I was wondering what you guys think is better in Cubelock, Prince Taldaram or Spiritsinger Umbra. I'm leaning toward the Prince, because I think it's a little more versatile. Please share your opinion.
I think the prince is better for the exact reason you stated: Flexibility. Umbra can only be used for a combo of 4 minions ( Carnivorous Cube and Possessed Lackey ) and you can only do it on 9 mana. until then, Umbra might be a dead caard in your hand.
Prince Taldaram is easier to combo and can also be used on opponent's minions (if you don't have a proper target) saving your life (like a 3/3 patches against aggro).
I was wondering what you guys think is better in Cubelock, Prince Taldaram or Spiritsinger Umbra. I'm leaning toward the Prince, because I think it's a little more versatile. Please share your opinion.
I think the prince is better for the exact reason you stated: Flexibility. Umbra can only be used for a combo of 4 minions ( Carnivorous Cube and Possessed Lackey ) and you can only do it on 9 mana. until then, Umbra might be a dead caard in your hand.
Prince Taldaram is easier to combo and can also be used on opponent's minions (if you don't have a proper target) saving your life (like a 3/3 patches against aggro).
I did some research, and it is actually an extremely close call between the 2, as there are good versions with both and cutting one or the other. Right now, Prince Taldaram sees a bit more play, but the winrates are very similar. You will have to make both eventually, as it is a meta call. Choose whichever you think looks most fun...
Id vote Skull...i dont have Rin but he doesnt come into play all that often against me. The weapon on the other hand is extremely useful/versatile and is crucial in cubelock.
Id vote Skull...i dont have Rin but he doesnt come into play all that often against me. The weapon on the other hand is extremely useful/versatile and is crucial in cubelock.
They do not work well together. Rin is good in general control demonlock, Skull is absolutely essential in cubelock. It depends on what you want to make...
1) So, before I was very critical towards cubelock (mainly because of its build) and towards some of the inclusions, which people keep on adding just to gain more value out of the cubes and the DK. I still think, that most of them (even the popular Zalae's doomlock, which also features giants) are greedy, but this is another topic.
The point is - I always believed people should concentrate on either of the demons, in order to make the deck a bit more consistent. I also made a control warlock deck, which only had the voidlords, and although it's still more logical to build such a deck, as you allow yourself to have a more smooth strategy, I've also stumbled upon the same problem you are facing. And tbh I don't think, that adding the skull just for 2 demons is worth it. Sadly, the whole package requires you to sacrifice card slots. That's the problem with the lackeys - they become way worse, when you draw your demons first (voidlords), so in order to keep the cheese, you are kinda obligated to go with the rest of the cube package.
2) As for Rin - I can admit, that I was also one of those people, who underestimated her. She's still slow though, I rarely see her being played, Slyde is also right, when claiming that the aforementioned cards don't work well, when played together, though there are some situations, where the opponent is already in fatigue and having vanilla bodies out of a weapon is way better than playing them from your hand. RazaPriest just denies every possible slow deck without a) a proactive strategy, b) a super defensive, burn blocking ability (iceblock, combo-ed with elementals and Frost lich Jaina; bunch of armour in e.g. jade dudu), so as much as I love playing attrition decks, this is not really the meta for them.
3) Inb4 the following may sound super weird to you, but if you have the possibility, then don't spend dust on those cards and instead save it for later - wait 2 more months, until the next set is revealed and try to decide from there which cards will be more worth the craft. Because if you ask me, I can't really explain it, but I have a feeling, that everything will change fundamentally even with warlock, aka the class, which doesn't rely on old cards rotating out to wild soon. I think, that new decks will pop, which won't rely on those two cards - Rin can still be used as a tech against slow decks, but the Skull imho has a narrowed usage in only one deck and I can't see it making the cut in the long term. If we were to get demons with good battlecries or somehow there will be a nerf directed to one of the key cards in the current cubelock lists, then it's better to be a bit patient and to wait for the next expansion. It will make 50% of the current cards exclusive only to wild, but it will refresh the standard pool with new power-house cards. And I think, that we should wait to see those new cards, because they will have a real influence of the game in the upcoming third hearthstone year. If cubelock stays as it is, fine, if not and it somehow becomes less popular - then spending dust on it now would be kind of a risk.
I hope I didn't bore you with this wall of text, but I wanted to express my opinion.
I was wondering what you guys think is better in Cubelock, Prince Taldaram or Spiritsinger Umbra. I'm leaning toward the Prince, because I think it's a little more versatile. Please share your opinion.
What's wrong with running both? They don't have clashing effects and both serve to add synergies to your combos. If you're asking for which to craft first, I'd probably go with Umbra since Taldaram opens the option of running some 3 cost cards for Warlock in the meantime (though really, the only one that's relevant is Shadowbolt). Umbra also sees more play in other decks (most notably Deathrattle Priest in Wild).
