This card is underwhelming without a big big beast synergy. Maybe something like druid quest: summon 6 beasts. Reward: 5 mana 8/8 battlecry your beasts cost 4 less for the rest of the game.
I don't really care the effect is boring but the meta needs to slow down so hard to make this work. Furthermore, I like dinosaurs and all, but whats with this artwork? Looks so boring.
Hilarious how the netdeckers brand something a bad card, as it doesn't fit with the 28 cards in their deck they pulled from someone else's list.
Comparing the value of this to Jade is equally idiotic. Jade is a broken infinite value mechanic. Every card in the game is bad compared to a 1 Mana 15/15. No shit.
This is definitely a playable card, hard to answer this play. Druid can also Innervate this out early.
On the one hand, most classes aren't currently running cards that could answer this, so that makes it good.
On the other, it's a very vanilla 10 drop which often isn't good enough. If I was betting on this, I'd definitely be betting on "won't see play in a tier deck".
No, there's "literally" also Brawl, Vanish, freeze effect + Doomsayer, Kazakus 10 mana potion, Devolve and I'm sure there are more that I can't think of off the top of my head.
Not that it really matters. if you get that combo off, you've already either won or lost the game without it.
Should see play. Blizzard really wants Beast Druid to be a thing and cloning this with Menagerie Warden is scary enough that your opponent might trade their entire board in to stop you.
Obviously it's slow and comes really late but the game might slow down anyway.
Card seems boring, but is actually more and more interesting the more you look into it. Personally I find this card to be a very high risk vs reward minion. It's incredibly slow making it hard to play, but if you can play it your opponent has an insanely difficult time killing it in a scenario where they can't threaten lethal. This card might also benefit heavily from Druid's quest. Other problems this card really faces is going to be the new rogue card that destroys a minion, aldor, sunkeeper, and warrior if the meta becomes slow enough to run king mosh and brawl. Overall this card is aesthetically dull but it has some cool implications that might make it better than what it looks like.
No, there's "literally" also Brawl, Vanish, freeze effect + Doomsayer, Kazakus 10 mana potion, Devolve and I'm sure there are more that I can't think of off the top of my head.
Not that it really matters. if you get that combo off, you've already either won or lost the game without it.
Guess I missed a few, guess I was just judging off the current meta still. I also missed Equality+Wild Pyro or Consecration.
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Ram wrangler buff
This card is underwhelming without a big big beast synergy. Maybe something like druid quest: summon 6 beasts. Reward: 5 mana 8/8 battlecry your beasts cost 4 less for the rest of the game.
Man, the artwork on this is bad.
Weird, I like the art?
I don't really care the effect is boring but the meta needs to slow down so hard to make this work. Furthermore, I like dinosaurs and all, but whats with this artwork? Looks so boring.
meh, wich is good, cuz druid getting good legends everytime was boring.
need take time to make new pic and signature using the new cards.
Hilarious how the netdeckers brand something a bad card, as it doesn't fit with the 28 cards in their deck they pulled from someone else's list.
Comparing the value of this to Jade is equally idiotic. Jade is a broken infinite value mechanic. Every card in the game is bad compared to a 1 Mana 15/15. No shit.
This is definitely a playable card, hard to answer this play. Druid can also Innervate this out early.
This would be a auto-include for my Lunar Communion Ramp build.
Can we
him?
On the one hand, most classes aren't currently running cards that could answer this, so that makes it good.
On the other, it's a very vanilla 10 drop which often isn't good enough. If I was betting on this, I'd definitely be betting on "won't see play in a tier deck".
Imagine using Menagerie Warden on this and then Sunfury Protector or Defender of Argus late game. You'd just have to make it there, but literally only Deathwing and Twisting Nether/Doom can counter that play well.
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Should see play. Blizzard really wants Beast Druid to be a thing and cloning this with Menagerie Warden is scary enough that your opponent might trade their entire board in to stop you.
Obviously it's slow and comes really late but the game might slow down anyway.
Card seems boring, but is actually more and more interesting the more you look into it. Personally I find this card to be a very high risk vs reward minion. It's incredibly slow making it hard to play, but if you can play it your opponent has an insanely difficult time killing it in a scenario where they can't threaten lethal. This card might also benefit heavily from Druid's quest. Other problems this card really faces is going to be the new rogue card that destroys a minion, aldor, sunkeeper, and warrior if the meta becomes slow enough to run king mosh and brawl. Overall this card is aesthetically dull but it has some cool implications that might make it better than what it looks like.