Yeah let's just ignore the fact that hunter has Eaglehorn Bow and sees lots of play even without secrets and that even paladin has Rallying Blade and that sees play in control paladin. Just because it's one mana more expensive than Fiery War Axe doesn't mean it's not good or weak. Not to mention that weapons shouldn't be judged like minions when it comes to their stats.
If 3 mana for a 3/2 weapon was good, Deadly Poison would see play.
But contrarily to this weapon, Deadly Poison allows you to play your 3/2 over 2 turns, triggering combo for very cheap, and to trigger Auctioneer. Mind you, since the Blade Flurry nerf, Deadly Poison was never played except as a cheap Auctioneer activator ( No deck without Auctioneer plays it, and not even all those that have it play Deadly Poison ).
This weapon trades all these advantages for, what, saving you 2-4 HP ? Good luck justifying playing this card when it is inferior to an already existing card that barely sees any play, without even having kept the one thing that allowed it to see what little play it saw in the first place.
Yeah let's just ignore the fact that hunter has Eaglehorn Bow and sees lots of play even without secrets and that even paladin has Rallying Blade and that sees play in control paladin. Just because it's one mana more expensive than Fiery War Axe doesn't mean it's not good or weak. Not to mention that weapons shouldn't be judged like minions when it comes to their stats.
If 3 mana for a 3/2 weapon was good, Deadly Poison would see play.
But contrarily to this weapon, Deadly Poison allows you to play your 3/2 over 2 turns, triggering combo for very cheap, and to trigger Auctioneer. Mind you, since the Blade Flurry nerf, Deadly Poison was never played except as a cheap Auctioneer activator ( No deck without Auctioneer plays it, and not even all those that have it play Deadly Poison ).
This weapon trades all these advantages for, what, saving you 2-4 HP ? Good luck justifying playing this card when it is inferior to an already existing card that barely sees any play, without even having kept the one thing that allowed it to see what little play it saw in the first place.
Your assumption there is that you either play HP + Deadly Poison or you play Shadowblade. There's no reason that you can't play Shadowblade + Deadly Poison to kill a Thing From Below or other high health drop. Or you use it in combination with SI:7, Eviscerate, or other removal to kill a high health/high attack minion. I've used a Deadly Poison dagger on minions with 6+ attack plenty of times. That gives this weapon much more of a ceiling for damage prevention. Pirate Rogue could use this to more easily get buffs to their minions or to survive better against other aggro decks.
Yeah let's just ignore the fact that hunter has Eaglehorn Bow and sees lots of play even without secrets and that even paladin has Rallying Blade and that sees play in control paladin. Just because it's one mana more expensive than Fiery War Axe doesn't mean it's not good or weak. Not to mention that weapons shouldn't be judged like minions when it comes to their stats.
If 3 mana for a 3/2 weapon was good, Deadly Poison would see play.
But contrarily to this weapon, Deadly Poison allows you to play your 3/2 over 2 turns, triggering combo for very cheap, and to trigger Auctioneer. Mind you, since the Blade Flurry nerf, Deadly Poison was never played except as a cheap Auctioneer activator ( No deck without Auctioneer plays it, and not even all those that have it play Deadly Poison ).
This weapon trades all these advantages for, what, saving you 2-4 HP ? Good luck justifying playing this card when it is inferior to an already existing card that barely sees any play, without even having kept the one thing that allowed it to see what little play it saw in the first place.
Your assumption there is that you either play HP + Deadly Poison or you play Shadowblade. There's no reason that you can't play Shadowblade + Deadly Poison to kill a Thing From Below or other high health drop. Or you use it in combination with SI:7, Eviscerate, or other removal to kill a high health/high attack minion. I've used a Deadly Poison dagger on minions with 6+ attack plenty of times. That gives this weapon much more of a ceiling for damage prevention. Pirate Rogue could use this to more easily get buffs to their minions or to survive better against other aggro decks.
Awww yiss, I can't wait for the ubiquitous oozes to wreck us even harder !
More to the point, don't expect 2 bad cards to suddenly become good because of an unlikely combo. Blade Flurry carried Deadly Poison because Blade Flurry was a very good card ; It won't happen with Shadowblade.
Rogue isn't a control class, and seeing how the 2 "control" cards we just got are trash, this won't change ; Control decks can afford combos made of bad cards because they have time to draw them. Rogue doesn't ; Rogue goes hard on tempo thanks to good cards and then wins off of its momentum, it doesn't calmly wait for the stars to align for a combo that is at best good, at worse mediocre, and whose components being bad alone is probably the reason they need that combo to save them in the first place.
It's a cardinal rule of most games : Sacrificing your plan A for your plan B is a bad move. Try to win with 30 HP and good cards instead of trying with what, 38 HP tops, and bad cards.
