3 hp is too little for a t4 without any immediate effect, this will die instantly then you have to wait around turn 8 (gross estimate) to get it back (and you hve to play miracle anyway because control rogue cant play 4 cards in one turn) but it will again die instantly because 3 hp.. so yeah it seems cool but it doesn't do jack shit because the stat distribution makes it too threatening (5 atk) and too squishy at the same time to not kill it instantly. I would be surprised if this even gets to attack in most games.
So you can play a much worse t4 then tomb pillager and for the price of worse statline and not getting a coin you can later on maybe get once a 3hp minion without effect or charge. Hmm,no thanks ?
It's like Anubarak but actually even worse because anub was at least a great wincon vs the control warriors of that time, while this isn't even a wincon against anything because you have to burn 4 cards to get it back and it has 3 hp+ doesn't spawn a minion through deathrattle like anub did. Legit the 4/4 spawned by anub was better then this 5/3 lol.
3hp = dies to anything in mid/late game. Wrath, frostbolt, fiery win axe etc most removal do 3 or more.
Oh did I mention that this is crappy with n'zoth too ? 3 hp no taunt no effect AND cloggs your board horribly because now you have several dormant plants ?)
lol no idea why so many think that Xaril & shaku playable. only Edwin playable so far. other just gimmick effect and only works in greedy control match up.
I just don't see why you would pay 4 mana for this thing. Unless you can revive it over and over again. Maybe something like that will be possible. But only 1 time revival is not good enough IMO.
lol no idea why so many think that Xaril & shaku playable. only Edwin playable so far. other just gimmick effect and only works in greedy control match up.
lol no idea why so many think that Xaril & shaku playable. only Edwin playable so far. other just gimmick effect and only works in greedy control match up.
Shaku is seeing a bit of top level play...
More than a bit. He's in nearly every Rogue deck in legend, and has been in every streamed tournament match I've watched in the past two weeks. Also included in tempostorms top meta snapshot deck for rogue.
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Anger is the punishment we give ourselves for someone else's mistake.
I would just like to ask all of you asking or copping out with the ol' "We haven't seen the rest of the cards yet chill out! I'm sure Blizzard has some awesome stuff waiting for this to be OP (playable). What archetype has Blizzard ever truly came through for? Other then making Shaman utterly broken? When has Blizzard/team 5 EVER come through for any of the Rogue archetypes? First it was combo's - that was scrapped. Then it was weapons - scrapped. Miracles - scrapped/nerf. Burgle - the best help it got was Ethereal Peddler. Deathrattle - "it got" N'zoth but so did everybody else and T5 started back tracking all their deathrattle effects and has. Jades - was royally screwed unlike any of the other classes only getting 2 faction cards; while arguably receiving the shittiest, most unplayable faction cards of the entire expansion. Stealth - Stealth Rager Nuff Said. How do you guys expect blizzard to actually support this card when they've shown they abandon every archetype before it gets even playable? Pssshhh this is Rogue we're talking about, not Shaman, Warrior, Warlock or Mage. We get the bottom of the barrel garbage. The shit that was too weak to put for any of the real classes. They've even gone on record to say they don't expect any of the meta decks to be there. they just kinda brain fart their cards out. So before you say "but water rogue is..." or "Dragon Priest is super strong", they had no intentions of those classes being strong and their sabotaging of each class shows exactly that. To quote the great overlords themselves "WE WENT THERE!"
I feel like it is because of this card that we didn't see Gadgetzan Auctioneer get retired. Though its in Druid that I really dislike it. Who would have thought a minion scaling 1 mana card that can triplicate would be a bit broken??? Wouldn't have minded if they retired it and gave rogue a replacement though.
I think it's a really cool idea but I can't imagine this card being playable. A 5/3 for 4 is already pretty bad as it'll often die to 2-drops, and playing 4 cards in a single turn is not a guarantee (and also much less likely once you've done it once). This is like a considerably worse version of Cairne Bloodhoof. Also, going dormant might be a negative? Like what happens when I N'Zoth? Is one of my 7 board spaces occupied by a 0/0 indefinitely?
I would just like to ask all of you asking or copping out with the ol' "We haven't seen the rest of the cards yet chill out! I'm sure Blizzard has some awesome stuff waiting for this to be OP (playable). What archetype has Blizzard ever truly came through for? Other then making Shaman utterly broken? When has Blizzard/team 5 EVER come through for any of the Rogue archetypes? First it was combo's - that was scrapped. Then it was weapons - scrapped. Miracles - scrapped/nerf. Burgle - the best help it got was Ethereal Peddler. Deathrattle - "it got" N'zoth but so did everybody else and T5 started back tracking all their deathrattle effects and has. Jades - was royally screwed unlike any of the other classes only getting 2 faction cards; while arguably receiving the shittiest, most unplayable faction cards of the entire expansion. Stealth - Stealth Rager Nuff Said. How do you guys expect blizzard to actually support this card when they've shown they abandon every archetype before it gets even playable? Pssshhh this is Rogue we're talking about, not Shaman, Warrior, Warlock or Mage. We get the bottom of the barrel garbage. The shit that was too weak to put for any of the real classes. They've even gone on record to say they don't expect any of the meta decks to be there. they just kinda brain fart their cards out. So before you say "but water rogue is..." or "Dragon Priest is super strong", they had no intentions of those classes being strong and their sabotaging of each class shows exactly that. To quote the great overlords themselves "WE WENT THERE!"
