Jesus. I don't want to say "this card is busted" because I haven't seen enough of the set to know what counterplay there will be to Warlock, but I feel like this could be a seriously strong asset to Warlock in Wild. I'd hate to play against this in Nagalock or Renolock.
This just seems like extremely poor design. Like, so many insane combos are made possible with this. At the very least Molten Giant rotated, but I'm still worried about Summoning Portal shenanigans.
Maybe this helps Questlock though: JUst Imagine Soulfire + Clutchmother combos. So much value.
I actually just realized...this is a 2-card 10-mana 16 damage combo with Soulfire. JUst for 2 cards + Alexstraza you basically have an OTK in warlock. I am genuinely concerned about this card
This only gives minions echo, so soulfire won't be that insane with it.
Oh yeah, I totally spaced out there. I am a lot more relaxed now.
Yoooo that's so good! Wild and Standard! It seems balanced enough, since it's expensive and the board will fill up a bit in the process so you can't capitalize too much, and it won't survive two turns, but still.
Edit: If Soulfire discards before generating the echo, that's 16 damage for 10 mana and 2 cards. If it survives till next turn, that's 40 damage. Good gravy
I dont know about this one. It's obviously good because I think echo is borderline broken. But it's really slow. Luckily, Warlock is the king of playing it slow.
I know what I'm crafting. But seriously, it's good to see this community still has no fucking clue what it's talking about. :P Well, at least half lol.
Edit: If Soulfire discards before generating the echo, that's 16 damage for 10 mana and 2 cards. If it survives till next turn, that's 40 damage. Good gravy
Sorry to ruin your illusion, but I'm pretty sure, Soulfire is not a minion
in Wild Giants tend to want to do their thing by turn 5-6 and crush you there. Nice back up plan, but also a plan that can only happen turn 10 or 9 if you get the coin.
In Standard let's see how often glinda doesn't immediately die and what people can do with 4 mana to play 1 minion as many times as you can. Most cases I could see you potentially playing a smaller card 2 or 3 times. I feel like in this aspect it's more comparable to chromagus who wasn't played, but to play this card you kind of have to look at abusing that echo affect for all it has like with giants.
Also interesting with the fact that echo cards remain in your hand after the end of the turn. Meaning you could get amazing value if this survives even one turn.
Jesus. I don't want to say "this card is busted" because I haven't seen enough of the set to know what counterplay there will be to Warlock, but I feel like this could be a seriously strong asset to Warlock in Wild. I'd hate to play against this in Nagalock or Renolock.
Calling it now, "Closet Lock" will be a thing, maybe tier 2 or 3 standard deck.
I tried having fun once. It was awful.
As a reminder for KingSevault - Glinda's Echo works only with minions.
I dont know about this one. It's obviously good because I think echo is borderline broken. But it's really slow. Luckily, Warlock is the king of playing it slow.
I really can't see why this can be a good card .. the cost is so high for doing good combos, it's ok if survive one turn I guess.
I'm sorry for my bad english :v
Hail the great Warlock overlords.
Jesus shit...
I know what I'm crafting. But seriously, it's good to see this community still has no fucking clue what it's talking about. :P Well, at least half lol.
z
the reason why the molten giant rotates
Great in constructed, absolute f*cking godlike in wild. giants warlock just got another instawin card.
Why u hav to be mad? is only card gaem.
Minions in your hand have echo
Don't you worry about the 40 face damage Soulfire shenanigans. That stuff would have never passed through Blizzard's playtesting I think.
Someone is gonna find a way to break the game with this card
Very very good. I can see som funny things to do with Knife Jugglers, Wisps / Pinguins, Leper Gnomes and Sea Giants :)
hey guys i got a combo for you'll say hello to mill lock LOL with Gnomeferatu
in Wild Giants tend to want to do their thing by turn 5-6 and crush you there. Nice back up plan, but also a plan that can only happen turn 10 or 9 if you get the coin.
In Standard let's see how often glinda doesn't immediately die and what people can do with 4 mana to play 1 minion as many times as you can. Most cases I could see you potentially playing a smaller card 2 or 3 times. I feel like in this aspect it's more comparable to chromagus who wasn't played, but to play this card you kind of have to look at abusing that echo affect for all it has like with giants.
Giant Warlock best friend
Also interesting with the fact that echo cards remain in your hand after the end of the turn. Meaning you could get amazing value if this survives even one turn.
Very good if not meta breaking.
Top deck is cheat
Soulfire isn't a minion