Deadly Poison has never been bad, it is not because you netdeck the same deck since day 1 which means that Deadly has no utility. Just to make it clear here.
This is going to be run two of, that extra few health points combined with removal is what rogue misses against extremely aggressive matchups, such as pw. Not to mention combinations with deadly poison and leeching poison, and plague scientist for board clears which rogue never had (ghoul/sally/tentacle), oh, can't wait. Just to make it clear, i'm not saying it will be tier 1, but it will be good, something different than the usual miracle stuff.
This is going to be run two of, that extra few health points combined with removal is what rogue misses against extremely aggressive matchups, such as pw. Not to mention combinations with deadly poison and leeching poison, and plague scientist for board clears which rogue never had (ghoul/sally/tentacle), oh, can't wait. Just to make it clear, i'm not saying it will be tier 1, but it will be good, something different than the usual miracle stuff.
100% this. As someone who doesn't have the typical Miracle legendary minions, this is what I'm looking forward to - something that isn't Miracle.
Yeah let's just ignore the fact that hunter has Eaglehorn Bow and sees lots of play even without secrets and that even paladin has Rallying Blade and that sees play in control paladin. Just because it's one mana more expensive than Fiery War Axe doesn't mean it's not good or weak. Not to mention that weapons shouldn't be judged like minions when it comes to their stats.
If 3 mana for a 3/2 weapon was good, Deadly Poison would see play.
But contrarily to this weapon, Deadly Poison allows you to play your 3/2 over 2 turns, triggering combo for very cheap, and to trigger Auctioneer. Mind you, since the Blade Flurry nerf, Deadly Poison was never played except as a cheap Auctioneer activator ( No deck without Auctioneer plays it, and not even all those that have it play Deadly Poison ).
This weapon trades all these advantages for, what, saving you 2-4 HP ? Good luck justifying playing this card when it is inferior to an already existing card that barely sees any play, without even having kept the one thing that allowed it to see what little play it saw in the first place.
Your assumption there is that you either play HP + Deadly Poison or you play Shadowblade. There's no reason that you can't play Shadowblade + Deadly Poison to kill a Thing From Below or other high health drop. Or you use it in combination with SI:7, Eviscerate, or other removal to kill a high health/high attack minion. I've used a Deadly Poison dagger on minions with 6+ attack plenty of times. That gives this weapon much more of a ceiling for damage prevention. Pirate Rogue could use this to more easily get buffs to their minions or to survive better against other aggro decks.
Awww yiss, I can't wait for the ubiquitous oozes to wreck us even harder !
More to the point, don't expect 2 bad cards to suddenly become good because of an unlikely combo. Blade Flurry carried Deadly Poison because Blade Flurry was a very good card ; It won't happen with Shadowblade.
Rogue isn't a control class, and seeing how the 2 "control" cards we just got are trash, this won't change ; Control decks can afford combos made of bad cards because they have time to draw them. Rogue doesn't ; Rogue goes hard on tempo thanks to good cards and then wins off of its momentum, it doesn't calmly wait for the stars to align for a combo that is at best good, at worse mediocre, and whose components being bad alone is probably the reason they need that combo to save them in the first place.
It's a cardinal rule of most games : Sacrificing your plan A for your plan B is a bad move. Try to win with 30 HP and good cards instead of trying with what, 38 HP tops, and bad cards.
Whole lot of good having these "good" cards in your hand does for you when you're sitting at 5 health vs. pirate warrior. These cards are here to help rogues tech against their bad aggro/face matchups where they just get burnt down regardless of tempo or board state. If you don't want to play these cards then don't, but as a rogue who has plays weapon buff and synergy decks, these are exactly what I was looking for. Also one Ooze isn't going to change the fact that I can easily drop another weapon or buff up my dagger again. I ran a weapon buff deck for 15 games on the ladder and got Oozed twice in total. So ubiquitous is likely not the proper word for that especially since most other weapons added this time around are useless.
Anyone who thinks this weapon is too weak is too accustomed to warrior. (Fiery War Axe is OP)
Rallying Blade is a 3 mana 3/2 weapon that sees play, and is very frequently played without making use of its battlecry.
Rogue already uses Deadly Poison to get a 3 mana 3/2 weapon very frequently (admittedly Deadly poison is slightly superior due to spell synergy and being able to pay the mana across two seperate turns... I'd play 4 deadly poisons in many decks if I could though)
The problem is, rogue doesn't run Farseer at the moment. Though I have reflected on this weapon I think it could be good assuming your deck cuts Si:7 agent and regularly plays a minion on 2. If you dagger on 2 and shadowblade on 3, this is a very poor card. If you have a 2 play though, this card is almost like an Si and a farseer rolled into one. We need to see more 2 drops in rogue I think.
