Sometimes I'm shocked at how wrong the community predictions are. The card does nothing when it comes out on an empty board which means that you need to develop your board a bit before playing it and the hero power is also completely useless on an empty board. Looks good on paper but in practice it is bad. I would strongly advise against crafting it.
100% agreed. Evolve is strong because it's cheap and can be combined in the middle game for board swings. The Hero Power itself is on par with the Un'Goro Hunter Hero Power that gives a beast +2/+2. Yeah it can technically snowball out of control...but most likely it's just too slow to work that way.
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Sometimes I'm shocked at how wrong the community predictions are. The card does nothing when it comes out on an empty board which means that you need to develop your board a bit before playing it and the hero power is also completely useless on an empty board. Looks good on paper but in practice it is bad. I would strongly advise against crafting it.
100% agreed. Evolve is strong because it's cheap and can be combined in the middle game for board swings. The Hero Power itself is on par with the Un'Goro Hunter Hero Power that gives a beast +2/+2. Yeah it can technically snowball out of control...but most likely it's just too slow to work that way.
You're neglecting to notice that it solves almost every major issue with Evolve as it exists now.
When you drop it, it skips over Doomsayer, skips over Wild Pyro, skips over the 6 mana 1/1.
You also get the freedom to Evolve and reroll anything you don't like. Got an abom? Reroll. Pulled Anomalus? Reroll. Etc etc.
Also the hunter hero power was just a straight 2/2, this is akin to +1/+1 or +2/+2 in addition to a full heal.
Sometimes I'm shocked at how wrong the community predictions are. The card does nothing when it comes out on an empty board which means that you need to develop your board a bit before playing it and the hero power is also completely useless on an empty board. Looks good on paper but in practice it is bad. I would strongly advise against crafting it.
100% agreed. Evolve is strong because it's cheap and can be combined in the middle game for board swings. The Hero Power itself is on par with the Un'Goro Hunter Hero Power that gives a beast +2/+2. Yeah it can technically snowball out of control...but most likely it's just too slow to work that way.
Honestly if it weren't for evolve shaman being the best deck out there right now, this wouldn't be a bad argument. As far as the hero power goes, I don't think you are far wrong, but shaman and hunter are trying to do different things. Hunter currently doesn't have a game plan beyond putting more pressure out there and getting in the face damage every turn. Dinomancy just doesn't have a place in the hunter style of play. I think shaman though could get a lot of work out of the hero power. I don't know how "good" it is but I don't think it's bad.
I will say this though. I don't think this card belongs in the current iteration of evolve shaman.
Sometimes I'm shocked at how wrong the community predictions are. The card does nothing when it comes out on an empty board which means that you need to develop your board a bit before playing it and the hero power is also completely useless on an empty board. Looks good on paper but in practice it is bad. I would strongly advise against crafting it.
100% agreed. Evolve is strong because it's cheap and can be combined in the middle game for board swings. The Hero Power itself is on par with the Un'Goro Hunter Hero Power that gives a beast +2/+2. Yeah it can technically snowball out of control...but most likely it's just too slow to work that way.
I think that people are wrong about which deck this card can work. This card has SERİOUS potensial in Elemental-Control shaman. Why? Because this card really solves the one of first problems in the deck. Not having strong minions. Only strong minions in ele decks are fire ele and kalimos, and other minions are just sits there and really does nothing. This was the reason why most of ele shaman lists run the jade package because deck itself doesn't have a strong win condition to win. But with this card you can really win vs control matches, your 4-5-6 six mana elementals will become 6-7-8 and this can win games
Sometimes I'm shocked at how wrong the community predictions are. The card does nothing when it comes out on an empty board which means that you need to develop your board a bit before playing it and the hero power is also completely useless on an empty board. Looks good on paper but in practice it is bad. I would strongly advise against crafting it.
100% agreed. Evolve is strong because it's cheap and can be combined in the middle game for board swings. The Hero Power itself is on par with the Un'Goro Hunter Hero Power that gives a beast +2/+2. Yeah it can technically snowball out of control...but most likely it's just too slow to work that way.
Honestly if it weren't for evolve shaman being the best deck out there right now, this wouldn't be a bad argument. As far as the hero power goes, I don't think you are far wrong, but shaman and hunter are trying to do different things. Hunter currently doesn't have a game plan beyond putting more pressure out there and getting in the face damage every turn. Dinomancy just doesn't have a place in the hunter style of play. I think shaman though could get a lot of work out of the hero power. I don't know how "good" it is but I don't think it's bad.
I will say this though. I don't think this card belongs in the current iteration of evolve shaman.
I agree compeletly with the last argument. This card will do much better in control-ele shaman decks
Another factor that the detractors of the hero power seem to be ignoring is that a shaman deck with this card can afford to be quite a bit more conservative than the all-in token spammy shenanigans we have now. You can run extra card draw/generation and bide your time with existing minions and play like you're a freaking priest with Justicar Trueheart's hero power that's only usable on your minions. It's just that strong..
It's not like shaman lacks control tools to enable such a playstyle either.
eh they don't have a good card draw engine which is the biggest reason why I think that card generation will have to be the answer. The most obvious source of is elementals, at the moment.
