potential with everything except for 0-costed giants.
hate to break it to you, but closet lock already is a thing
This is a good card
RIP everyone who made this exact card in this week’s card design competition.
one of the more interesting cards i've ever seen the possiblities are very very interesting
Stats are not Bad, can be already good with just a Gnomeferatu in control matchupo, will see play but might fall off later
4/5 Stars
6 mana do nothing and lose your tempo. Another one "meta defining" card like 2/2 Sonya or Stampede.
minions only
Might bring Cavern Crawler back into the meta. Spreading plague for Lock.
Galavant Animation
It looks good but not that good lets see no 1 knows for sure right now could be dust
Also alot more cards to come that could help her get better ^^
6 mana 3/7 summon 6 Arcane Giants :D
Only thing i can think of is like turn 6 6 moltens but if you can play moltens you are probably dead anyway. Other possiblities: 5 moltens and heal 8 on turn 7, or 4 moltens heal 16 turn 8. Also possible is 5 moltens turn 8 with sunfury(2 will have taunt), and of course turn 9 5 moltens 2 with taunt and heal 8, or turn 10 5 molten heal 16 (sac pact sunfury and our legendary). Possible only in wild though. And naga sea witch is still better.
This card is great in standard and terrifying in wild. This is also terrible from a design standard because it creates a situation where, for the rest of the life of the game, every future meta-defining card or combo for Warlock could go broken insane in wild based solely on this card as part of the combo.
Not to be rude, but some people seem a bit dyslexic. The card clearly reads "MINIONS in your hand have Echo."
So none of this Soulfire shenanigans. O and before people comment and ask on this thread. NO! it does not give the effect permanently, if you kill Glinda Crowskin then that Warlock is about to make a fortune with all the salt he'll be producing.
I mean if you want to play a lot of cheap giants just play Naga Sea Witch. (And really what is a better combo than that?)
Seems like unplayable trash that just isn’t enough to justify in anything. Not enough use in standard and sea witch out classes it in wild.
This, 2x Knife Juggler, and 4x Wisp= 9 damage to random enemy and 11/15 stats for 10 mana and three cards.
If it survives a turn and you have Summoning Portal then you can play a 3 mana minion 5 times.
Sadly you loose your Echo cards at the end of the turn:
https://hearthstone.gamepedia.com/Echo
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