I think you play 2 shadowblades, 1 leeching poison and 2 deadly poisons. You can the use shadow blade early to control board and on the second shadowblade buff it with poisons while cycling auctioneer to make a 7/2 lifesteal weapon that heals and protects you for one turn. Maybe that could work.
You will get burnt down by aggro regardless of these cards. You cant except to have good results if you start to tech your deck against your worst match-up, especially with tech cards that wont change a thing. Neither of the revealed rogue cards will see play, for obvious reasons.
This game works quite differently in the higher ranks than in rank 15-20 :)
And yes, one ooze that destroys your 3-mana weapon and 2 mana spell is going to change some facts.
I'm glad you enjoy making pretentious assumptions about others' rank and skill levels so I can know what kind of person I'm dealing with. The kind of person that never ran a card over 6 mana because of Hex and refused to play a secret in his deck again because of Eater of Secrets. You don't omit a card because decks occasionally run tech options. You play around them as best as you can.
I'm not a rank 15-20 player and I've piloted weapon buff rogue all the way up to one star short of rank 1. I've had plenty of people blow their Ooze on my 3/1 dagger just so that I can play an Assassin's Blade the next turn and buff it all the way up. When you get past rank 15-20 you actually learn how to play around things instead of just blindly playing everything on curve as you play your T1 netdecks.
Also when 25% of your matchups are your worst matchup, you would be completely stupid to not tech against it with 1 or 2 cards that already go with your gameplan and help against similar decks. People have run Hungry Crab literally just to counter paladin decks. People have run Dirty Rat just to screw with quest rogue. People have run Eater of Secrets just to counter freeze/burn mages. Rogue can still beat aggro since it has the best tempo cards in the game; it just needs to survive long enough to turn the tables, which these cards help to do. I've beaten many hunters, shamans and pirate warriors, yet these are still unfavourable matchups which can be fixed with the new cards.
I have never said that every deck will run these cards. No normal rogue deck runs Luckydo Buccaneer yet it's crucial in the decks I've piloted to rank 5 and past. Similarly, Leeching Poison will rarely be run by rogues and Shadowblade might only see play in fringe decks (I'm not willing to discount the fact that it could see widespread play nor am I endorsing that fact) but both will be crucial in a deck built around buffing weapons and making tempo swings with pirates to finish off your opponent in the midgame.
You tell him man, i really can't stand someone talking from above with that "oh, you're rank 20 attitude". You don't have to prove yourself to anyone, and besides, not all decks that are good are on the top page of hearthpwn.
Oh, people are running ooze, your weapon is useless, what a viewpoint, i wouldn't even bother replying to him.
Lots of plebs are comparing Eaglehorn Bow and Rallying Blade to this claiming that since these weapons are seeing play, Shadowblade will also . It will not, let me explain why.
Paladins and hunters both lack the early game tempo-removal rogue has (cards like Backstab, SI:7 Agent, Eviscerate, Preparation). Pala and hunter are both minion-based, board centric decks that aim to snowball the opponent by having a strong curve 1-2-3-4-5-6>>. Weapons fit into these kind of strategies quite well since they can be used pro-actively and once you have a weapon equipped, smashing with it into something does not cost you mana. Removing minions from your opponent for "free" while playing your own ones is pretty strong.
Hunter weapon can gain durability, paladin weapon can give you +7+7 worth of stats. What does the rogue weapon do? Oh right, you wont take that 3 damage you would've otherwise did with your backstab+heropower. The value is MIND-BOGGLING. :D
Basically, these classes just don't have better options to fight for the board in the early game, unlike rogue. That's why this card will never see play.
M8, this is SI7 and Earthern Ring Farseer combined into one card. You'd play this before your other early game tempo options.
Lots of plebs are comparing Eaglehorn Bow and Rallying Blade to this claiming that since these weapons are seeing play, Shadowblade will also . It will not, let me explain why.
Paladins and hunters both lack the early game tempo-removal rogue has (cards like Backstab, SI:7 Agent, Eviscerate, Preparation). Pala and hunter are both minion-based, board centric decks that aim to snowball the opponent by having a strong curve 1-2-3-4-5-6>>. Weapons fit into these kind of strategies quite well since they can be used pro-actively and once you have a weapon equipped, smashing with it into something does not cost you mana. Removing minions from your opponent for "free" while playing your own ones is pretty strong.
Hunter weapon can gain durability, paladin weapon can give you +7+7 worth of stats. What does the rogue weapon do? Oh right, you wont take that 3 damage you would've otherwise did with your backstab+heropower. The value is MIND-BOGGLING. :D
Basically, these classes just don't have better options to fight for the board in the early game, unlike rogue. That's why this card will never see play.
