In order for this card to be worth the mana cost you would have to hit 5 minions. Hitting this on tokens is pretty useless because they will likely die whether they got the adapt or not all the same. It's just unplayable...Druid is the new MEME class for this expansion, and Team 5 did it with style....The very 1st Druid card shown is the worst in the expansion so far....Well done.
In order for this card to be worth the mana cost you would have to hit 5 minions. Hitting this on tokens is pretty useless because they will likely die whether they got the adapt or not all the same. It's just unplayable...Druid is the new MEME class for this expansion, and Team 5 did it with style....The very 1st Druid card shown is the worst in the expansion so far....Well done.
...I'm sorry, but have you seen Warrior's released cards?
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I don't think this card is as impressive as it seems. I may very well be wrong but I kind of look at this similar to Soul of the Forest and that doesn't really see any play.
Can also compare to Savage Roar but that 1 mana difference is pretty significant. I don't know, this may see fringe play in a specific deck? I'll vote playable for now.
Not bad, but the more I think about it it's not that great. Here's how I'd evaluate the outcomes:
+3 attack - 4 mana (permanent) Bloodlust (Druid already has Roar, but this is still pretty great). 4/5
+1/+1 - 4 mana Mark of the Lotus. 1/5
Poisonous - Could be great for value, pretty situational however. 2/5
Divine Shield - Protects against most AoEs, pretty decent if you have 3+ decent minions. 4/5
Deathrattle: Summon 2 1/1 plants - Hedges your bet against AoE, ensures you still have a board, like Soul of the Forest but better/worse in some ways (2/2s are more likely to stick, but having more minions is a huge benefit in token decks). 4/5
Taunt - Could save you against aggro, I guess, but generally a pretty bad option unless you're worried about dying or protecting another minion. 2/5
Windfury - If you play this on minions that can attack in combination with Roar or something, it's pretty devastating, but playing this as a preemptive buff is pretty bad. 3/5
Can't be targeted - Hedges against single target removal, which you don't really care about as a token deck. 1/5
Stealth - 4 mana Conceal, although overcosted it'll still win some games. 2/5
+3 Health - Doesn't do much for token Druid, makes your board more difficult to deal with but doesn't apply pressure or have a giant impact if you're not fighting for board. 2/5
These are just my personal feelings, but all in all it seems to be a decent card, not over or underpowered. Might be a 1 of in token Druid, it's flexible which is good, but it's 4 mana and it's inconsistent.
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This + living mana. New druid turn 9 combo.
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oooooooohh that's a really cool card, maybe Violet Teacher druid will be back
Wow, pretty insane if you have mutiple minions.
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Compare to Bloodlust and Savage Roar -- this will be played.
Better than Savage Roar? Power of the Wild? Mark of the Lotus?
So this is basically a third Savage Roar. But how many times do you feel like you need a third finisher in Egg/Token Druid?
I think this card isn't as good because of that.
This could cost one less and still be bad. This will never see play.
Looks viable for the token building druid and there are plenty of token building cards out there
Even on a board of 3 minions, Adapting the Deathrattle option is insane. This will definitely be in Token Druid, if it lasts through the rotation.
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In order for this card to be worth the mana cost you would have to hit 5 minions. Hitting this on tokens is pretty useless because they will likely die whether they got the adapt or not all the same. It's just unplayable...Druid is the new MEME class for this expansion, and Team 5 did it with style....The very 1st Druid card shown is the worst in the expansion so far....Well done.
Cool card, but too much RNG involved unfortunately. Savage roar is still better.
Check out my entry for this week's Card Design Competition here!
Wild Pyromancer + Evolving Spores to poisonous? 6 mana clear?
Druid: Haha! I have AoE!
Please note that you probably won't have enough mana for this.
Oh great, egg druid is about to become slightly more broken in wild and maybe halfway viable in standard. Yay.
Fuck that deck.
I don't think this card is as impressive as it seems. I may very well be wrong but I kind of look at this similar to Soul of the Forest and that doesn't really see any play.
Can also compare to Savage Roar but that 1 mana difference is pretty significant. I don't know, this may see fringe play in a specific deck? I'll vote playable for now.
seems good enough to try out.
Not bad, but the more I think about it it's not that great. Here's how I'd evaluate the outcomes:
+3 attack - 4 mana (permanent) Bloodlust (Druid already has Roar, but this is still pretty great). 4/5
+1/+1 - 4 mana Mark of the Lotus. 1/5
Poisonous - Could be great for value, pretty situational however. 2/5
Divine Shield - Protects against most AoEs, pretty decent if you have 3+ decent minions. 4/5
Deathrattle: Summon 2 1/1 plants - Hedges your bet against AoE, ensures you still have a board, like Soul of the Forest but better/worse in some ways (2/2s are more likely to stick, but having more minions is a huge benefit in token decks). 4/5
Taunt - Could save you against aggro, I guess, but generally a pretty bad option unless you're worried about dying or protecting another minion. 2/5
Windfury - If you play this on minions that can attack in combination with Roar or something, it's pretty devastating, but playing this as a preemptive buff is pretty bad. 3/5
Can't be targeted - Hedges against single target removal, which you don't really care about as a token deck. 1/5
Stealth - 4 mana Conceal, although overcosted it'll still win some games. 2/5
+3 Health - Doesn't do much for token Druid, makes your board more difficult to deal with but doesn't apply pressure or have a giant impact if you're not fighting for board. 2/5
These are just my personal feelings, but all in all it seems to be a decent card, not over or underpowered. Might be a 1 of in token Druid, it's flexible which is good, but it's 4 mana and it's inconsistent.