Another factor that the detractors of the hero power seem to be ignoring is that a shaman deck with this card can afford to be quite a bit more conservative than the all-in token spammy shenanigans we have now. You can run extra card draw/generation and bide your time with existing minions and play like you're a freaking priest with Justicar Trueheart's hero power that's only usable on your minions. It's just that strong..
It's not like shaman lacks control tools to enable such a playstyle either.
eh they don't have a good card draw engine which is the biggest reason why I think that card generation will have to be the answer. The most obvious source of is elementals, at the moment.
Stonehill Defender is great for sure. Love that card and it's pretty solid in shaman. Harrison Jones is a tech card and not a good "draw" card. He is good weapon destruction with a draw upside. Fight Promoter just isn't good. If I have to play a creature then evolve it to draw two cards, it's no longer card draw, it's card cycle. Nerubian and Jinyu are great evolve targets, and at the very least I think Jinyu Waterspeaker is worth looking at cause healing with a decent body is solid for control. Nerubian is really good when you draw it with other low cost early game cards. Otherwise it's not good outside Evolve. Normally I would say not to play him because evolve is a limited resource and having too many targets isn't good. The shaman hero could change that. It's still something you can only do once a turn and it makes evolve targets (cards that generally already have a fairly high mana cost but a small body) even more expensive to play out and evolve the same turn.
Another factor that the detractors of the hero power seem to be ignoring is that a shaman deck with this card can afford to be quite a bit more conservative than the all-in token spammy shenanigans we have now. You can run extra card draw/generation and bide your time with existing minions and play like you're a freaking priest with Justicar Trueheart's hero power that's only usable on your minions. It's just that strong..
It's not like shaman lacks control tools to enable such a playstyle either.
eh they don't have a good card draw engine which is the biggest reason why I think that card generation will have to be the answer. The most obvious source of is elementals, at the moment.
Stonehill Defender is great for sure. Love that card and it's pretty solid in shaman. Harrison Jones is a tech card and not a good "draw" card. He is good weapon destruction with a draw upside. Fight Promoter just isn't good. If I have to play a creature then evolve it to draw two cards, it's no longer card draw, it's card cycle. Nerubian and Jinyu are great evolve targets, and at the very least I think Jinyu Waterspeaker is worth looking at cause healing with a decent body is solid for control. Nerubian is really good when you draw it with other low cost early game cards. Otherwise it's not good outside Evolve. Normally I would say not to play him because evolve is a limited resource and having too many targets isn't good. The shaman hero could change that. It's still something you can only do once a turn and it makes evolve targets (cards that generally already have a fairly high mana cost but a small body) even more expensive to play out and evolve the same turn.
I agree with your analysis on Harrison Jones, but not on Fight Promoter.
Sure, you have to use your hero power on a minion before Fight Promoter gets activated most of the time, but isn't that what you want to do anyway? Evolving a 6 cost minion into a 7 cost one (which is probably going to have 6 health), playing a 4/4 and drawing 2 cards is nothing to sneeze at.
The issue isn't that the combo doesn't work, it just that you have to have those specific cards FOR it to work and even then you can't do it till turn 8. Additionally it may not even work if you get a bad evolve. 6 out of 16 seven drops don't have the requisite health to trigger Fight Promoter. Those aren't great odds when you are relying on it for card draw in a class that is well known for not having amazing card draw. I think you are far better off relying on card generation then trying to shoehorn a card draw combo that has a nearly 40% chance to fail.
In the end though, you don't have to take my word on it, the card hasn't seen play, by any deck even at the level of tier 4. Thrall won't change that. He might have been able to if fight promoter or thrall himself were cheaper or if thrall made your hero power free, but that would be pretty broken.
The other thing to consider for card generation, maybe, just maybe is Moorabi. A lot of that will be entirely base don what other sort of freeze effects we get.
I don't know why people are hyping this up so much.Whether or not the card is good is entirely up to RNG, especially with so many minions that are almost designed to troll evolution. Even this expansion is getting in on that with things like Bonemare and Ticking Abomination. Is it possible you'll get something amazing out of it? Yes. Is it equally possible you'll take a couple 3 drops and a 5 drop and evolve them into Bomb Squads and Baron Geddon? Yes. I just think it's too much of a crapshoot. The only real combo I can see with it is with Dopplegangster, but there's been a number of cases where having a badass 10-mana play doesn't make a 5-drop good.
I'm certainly not planning to make a deck around this, and to be completely honest I'm predicting the only place I'll see it regularly is on Trolden and similar youtube videos.
I had some reasonable success running Fight Promoter in a C'thun druid deck as a one of (along with doomsayers and Kun), while Renolocks were pretty dominant on ladder. It really isn't as bad a card as most people seem to think. It just hasn't had good synergy with any of the popular meta decks. It's bad against aggro, but in a slower meta it's just a pretty solid card if you run some big minions. Often I could just drop it after a big minion stuck on my board unharmed.
If we include the newly revealed cards, there's 34 7-drops in standard. 22 of them have 6+ health. So 2/3rds qualify.