Warlock Rin or Skull ? or both if seeking warlock perfection ?
Different decks. Skull goes into Cube Warlock which wants to go off with the combos on turns 5-7. Setting up a demon on turn 6 for Cube+Dark Pact increases the Warlock's winrate significantly, and the 3 most reliable ways to do that are Skull and the 2 Lackeys. Rin goes into your more grindy control Warlocks that just aims to outlive the opponent and finish the game with a big late game push off either Rin, N'Zoth, or Death Knight.
Is Patches the Pirate worth crafting? I know most people hate this card and will say never , but i wanted to try some aggro decks, especially aggro druid. And that's my question. What do you think ? should I ? I know that it will rotate soon but there is still 2 months.
If you're happy to get ~10 weeks worth of use for 1600 dust then it is a safe craft. You need Living Mana (preferably 2) to play aggro druid though.
Is keeping my dust a good option until we get new HoF cards?
It is not even certain that there even will be more HOF cards. The next rotation will be huge, though, so there are plenty of reasons to keep dust around for that...
Is keeping my dust a good option until we get new HoF cards?
I would like to give you a more detailed answer, but I don't have much time atm, so I will only say - YES. I think in general, that we have to wait (2 more months), until the next expansion and rotation hit. Some current decks (cubelock) may stay as they are and maybe they can be improved, but I just have a feeling, that not everything is certain and that's why it would be better to be patient, until we see the new cards. After all, it's not like we will lose our dust by waiting, now won't we?
because you play HS only for a few weeks, you shouldn't disenchant any card and try to build f2p decks until your collection will allow you to disenchant cards
So i've been playing hearthstone just a few weeks ago... And i've been wondering what cards i can disenchant. Can anyone help me? :)
because you play HS only for a few weeks, you shouldn't disenchant any card and try to build f2p decks until your collection will allow you to disenchant cards
I have a slightly different approach than others to this, as I remember it being very satisfying to craft the things I wanted. Here are some pointers:
-DE golden cards, unless you want to recraft the normal version right away. -DE the trash-tier legendaries from the OP of this thread. -DE unplayable epics, but use this site and others to research if they are really useless. Recrafting epics SUCKS! -Do not bother DEing normal rares and commons, it is not worth the trouble, and you will get them all eventually. -I would not focus crafting on one or two classes and DE everything else, you might regret it. Your first craft should be neutrals IMO, check the list at the bottom of the OP.
This will not give the perfect economy, but you will get to play much more powerful decks a lot faster, which I personally think is more important.
So i've been playing hearthstone just a few weeks ago... And i've been wondering what cards i can disenchant. Can anyone help me? :)
As a f2p player I eliminated 2 classes after I catch up with all other classes I will start to build them again. right now 4 of the remaining 7 classes are complete I can build any deck with them 2 out of 3 is about to be completed only Druid is missing many important cards.
So i've been playing hearthstone just a few weeks ago... And i've been wondering what cards i can disenchant. Can anyone help me? :)
I don't know if you already read about this, but u should buy up to 10 packs of every expansion, bc there is a guaranteed legendary. So buy one pack --> see if there's a legendary --> if not buy another one.
just splash 1500$ over half a year and you'll get all cards from last two/three sets and all you need from previous three... and you'll be able to play any deck...
that's what I did... easy peasy !!! ^^
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Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Thanks for the replies, guys!
"A bargain forged in blood and shadow"
Warlock Rin or Skull ? or both if seeking warlock perfection ?
Id vote Skull...i dont have Rin but he doesnt come into play all that often against me. The weapon on the other hand is extremely useful/versatile and is crucial in cubelock.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Ive got Rin from stonehill a few times my stats show a 1 in 5 win attributed to her, im playing control so rely on lackeys to draw my voidlords,
I am bit fed up of seeing the lords in hand so nowt to recruit so Skull probably makes more sense
Is keeping my dust a good option until we get new HoF cards?
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
So i've been playing hearthstone just a few weeks ago... And i've been wondering what cards i can disenchant. Can anyone help me? :)
because you play HS only for a few weeks, you shouldn't disenchant any card and try to build f2p decks until your collection will allow you to disenchant cards
-DE the trash-tier legendaries from the OP of this thread.
-DE unplayable epics, but use this site and others to research if they are really useless. Recrafting epics SUCKS!
-Do not bother DEing normal rares and commons, it is not worth the trouble, and you will get them all eventually.
-I would not focus crafting on one or two classes and DE everything else, you might regret it. Your first craft should be neutrals IMO, check the list at the bottom of the OP.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Helloo
just splash 1500$ over half a year and you'll get all cards from last two/three sets and all you need from previous three... and you'll be able to play any deck...
that's what I did... easy peasy !!! ^^