Recruit doesn't work that way; it draws the card out of your deck.
So the idea would be to have biggish beasts, you play this, get one., It dies you get another one. The problem is that you lose the early beast synergy because you can't play small beasts. Also, getting a big beast on turn 8 isn't as powerful as it would a turn or two sooner.
Edit: I've changed my mind about this card. You can definitely make a strong midrange hunter deck with this card with a lot of big beasts. If a deck like that sticks, I think this could be one of the grossest legendary cards hunter has ever received.
You can see they'd like to push some kind of 'play dead-big beast' hunter, but unless they get some decent early game control tools that don't just slot well into standard aggressive hunter decks this card will not see much play.