Guys this card is bad. There is no reason to waste a deckslot for this in aggro shaman along with other unnecessary spell damage cards. The benefit of this card is far outweighed by the cost of having out-of-place spell damage minions. No sensible aggro shaman would put this in a deck so don't worry about it. Also, I don't think there are enough tools to see an entire spell damage shaman archetype so I doubt this card will see any play. Overall pretty disappointed with the shaman cards this adventure.
This card is insane considering shaman is the only class that can summon spell damage minion at any point in the game (1/4 chance but still - 1mana 1/3 weapon with potential to keep board control for 3 turns to a class with very aggressive early game.. damn). ooze might be played a lot more now.
I don't know about aggro shaman but I think this card could go in a new type of midrange control shaman hybrid that utilizes its removal spell coupled with spell damage but still has space to squeeze in some minions on curve.
I fully disagree, and no you wont see this in aggro shaman, but you defintely see it in midrange or control shaman. Why? Totems. Unlike aggro who would likely play golem or fire juggler, control and midrange totem up. Thats a 1 in 4 of getting this to become 3 3 mode. And we would play thal, for the same reasons we play drake, draw and spell power. If it happens to enable this too, then great.