M8, this is SI7 and Earthern Ring Farseer combined into one card. You'd play this before your other early game tempo options.
Debatable, as this card actually doesn't really provide you with any tempo as it isn't a minion compared to SI:7 Agent. Not disagreeing with the power level of the card, as I think it is a brilliant card, but this doesn't scream tempo like SI:7 Agent does.
Well let's don't exaggerate, you don't get a body on board.
Si:7 - 3/3 deal 2 damage - needs to be comboed, sometimes impossible to do Earther Ring Farseer - 3/3 heals for 3 Shadowblade - deal 3 damage, no need for combo, no losing health, but no body on board
The thing is, Rogue doesn't have some 2 mana minions so coining out si:7 is a good choice for board presence. There's Huckster which i like, but it's only 2/2, Undercity Valiant which needs to be comboed which is hard so early on, Razorpetal Lasher which is for Miracle/Maly builds only basically, others are horrible (defias, biteweed, cutpurse, one-eyed cheat etc..).
I'm buying GrandPatzer's argument that this card isn't as good as it might seem at first glance, except if the new expansion makes a minion heavy rogue viable. It's not a bad option though. Let's say you don't have any 0 cost spells on hand and you need to kill that 3 health minion before it gets dirty. Then this card would be a godsend. It's actually possible to have both this and SI:7 in your deck.
Deadly Poison has never been bad, it is not because you netdeck the same deck since day 1 which means that Deadly has no utility. Just to make it clear here.
This is going to be run two of, that extra few health points combined with removal is what rogue misses against extremely aggressive matchups, such as pw. Not to mention combinations with deadly poison and leeching poison, and plague scientist for board clears which rogue never had (ghoul/sally/tentacle), oh, can't wait. Just to make it clear, i'm not saying it will be tier 1, but it will be good, something different than the usual miracle stuff.
I like this guys, "HEALTH'S NOT IMPORTANT, BUT I RUN FARSEER!".
Anyone who thinks this weapon is too weak is too accustomed to warrior. (Fiery War Axe is OP)
Rallying Blade is a 3 mana 3/2 weapon that sees play, and is very frequently played without making use of its battlecry.
Rogue already uses Deadly Poison to get a 3 mana 3/2 weapon very frequently (admittedly Deadly poison is slightly superior due to spell synergy and being able to pay the mana across two seperate turns... I'd play 4 deadly poisons in many decks if I could though)
The problem is, rogue doesn't run Farseer at the moment. Though I have reflected on this weapon I think it could be good assuming your deck cuts Si:7 agent and regularly plays a minion on 2. If you dagger on 2 and shadowblade on 3, this is a very poor card. If you have a 2 play though, this card is almost like an Si and a farseer rolled into one. We need to see more 2 drops in rogue I think.
I think you play 2 shadowblades, 1 leeching poison and 2 deadly poisons. You can the use shadow blade early to control board and on the second shadowblade buff it with poisons while cycling auctioneer to make a 7/2 lifesteal weapon that heals and protects you for one turn. Maybe that could work.
You tell him man, i really can't stand someone talking from above with that "oh, you're rank 20 attitude". You don't have to prove yourself to anyone, and besides, not all decks that are good are on the top page of hearthpwn.
Oh, people are running ooze, your weapon is useless, what a viewpoint, i wouldn't even bother replying to him.
It's fringe playable. Probably won't actually make it into meta decks but there are matchups where I would want this card in my deck.
"pretentious" or not, but he's right. The card is garbage and won't see play outside of arena.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Shadowcaster
"Shadow casting since 2016."
Well let's don't exaggerate, you don't get a body on board.
Si:7 - 3/3 deal 2 damage - needs to be comboed, sometimes impossible to do
Earther Ring Farseer - 3/3 heals for 3
Shadowblade - deal 3 damage, no need for combo, no losing health, but no body on board
The thing is, Rogue doesn't have some 2 mana minions so coining out si:7 is a good choice for board presence. There's Huckster which i like, but it's only 2/2, Undercity Valiant which needs to be comboed which is hard so early on, Razorpetal Lasher which is for Miracle/Maly builds only basically, others are horrible (defias, biteweed, cutpurse, one-eyed cheat etc..).
I'm buying GrandPatzer's argument that this card isn't as good as it might seem at first glance, except if the new expansion makes a minion heavy rogue viable. It's not a bad option though. Let's say you don't have any 0 cost spells on hand and you need to kill that 3 health minion before it gets dirty. Then this card would be a godsend. It's actually possible to have both this and SI:7 in your deck.