For the moment I think freeze effects will just be too rare. Only 2 good options so far.. Glacial Shard and Cryostasis. Everything else seems too weak or situational to only have synergy with just one legendary in the entire deck to be able to generate cards.
I forgot to add in the new cards. Still 33% to fail is only 4% better than it was before. Not to dis your skills or anything, and that is not at all what I am doing, but you'll pardon me if your anecdotal experience doesn't compel me to disbelieve my own testing and practically the rest of the community. The only success I ever had with it was when I ran it in a Yogg deck with Arcane Giants. It wasn't great even in that scenario because the card is just super dead without it's activator. Conditional draw is generally bad unless it's massive, cheap and can gain you some effect on it's own. Like Northshire cleric or battlerage. 2 cards just doesn't constitute massive draw, it's also not cheap and buy itself is dead. As far as the meta slowing down. It's potentially more likely, but you also have to take into account that a slow meta means control and control means not allowing minions to stick to the board.
I actually think frost shock is better than cryostasis, specifically with moorabi. I think the cheaper cost means more for comboing it and generating lots of value. Obviously glacial shard is better than both. But I agree, if am wrong or right, doesn't much matter at the moment as I don't think shaman has enough freeze effects for it to matter. We would need a card that could generate freeze effects or freeze more than one enemy or at least some minions like water elemental. Right now we have one off freeze effects, I don't think it's good enough.
Now we're talking. Maybe the first legend card I'm actually excited about. The Battlecry coupled with the hero power are both very powerful effects and this only costs 5 compared to the higher costed Mage and Hunter ones. I will be surprised if this isn't a meta-deck staple.
Dopp + This is pretty bad. Look at the 7-drops in standard. There's maybe 6 that are good, 25 that are average at best. I doubt this is as good as you all think.
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I don't know why people are hyping this up so much.Whether or not the card is good is entirely up to RNG, especially with so many minions that are almost designed to troll evolution. Even this expansion is getting in on that with things like Bonemare and Ticking Abomination. Is it possible you'll get something amazing out of it? Yes. Is it equally possible you'll take a couple 3 drops and a 5 drop and evolve them into Bomb Squads and Baron Geddon? Yes. I just think it's too much of a crapshoot. The only real combo I can see with it is with Dopplegangster, but there's been a number of cases where having a badass 10-mana play doesn't make a 5-drop good.
I'm certainly not planning to make a deck around this, and to be completely honest I'm predicting the only place I'll see it regularly is on Trolden and similar youtube videos.
Someone on reddit calculated the chances getting something bad from evolve mechanich. It was like %5 percent getting something bad. So yeah RNG not gonna fuck you up probably
I feel like the effects are too powerful for its cost. Seems like they always do that with Shaman these days. Hope it sees a nerf if it turns out too dominant.
The more I think about this card the more I think how wrong I could've been in my initial response to the card. Having a third "evolve" in your deck might just be sick, even if the battlecry isn't that much better than evolve. Might be wrong to say its weaker cause its not as good as evolve, because the evolve kind of effect is sick when it goes off. Maybe more copies = more consistency and more power.
I still have my doubts though for sure, but I just also have doubts about my doubts. God that art is so good.
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This card will probably result in me auto-conceding every Shaman match in the future. This is insanely OP.
I think this will take elemental shaman to tier 1.
I don't know why people are hyping this up so much.Whether or not the card is good is entirely up to RNG, especially with so many minions that are almost designed to troll evolution. Even this expansion is getting in on that with things like Bonemare and Ticking Abomination. Is it possible you'll get something amazing out of it? Yes. Is it equally possible you'll take a couple 3 drops and a 5 drop and evolve them into Bomb Squads and Baron Geddon? Yes. I just think it's too much of a crapshoot. The only real combo I can see with it is with Dopplegangster, but there's been a number of cases where having a badass 10-mana play doesn't make a 5-drop good.
I'm certainly not planning to make a deck around this, and to be completely honest I'm predicting the only place I'll see it regularly is on Trolden and similar youtube videos.
Play it and enjoy it while you can. I see a nerf in its future.
Now we're talking. Maybe the first legend card I'm actually excited about. The Battlecry coupled with the hero power are both very powerful effects and this only costs 5 compared to the higher costed Mage and Hunter ones. I will be surprised if this isn't a meta-deck staple.
Balancing busted cards version 1.0.
Dopp + This is pretty bad. Look at the 7-drops in standard. There's maybe 6 that are good, 25 that are average at best. I doubt this is as good as you all think.
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Voted very good.
Evolve shaman is a deck, and this might fit into it. Could see myself cutting a bloodlust.
i already hate playing against this card
Vvreeeew.
The more I think about this card the more I think how wrong I could've been in my initial response to the card. Having a third "evolve" in your deck might just be sick, even if the battlecry isn't that much better than evolve. Might be wrong to say its weaker cause its not as good as evolve, because the evolve kind of effect is sick when it goes off. Maybe more copies = more consistency and more power.
I still have my doubts though for sure, but I just also have doubts about my doubts. God that art is so good.