I'm always curious as to why people like you actually play the game or come on the forums at all? I mean, surely you've got better things to do?
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3 hp is too little for a t4 without any immediate effect, this will die instantly then you have to wait around turn 8 (gross estimate) to get it back (and you hve to play miracle anyway because control rogue cant play 4 cards in one turn) but it will again die instantly because 3 hp.. so yeah it seems cool but it doesn't do jack shit because the stat distribution makes it too threatening (5 atk) and too squishy at the same time to not kill it instantly. I would be surprised if this even gets to attack in most games.
So you can play a much worse t4 then tomb pillager and for the price of worse statline and not getting a coin you can later on maybe get once a 3hp minion without effect or charge. Hmm,no thanks ?
It's like Anubarak but actually even worse because anub was at least a great wincon vs the control warriors of that time, while this isn't even a wincon against anything because you have to burn 4 cards to get it back and it has 3 hp+ doesn't spawn a minion through deathrattle like anub did. Legit the 4/4 spawned by anub was better then this 5/3 lol.
3hp = dies to anything in mid/late game. Wrath, frostbolt, fiery win axe etc most removal do 3 or more.
Oh did I mention that this is crappy with n'zoth too ? 3 hp no taunt no effect AND cloggs your board horribly because now you have several dormant plants ?)
What happened when "Sherazin, Seed" is being Sap or Vanish ?
Xaril, Poisoned Mind and Shaku, the Collector category of card. trash tier
lol no idea why so many think that Xaril & shaku playable. only Edwin playable so far. other just gimmick effect and only works in greedy control match up.
I just don't see why you would pay 4 mana for this thing. Unless you can revive it over and over again. Maybe something like that will be possible. But only 1 time revival is not good enough IMO.
Anger is the punishment we give ourselves for someone else's mistake.
/
So does that mean the Seed will permanently occupy 1 minion space in the board so long as it remains in the Seed form?
can this guy attack the same turn it has been revived? Guess no... lame
like Jade?
\(•.•)/
I would just like to ask all of you asking or copping out with the ol' "We haven't seen the rest of the cards yet chill out! I'm sure Blizzard has some awesome stuff waiting for this to be OP (playable). What archetype has Blizzard ever truly came through for? Other then making Shaman utterly broken? When has Blizzard/team 5 EVER come through for any of the Rogue archetypes? First it was combo's - that was scrapped. Then it was weapons - scrapped. Miracles - scrapped/nerf. Burgle - the best help it got was Ethereal Peddler. Deathrattle - "it got" N'zoth but so did everybody else and T5 started back tracking all their deathrattle effects and has. Jades - was royally screwed unlike any of the other classes only getting 2 faction cards; while arguably receiving the shittiest, most unplayable faction cards of the entire expansion. Stealth - Stealth Rager Nuff Said. How do you guys expect blizzard to actually support this card when they've shown they abandon every archetype before it gets even playable? Pssshhh this is Rogue we're talking about, not Shaman, Warrior, Warlock or Mage. We get the bottom of the barrel garbage. The shit that was too weak to put for any of the real classes. They've even gone on record to say they don't expect any of the meta decks to be there. they just kinda brain fart their cards out. So before you say "but water rogue is..." or "Dragon Priest is super strong", they had no intentions of those classes being strong and their sabotaging of each class shows exactly that. To quote the great overlords themselves "WE WENT THERE!"
I feel like it is because of this card that we didn't see Gadgetzan Auctioneer get retired. Though its in Druid that I really dislike it. Who would have thought a minion scaling 1 mana card that can triplicate would be a bit broken??? Wouldn't have minded if they retired it and gave rogue a replacement though.
I think it's a really cool idea but I can't imagine this card being playable. A 5/3 for 4 is already pretty bad as it'll often die to 2-drops, and playing 4 cards in a single turn is not a guarantee (and also much less likely once you've done it once). This is like a considerably worse version of Cairne Bloodhoof. Also, going dormant might be a negative? Like what happens when I N'Zoth? Is one of my 7 board spaces occupied by a 0/0 indefinitely?
Balancing busted cards version 1.0.
Yes, it is.