At first, I thought it was a nice choice forDark Peddler, but Makakee is right. In the right deck, this might actually be usable. And if not usable, then at least fun to try and make work.
I like this expansion, they're trying some new and interesting things. Though I am starting to worry that the Jade Golem mechanic might be too oppressive towards late game decks. And here I was looking forward to playing Reno Priest.
But you alread draw a shitty card before him to play this garbage and you draw again after your opponent play this and die, maybe with priest gaining control of this over and over but I think is a poor strategy.
This card is hilarious. It's a nice tech card to counter Reno decks (if you have enough). It has beast synergy. Not to mention what the people before me have mentioned. That being said, it will likely only see play in Hunter, Paladin, and Warlock decks since they may get it out quickly and easier than other heroes. I'll probably play with it for a bit, as long as it's not in one of my N'Zoth decks.
Finally, a card that lets you actually mess up an opponent's deck and negate one of their draws. Previous attempts with Beneath the Grounds and the mine always let them draw again, but this does not. Could enable some very interesting screwage, especially in Wild with Baron Rivendare and stuff like Feign Death.
The only problem is that you get the shitty top deck first.
Not if you pull it with Small-Time Recruits. Or pull two copies of it at once! Thin your deck and screw your opponent's deck by two dead cards for 5 mana. Not bad at all.
I think this might be pretty ok in fast aggro decks. For control its important to draw their aoe and heal, shuffing shit into their deck while spamming small minions looks decent. Also this can get buffs via tribe cards etc.
I wish it shuffled a plain 1/1 weasel with no text on it into their deck because you just wind up getting the same shit card shuffled back in likely at the point in the game where topdecks are even more crucial for that last piece of burn or answer.
The only problem is that you get the shitty top deck first.
WHIle not a competitive card, the idea in a fun deck would be to give it hand buffs, play it as a bigger creature and then get your opponent stuck with it. Sure it will come back to you but you probably have a better chance to get value of it than your opponent.
At first, I thought it was a nice choice forDark Peddler, but Makakee is right. In the right deck, this might actually be usable. And if not usable, then at least fun to try and make work.
I like this expansion, they're trying some new and interesting things. Though I am starting to worry that the Jade Golem mechanic might be too oppressive towards late game decks. And here I was looking forward to playing Reno Priest.
RedneckBudha
Finally, a card that lets you actually mess up an opponent's deck and negate one of their draws. Previous attempts with Beneath the Grounds and the mine always let them draw again, but this does not. Could enable some very interesting screwage, especially in Wild with Baron Rivendare and stuff like Feign Death.
But normally, pretty bad card.
Unfortunately, it's unplayable for Kripp. He is unable to make a single deck without N'Zoth.
My custom cards thread here (53 cards)
I think this might be pretty ok in fast aggro decks. For control its important to draw their aoe and heal, shuffing shit into their deck while spamming small minions looks decent. Also this can get buffs via tribe cards etc.
The dream: Weasel Tunneler plus Brann Bronzebeard plus Unearthed Raptor plus Unearthed Raptor on turn 10.
Sure you'll be long dead by then, but the very thought of shuffling 7 dead cards into my opponent's deck made me literally LOL.
I wish it shuffled a plain 1/1 weasel with no text on it into their deck because you just wind up getting the same shit card shuffled back in likely at the point in the game where topdecks are even more crucial for that last piece of burn or answer.
could disrupt reno if you get both of them. You could also make some sort of weasel n'zoth deck
Getaway Kodo + Redemption + Small Time Recruits could work with this
kisses are a better fate than wisdom
Wow disruptor is disruptive... Is it worth it though?
The dream:
Baron Rivendare + Weasel Tunneler + Kel'Thuzad + N'Zoth, the Corruptor
Ensuring that the opponent has nothing useful to EVER play again XD
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Seems like it could be good with Desert Camel
I appreciate Blizzard making this an Epic card. It'll give me more Dust.